Fast fall
A fast fall (急降下, Nosedive) is the act of falling more quickly than usual in mid-air. It is performed by tapping down on the control stick while falling, as long as the character is not tumbling. The character will continue to fast fall until landing on a platform, sustaining knockback, or jumping. Gravity is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFLing in Melee, an advanced technique.
Stall-then-fall aerials have an effect similar to fast falling, though the move is an attack, and most of the time cannot be stopped or slowed.
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with down specials, except for ones that slow down falling or gain height, such as Fox's Reflector or Luigi's Luigi Cyclone.
In Super Smash Bros. Melee[1], characters with normal double jumps are able to fast fall twice after double jumping. Characters with delayed double jumps, such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.
In Super Smash Bros. and Super Smash Bros. 4[2], the character will flash and a white star will appear at their torso when fast falling (in Smash 4, the stars can appear in several places, but all are still located near the fast-falling character's midsection). In Super Smash Bros. Melee, a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in Super Smash Bros. Brawl whatsoever. In Super Smash Bros. Ultimate, fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to Smash 4.
In Smash 4 and Ultimate, characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum.
Super Smash Bros.[edit]
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| 1 | 64 | 102 | 59.38% | |
| 2 | 60 | 100 | 66.7% | |
| N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
| 3 | 60 | 96 | 60.0% | |
| 4 | 56 | 89 | 58.9% | |
| 5 | 55 | 88.25 | 60.45% | |
| 6 | 55 | 88 | 60.0% | |
| 7 | 52 | 83 | 59.6% | |
| 8 | 48 | 76 | 58.3% | |
| 9 | 44 | 70 | 59.09% | |
| N/A | 100 | 70 | -30% | |
| 10 | 42 | 67.5 | 60.7% | |
| 11 | 42 | 67 | 59.5% | |
| 12 | 38 | 60.5 | 59.21% |
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| 1 | 64 | 102 | 59.38% | |
| 2 | 66 | 100 | 51.5% | |
| N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
| 3 | 60 | 96 | 60.0% | |
| 4 | 56 | 89 | 58.9% | |
| 5 | 55 | 88.25 | 60.45% | |
| 6 | 58 | 88 | 51.72% | |
| 7 | 52 | 83 | 59.6% | |
| 8 | 48 | 76 | 58.3% | |
| 9 | 44 | 70 | 59.09% | |
| N/A | 100 | 70 | -30% | |
| 10 | 42 | 67.5 | 60.7% | |
| 11 | 42 | 67 | 59.5% | |
| 12 | 38 | 60.5 | 59.21% |
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| 1 | 64 | 110 | 71.72% | |
| 2 | 66 | 100 | 51.5% | |
| N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
| 3 | 60 | 96 | 60.0% | |
| 4 | 56 | 89 | 58.9% | |
| 5 | 55 | 88.25 | 60.45% | |
| 6 | 58 | 88 | 51.72% | |
| 7 | 52 | 83 | 59.6% | |
| 8 | 48 | 76 | 58.3% | |
| 9 | 44 | 70 | 59.09% | |
| N/A | 100 | 70 | -60% | |
| 10 | 42 | 67.5 | 60.7% | |
| 11 | 42 | 67 | 59.5% | |
| 12 | 38 | 60.5 | 59.21% |
Notes[edit]
- Oddly enough, Metal Mario's fast falling speed (70) is lower than his regular falling speed (100). This means that he would actually slow down by fastfalling.
Version differences[edit]
PAL[edit]
Link fast fall (102 → 110)
Super Smash Bros. Melee[edit]
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| 1-2 | 3.1 | 3.5 | 12.9% | |
| 2.9 | 20.7% | |||
| 3 | 2.8 | 3.4 | 21.4% | |
| 4-5 | 2.13 | 3 | 40.8% | |
| 6 | 2.4 | 2.96 | 23.3% | |
| 7 | 1.93 | 2.93 | 51.8% | |
| 8 | 2.4 | 2.9 | 20.8% | |
| 9 | 1.9 | 2.7 | 42.1% | |
| 10 | 2 | 2.6 | 30.0% | |
| 11-12 | 2.2 | 2.5 | 13.6% | |
| 1.9 | 31.6% | |||
| 13 | 1.9 | 2.4 | 26.3% | |
| 14-18 | 1.7 | 2.3 | 35.3% | |
| 1.5 | 53.3% | |||
| 1.4 | 64.3% | |||
| 19-20 | 2.13 | 2.2 | 3.3% | |
| 1.83 | 20.2% | |||
| 21-24 | 1.6 | 2 | 25.0% | |
| 1.5 | 33.3% | |||
| 25 | 1.4 | 1.85 | 32.1% | |
| 26 | 1.3 | 1.6 | 23.1% |
Notes[edit]
- Giga Bowser and the Fighting Wire Frames have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
- Young Link's unusually low speed change is not only the lowest in Melee, but also the entire series. It is the only change lower than 10%, other than Wolf in Brawl.
Super Smash Bros. Brawl[edit]
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| N/A | Giga Bowser | 2.5 | 3.5 | 40.0% |
| N/A | Wario-Man | 2.2 | 3.08 | 40.0% |
| 1 | 1.95 | 2.73 | 40.0% | |
| 2 | 1.6 | 2.666 | 66.625% | |
| 3 | 1.837 | 2.5718 | 40.0% | |
| 4 | 1.831 | 2.5634 | 40.0% | |
| 5 | 1.73 | 2.422 | 40.0% | |
| 6 | 1.708 | 2.3912 | 40.0% | |
| 7 | 1.5 | 2.379 | 58.6% | |
| 8-9 | 1.65 | 2.31 | 40.0% | |
| 10-11 | 1.58 | 2.212 | 40.0% | |
| 12-13 | 1.5 | 2.1 | 40.0% | |
| 1.3 | 61.5% | |||
| 14-15 | 1.43 | 2.002 | 40.0% | |
| 16 | 1.45 | 2 | 37.9% | |
| 17 | 1.42 | 1.988 | 40.0% | |
| 18 | 1.4 | 1.96 | 40.0% | |
| 19-20 | 1.39 | 1.946 | 40.0% | |
| 21 | 1.37 | 1.918 | 40.0% | |
| 22-24 | 1.8 | 1.9 | 5.556% | |
| 1.28 | 48.4375% | |||
| 1.2 | 58.3% | |||
| 25-26 | 1.35 | 1.89 | 40.0% | |
| 27 | 1.31 | 1.834 | 40.0% | |
| 28 | 1.3 | 1.82 | 40.0% | |
| 29 | 1.29 | 1.806 | 40.0% | |
| 30 | 1.28 | 1.792 | 40.0% | |
| 31 | 1.24 | 1.736 | 40.0% | |
| 32 | 1.22 | 1.708 | 40.0% | |
| 33-35 | 1.2 | 1.68 | 40.0% | |
| 36 | 1.13 | 1.582 | 40.0% | |
| 37 | 1.07 | 1.498 | 40.0% | |
| 38 | 1.05 | 1.47 | 40.0% | |
| 39 | 0.98 | 1.372 | 40.0% |
Notes[edit]
- Most characters in Brawl have a 40% speed increase ratio. The only characters not to have this are Wolf, Sonic, Toon Link, Kirby, Pikachu, Squirtle, and Link.
Super Smash Bros. 4[edit]
| Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
|---|---|---|---|---|
| N/A | Giga Bowser | 2.5 | 4 | 60% |
| N/A | Giga Mac | 2.2 | 3.52 | 60% |
| 1 | 2.05 | 3.28 | 60% | |
| 2 | 1.95 | 3.12 | 60% | |
| N/A | Wario-Man | 2.2 | 3.08 | 40% |
| 3 | 1.6 | 3.04 | 90% | |
| 4 | 1.85 | 2.96 | 60% | |
| 5 | 1.837 | 2.9392 | 60% | |
| 6 | 1.8 | 2.9 | 61.11111% | |
| 7-9 | 1.8 | 2.88 | 60% | |
| 10 | 1.77 | 2.832 | 60% | |
| 11-12 | 1.75 | 2.8 | 60% | |
| 13-14 | 1.7 | 2.72 | 60% | |
| 1.7 | 2.72 | 60% | ||
| 15-16 | 1.68 | 2.688 | 60% | |
| 1.68 | 2.688 | 60% | ||
| 17 | 1.66 | 2.656 | 60% | |
| 18-22 | 1.65 | 2.64 | 60% | |
| 23 | 1.63 | 2.608 | 60% | |
| 24 | 1.61 | 2.576 | 60% | |
| 25 | 1.6 | 2.56 | 60% | |
| 26 | 1.6 | 2.56 | 60% | |
| 27-28 | 1.58 | 2.528 | 60% | |
| N/A | Mega Lucario | 1.56 | 2.496 | 60% |
| 29 | 1.55 | 2.48 | 60% | |
| 30-34 | 1.5 | 2.4 | 60% | |