Ganondorf (SSB4)/Neutral attack

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Hitbox visualization showing Ganondorf's jab
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Overview[edit]

Ganondorf leans in a palm strike that deals electric damage (with the exception of the sourspot). It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, and has decent range and knockback that can KO around 155% near the ledge if sweetspotted. However, it is surprisingly weak for a heavyweight jab where, apart from the sweetspot, the damage is relatively low and possesses little (if any) jab setups.

While initially nerfed from Brawl where the sourspot and arm hitboxes dealt 1% less damage, this was reverted in patch 1.0.6 for the arm hitbox, and the sweetspot also gained a 1% damage bonus. Ganondorf's neutral attack was improved again in 1.1.5, dealing more damage on the sourspot and arm hitbox, having faster start-up and ending lag, and the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of hitting a blindspot.

Update History[edit]

Super Smash Bros. 4 1.0.6

  • Buff Neutral attack damage increased: 6% (arm)/9% (sweetspot) → 7%/10%.

Super Smash Bros. 4 1.1.5

  • Buff Neutral attack has faster startup (8 frames → 7), less ending lag (34 → 29), deals more damage (4%/7%/10% → 6%/8%/10%), and the sweetspot was shifted one unit forwards giving it more range and the sourspot was shifted one unit backwards reducing the possiblity of hitting a blindspot (12/18 → 11/19).

Hitboxes[edit]

Effect Damage Angle Base knockback Knockback scaling
Electric (if sweetspotted) 10% (hand), 8% (arm), 6% (body) AngleIcon361.png 38 (hand), 30 (arm), 40 (body) 90 (hand/arm), 105 (body)

Timing[edit]

Hitbox 7-8
Interruptible 29
Animation length 38
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible


This move in SSBM This move in SSBB This move in SSB4 Ganondorf's moveset
Neutral attack · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash