Ganondorf (SSBU)/Up special
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Overview[edit]
Update History[edit]
Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.
Hitbox and Throw Data[edit]
| ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early grab | |||||||||||||||||||||||
| 0 | 4.4 | top | 0.0 | 16.0 | 6.5 | ||||||||||||||||||
| 1 | 6.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
| Late grab | |||||||||||||||||||||||
| 0 | 4.4 | top | 0.0 | 16.0 to 18.0 | 6.5 to 3.0 | ||||||||||||||||||
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 9.0% | Forward | 50 | 108 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 8.0% | Forward | 100 | 10 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
Rising[edit]
The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also fast fall as early as frame 46.
| Early grab | 14 |
|---|---|
| Late grab | 15-28 |
| Hitboxes | 34-36 |
| Animation length | 64 |
Grab[edit]
| Hits 1-4 | 4, 8, 12, 16 |
|---|---|
| Throw release | 17 |
| Interruptible | 41 |
| Animation length | 63 |
Landing[edit]
| Interruptible | 31 |
|---|---|
| Animation length | 35 |
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
Parameters[edit]
| Horizontal speed multiplier on startup | 0 |
|---|---|
| Air speed multiplier during move | 0.5 |
| Gravity | 0.33 |
| Speed upon grabbing opponent | 0.1 |
| Stick sensitivity to reverse | 0.25 |
| Helplessness air speed multiplier | 0.72 |
| Helplessness landing lag | 30 frames |
|