Diddy Kong (SSBU)/Forward smash
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Diddy Kong (SSBU)
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Hitbox visualization showing Diddy Kong's forward smash.
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Overview
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Hit 1 (early)
0
0
5.0%
0
0
100
20
4.2
top
0.0
9.7
9.5
1.0x
1.0x
0%
Punch
1
0
5.0%
0
0
100
35
4.0
armr
1.0
0.0
0.0
1.0x
1.0x
0%
Punch
2
0
5.0%
0
0
100
25
4.0
armr
4.8
-0.5
-0.5
1.0x
1.0x
0%
Punch
3
0
5.0%
0
0
100
42
3.5
shoulderr
0.0
0.0
-0.5
1.0x
1.0x
0%
Punch
Hit 1 (late)
0
0
5.0%
0
0
100
20
4.5
top
0.0
13.5
9.2
1.0x
1.0x
0%
Punch
1
0
5.0%
0
0
100
35
4.0
armr
1.0
0.0
0.0
1.0x
1.0x
0%
Punch
2
0
5.0%
0
0
100
25
4.0
armr
4.8
-0.5
-0.5
1.0x
1.0x
0%
Punch
3
0
5.0%
0
0
100
42
3.5
shoulderr
0.0
0.0
-0.5
1.0x
1.0x
0%
Punch
Hit 2
0
0
11.0%
0
40
116
0
4.6
arml
5.8
1.0
-1.0
1.0x
1.2x
0%
Punch
1
0
11.0%
0
40
116
0
4.0
arml
1.0
0.5
-0.5
1.0x
1.2x
0%
Punch
2
0
9.0%
0
40
116
0
3.5
shoulderl
0.0
0.5
-0.5
1.0x
1.2x
0%
Punch
All hit 1 hitboxes use weight-independent knockback.
Timing
Charges between
4-5
Hit 1 (early, late)
12, 13
Hit 2
21-23
Interruptible
51
Animation length
71
Legend (1 square = 1
frame
)
Lag time
Charge
interval
Hitbox
Hitbox change
Interruptible
Diddy Kong's moveset
Neutral attack
(
1
·
2
·
3
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Hand attacks (SSBU)
Normal attacks (SSBU)
Semi-spikes (SSBU)
Diddy Kong (SSBU)
Forward smashes (SSBU)
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