Kirby (SSBU)/Up special
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Overview[edit]
Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. The move has niche use with disrupting aerial combos and be used to check approaches. On the ledge, Kirby can use the move to rack up extra chip damage on an unshielded opponent, or edgeguard recoveries that don't snap to the ledge.
Update History[edit]
The animation for Final Cutter has been adjusted.
Final Cutter can snap to the ledge earlier (frame 36 → 33).
Hitboxes[edit]
Attack[edit]
Clean hit 2 prevents opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.