Ganondorf (SSB4)/Down special/Default

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SSB4 Icon.png
Hitbox visualization showing Ganondorf's grounded Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot's landing.

Overview[edit]

Ganondorf uses Wizard's Foot, in which he performs a flying kick covered in dark magic, dealing good damage and knockback and can KO at high percents at the ledge. When used in the air, Ganondorf flies diagonally downward, and can meteor smash on its start-up and launches opponents vertically on the later hitboxes. It also deals relatively high shield damage (which was increased even further in update 1.1.0) and can nearly shatter them, making it dangerous to shield against, and creates a small shockwave on landing, dealing low damage and knockback.

However, it does have its flaws. The grounded version has high cooldown, the aerial version has a lot of landing lag, and both versions slow down upon hitting anything. It also has later hitboxes that deal less damage, and until update 1.1.5, which increased the damage of grounded Wizard's Foot, it was generally an unreliable KOing option, as the low damage made it incapable of KOing until very high percents unless used near the ledge. Its previously low damage also made it less safe on shield and also made it out-prioritized by weaker attacks such as Mega Man's jab.

Update History[edit]

Super Smash Bros. 4 1.1.0

Super Smash Bros. 4 1.1.5

  • Buff Grounded Wizard's Foot deals 2% more damage (12%/12%/10% → 14%/14%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. Its hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 14% 4 AngleIcon45.png 60 70 0 4.5 9 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 14% 4 AngleIcon45.png 60 70 0 3.8 8 -3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 12% 4 AngleIcon45.png 60 70 0 3.5 9 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Aerial (clean)
0 0 15% 10 AngleIcon290.png 50 100 0 5.8 4 12.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 10 AngleIcon290.png 50 100 0 6.8 4 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 15% 10 AngleIcon290.png 50 100 0 4.8 4 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Aerial (late)
0 0 14% 10 AngleIcon80.png 50 100 0 5.8 4 12.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 14% 10 AngleIcon80.png 50 80 0 6.8 4 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14% 10 AngleIcon80.png 50 80 0 4.8 4 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Landing
0 0 8% 0 AngleIcon80.png 80 35 0 4.5 0 0.0 3.2 9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png
1 0 8% 0 AngleIcon80.png 80 35 0 4.8 0 0.0 3.2 -9.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png
2 0 8% 0 AngleIcon80.png 80 35 0 4.8 0 0.0 3.2 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png


This move in SSBM This move in SSBB This move in SSB4 Ganondorf's moveset
Neutral attack · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash
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