Super Smash Bros. 4

Ganondorf (SSB4)/Neutral special/Custom 1

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Warlock Blade.

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Hitbox visualization showing Ganondorf's grounded Warlock Blade.

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Hitbox visualization showing Ganondorf's grounded reversed Warlock Blade.

Overview[edit]

The first custom variation of Ganondorf's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.

Update history[edit]

Super Smash Bros. 4 1.1.3

  • Buff Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.

Hitboxes[edit]

Grounded[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0 AngleIcon20.png 0 100 30 6.0 0 0.0 8.0 5.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 2
Clean hit
0 0 18% 20 AngleIcon40.png 95 40 0 3.5 0 0.0 10.5 -1.0 to 20.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 22% 50 AngleIcon40.png 100 50 0 3.5 0 0.0 10.5 27.0 to 25.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
Late hit
0 0 15% 20 AngleIcon40.png 95 40 0 3.5 0 0.0 10.5 -1.0 to 20.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 19% 50 AngleIcon40.png 100 50 0 3.5 0 0.0 10.5 27.0 to 25.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0

Grounded Reversal[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0 AngleIcon20.png 0 100 30 6.0 0 0.0 8.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 2
Clean hit
0 0 20% 20 AngleIcon35.png 95 40 0 3.5 0 0.0 10.5 -2.0 to -25.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 24% 50 AngleIcon35.png 100 50 0 3.5 0 0.0 10.5 -32.0 to -30.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
Late hit
0 0 17% 20 AngleIcon35.png 95 40 0 3.5 0 0.0 10.5 -2.0 to -25.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 21% 50 AngleIcon35.png 100 50 0 3.5 0 0.0 10.5 -32.0 to -30.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0

Aerial[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0 AngleIcon20.png 0 100 30 6.0 0 0.0 8.0 5.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 2
Clean hit
0 0 20% 20 AngleIcon30.png 95 40 0 3.5 0 0.0 13.0 1.5 to 22.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 24% 50 AngleIcon40.png 100 50 0 3.5 0 0.0 10.5 29.5 to 27.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
Late hit
0 0 17% 20 AngleIcon30.png 95 40 0 3.5 0 0.0 13.0 1.5 to 22.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0
1 0 21% 50 AngleIcon40.png 100 50 0 3.5 0 0.0 10.5 29.5 to 27.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0

Aerial Reversal[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0 AngleIcon20.png 0 100 30 6.0 0 0.0 8.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 2
Clean hit
0 0 22% 20 AngleIcon30.png 95 40 0 3.5 0 0.0 10.5 -2.0 to -23.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png