Ganondorf (SSB4)/Up special/Default

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Hitbox visualization showing Ganondorf's Dark Dive.
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Overview[edit]

Ganondorf performs Dark Dive, in which he leaps upwards and performs an uppercut. If Ganondorf hits an opponent while using Dark Dive, he will latch onto them and discharge electricity before launching them with an explosion and jumping off. If Ganondorf is able to grab an opponent with Dark Dive, he will not go into a helpless state, and allows him to re-use the move again giving him more versatility offstage. As Dark Dive is a command grab, it cannot be shielded if used against a grounded opponent and is a decent out of shield move. Alternatively, if Ganondorf misses the grabbing portion of the move, opponents can still be hit with the uppercut at the peak of Ganondorf's jump, which can be used to catch aerial opponents off-guard.

However, the move covers minimal horizontal or vertical distance and causes helplessness, making it a very poor recovery move. In addition, the move has very weak knockback even to the similar Falcon Dive, and is overall Ganondorf's weakest move, making it a sub-par KOing move. A successful grab also has an extreme ending lag of 60 frames, making it punishable and even gimpable if the opponent techs the move from under the stage.

Update history[edit]

Super Smash Bros. 4 1.1.3

  • Buff Dark Dive improved. The multi-hits deal 0.2% more damage, the final hit deals 2% more damage, and has slightly increased knockback growth.

Hitboxes[edit]

Grab[edit]

Looping hitbox that hits 4 times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.2% 0 AngleIcon361.png 50 100 0 7.0 0 0.0 9.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png

Release[edit]

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 9% 361 40 90 0 No

Late hit[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon70.png 70 90 0 9.0 22 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 7% 0 AngleIcon70.png 70 90 0 6.0 22 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Timing[edit]

There is an extra grabbox only on frame 14 that only affects grounded opponents.

Grab 14-28
Hitboxes 34-36
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Grab).png
Grab


This move in SSBM This move in SSBB This move in SSB4 Ganondorf's moveset
Neutral attack · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash
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