Mii Gunner (SSBU)/Up smash
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Overview[edit]
Update History[edit]
Up smash's hits connect more reliably.
Up smash's hits have adjusted angles and position vectors, allowing them to connect more reliably.
Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
Hitboxes[edit]
| ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 3.0% | 0 | Forward | 70 | 100 | 30 | 2.5 | armr | 0.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 3.0% | 0 | Forward | 10 | 100 | 30 | 2.5 | armr | 0.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 3.0% | 0 | Forward | 0 | 100 | 30 | 2.0 | armr | 3.5 | 3.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 3 | 0 | 0 | 3.0% | 0 | Forward | 0 | 100 | 0 | 7.0 | armr | 7.0 | -1.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 3 hitbox uses a position vector with offsets [8, 23] for 6 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 2.5% | 0 | Forward | 100 | 100 | 30 | 6.0 | armr | 7.2 to 5.8 | -2.3 to -0.8 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 2.5% | 0 | Forward | 100 | 100 | 30 | 7.0 | armr | 7.0 | -1.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 2.5% | 0 | Forward | 0 | 100 | 0 | 7.0 | armr | 7.0 | -1.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 2 hitbox uses a position vector with offsets [-3, 30] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 2.5% | 0 | Forward | 80 | 30 | 25 | 7.0 | armr | 8.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 2.5% | 0 | Forward | 0 | 100 | 0 | 7.0 | armr | 8.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 1 hitbox uses a position vector with offsets [-8, 16] for 5 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 2.5% | 0 | Forward | 44 | 100 | 30 | 3.0 | armr | 0.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 2.5% | 0 | Forward | 44 | 100 | 30 | 6.5 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 2.5% | 0 | Forward | 26 | 100 | 30 | 3.0 | armr | 0.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 3 | 0 | 0 | 2.5% | 0 | Forward | 26 | 100 | 30 | 6.5 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 2 and 3 hitboxes use a position vector with offsets [-12, 12] for 5 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hit 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 7.0% | 0 | Forward | 53 | 139 | 0 | 3.0 | armr | 0.0 | 0.0 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 7.0% | 0 | Forward | 53 | 139 | 0 | 8.0 | armr | 7.8 | -0.5 | 0.0 | 1.0× | 1.2× | 0% | All | All | |||||||||||||||||||||||||||||||
Timing[edit]
| Charges between | 7-8 |
|---|---|
| Hits 1-4 | 11-12, 15-16, 19-20, 23-24 |
| Hit 5 | 27-28 |
| Interruptible | 56 |
| Animation length | 67 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|