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Lucas (SSBU)/Down special

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Hitbox visualization showing Lucas's down special, PSI Magnet.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0.0% 0 AngleIcon180.png 0 100 23 13.0 top 0.0 6.5 11.5 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png 6
Hitbox
0 0 8.0% 0 AngleIcon25.png 40 98 0 3.5 top 0.0 6.3 7.0 to 9.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(PK).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsIndirect.png 0

Timing

The data is for the respective animations, not overall. It absorbs starting on frame 7

Windbox 6
Hitbox 1
Interruptible (release) 11
Animation length (release) 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png Icon for non-damaging hitbox frames just before a loop point. Icon for absorption frames just after a loop point. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. Icon for absorption frames in frame strips. FrameIcon(AbsorbLoopS).png FrameIcon(HitboxLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Icon for absorption frames in frame strips.
Absorb
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox