Mega Man (SSBU)/Forward smash
Compared to other smash attacks, Mega Man's forward smash has a lower maximum charge damage multiplier, capping at 1.3× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
|Hitbox (minimum charge)||19-42|
|Hitbox (maximum charge)||19-48|
Charge Shot parameters
All values except X offset scale linearly from no charge to full charge.
|Lifetime||24 to 30 frames|
|Size multiplier||1 to 2.7|
|Travel speed||2 to 2.9|
- While the hitbox has a 0.32× shieldstun multiplier assigned, it never takes effect in game, instead using the projectile shieldstun multiplier of 0.29×. This is because, for smash attacks and aerial attacks that are also projectiles, the projectile shieldstun multiplier is given priority over any others, causing move-specific ones to be ignored as well.