Hoop damage

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Move.png It has been suggested that this article be moved to Magnifying-glass damage.
The reason given for the move is: Both names are official, but the earlier one might be a mistranslation (Discuss)
Ness in the Magnifying Glass in Melee

Hoop damage,[1] also known as Magnifying-Glass Damage,[2] is the damage that a character receives when they are out of the camera's boundaries but not past the blast line. It is present in all games except the original Super Smash Bros..

When a character is off-screen but not past the blast line, they are still shown inside a small hoop known as the Magnifying-Glass[2][3] at the edge of the camera boundary. Hoop damage is damage applied while the character is displayed this way. Hoop damage is applied at a rate of 1% per second, but stops occurring when the character has accrued 150% damage. In Ultimate, the size of the magnifying glass is determined by how close a player is to a blast line: the closer to a blast line, the smaller the glass gets. The hoop flashes yellow when the player is dangerously close to the blast line.

Hoop damage does not occur in Training Mode nor in the All-Star Rest Area in Melee and Brawl. In the Subspace Emissary, if Player 2 is in a situation that would usually trigger hoop damage, instead they usually Space Jump. Charizard, Meta Knight, Kirby, and to a lesser extent, King K. Rool, all have up throws that send them above the upper blast line with the accompanying Magnifying Glass, but they do not take hoop damage as a result.


  • Status effects such as being buried or frozen are not rendered in the magnifying glass.
  • In Melee, characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour. These models are also used to simulate the reflections seen on Fountain of Dreams.
  • Oddly in Brawl, CPUs on either the blue or green team uses the less saturated red team color. This was fixed in the PAL release of the game.
  • In Ultimate, the "side arrows" of the magnifying glass for whenever a character is on the side of the screen reuses port colors of human players from Super Smash Bros. for Wii U. As a result, ports such as Players 2 and 4 will have their arrows a darker color while Players 7 and 8, will have purple and slate colors instead of pink and purple, respectively.
    • Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation.


  1. ^ Smash Trivia. Smash Bros. DOJO!! (14 April 2008). Retrieved on 4 June 2016. “When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.”
  2. ^ a b Super Smash Bros. for Wii U (North America) - Tip: "Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!"
  3. ^ Super Smash Bros. Melee - Lost In Space bonus