Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and is buried. The stomp does 10% damage, but it stuns the opponent, even if they are in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is extremely powerful, even strong enough to OHKO in some situations. If the dash misses, but the stomp hits the enemy in the air, they are very powerfully meteor smashed once the move completes, enough to OHKO if they are off-stage. Throughout the transformation, Ganon cannot be attacked. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player will not self-destruct with this move, as Ganondorf will still be in exactly the same position he was in before using it. It is generally ideal for a player to use this Final Smash at the boundary line of the screen, as otherwise opponents can get behind the player, thus avoiding the move.
In Super Smash Bros. 4, the Final Smash is weaker than in Brawl, no longer able to OHKO, the dash deals 7% less damage (down to 40%), and a purple tint is added in the background when the move is activated.
As a Final Smash
In Super Smash Bros. Ultimate, the attack functions largely the same, but Ganon's appearance is based on his Ocarina of Time version and has been renamed Ganon, The Demon King. Instead of stomping, the Demon King strikes the ground with his twin greatswords to the same effect.
As a Boss
Ganon appears as a boss in both Classic Mode and in World of Light. He is fought in an arena resembling the ruins of Ganon's Castle in Ocarina of Time, with Ganondorf standing amid the ruins before transforming into the Demon King. Like Ocarina of Time, he can only be damaged by attacking his tail: if the tail is hit hard enough, Ganon will be stunned and allow the player to deal further damage. Along with standard sword slashes and a charge attack similar to the Final Smash, Ganon uses several new attacks:
When defeated, Ganon will wildly flail his swords and roar, similar to his defeat animation in Ocarina of Time, before exploding.
Ganon is Ganondorf's original beast form, which debuted in the first The Legend of Zelda game and made several reappearances in later games. Ganon's appearance in Brawl and Smash 4 is based on his The Legend of Zelda: Twilight Princess version. In Twilight Princess, Ganon's only attack involves trying to ram himself into Link. In order to stop Ganon, Link must shoot an arrow at Ganon to stun him. Ganon would fall to the ground where he leaves a glowing weak spot on his chest vulnerable to attacks. Link then must attack that weak point until Ganon gets back up, and continues with the cycle. The glowing weak spot on his chest is also retained, but it does not affect Ganon when attacked.
In Ultimate, Ganon appears as he does in Ocarina of Time. Here, he would attack Link by striking with twin swords. To defeat Ganon, Link must strike at the beast's glowing tail, Ganon's only weak spot. After enough strikes, Ganon would crumple to the ground which gives Link the opportunity to deal a finishing blow. The Final Smash's new name—Ganon, the Demon King—is a title given to Ganon throughout the Zelda series, particularly in Ocarina of Time.
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries nearby fighters in the ground and then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes buried by the first strike are doomed to be hit by the rest.
For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries fighters nearby in the ground, then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes who are buried by the first strike are guaranteed to be hit by the rest.
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