Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Up special/Custom 2

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hero's Spin.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when grounded.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when aerial.
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Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 9.0.0

  • Buff Aerial Hero's Spin's third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.

Changes from Link's Spin Attack[edit]

  • Grounded
    • Nerf Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).
    • Nerf Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).
    • Nerf It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.
    • Buff The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).
    • Nerf Charging the move doesn't increase the move's power as much (1.6x → 1.4x).
  • Aerial
    • Nerf Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.
    • Nerf It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.
    • Buff The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.

Hitboxes[edit]

Grounded[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0 AngleIcon45.png Standard 90 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 1.0 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.0% 0 AngleIcon45.png Standard 90 60 0 HitboxTableIcon(False).png 3.0 haver 1.0 6.3 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 AngleIcon45.png Standard 90 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 9.1 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 12.0% 0 Sakurai angle Standard 80 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 1.0 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 Sakurai angle Standard 80 60 0 HitboxTableIcon(False).png 3.0 haver 1.0 6.3 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 8.0% 0 Sakurai angle Standard 80 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 9.1 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 9.0% 0 Sakurai angle Standard 75 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 1.0 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 0 Sakurai angle Standard 75 60 0 HitboxTableIcon(False).png 3.0 haver 1.0 6.3 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7.0% 0 Sakurai angle Standard 75 60 0 HitboxTableIcon(False).png 4.0 haver 1.0 9.1 -2.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png