Lucas (SSBU)/Up special
Overview[edit]
Hitboxes[edit]
Bolt[edit]
PK Thunder 2[edit]
Landing hit 12 or the bounce-off hit produces a Special Zoom.
Timing[edit]
PK Thunder[edit]
The frame strips shown are for the bolt's maximum duration. If the bolt hits a surface, it disappears and the move skips to the deletion point. The move enables ledge grabs from both sides as soon as the ending portion starts.
| Bolt generation | 20 |
|---|---|
| Hitboxes | 20-139 (rehit rate: 48) |
| Bolt deletion | 140 |
| Ending transition (from deletion) | 150 (11) |
| Interruptible (grounded; from deletion) | 184 (45) |
| Animation length (grounded; from deletion) | 208 (69) |
| Animation length (aerial; from deletion) | 188 (49) |
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| Aerial |
PK Thunder 2[edit]
During frames 1-30, the move disables jostling, increases Lucas's ledge grab range, and prevents him from landing. Ending friction is applied starting on frame 31 of the dash. Ledge grabs are enabled from the front starting on frame 2. It lacks a window for backward ledge grabs, so Lucas cannot grab ledges from behind until a frame after the animation is over (frame 81 onward).
| Hit 1 | 1-2 |
|---|---|
| Hits 2-6 | 4-5, 6-7, 8-9, 10-11, 12-13 |
| Hits 7-11 | 14-15, 17-18, 20-21, 23-24, 26-27 |
| Hit 12 | 29-30 |
| Intangible | 1-9 |
| Animation length | 79 |
PK Thunder 2 grounded bounce-off[edit]
Hitting a wall causes Lucas to hit the floor in a downed state. If he hits a wall between frames 1-29 of the dash, it generates a hitbox that's nearly identical to PK Thunder 2's final hit. Hitting a wall on frame 30 does not generate the hitbox.
| Hitbox | 1 |
|---|---|
| Animation length | 35 |
| Hitbox | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No Hitbox |
PK Thunder 2 aerial bounce-off[edit]
The first time Lucas bounces off a surface before landing, this animation can be canceled into another PK Thunder for an additional recovery chance. Should Lucas bounce off a surface between frames 1-29, he generates a hitbox that's nearly identical to PK Thunder 2's final hit. Bouncing off the surface frames 30-55 does not generate the hitbox and shortens the window that Lucas can use andother PK Thunder.
| Hitbox | 1 |
|---|---|
| Animation length (hitbox) | 31 |
| Animation length (no hitbox) | 25 |
| Hitbox | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No Hitbox |
Landing[edit]
| Interruptible | 31 |
|---|---|
| Animation length | 42 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Prop event |
Interruptible |
Parameters[edit]
Lucas and PK Thunder 2[edit]
| Horizontal speed multiplier on startup | 0.4 |
|---|---|
| Period before applying gravity | 40 frames |
| Gravity | 0.017 |
| Minimum frames locked in PK Thunder's holding animation | 30 frames |
| Period for the directional arrow to appear | 20 frames |
| Guiding arrow radius | 10u |
| Guiding arrow y-axis | 4 |
| Bolt's maximum distance from radius for the arrow to appear | 3.4u |
| Delay between the bolt despawning and the move ending | 10 frames |
| PK Thunder 2 initial speed | 2.5 |
| PK Thunder 2 friction | 0 |
| PK Thunder 2 additional friction on hit | 0 |
| PK Thunder 2 ending friction | 0.071 |
| PK Thunder 2 air-to-ground horizontal speed multiplier | 0.64 |
| PK Thunder 2 air-to-wall horizontal speed multiplier | 1.1 |
| PK Thunder 2 horizontal speed multiplier when ending on ground | 0.5 |
| Minimum angle difference to bounce off ground | 60° |
| Minimum vertical speed to bounce off ground | 1.2 |
| Bounce-off speed multiplier | 1.1 (horizontal) 0.85 (vertical) |
| Bounce-off vertical speed | 1.4 |
| Bounce-off gravity | 0.105 |
| PK Thunder 2 landing lag | 30 frames |
Projectile[edit]
| Travel speed | 1.5 |
|---|---|
| Initial angle | 90° |
| Turning speed per frame | 8° |
| Stick sensitivity for turning | 0.5 |
| Lifetime | 120 frames |
| Period the bolt can pierce opponents | 120 frames |
Special Zoom[edit]
| Duration | 45 frames |
|---|---|
| Slowdown magnitude | 2 |
| Zoom rate | 5 |
| Time before zoom | 3 frames |
| Background duration (non-1v1) | 25 frames |
Similar moves[edit]