Lucas (SSBU)/Down special
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Each loop lasts 20 frames, but the move can be ended as early as frame 19 since its initiation, without needing a full loop to execute. The frame strips below show the timing for both a full loop and when the move is ended as early as possible.
Upon absorbing a projectile, the move lasts an extra 19 frames before it can be ended, though it can also be canceled by a roll, spot dodge, or jump during this period.
| Windbox | 6 |
|---|---|
| Hitbox | 1 |
| Loop points | 6-7, 26-27 |
| Absorption (shortest) | 7-26 (7-18) |
| Hitbox (shortest) [from release] | 27 (19) [1] |
| Interruptible (shortest) [from release] | 36 (28) [10] |
| Animation length (shortest) [from release] | 52 (44) [26] |
Lag time |
Hitbox |
Loop point |
Absorb |
Flinchless hitbox |
Interruptible |
Parameters[edit]
Move[edit]
| Vertical speed multiplier on startup | 0.5 |
|---|---|
| Period before applying gravity | 4 frames |
| Gravity | 0.03 |
| Period before the move can be ended | 18 frames |
Absorber[edit]
| Size | 12.8u |
|---|---|
| Bone | trans |
| Offsets | [0, 6.5, 11.5] |
| Heal multiplier | 2 |
| Maximum damage healed per absorption | 30% |
| Projectile capture speed | 1.8 |
| Rotation speed for caught projectile | 1 |
| Minimum period before a caught projectile is absorbed | 7 frames |
| GFX size multiplier | 0.85 |
Similar moves[edit]