From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Toon Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Toon Link's up special, Spin Attack, when aerial.
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Overview[edit]
Update History[edit]
10.1.0
Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.
Hitboxes[edit]
Grounded[edit]
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 20.8% total. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60).
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Multihits (early)
|
| 4 |
0 |
4 |
1.0% |
0 |
 |
Standard |
0 |
100 |
50 |
 |
3.0 |
sword2 |
-1.5 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 3 |
0 |
4 |
1.0% |
0 |
 |
Standard |
0 |
100 |
50 |
 |
3.0 |
sword2 |
2.0 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 0 |
0 |
4 |
1.0% |
0 |
 |
Standard |
0 |
100 |
50 |
 |
2.7 |
sword2 |
5.5 |
0.0 |
-1.0 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
4 |
1.0% |
0 |
 |
Standard |
0 |
100 |
10 |
 |
2.5 |
top |
0.0 |
3.5 |
0.0 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
4 |
1.0% |
0 |
 |
Standard |
0 |
100 |
10 |
 |
1.5 |
top |
0.0 |
9.5 to 5.0 |
1.6 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Multihits (late)
|
| 4 |
0 |
5 |
1.0% |
0 |
 |
Standard |
0 |
100 |
40 |
 |
3.0 |
sword2 |
-1.5 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 3 |
0 |
5 |
1.0% |
0 |
 |
Standard |
0 |
100 |
40 |
 |
3.0 |
sword2 |
2.0 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 0 |
0 |
5 |
1.0% |
0 |
 |
Standard |
0 |
100 |
30 |
 |
2.7 |
sword2 |
5.5 |
0.0 |
-1.0 |
0.3× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
5 |
1.0% |
0 |
 |
Standard |
0 |
100 |
10 |
 |
2.5 |
top |
0.0 |
3.5 |
0.0 |
0.3× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
5 |
1.0% |
0 |
 |
Standard |
0 |
100 |
10 |
 |
1.5 |
top |
0.0 |
9.5 to 5.0 |
1.6 |
0.3× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Final hit
|
| 0 |
0 |
0 |
3.0% |
0 |
 |
Forward |
70 |
180 |
0 |
 |
4.0 |
top |
0.0 |
7.0 to 4.5 |
-11.0 to 8.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Front hit 1
|
| 0 |
0 |
0 |
4.0% |
0 |
 |
Forward |
0 |
100 |
90 |
 |
6.0 |
top |
0.0 |
7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
4.0% |
0 |
 |
Forward |
0 |
100 |
107 |
 |
4.0 |
top |
0.0 |
5.5 |
14.5 to 6.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
4.0% |
0 |
 |
Forward |
0 |
100 |
83 |
 |
6.0 |
top |
0.0 |
7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Back hit 1
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Backward |
0 |
100 |
90 |
 |
5.5 |
sword2 |
3.0 |
2.0 |
0.0 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Front hit 2
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
88 |
 |
6.0 |
top |
0.0 |
8.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
65 |
 |
6.0 |
top |
0.0 |
8.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Back hit 2
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Backward |
0 |
100 |
88 |
 |
5.5 |
sword2 |
2.5 |
1.5 |
0.0 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Front hit 3
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
66 |
 |
6.0 |
top |
0.0 |
8.5 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
65 |
 |
6.0 |
top |
0.0 |
8.5 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Back hit 3
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Backward |
0 |
100 |
80 |
 |
5.5 |
sword2 |
3.0 |
1.0 |
0.0 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Front hit 4
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
60 |
 |
6.5 |
top |
0.0 |
9.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
2.0% |
0 |
 |
Forward |
0 |
100 |
65 |
 |
6.5 |
top |
0.0 |
9.0 to 7.5 |
13.5 to 7.5 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Back hit 4
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Backward |
0 |
100 |
80 |
 |
5.5 |
sword2 |
4.0 |
1.0 |
0.0 |
1.0× |
0.3× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Front hit 5
|
| 0 |
0 |
0 |
4.0% |
0 |
 |
Forward |
40 |
170 |
0 |
 |
8.5 |
top |
0.0 |
7.5 |
13.0 to 8.0 |
1.6× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Toon Link Hit |
 |
All |
All |
 |
 |
 |
 |
 |
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Grounded[edit]
| Charges between
|
3-4
|
| Hitboxes (Multihits [early], multihits [late], final hit)
|
6-14 (Rehit rate: 4), 15-46 (Rehit rate: 5), 48
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| Hitboxes from release (Multihits [early], multihits [late], final hit)
|
3-11 (Rehit rate: 4), 12-43 (Rehit rate: 5), 45
|
| Interruptible (from release)
|
78 (75)
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| Animation length (from release)
|
87 (84)
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The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 35.
| Front hits 1-4
|
8-10, 16-18, 22-24, 31-33
|
| Back hits
|
12-13, 19-20, 27-28, 35
|
| Final hit
|
44-48
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| Animation length
|
85
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Landing[edit]
| Interruptible
|
31
|
| Animation length
|
32
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Parameters[edit]
Grounded[edit]
| Maximum charge time
|
60 frames
|
| Maximum charge damage multiplier
|
1.6
|
The ending attributes apply on frame 48 of the move.
| Initial vertical speed
|
2.17
|
| Gravity multiplier
|
0.53
|
| Additional air acceleration
|
0.22 (rising) 0.03 (ending and helpless)
|
| Air speed multiplier
|
0.19 (rising) 0.9 (helpless)
|
| Air speed on ending
|
0.9
|
| Landing lag
|
30 frames
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Similar moves[edit]