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Kirby (SSBU)/Up special

From SmashWiki, the Super Smash Bros. wiki
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Final Cutter.
Hitbox visualization showing Kirby's up special, Final Cutter.


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Overview

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Final Cutter has been adjusted.

Super Smash Bros. Ultimate 3.0.0

  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Hitboxes

Attack

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 5.0% 0 AngleIcon85.png 0 100 117 3.5 0 0.0 3.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 5.0% 0 AngleIcon93.png 0 100 117 3.5 0 0.0 3.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 5.0% 0 AngleIcon90.png 0 100 102 3.5 0 0.0 13.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 5.0% 0 AngleIcon93.png 0 100 102 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 1 (late)
0 0 5.0% 0 AngleIcon85.png 0 100 60 3.5 0 0.0 3.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 5.0% 0 AngleIcon93.png 0 100 60 3.5 0 0.0 3.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 5.0% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 13.5 7.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 5.0% 0 AngleIcon93.png 0 100 50 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2 (clean)
0 0 2.0% 0 AngleIcon275.png 0 100 96 6.0 25 0.0 8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2 (late)
0 0 2.0% 0 AngleIcon361.png 30 180 0 5.5 25 0.0 8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Cutter

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Landing
0 0 5.0% 0 AngleIcon70.png 85 95 0 5.0 0 0.0 5.6 -5.1 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsIndirect.png
Projectile
0 0 6.0% 0 AngleIcon361.png 60 30 0 3.8 0 0.0 3.0 to 9.0 -6.1 to -9.6 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsIndirect.png


This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Kirby's moveset
Neutral attack (1 · 2 · inf) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash