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Kirby (SSBU)/Up special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Final Cutter.
Hitbox visualization showing Kirby's up special, Final Cutter.


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Overview

Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. Prior to update 6.0.0, Kirby would generally use this throw to combo characters on platforms, due to his forward aerial being interrupted when executing the throw. Players would generally use the move at low-mid percents, which included characters such as Mario at 34%. Occasionally, the move would be used to disrupt aerial combos or be used to check approaches. On the ledge, Kirby can use this to rack up extra chip damage on an unshielded opponent.

As of update 6.0.0, his neutral aerial and up aerial are now fast enough to hit opponents on platforms, allowing for more followups. Up special is still sufficient to disrupt aerial approaches and be used sufficiently on the ledge.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Final Cutter has been adjusted.

Super Smash Bros. Ultimate 3.0.0

  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Hitboxes

Attack

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 5.0% 0 AngleIcon85.png 0 100 117 3.5 0 0.0 3.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 5.0% 0 AngleIcon93.png 0 100 117 3.5 0 0.0 3.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 5.0% 0 AngleIcon90.png 0 100 102 3.5 0 0.0 13.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 5.0% 0 AngleIcon93.png 0 100 102 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 1 (late)
0 0 5.0% 0 AngleIcon85.png 0 100 60 3.5 0 0.0 3.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 5.0% 0 AngleIcon93.png 0 100 60 3.5 0 0.0 3.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 5.0% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 13.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 5.0% 0 AngleIcon93.png 0 100 50 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2 (clean)
0 0 2.0% 0 AngleIcon275.png 0 100 96 6.0 25 0.0 8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2 (late)
0 0 2.0% 0 AngleIcon361.png 30 180 0 5.5 25 0.0 8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Cutter

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Landing
0 0 5.0% 0 AngleIcon70.png 85 95 0 5.0 0 0.0 5.6 -5.1 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsIndirect.png
Projectile
0 0 6.0% 0 AngleIcon361.png 60 30 0 3.8 0 0.0 3.0 to 9.0 -6.1 to -9.6 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsIndirect.png