Super Smash Bros. Ultimate

Kirby (SSBU)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Inhale (Kirby).
Kirby's neutral special, Inhale, when it starts.
Kirby's neutral special, Inhale.

Overview[edit]

Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a Kirbycide. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.

Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness. In most cases, however, these copy abilities will always possess unique niches that can benefit him. This is more noticeable in doubles play, where a teammate like Samus or Shulk can allow themselves to get inhaled, setting Kirby up to get the ability and allow him to pressure foes with the aforementioned abilities.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Kirby dies later when performing a Kirbycide with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.
  • Buff Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
  • Buff Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
  • Bug fix Fixed multiple Inhale Glitches:
    • Bug fix Fixed a visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
    • Bug fix Fixed a visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
    • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
    • Bug fix Removed Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
    • Bug fix Removed Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.

Super Smash Bros. Ultimate 6.0.0

  • Buff Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).

Throw and Hitbox data[edit]

Inhale[edit]

ID Radius Bone Offset G A
Grabboxes (start)
0 6.0 top 0.0 6.0 5.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Grabboxes (loop)
0 5.3 top 0.0 6.4 10.2 HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png
1 5.8 top 0.0 6.4 6.2 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Radius Bone Offset G A
Item searchbox (start)
0 4.0 top 0.0 7.0 8.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Item searchbox (loop)
0 3.0 top 0.0 7.0 8.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes (loop)
0 0 10 0.0% 0 AngleIcon160.png Forward 0 100 30 HitboxTableIcon(False).png 8.5 top 0.0 7.0 15.5 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).pngd HitboxTableIcon(AerialFalse).png S None SpecialsIndirect.png No stage gimmick All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 10 0.0% 0 AngleIcon160.png Forward 0 100 25 HitboxTableIcon(False).png 7.8 top 0.0 7.0 9.7 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).pngd HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png No stage gimmick All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Swallow/spit[edit]

Kind ID Damage Angle Angle type BK KS FKV H× Effect Type Sound
Swallow
Throw 0 10.0% Sakurai angle Forward 0 0 0 0.0× Normal (effect) Typeless (type) M None
Break 0 4.0% Sakurai angle Forward 0 100 0 0.0× Normal (effect) Throwing (type) S None
Spit
Throw 0 6.0% Sakurai angle Forward 0 0 0 0.0× Normal (effect) Typeless (type) S None
Break 0 4.0% Sakurai angle Forward 0 100 0 0.0× Normal (effect) Throwing (type) S None
Grab release by knockback
Break 0 5.0% Sakurai angle Forward 0 100 0 0.0× Normal (effect) Typeless (type) S None

Star[edit]

The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 0.8× of its damage rounded down, with a minimum of 10%.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.0% 0 AngleIcon45.png Speed-based 70 78 0 HitboxTableIcon(False).png 2.5 top 0.0 0.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Characters Weight range Star damage
JigglypuffPichu 62 - 68 10%
BayonettaFoxKirbyMeta KnightMewtwoMr. Game & WatchOlimarPikachuSephirothSquirtleZero Suit Samus 75 - 81 12%
Duck HuntFalcoLittle MacRosalinaSonicSoraZelda 82 - 87 13%
DaisyDiddy KongGreninjaIce ClimbersInklingIsabelleJokerLucarioLucasLucinaMarthMii BrawlerMythraNessPalutenaPeachSteveToon LinkVillagerWolfYoung Link 88 - 94 14%
BylethChromCloudCorrinDark PitDr. MarioIvysaurLuigiMarioMii SwordfighterPac-ManPitPyraRobin