Lucas (SSBB)/Up smash
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Overview[edit]
The attack varies in damage; it has a 2% hitbox for the launch and the following hit can deal 19% at its earliest down to 12% at the latest. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen competitively because of long startup and end lag but it has a disjointed hitbox and a great sliding DACUS, making it great for catching an enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage) lets it KO as early as 60% on most of the cast (excluding some of the heavyweights, where they would be K0d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur's.
Hitboxes[edit]
Timing[edit]
| Charges between | 4-5 |
|---|---|
| Invincibility | 1-4 |
| Intangibility (head) | 15-29 |
| Launcher hit | 28 |
| Earliest hit | 30-32 |
| Early hit | 33-37 |
| Mid hit | 38-42 |
| Late hit | 43-47 |
| Latest hit | 48-52 |
| Animation length | 98 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Interruptible |
