User talk:SuperSqank

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Hi there![edit]

Welcome!

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034.png DracoRex, Creator of the Land 11:52, 24 February 2019 (EST)

Data for Melee Kirby’s specials[edit]

Could you provide frame data on Melee Kirby’s specials? I don’t know how to properly implement them. —Preceding unsigned comment added by MemeDedede (talkcontribs) 18:20, April 6, 2021 (EDT)

Sure, I can work on that. I included the frame data on the Melee Kirby page and the best thing to do I feel is the copy the format used on the 64 version's of the specials. SuperSqank (talkcontribs) 03:33, April 7, 2021 (EDT)

Source for SSB4 Reflect-Box Data?[edit]

I was looking through the Smash 4 moves that function as reflectors, and noticed a bunch of them have a section titled "Properties" with a table describing the parameters of the reflect box(es), such as "reflection radius", "reflection speed", and "y position". Checking their histories, I noticed that you were the one to add these sections. Might I enquire where you got this data from? I've been looking on rubendal's script viewer, and none of these scripts show the actual reflect-box data.

For reference, here are some of the move pages I was talking about:

Mariogeek2 (talk) 06:08, April 15, 2026 (UTC)

Not SuperSqank but I can tell you that reflector data is generally handled in params, at least for Brawl through Ultimate. Here's character param spreadsheets for Smash 4 and Ultimate. I'm not aware of a spreadsheet for Brawl, so have to use Dantarion's website which currently only works through an archive. --CanvasK (talk) 09:55, April 15, 2026 (UTC)
Thanks! Already made some edits :3 Mariogeek2 (talk) 01:21, April 16, 2026 (UTC)