Super Smash Bros. Ultimate

Toon Link (SSBU)/Down special

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Hitbox visualization showing Toon Link's down special, Bomb.
Hitbox visualization showing Toon Link's down special, Bomb, when it explodes.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 1.2.0

  • Bug fix Fixed the Invisible Bomb glitch.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Explosion
0 0 0 4.2% 0 AngleIcon75.png Standard 40 80 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Bomb pull[edit]

A bomb cannot be pulled if Toon Link is already holding an item.

Bomb generated 17
Interruptible 37
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters[edit]

Up to two bombs per player can be active at a time.

Hurtbox size 4
HP 6
Maximum time before exploding 300 frames
Flashing time before automatic explosion 96 frames
Throw speed multiplier 0.7
Size multiplier 0.6
Base damage modifier for item throw damage 0
Multiplier to item throw speed for additional damage 1
Gravity 0.049
Falling speed 2.3
Friction 0 (aerial)
0.03 (grounded)
Speed multiplier when bouncing off 0.4 (floor/wall/ceiling)
0.2 (target)
Added vertical speed when bouncing off wall 1.25
Minimum speed to bounce off terrain 0.1
Minimum vertical speed to explode on impact with ground 0.7
Collision detection box half-lengths 2 (horizontal)
1.5 (vertical)
Pickup detection box lengths 4 (horizontal)
3 (vertical)
Effect when shielded Bounces off