Talk:Inhale (Kirby)

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Collateral Damage sorted table issues[edit]

I don't get why, but the table, when sorted, thinks that 9% is higher than all the other double-digit percentages. Is there code to fix this? MuteSpittah (talk) 14:10, 26 February 2016 (EST)

Bump. MuteSpittah (talk) 16:59, 6 March 2016 (EST)

Kirby's inhale hidden powers[edit]

I've recently played with Kirby in the training mode and I've discovered really interesting facts:

When you swallow an enemy to copy it's ability (pressing down or the special buttom) the rest of the characters will suffer damage if they are close enought to Kirby at the moment that he swallows, they can even be KOed

The distance that the enemy flies as a star after being spit deppends on the difference between Kirby's percentage and the enemy's. If both are 999%, for instance, the star will fly a really short distance, while if the difference is 100% it will fly a lot, maing it even a reliable KO if well done. I've tried when Kirby is 0% and the enemy is 999% and it can even fly the whole Zelda's Temple (almos the biggest custom stage in horizontal), which is a huge distace

I'm completelly sure that someone has already noticed that, but I don't see anybody talking about it Pokeantón

Addressing a few things...[edit]

As someone else mentioned here, swallowing has a hitbox around Kirby, and if this existed before SSB4 then I just never noticed it. Secondly, in SSB4 Kirby can jump quite high while he’s inhaled someone, even someone heavy. I’m pretty sure in Brawl and before he barely gained any height at all. Lastly, SSB4, as we know, introduced the one second of grab invincibility preventing chain grabs. I noticed this applies to Inhale as well (in 4), but don’t know if any other commmand grabs were affected, since you can’t chain with virtually any of them anyway.

Don’t know if these things were pointed out, and if they were then I missed them. I don’t recall seeing any of the Kirby pages pointing these out either. Theroux (talk) 22:05, March 20, 2019 (EDT)