Dark Pit (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Dark Pit down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Low knockback throw that can start combos and lead to potential follow-ups while the opponent is in hitstun, depending on their weight and directional influence. If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 80 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-16 |
---|---|
Hitbox | 13-14 |
Throw Release | 16 |
Interruptible | 32 |
Animation length | 47 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|