Mii Gunner (SSBU)/Down special/Custom 2
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Hitbox visualization showing Mii Gunner's down special 3, Absorbing Vortex.
Overview[edit]
Changes from Ness's PSI Magnet[edit]
The hitbox doesn't repeat when the move is held.
The hitbox is bigger (8.5u → 12.5u).
The aerial version has less set knockback (70 → 40).
Gunner must hold the vortex for longer before releasing it (minimum frames: 9 → 12).
It has less ending lag (FAF 10 → 7).
The windbox at the end lasts for a shorter time (9 frames → 2). This also prevents it from rehitting, reducing its ability to push opponents.
The windbox has higher set knockback (11 → 30), making it more effective at pushing opponents away than a single hit from PSI Magnet's windbox.
It doesn't reduce vertical momentum as much upon activation (multiplier: 0.5 → 0.8), allowing it to stall jumps better.
However, unlike PSI Magnet, it also reduces horizontal momentum slightly. It also doesn't make Gunner as floaty (gravity while in use: 0.027 → 0.03) which combined with the above change makes it less effective at stalling if Mii Gunner is already falling.
Hitboxes[edit]
Timing[edit]
The hitbox does not reappear with the absorption loop.
Hitbox | 1-6 |
---|---|
Absorption | 7-18+ |
Loop points | 6-7, 18-19 |
Windbox (from loop) | 1-2 |
Interruptible (from loop) | 25 (7) |
Animation length (from loop) | 44 (26) |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Absorb |
![]() Flinchless hitbox |
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