From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Lucas's up smash.
Overview[edit]
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Update history[edit]
4.0.0
Up smash has more invulnerability during startup (frames 1-4 → 1-7).
Hitboxes[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Hit 1
|
| 0 |
0 |
0 |
2.0% |
0 |
 |
Standard |
0 |
90 |
110 |
 |
6.0 |
top |
0.0 |
5.0 |
-8.0 |
1.0× |
1.0× |
0% |
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Magic |
 |
All |
All |
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|
| 1 |
0 |
0 |
2.0% |
0 |
 |
Standard |
0 |
90 |
110 |
 |
6.0 |
top |
0.0 |
5.0 |
8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
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|
| Hit 2, earliest
|
| 0 |
0 |
0 |
21.0% |
0 |
 |
Standard |
48 |
77 |
0 |
 |
11.0 |
throw |
0.0 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
 |
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 |
 |
 |
Magic |
 |
All |
All |
 |
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|
| Hit 2, early
|
| 1 |
0 |
0 |
20.0% |
0 |
 |
Standard |
42 |
77 |
0 |
 |
10.0 |
throw |
0.0 |
-2.5 |
-0.5 |
1.0× |
1.0× |
0% |
 |
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 |
 |
 |
Magic |
 |
All |
All |
 |
 |
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 |
|
| Hit 2, mid
|
| 2 |
0 |
0 |
18.0% |
0 |
 |
Standard |
37 |
77 |
0 |
 |
9.0 |
throw |
0.0 |
2.5 |
1.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Hit 2, late
|
| 3 |
0 |
0 |
16.0% |
0 |
 |
Standard |
32 |
77 |
0 |
 |
9.0 |
throw |
0.0 |
-1.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Hit 2, later
|
| 0 |
0 |
0 |
14.0% |
0 |
 |
Standard |
27 |
77 |
0 |
 |
6.0 |
throw |
0.0 |
3.5 |
1.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Hit 2, latest
|
| 0 |
0 |
0 |
14.0% |
0 |
 |
Standard |
22 |
77 |
0 |
 |
4.5 |
throw |
0.0 |
2.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Magic |
 |
All |
All |
 |
 |
 |
 |
 |
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The invincibility is not active during the move's charge.
| Charges between
|
4-5
|
| Invincibility
|
1-7
|
| Head and arms intangible
|
15-29
|
| Hit 1
|
28
|
| Hit 2, earliest
|
30-32
|
| Hit 2, early
|
33-37
|
| Hit 2, mid
|
38-42
|
| Hit 2, late
|
43-47
|
| Hit 2, later
|
48-52
|
| Hit 2, latest
|
53-54
|
| Interruptible
|
99
|
| Animation length
|
105
|
| Hitboxes |
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| Head and arms |
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| Full body |
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