Toon Link (SSBU)/Neutral special
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Overview[edit]
Hitboxes[edit]
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 60), rounded down.
Timing[edit]
The move reaches full charge with at least 43 charge frames.
| Charges between | 17-18 |
|---|---|
| Arrow (from release) | 18-77 (1-60) |
| Interruptible (from release) | 40 (23) |
| Animation length (from release) | 61 (44) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Differences for Kirby's Copy Ability[edit]
The move has a longer animation (61 frames → 68), increasing the time before Kirby can fast fall, grab ledges, or activate a held Assist Trophy after it.
Parameters[edit]
Move[edit]
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 43 charge frames, the move immediately skips to full charge.
| Total charge time | 60 frames |
|---|---|
| Maximum hold time | 180 frames |
| Charging animation speed multiplier | 1 |
| Firing angle | 5° (uncharged) 1° (fully charged) |
Arrow[edit]
| Lifetime | 60 frames |
|---|---|
| Uncharged speed | 2 |
| Fully charged speed | 4.4 |
| Uncharged damage | 4% |
| Fully charged damage | 12% |
| Arrow damage multiplier | 1 |
| Arrow rotation speed | 7 (uncharged) 15 (fully charged) |
| Gravity | 0.0015 (uncharged) 0.0005 (fully charged) |
| Minimum stick angle | 12° |
| Lifetime stuck on a surface | 120 frames |
| Lifetime lodged in an opponent | 5 frames (head) 30 frames (other) |
| Can pierce opponents | No |
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