Kirby (SSBU)/Up tilt
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Overview[edit]
A scorpion kick from back to front. One of the fastest up tilts in the game, coming out on frame 4, lasting until frame 10 and having almost no ending lag (10 frames). For the entire duration of the hitboxes, Kirby's foot is intangible. Has rather poor vertical range, but the hitboxes are slighly disjointed. Despite its low raw damage output, its very low ending lag and vertical angle make it a staple for Kirby's combo game. At low to mid percents, it can set up into a variety of moves, such as another up tilt, down aerial, neutral aerial, up aerial, or even Inhale. At mid to higher percents, Kirby can perform a loop of repeated up tilts followed by a down aerial, and can send opponents offstage or even outright KO them with a down smash.
Hitboxes[edit]
Timing[edit]
| Foot intangible | 4-10 |
|---|---|
| Clean hit | 4-5 |
| Late hit | 6-10 |
| Interruptible | 21 |
| Animation length | 33 |
| Hitboxes | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Foot |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|