Ganondorf (SSBU)/Side special
| Ganondorf side special hitbox visualizations. | ||||
|---|---|---|---|---|
| Grounded | Aerial | |||
Overview[edit]
Ganondorf lunges forward to grab any opponent in his way. When used in the air, the move renders him helpless.
On the ground, the command grab has Ganondorf hold his victim's face up. He then unleashes an explosion of darkness that launches them straight down onto the ground.
In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a sacrificial KO. If he lands, the opponent will be put on the ground as if they missed a tech. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.
Update History[edit]
Aerial Flame Choke now KOs Ganondorf first.
Grabbox Data[edit]
| ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grounded | |||||||||||||||||||||||
| 0 | 5.0 | top | 0.0 | 8.0 | 7.5 | ||||||||||||||||||
| 1 | 1.0 | top | 0.0 | 8.0 | 7.2 | ||||||||||||||||||
| Aerial | |||||||||||||||||||||||
| 0 | 5.0 | top | 0.0 | 6.0 | 7.5 | ||||||||||||||||||
| 1 | 5.0 | top | 0.0 | 11.0 | 7.5 | ||||||||||||||||||
Throw Data[edit]
For both versions, the throw's angle and knockback do not actually apply; instead, the move drops the opponent straight down with a fixed launch speed and hitstun that are specific to it. However, it is still possible for the throws to apply their normally coded knockback if the move is interrupted on the same frame the throw takes place, and it is also used for grabbable non-character targets, such as Assist Trophies.
Timing[edit]
Grounded grab[edit]
The move immediately skips to frame 31 if Ganondorf reaches an edge with it while the grab is active, cutting off at most 15 frames.
| Grab | 16-30 |
|---|---|
| Interruptible | 60 |
| Animation length | 59 |
Grounded throw[edit]
| Super armor | 17-40 |
|---|---|
| Throw damage | 31 |
| Release | 39 |
| Interruptible | 57 |
| Animation length | 60 |