Samus (SSBU)/Side special
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| Samus side special hitbox visualizations. | ||||
|---|---|---|---|---|
| Missile | Super Missile | |||
Overview[edit]
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History[edit]
Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes[edit]
Due to the 0° angle's special behavior in Ultimate, the homing Missile's angle changes to 32° if it deals knockback of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
Timing[edit]
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile[edit]
| Missile | 18-137 |
|---|---|
| Interruptible (grounded) | 55 |
| Interruptible (aerial) | 60 |
| Animation length | 72 |
| Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Grounded |