Super Smash Bros. Ultimate

Ganondorf (SSBU)/Final Smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Ganon, The Demon King.
Ganondorf performing his Final Smash in Ultimate.
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Need dat sweet, sweet hitbox visualization.
If you have a good image for this article, upload it here.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need timing + angle-facing data for hitboxes (I have no idea how to read rubendal's FacingRestrict field.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Start
0 1 0 10% 0 AngleIcon270.png Standard 0 100 250 HitboxTableIcon(False).png 25 top 0.0 25 50 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Paralyze (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 0% 0 AngleIcon20.png Standard 40 70 220 HitboxTableIcon(False).png 20 top 0.0 20 0.0 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Dash
0 0 0 45% 0 AngleIcon45.png Standard 122 25 0 HitboxTableIcon(False).png 10 top 0.0 12 25 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 35% 0 AngleIcon42.png Standard 122 25 0 HitboxTableIcon(False).png 15 top 0.0 12 5 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 35% 0 AngleIcon42.png Standard 122 25 0 HitboxTableIcon(False).png 18 top 0.0 30 13 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Darkness (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes ?
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox