Dark Pit (SSBU)/Down special
- Guardian Orbitars has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).
The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup.
|Orbitar shields and reflectors||7-21|
|Windboxes||7-21 (rehit rate: 4)|
|Interruptible (from release)||40 (19)|
|Animation length (release)||61 (40)|
Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Dark Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out.
|Minimum active duration||15 frames (8.0.0 onward)|
20 frames (before 8.0.0)
|Maximum active duration||100 frames|
|Shield HP regeneration per frame||0.07|
|Orbitar cooldown if HP is fully depleted||600 frames (10 seconds)|
|Reflector damage threshold||50%|
|Reflector damage multiplier||1.5|
|Reflector speed multiplier||1.7|
|Reflector lifetime multiplier||0.7|
The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula
1 - 0.5 * (active frames / 100). All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Dark Pit as they shrink.
|Shield offsets||[0, 2 to 11.5, 7] (front)|
[0, 2 to 11.5, -7] (back)
|Reflector offsets||[0, 0 to 14, 7] (front)|
[0, 0 to 14, -7] (back)
|Size multiplier at maximum duration||0.5|
|Y offset at minimum size (without size multiplier)||8.5u|
|Z offset at minimum size (without size multiplier)||6u|