Super Smash Bros. Ultimate

List of tips (SSBU)/Fighters

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These are all of the tips in the Fighters section in the Tips portion of the Extras menu.

Legend
★☆☆ Can always appear
★★☆ Appears after seeing 200 tips
★★★ Appears after seeing 650 tips

Mario[edit]

  • (★☆☆) Mario's Origins – Mario made his debut in the arcade game Donkey Kong. He wore a blue shirt and red overalls—the opposite of his current outfit.
  • (★☆☆) In His Series – When you think of Mario, you might think of his signature phrases like "Mamma Mia!" and "It's-a me, Mario!" These classic Mario phrases were first uttered by Mario in Super Mario 64.
  • (★☆☆) The Gold Standard of Action Games – The Super Mario series has released 35 titles, appeared on at least 15 systems, and it's sold more than 340 million copies worldwide!
  • (★☆☆) Luigi's Air Superiority – The title Super Mario Bros. 2 refers to different games in the West and in Japan, but both games introduced Luigi's ability to jump higher than Mario!
  • (★☆☆) Mario's Name – When Mario first appeared in the arcade version of Donkey Kong, he was known as Jumpman. The kidnapped woman was called "Lady," but she was later given the name Pauline.
  • (★☆☆) A Familiar Face – In Punch-Out!!, released on the NES in 1987, the referee was none other than Mario! His outfit was a bit different, but he still wore his trademark cap.
  • (★☆☆) F.L.U.D.D. from Super Mario Sunshine – A device in Super Mario Sunshine made by Gadd Science, Inc. It's a handy partner that can defeat enemies with water or change abilities by changing the nozzle.
  • (★☆☆) Builder Mario – Select the seventh color variation to play as Builder Mario from Super Mario Maker.
  • (★☆☆) Wedding – Select the eighth color variation to play as Wedding Mario from Super Mario Odyssey.
  • (★★☆) Cape's Effect (Side Special) – This move has the effect of turning your opponents around. This can really mess them up if they're trying to get back onto the stage!
  • (★★★) Dodging with Cape (Side Special) – Use this in midair to slow down Mario's falling speed for a moment. In particular, the first time you use it, he'll float up a bit—great for dodging!
  • (★☆☆) Reversing Controls with Cape (Side Special) – Mario's Cape doesn't just flip an opponent's body around. It also reverses an opponent's controls for a short period of time.
  • (★☆☆) Super Jump Punch (Up Special) – Sometimes the coins that appear will become the regional coins from Super Mario Odyssey. When that happens, Mario's cap will turn into Cappy.
  • (★★☆) F.L.U.D.D.ing a Recovery – F.L.U.D.D.'s water is great for stopping fighters like Ness and Ike from recovering with their up specials. Try to keep it charged and ready!
  • (★☆☆) F.L.U.D.D. (Down Special) – A blast of water is an effective way to disrupt your opponents. It doesn't hurt, but it can slide them around.
  • (★★☆) F.L.U.D.D.ing Items – F.L.U.D.D. isn't just for pushing fighters—it can also push some items, like capsules and crates, and even deflect incoming Bob-ombs.
  • (★☆☆) Water from F.L.U.D.D. (Down Special) – Tilt the control stick up or down to change the angle of the water spray. The more water you charge up, the more forcefully it will spray out.
  • (★☆☆) Mario Finale (Final Smash) – Unleash a wave of fire that damages and pushes opponents. Hit opponents when they are close to deal big damage. It's perfect for stopping opponents from returning to the stage.
  • (★☆☆) Mario Finale Warning (Final Smash) – You'll slide backward little by little when releasing Mario Finale. Trigger it too close to an edge, or while on a narrow platform, and you might find yourself in midair!
  • (★★★) Lead Headbutt (Up Smash Attack) – A powerful upward headbutt. Mario's head is invulnerable while performing it. Useful against opponents moving in to attack from above.
  • (★★★) Meteor Knuckle (Forward Air Attack) – It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins.
  • (★☆☆) Airplane Swing (Back Throw) – When grabbing opponents and swinging them around, you can hit other fighters with the move as well. Use this to deal damage to an entire group of fighters.

Donkey Kong[edit]

  • (★☆☆) In His Series – Donkey Kong first wore his signature red necktie with the initials DK in Donkey Kong Country. In that game, he sets off on an adventure to recover his banana hoard that was stolen by King K. Rool.
  • (★☆☆) Donkey Kong's Origins – Donkey Kong, the arcade classic, was released in 1981. In that game, the heroine known as Lady was kidnapped and Donkey Kong tried to stop Mario from rescuing her.
  • (★★★) Giant Punch (Neutral Special) – You can tell this move is fully charged from the steam and the look on Donkey Kong's face. It's a powerful blow, but it leaves you wide open.
  • (★★★) Headbutt Effect (Side Special) – Use this move to bury your opponents if they're on the ground or meteor smash them in midair.
  • (★★☆) Headbutt's Traits (Side Special) – Headbutt grants super armor at the beginning of the move, allowing you to fight through incoming attacks. It's also useful when returning to the stage, landing, and against opponents waiting for you to land.
  • (★☆☆) Spinning Kong Movement (Up Special) – This move doesn't offer a lot of lift, but it can carry Donkey Kong a fair distance left or right.
  • (★★☆) No Pushing during Spinning Kong (Up Special) – When the move is activated, things that push fighters (like water) will have no effect on Donkey Kong. When used on the ground, you'll get super armor at the beginning of the move.
  • (★☆☆) Hand Slap (Down Special) – When used on the ground, DK's Hand Slap affects a large area around him, but it won't hit airborne fighters. When used in midair, it has a meteor effect on opponents.
  • (★☆☆) Jungle Rush (Final Smash) – Repeatedly punch the opponent and finish off by launching them with an uppercut. The move won't activate if the first punch misses, but it's super powerful.
  • (★★☆) Slouch Slap (Down Tilt Attack) – Hit an opponent that doesn't have much damage to make them fall over. Follow up with a dash attack or dash grab!
  • (★★☆) Comboing with Kong Karry (Forward Throw) – You'll toss opponents diagonally upward when throwing forward, toss them high when throwing backward, and launch them low when tossed down. Throwing them up is a great start to a combo.
  • (★☆☆) Forward Throw Info – Donkey Kong can pick up opponents and carry them around! Try to throw them before they shake free, though.
  • (★★★) Shield Break – Donkey Kong can use his side special Headbutt and his down special Hand Slap to damage or even shatter his foes' shields.
  • (★★☆) Moves with Meteor Effect – Four of Donkey Kong's moves have a meteor effect—his forward air attack, down air attack, midair side special, and the second hit of his midair down special.

Link[edit]

  • (★☆☆) Link's Origins – Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs.
  • (★☆☆) In His Series – Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles.
  • (★☆☆) Who Is the Hero? – Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others!
  • (★☆☆) Clothing "of the Wild" – Link's second color variation is his Hero of the Wild armor, which dresses him in his traditional green garb. You can obtain this armor in Breath of the Wild by completing all of the shrines.
  • (★☆☆) Bow and Arrows (Neutral Special) – The power and distance of the arrow increases as it's charged. Arrows can stick in the ground or walls, and if you pick one up and use this move again, you can fire off two arrows at once.
  • (★☆☆) Boomerang (Side Special) – The Boomerang is the strongest the moment it's thrown. Flick the control stick quickly when you press the button to increase distance and power. If you don't catch the returning Boomerang, it will fly off.
  • (★★☆) Remote Bomb Recovery (Down Special) – If you are launched off the stage, you can use the Remote Bomb to blast yourself back toward the stage. It's very hard to pull off, but it might work as a last resort!
  • (★★☆) Remote Bomb's Traits (Down Special) – You can detonate whenever you want, but keep in mind that Link will be damaged by the explosion too. The bomb will explode after a certain period or when hit with a fire attack.
  • (★☆☆) Ancient Bow and Arrow (Final Smash) – Link shoots a powerful, blue glowing arrow that explodes on contact and launches opponents. The arrow will still explode if it hits a wall or the ground, and it can hit multiple opponents.
  • (★☆☆) Sword Slice (Side Smash Attack) – If Link's damage is at 0% or he has full stamina in a stamina battle, he can shoot a sword beam by using his side smash attack.
  • (★☆☆) Double Sword Slice (Side Smash Attack) – Press the button again to attack a second time. The second attack has more launching power.
  • (★☆☆) Link's Air AttacksNTSC Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen.
    PAL Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II: The Adventure of Link. In that game, they're learned from town swordsmen.
  • (★★☆) Jump Slash (Dash Attack) – Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful.
  • (★★☆) Hylian Shield's Strength – Link's Hylian Shield is capable of stopping even the most powerful of projectiles. This means you won't take any damage at all.
  • (★☆☆) Hylian Shield's Limits – Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking.

Samus[edit]

  • (★☆☆) Samus's OriginsNTSC Samus Aran made her debut in the NES title Metroid, released in North America in 1987. It is a science-fiction action-adventure game with a focus on exploration.
    PAL Samus Aran made her debut in Metroid, released in Europe in 1988. It is a science-fiction action- adventure game with a focus on exploration.
  • (★☆☆) In Her Series – Equipped with many weapons, such as beams and missiles, Samus the galactic bounty hunter wears a Power Suit designed by the Chozo. She makes full use of the suit and techniques learned from the Chozo.
  • (★☆☆) Multiple Endings – In the original Metroid, the ending would change slightly depending on your clear time. The better endings revealed the secret of Samus's identity!
  • (★☆☆) A Parental Bond? – The baby Metroid that appeared in Super Metroid imprinted on Samus before being left in the care of the Galactic Research Station at Ceres.
  • (★☆☆) Charge Shot (Neutral Special) – This is devastating when fully charged. It can be unleashed instantly, and fired repeatedly when not charging. You can also charge it in midair.
  • (★☆☆) Missile (Side Special) – Holding a direction will fire a homing missile, while quickly inputting a direction will fire a Super Missile!
  • (★☆☆) Super Missile (Side Special) – Flick the control stick quickly as you press the button to fire a Super Missile. When fired, they pause briefly before rocketing ahead. Mix things up with homing missiles to make your foe's life tough.
  • (★☆☆) Screw Attack (Up Special) – When recovering with the Screw Attack, you can't grab edges behind you until you've finished rising. Make sure to face the right way when you use it!
  • (★☆☆) Bomb (Down Special) – Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
  • (★☆☆) Zero Laser (Final Smash) – Before the laser fires, it'll pull in nearby fighters a little bit. While the laser is firing, you can change the firing angle by tilting the control stick up or down.
  • (★★☆) Straight and Cannon Hammer (Neutral Attack) – Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee.
  • (★★☆) Midair Grapple Beam (Grab Attack) – Hop backward with a short hop, and then fire the Grapple Beam by using a grab in midair. Retreat while keeping your foes at bay!

Dark Samus[edit]

  • (★☆☆) Dark Samus's OriginsNTSC Dark Samus made her debut in 2002 in Metroid Prime. She was born from Metroid Prime cells merged with Samus Aran's DNA. She is highly intelligent.
    PAL Dark Samus made her European debut in 2003 in Metroid Prime. She was born from Metroid Prime cells merged with Samus Aran's DNA. She is highly intelligent.
  • (★☆☆) In Her Series – Dark Samus is a living Phazon entity with the radioactive substance Phazon as her energy supply. She has a wide range of abilities, like being able to teleport, cloak herself, and attack with an arm cannon.
  • (★☆☆) Charge Shot (Neutral Special) – Devastating when fully charged, it can be unleashed instantly and fired repeatedly. You can also charge it in midair.
  • (★☆☆) Missile (Side Special) – Holding a direction when you press the special-move button will fire a homing missile, and quickly inputting a direction as you press the special-move button will fire a Super Missile!
  • (★☆☆) Screw Attack (Up Special) – When recovering with the Screw Attack, you can't grab edges behind you until you've finished rising. Make sure to face the right way when you use it!
  • (★☆☆) Bomb (Down Special) – Dark Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
  • (★☆☆) Phazon Laser (Final Smash) – Unleash an enormous laser beam that goes through the stage. You can change the angle of the beam with the control stick. The beam will repeatedly hit opponents caught in its blast.

Yoshi[edit]

  • (★☆☆) In Its Series – Yoshi has kept busy appearing in many titles since debuting in Super Mario World. Yoshi can flutter jump and has a long tongue that can gobble up apples and enemies. Yoshis can be a variety of colors.
  • (★☆☆) Mario's Loyal Ally – Yoshi made his debut in Super Mario World, where Yoshi was trapped inside an egg by Bowser and freed by Mario.
  • (★☆☆) Yoshi's Puzzle GamesNTSC Yoshi is the namesake of the NES title Yoshi. Yoshi later appeared in Yoshi's Cookie and Tetris Attack, both for the SNES.
    PAL Mario & Yoshi was the first puzzle game to feature Yoshi as its main star. He later featured in Yoshi's Cookie and Tetris Attack, too.
  • (★★☆) Egg Lay (Neutral Special) – This move grabs opponents with Yoshi's tongue and traps them in an egg. They'll take less damage while trapped, but you can hit them all you like!
  • (★★☆) Egg Lay off the Edge (Neutral Special) – Opponents that have taken a lot of damage have more trouble escaping from eggs. This means you may be able to swallow them and lay them in an egg off the edge of the stage.
  • (★★☆) Egg Form (Neutral Special) – The more damage Yoshi's foes have accumulated, the longer they'll be stuck as an egg. They can escape faster by wiggling around.
  • (★☆☆) Egg Roll (Side Special) – This move turns Yoshi into an egg that rolls along the ground. The faster it goes, the more powerful it'll be.
  • (★☆☆) Egg Roll in the Air (Side Special) – You can start this move in the air, but you won't deal any damage until you hit the ground.
  • (★★☆) Egg Throw's Power (Up Special) – How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
  • (★★☆) Upward Eggs (Up Special) – You can throw the egg straight up by inputting the direction Yoshi's facing away from just before throwing. Fake out your foes with this technique.
  • (★☆☆) A Little Eggstra Boost (Up Special) – Unlike other fighters, Yoshi doesn't have a vertical move used mainly for recovering. However, Yoshi will flutter a little bit if this move is used in midair.
  • (★★☆) Yoshi Bomb's Power (Down Special) – The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.
  • (★★☆) Break Shields with Yoshi Bomb (Down Special) – Yoshi Bomb is great for breaking shields. Start off with multiple neutral attacks, and then use Yoshi Bomb to finish that shield off.
  • (★★☆) Platforms and Yoshi Bomb (Down Special) – At the start of the move, Yoshi will automatically pass through platforms. During the move, keep the stick tilted down to pass through all platforms until Yoshi lands.
  • (★☆☆) Yoshi Stampede (Final Smash) – A mighty Yoshi army stampedes through the stage. Fighters hit by the stampede will be launched. You can hit up to three fighters.
  • (★★★) Noggin Dunk (Forward Air Attack) – Yoshi charges up for a moment and then delivers a powerful headbutt. If you hit opponents from above, they'll fly down with a meteor effect.
  • (★★☆) Flutter Kick (Down Air Attack) – This attack is very powerful if the foe is directly beneath Yoshi. It can hit an opponent multiple times, so try your best to catch them right at the start of the attack for maximum damage!
  • (★☆☆) Egg Shield – Unlike other fighters, Yoshi's shield is an all-protecting egg. Even if the shield blocks attacks, it won't get smaller and Yoshi's body won't poke out from the shield.
  • (★☆☆) Midair Jump – Yoshi's midair jump won't stop if a foe attacks Yoshi in the middle of it. It's more difficult to withstand attacks with high launching power, though, so be careful if your damage is high!

Kirby[edit]

  • (★☆☆) Kirby's Origins – Kirby made his debut in 1992 in Kirby's Dream Land for the Game Boy. The goal of his journey was to recover stolen food from King Dedede.
  • (★☆☆) In His Series – Kirby is a big eater who inhales any and everything. If he inhales an enemy, he can copy and use one of their abilities. He's also good at hovering by flapping his arms and puffing up like a balloon.
  • (★☆☆) Kirby's Copy Abilities – Kirby hasn't always been able to copy the abilities of the enemies he inhaled. That power debuted in his second title, Kirby's Adventure.
  • (★☆☆) Beginners and Experts Alike – The original Kirby game, Kirby's Dream Land, was designed to be easy for beginners to play, but finishing it unlocks a more challenging mode.
  • (★☆☆) Multiplayer KirbyNTSC Kirby Super Star on the SNES was the first Kirby game where two players could team up.
    PAL Kirby Super Star on the SNES (originally known as Kirby's Fun Pak in Europe) was the first Kirby game where two players could team up.
  • (★☆☆) Inhale (Neutral Special) – If you press the attack button after sucking enemies in, you'll spit them back out. Use enemies to attack other enemies!
  • (★★☆) Inhale Items (Neutral Special) – In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt!
  • (★☆☆) Inhale's Projectiles (Neutral Special) – After Kirby inhales a fighter, he'll spit them out as a star-shaped projectile. The heavier the fighter, the more attack power the projectile will have.
  • (★☆☆) Hammer Flip (Side Special) – If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.
  • (★★★) Charged Up Hammer Flip (Side Special) – When Hammer Flip is fully charged and used on the ground, Kirby is invincible for a brief moment at the start of his swing.
  • (★☆☆) Final Cutter (Up Special) – Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents.
  • (★★☆) Canceling Stone (Down Special) – While falling, you can cancel the attack by pressing the special-move button again. It's a perfect way to trick other players!
  • (★☆☆) Stone Transformation (Down Special) – Kirby's form is different each time he uses this, but the move's effect is the same.
  • (★☆☆) Ultra Sword (Final Smash) – This Final Smash uses Ultra Sword to lay into opponents with a flurry of slashes. It cuts through terrain and covers a huge area, making it easy to catch nearby opponents.
  • (★☆☆) Squish Kick (Down Tilt Attack) – This attack can sometimes cause an opponent to take a tumble. Watch your opponent carefully. If they start to fall over, follow up with a grab or smash attack.
  • (★☆☆) Burning (Dash Attack) – Kirby twists through the air like a flaming screw as he charges into an opponent. He's not a reckless fellow, so he'll automatically stop at edges instead of going over them.
  • (★★☆) Lucario Copy Ability – Kirby gains the ability to use Aura Sphere from Lucario. No matter how high his damage gets, though, the attack won't get any stronger.
  • (★★☆) Rosalina & Luma Copy Ability – Kirby gets a Luma of his very own after inhaling Rosalina! It doesn't stay long enough to team up with him, though—it flies forward and then vanishes.
  • (★★☆) Miinhale – When Kirby inhales and copies a Mii Fighter, he'll wear a mask that looks like the Mii Fighter's face. Only the face itself is taken, though—headgear not included.
  • (★★★) Copy Copying – Kirby can steal a Copy Ability from another Kirby who's already copied someone else's ability. Confused yet?
  • (★☆☆) Copying Another Kirby – If Kirby inhales another Kirby that doesn't have a Copy Ability, nothing will happen. However, if Kirby inhales another Kirby that does have a Copy Ability, Kirby can steal the inhaled Kirby's ability.
  • (★☆☆) Taunt – Taunt to discard your current Copy Ability. Find the most opportune moment to change your ability!
  • (★☆☆) Jump – Kirby's light body lets him jump six times—more than most other fighters. If Kirby gets launched but not KO'd, you can almost bet he's coming back!
  • (★☆☆) The Jump Masters – #1 is a tie between Jigglypuff, Meta Knight, and Kirby, who can all manage six. #4 is King Dedede with five, and Pit and Dark Pit are tied at #5 with four.

Fox[edit]

  • (★☆☆) Fox's OriginsNTSC Fox made his debut in 1993, in the SNES game Star Fox. In his fighter craft, the Arwing, he fought to take down the evil scientist Andross.
    PAL Fox made his debut in 1993, in the SNES game Starwing. In his fighter craft, the Arwing, he fought to take down the evil scientist Andross.
  • (★☆☆) In His Series – Fox is the leader of the mercenary group Star Fox. He cares about his team and has a strong sense of justice. He heads to Venom to defeat Andross, the scientist responsible for the disappearance of his father.
  • (★☆☆) Blaster (Neutral Special) – The Blaster fires quickly, and its shots go a long way, but enemies won't flinch when they're hit, so use this at a safe distance.
  • (★★☆) Fox Illusion (Side Special) – When you use this move on the ground, Fox will always stop if he reaches an edge. When used in the air, you need to be a little more careful.
  • (★★☆) Using Fox Illusion Effectively (Side Special) – A shielded opponent will stop Fox in his tracks, leaving him open to counterattack. Try to use this move when your opponent can't anticipate it.
  • (★★☆) Reflector (Down Special) – This move can reflect projectiles, and it also damages nearby opponents when activated.
  • (★★★) Reflector in the Air (Down Special) – Using Reflector in midair slows down Fox's fall back to the ground. Using this when an enemy is about to attack from below can throw off their timing.
  • (★☆☆) Launching with Reflector (Down Special) – A direct hit from Reflector will launch opponents at a low angle. You can use this to disrupt an opponent trying to make their way back to the stage.
  • (★☆☆) Team Star Fox (Final Smash) – The full force of Team Star Fox engages the targeted opponents. If Wolf is one of the opponents, Fox will deliver a special line.
  • (★★★) Tornado Kick (Forward Air Attack) – Time your attack so that you land before hitting your opponent for a fifth time. They'll bounce off the ground, and you can make follow-up attacks.
  • (★☆☆) McCloud Flip (Up Air) – A two-part attack where Fox kicks and swats opponents with his tail. It's great for doing damage and launching opponents.

Pikachu[edit]

  • (★☆☆) Pikachu's Origins – Pikachu debuted in Pokémon Red and Pokémon Blue for Game Boy. Consider yourself a very lucky Trainer if you catch one in Viridian Forest.
  • (★☆☆) In Its Series – Pikachu is an Electric-type Mouse Pokémon with a low appearance rate in Pokémon Red & Pokémon Blue. In Pokémon Yellow Version: Special Pikachu Edition, you could get one from Professor Oak at the start.
  • (★☆☆) Pikachu Libre – Pikachu Libre fights with a mask on. You can tell from the tail shape that this Pikachu is female.
  • (★☆☆) Thunder Jolt (Neutral Special) – Pikachu's Thunder Jolt bounces along the surface of the stage. It can even attack foes who are hanging from edges.
  • (★★☆) Skull Bash (Side Special) – Execute this move like a smash attack, and it'll start off slightly charged already. This way, fully charging it doesn't take as long.
  • (★★☆) Quick Attack (Up Special) – Pikachu is vulnerable before landing after using Quick Attack in midair. However, if you direct the attack at the ground, the recovery time shortens a little.
  • (★☆☆) Controlling Quick Attack (Up Special) – This move allows you to quickly attack while moving in the direction of your choice. You can move twice, but you can't continue moving in the same direction.
  • (★★★) Thunder (Down Special) – The bolt of lightning has a meteor effect. Use it after throwing a foe upward for a powerful combo.
  • (★★☆) Electric Discharge with Thunder (Down Special) – Hit yourself with Thunder to cause a discharge that damages nearby foes. Using Thunder quickly after falling will pass through terrain, so it can be used below platforms in this way, too!
  • (★☆☆) Volt Tackle (Final Smash) – Pikachu wreathes itself in lightning and dashes all over the place. It's possible to escape Pikachu's wrath by moving outside of the bounds of the screen.
  • (★☆☆) Headbutt (Neutral Attack) – Press and hold the button to attack repeatedly. Be careful, though, because Pikachu shifts slightly as it attacks. You'll eventually end up out of attack range!
  • (★☆☆) Electric Flower (Down Smash) – Pikachu's spinning down smash draws in nearby opponents, launching them in the direction Pikachu is facing. This makes it a powerful move to use at the edge of a stage.
  • (★☆☆) Neutral Air Attack – Pikachu's neutral air attack has short reach, but it hits in all directions. It's a handy move since it attacks quickly and easily allows for follow-up hits after you make contact.
  • (★☆☆) Glider (Back Air Attack) – This move can be triggered quickly and it hits multiple times, but it doesn't have a long reach, so you won't hit an opponent unless you're very close to them.
  • (★★☆) Electric Screw (Down Air Attack) – This move has a meteor effect at the beginning. Pikachu has great recovery skills, so using it to dunk someone off the edge of the stage is a viable option.

Luigi[edit]

  • (★☆☆) Luigi's Origins – Luigi made his debut in the 1983 arcade classic Mario Bros. At the time, he wore a white shirt and cap with green overalls.
  • (★☆☆) In His Series – In Mario games, Luigi usually appears as the character for player 2. He's Mario's younger twin brother. A little cowardly at times, but he'll also fight hard to help Mario.
  • (★☆☆) First Starring RoleNTSC Luigi's first big break as a main protagonist was in the 2001 release Luigi's Mansion. This is also the first appearance of the Poltergust. While Luigi can normally jump, he couldn't jump in that game.
    PAL Luigi's first big break as a main protagonist was in Luigi's Mansion, released in Europe in 2002. This was also the first appearance of the Poltergust. Normally Luigi can jump, but not in that game.
  • (★☆☆) Fireball (Neutral Special) – Luigi's green fireballs don't travel as far as his brother's, but they're slightly more powerful and they can bounce off of walls.
  • (★★☆) Green Missile's Vulnerability (Side Special) – This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
  • (★★☆) Overzealous Green Missile (Side Special) – This move has a 1-in-10 chance to hit REALLY hard and fly REALLY far. Too far, in some cases.
  • (★☆☆) Exhausting Green Missile (Side Special) – If you charge this for too long, he'll get worn out and give up. Let him catch his breath, and then try again.
  • (★★☆) Super Jump Punch (Up Special) – Get close to your enemy before using this. Hit them right at the start of the uppercut for maximum damage and launching power.
  • (★★☆) Using Luigi Cyclone (Down Special) – Press the button repeatedly while using this attack to move upward. It has an invincibility window while winding up, and it pulls in nearby opponents, too!
  • (★★☆) Landing Luigi Cyclone (Down Special) – If you land during Luigi Cyclone after using it in midair, you can slide left or right. This is a great way to suddenly avoid an opponent's follow-up attacks.
  • (★☆☆) Poltergust G-00 (Final Smash) – With the Poltergust G-00 on his back, Luigi sucks in nearby fighters and items. The move wraps up with just the fighters being launched out of the vacuum cleaner.
  • (★☆☆) Lead Headbutt (Up Smash Attack) – Hit an enemy in front to launch them backward. Hit an enemy behind you to launch them forward. The green guy's kooky like that!
  • (★★☆) Luigi Kick (Neutral Air Attack) – This attack launches opponents almost straight upward. Since you know which way they're going, it's easy to move in and attack again.
  • (★★★) Down Taunt – If your foe's clinging to an edge for dear life, try using Luigi's down taunt. That meteor smash will be VERY satisfying!
  • (★☆☆) Luigi's Air Superiority – The title Super Mario Bros. 2 refers to different games in the West and in Japan, but both games introduced Luigi's ability to jump higher than Mario!

Ness[edit]

  • (★☆☆) Ness's OriginsNTSC Ness first appeared in the SNES title EarthBound, released in North America in 1995. He might look like your average kid, but he can use a variety of PSI powers. He's also got a younger sister.
    PAL Ness debuted in EarthBound, a game that never made it to Europe on the SNES, but finally came over on the Wii U Virtual Console in 2013.
  • (★☆☆) In His Series – Ness is the main character of EarthBound. In that game, a messenger from the future entrusts him with the fate of the world, and Ness heads out to stop the evil plans of an invader named Giygas.
  • (★☆☆) Homesickness – In EarthBound, Ness occasionally gets homesick, which weakens him in battle. This can be cured by his going home or by just phoning his mom!
  • (★☆☆) Ness's Little Sister – Ness has a little sister named Tracy. She works part-time at Escargo Express, answering Ness's calls when he needs to have items delivered.
  • (★☆☆) Ness's PSI Powers – Ness always had a variety of PSI powers, but he couldn't actually use PK Fire or PK Thunder in EarthBound. His friend Paula could, though.
  • (★☆☆) Enlarging PK Flash (Neutral Special) – The power and radius of the charge grow as you hold down the button. You can also move it by tilting the stick left and right.
  • (★☆☆) PK Fire (Side Special) – If this attack connects, a big pillar of fire appears. "I feel the burn!" your foes will yell.
  • (★★☆) Aerial PK Fire (Side Special) – There's less of a gap between PK Fire and your next move when used in the air instead of the ground. In midair, the attack flies down diagonally, so use it right before landing to keep opponents at bay.
  • (★☆☆) PK Thunder's Bolt (Up Special) – You can guide the bolt of lightning around and hit yourself for propulsion—but this leaves you defenseless, so be careful!
  • (★★☆) PK Thunder's Characteristics (Up Special) – The lightning won't disappear if an enemy hits its tail. It's also invulnerable for a very brief moment after Ness initially fires it.
  • (★☆☆) Sneaky PK Thunder Play (Up Special) – Since you can move the attack yourself, you can stop enemies from recovering by moving it near an edge and waiting for them to climb up.
  • (★☆☆) PK Thunder Tackle (Up Special) – Ness can hit himself with the ball of electricity to launch himself like a missile. If you're good with the angle, it can be used for recovery.
  • (★★☆) PK Thunder Usage (Up Special) – If you hit yourself with PK Thunder and run into an obstacle like a wall or the ground, you can immediately use your up special again to trigger PK Thunder without continuing to fall.
  • (★☆☆) PSI Magnet (Down Special) – This move absorbs energy-based projectiles and heals Ness as a result.
  • (★☆☆) PK Starstorm (Final Smash) – With help from Paula and Poo, countless meteors fall from the sky. You can make slight adjustments to where the meteors fall by tilting left or right.
  • (★☆☆) Batter Up! (Side Smash Attack) – Ness's bat leaves him open to attack, but it has epic launching power. He can even hit projectiles with it!
  • (★☆☆) Around the World (Up Smash Attack) – Ness's yo-yo flies forward and then swings up and around to the back for a wide-ranging, heavy-hitting attack.
  • (★★☆) Reverse PK Throw (Backward Throw) – Enemies with a higher damage percentage are much easier to launch with this. You can knock them out completely if they're damaged enough!
  • (★★☆) Yo-yo Attack with Charged Smash – While charging up the up smash or down smash attacks, it's still possible to do damage with the yo-yo.
  • (★★★) Pursuing off the Stage – When an enemy is trying to get back on the stage, you can ruin their day with your side or down air attack. But try not to self-destruct!
  • (★★☆) Aim for the Fences – When hitting an opponent with a bat, the tip will launch them the farthest. This is true of both the Home-Run Bat item and Ness's side smash.

Captain Falcon[edit]

  • (★☆☆) Captain Falcon's OriginsNTSC Captain Falcon's first appearance was in the SNES launch title F-Zero, released in North America in 1991. You couldn't see him in the game itself, but he was in the manual.
    PAL Captain Falcon's first appearance was in F-Zero, released in Europe in 1992. You couldn't see him in the game itself, but he was in the manual.
  • (★☆☆) In His Series – He's the main character of the F-Zero series. Known for being a skilled bounty hunter, he's also an exceptional pilot and racer of high-speed F-Zero machines.
  • (★☆☆) Captain Falcon's Machine – The Blue Falcon racing machine first appeared in the original F-Zero. Captain Falcon uses it in Smash Bros. for his Final Smash!
  • (★★★) Turn Around and Attack with Falcon Punch (Neutral Special) – After pressing the attack button, quickly turn around to make Captain Falcon unleash an even more powerful attack as he turns.
  • (★★★) Raptor Boost (Side Special) – Used in midair, his hand has a meteor effect on the downswing. The trick is to hit the foe when they're below Captain Falcon.
  • (★☆☆) Raptor Boost Techniques (Side Special) – Grants super armor at the beginning of the move if performed on the ground. Drive into opponents with Raptor Boost, and then follow up when they're floating in the air.
  • (★☆☆) Continuous Falcon Dives (Up Special) – A leaping grab that sends the opponent flying with explosive force. If it connects, you're free to use the same attack again without landing.
  • (★★☆) Falcon Dive's Direction (Up Special) – Press left or right the moment Captain Falcon crouches to adjust the angle of the attack. By holding forward, you can greatly increase the range at which you can grab enemies.
  • (★★☆) Falcon Kick (Down Special) – The attack is at its most powerful right after pressing the button and loses power as it goes. However, it loses less power when it is used in the air.
  • (★☆☆) Blue Falcon (Final Smash) – The summoned Blue Falcon hits an opponent and sends them flying to an F-Zero course. There, Captain Falcon rams his beloved vehicle into an opponent at high speed, launching them into the air.
  • (★★☆) Blue Falcon Animation (Final Smash) – Depending on if he used it in the air or on the ground, Falcon's pose after striking will change. Of course, he won't be happy if he didn't hit anyone...
  • (★★★) Wheel Kick (Up Tilt Attack) – If Falcon's heel hits an airborne enemy during this attack, it will dunk them. Try standing on the edge of the stage and using it on an opponent trying to grab the edge.
  • (★★☆) Knee Smash (Forward Air Attack) – There's a violent knee jab at the start of this move. Connect with that for some serious launching power.
  • (★☆☆) Overhead Kick (Up Air Attack) – It's easy to use this move with a combo or as a diversion. Depending on the hit, you may be able to connect it with a forward air or down air attack to secure a KO.

Jigglypuff[edit]

  • (★☆☆) Jigglypuff's OriginsNTSC Jigglypuff has been singing its opponents to sleep in North America since its debut in the 1998 Game Boy games Pokémon Red and Pokémon Blue.
    PAL Jigglypuff's debut was in the very first Pokémon games, released in Europe in 1999. Its trademark technique is sending foes to sleep by singing.
  • (★☆☆) In Its Series – Jigglypuff, a Balloon Pokémon, first appeared in Pokémon Red and Pokémon Blue. Starting with Pokémon X and Pokémon Y, Jigglypuff gained the new Fairy-type classification as well.
  • (★★☆) Rollout's Vulnerability (Neutral Special) – When you hit a foe with this, you'll bounce up and then only be able to move sideways until you land. Try to avoid hitting foes with it if you're trying to recover!
  • (★☆☆) Turning with Rollout (Neutral Special) – While rolling on the ground, press in the opposite direction to make a quick turn. It won't work if you're airborne, but it'll slow you down.
  • (★★☆) Pound (Side Special) – A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
  • (★★☆) Using Pound (Side Special) – This move can lay waste to opponents' shields. You can adjust the direction slightly by inputting up or down in the air right before attacking.
  • (★☆☆) Sing (Up Special) – Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
  • (★★☆) Pursue with Sing (Up Special) – If Jigglypuff uses Sing in midair, it can move left or right slightly. You can use this to chase after an opponent who evaded your attack or use it to get back onstage when the edge is just out of reach.
  • (★☆☆) Rest (Down Special) – This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
  • (★★☆) Rest Techniques (Down Special) – Jigglypuff can move again just a little sooner when it hits something compared to when it misses. This means that landing a hit instead of whiffing makes it harder for your opponent to counterattack.
  • (★★☆) Farewell Gift (Down Special) – Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
  • (★☆☆) Puff Up (Final Smash) – Jigglypuff grows huge before launching nearby opponents. It's easy to escape on some stages, but it's a force to be reckoned with on stages with no place to escape, such as Battlefield.
  • (★★☆) Jiggly Split (Down Smash Attack) – This move attacks in front of you and behind you at the same time, and your legs are invincible as they kick. It launches foes horizontally.
  • (★☆☆) Jiggly Ram (Dash Attack) – When done on an opponent who hasn't taken much damage, you might find yourself open to counterattack, but when done on an opponent who's taken a lot of damage, you might get a KO.
  • (★★☆) Shield – If its shield is shattered, Jigglypuff will get launched and KO'd no matter its damage.
  • (★☆☆) Aerial Expert – Once in the air, Jigglypuff can jump five times, allowing it to move much quicker than running on the ground. Try to keep opponents in the air and build an advantageous scenario for yourself during battles.

Peach[edit]

  • (★☆☆) Princess of the Mushroom Kingdom – Peach first appeared in Super Mario Bros., where she was known as Princess Toadstool. This was also the first of her many run-ins with Bowser...
  • (★☆☆) In Her SeriesNTSC Peach was the star of Super Princess Peach, released in North America in 2006. Mario and the others get kidnapped by Bowser and it's up to Peach to save them with the help of her friend Perry.
    PAL Peach was the star of Super Princess Peach, released in Europe in 2006. Mario and the others get kidnapped by Bowser and it's up to Peach to save them with the help of her friend Perry.
  • (★☆☆) Nurse Peach – When Mario took up a new career as Dr. Mario, Peach joined him as a nurse. But she didn't get to appear in the game itself—only in the manual!
  • (★★☆) Peach Parasol Descent (Up Special) – Press up and down to open and close your parasol and adjust your fall speed.
  • (★★☆) Open and Shut Peach Parasol (Up Special) – Peach can't grab the ledge if she's facing away from it and her parasol is open. Tap down to close it, though, and she'll grab on safely.
  • (★☆☆) Vegetable (Down Special) – Of the eight types, the wrinkle-faced vegetable is the strongest. If you throw it while tapping a direction, it can do over 30% damage!
  • (★★★) Rare "Vegetables" (Down Special) – Rarely, Peach will pull up a Bob-omb or Mr. Saturn. How rarely? Well, you have a 1/250 chance of a Bob-omb and a 1/166 chance of a Mr. Saturn!
  • (★☆☆) Peach Blossom (Final Smash) – Peach's charming dance puts nearby opponents into a deep sleep and causes three healing peaches to appear. It also does damage. The closer Peach is to her opponents, the greater the effect.
  • (★☆☆) Diverse Weapons (Side Smash Attack) – While preparing a side smash attack, moving the control stick up or down will produce a different weapon. Up for a frying pan, down for a tennis racket, or no direction for a golf club.
  • (★★☆) A Tool for Every Job (Side Smash Attack) – The frying pan does the most damage, the tennis racket launches opponents at a low angle, and the golf club has the best reach.
  • (★★☆) Ribbon Dance (Up Smash) – Peach unleashes a powerful attack directed straight above her. In addition to opponents above her, it can also hit nearby opponents on the ground.
  • (★☆☆) Attacking with Toad (Grab) – If your grab is successful, Peach's protector, Toad, will appear. He'll perform a combination attack with Peach during grab attacks and throws.
  • (★☆☆) Gliding – Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
  • (★★★) Low Gliding – Hold jump while crouching to float just above the ground. You can use air attacks quickly that way!
  • (★☆☆) Floating with Vegetables – When floating in the air and holding an item, it's possible to attack without throwing the item. Your battle options can increase if you think about how to use this tip in combination with Vegetable.

Daisy[edit]

  • (★☆☆) Daisy's OriginsNTSC Daisy debuted in Super Mario Land released in 1989. Mario saved her from a space alien named Tatanga, and the two escaped riding the Sky Pop.
    PAL Daisy debuted in Super Mario Land, released in Europe in 1990. Mario saved her from a space alien named Tatanga, and the two escaped riding the Sky Pop.
  • (★☆☆) In Her Series – Sarasaland's Princess. She's more down-to-earth and energetic than Peach. She gives it her all at sporting events and parties, but tries to keep the mood friendly.
  • (★☆☆) Toad (Neutral Special) – A Toad will risk its life to protect Daisy. If an attack hits the Toad, it will unleash a counter and launch opponents in front of Daisy.
  • (★☆☆) Daisy Bomber (Side Special) – Attack an opponent with a powerful hip bash. You can use it as many times as you want in the air, so it's helpful for returning to the stage.
  • (★☆☆) Daisy Parasol (Up Special) – Jump up, open the parasol, and slowly float down. It's great to use for returning to the stage, but the parasol can hit opponents too, so you can use it for attacks.
  • (★☆☆) Vegetable (Down Special) – Of the eight types, the vegetable with the wrinkly face is the strongest. If you throw it while tapping the control stick in a direction, it can do over 30% damage!
  • (★☆☆) Daisy Blossom (Final Smash) – Daisy's Final Smash puts opponents to sleep with a hypnotic dance. Pick up the daisies that appear to recover some health.

Bowser[edit]

  • (★☆☆) King of the Koopas – Mario's eternal rival, Bowser, debuted in Super Mario Bros. He appeared as the boss of every world, but they were all fake except for in World 8.
  • (★☆☆) In His Series – As the king of the Koopas, Bowser lives to disturb the peace. He's the eternal archenemy of Mario. Bowser attempts to fulfill his own ambitions by leading his minions to attack the Mushroom Kingdom.
  • (★☆☆) A Bowser Impostor?! – In Super Mario Bros.: The Lost Levels, Mario fights a blue fake Bowser before the real thing. That blue fake is his eighth color in this game!
  • (★★☆) Aim Fire Breath (Neutral Special) – You can change the angle of Bowser's flame. Try aiming slightly above the enemy to make it harder for them to escape! Bowser's not above dirty tricks.
  • (★☆☆) The Power of Fire Breath (Neutral Special) – Once Bowser's used up his fire once, he needs time to recharge. Give him 12 seconds, and he'll be ready to roast!
  • (★★☆) Flying Slam (Side Special) – Bowser's target has a bit of control over their direction in the air, too. The lower their damage, the more influence they have (but still not much).
  • (★☆☆) Flying Slam Entanglement (Side Special) – The grabbed opponent is smashed on the ground under Bowser. While falling, Bowser can also catch other nearby opponents. But if you fall off the edge, you'll be KO'd before the grabbed opponent is!
  • (★★☆) Whirling Tip for Whirling Fortress (Up Special) – Repeatedly pressing the button while using this in midair will give you a small boost in how high you fly.
  • (★★☆) Counter with Whirling Fortress (Up Special) – Try using this right after shielding an enemy attack. Cancel the shield and whirl toward the enemy to counterattack!
  • (★★☆) Bowser Bomb (Down Special) – Bowser will leap into the air hornsfirst. Hitting opponents on the way up makes it much easier to clobber them again on the way down.
  • (★★☆) Bowser Bomb the Ledge (Down Special) – You can grab on to an edge while bombing, but only if you're really close to it. It's a quick albeit risky way to descend quickly.
  • (★★★) Bowser Bomb—the Shield Breaker (Down Special) – If you land this on a shielding enemy, you can break their shield in one hit. Just make sure you capitalize afterward with a dropkick!
  • (★☆☆) Giga Bowser Punch (Final Smash) – Giga Bowser's massive punch will launch opponents depending on where it lands. If an opponent has taken a lot of damage, they'll be launched for a guaranteed KO.
  • (★☆☆) Tough Guy – Bowser's a real tough guy. When he's only lightly damaged, weaker attacks won't make him flinch.
  • (★☆☆) Altering Landing Timing – When you're in the air prior to landing and it looks like an opponent is going to try to hit you from below, you can alter your landing timing by using a down air attack or a down special.
  • (★☆☆) Super Armor – Weak attacks won't cause him to flinch while his damage is low. He also gets super armor at the start of his tilt attacks and smash attacks.
  • (★☆☆) The Three Heaviest Fighters – #1 is Bowser, #2 is King K. Rool, and #3 is Donkey Kong and King Dedede. The heavier a fighter, the stronger their attacks and the harder they are to launch.

Ice Climbers[edit]

  • (★☆☆) Ice Climbers' Origins – Ice Climbers first appeared in the 1985 release Ice Climber. The boy is Popo and the girl is Nana. They jump with hammers in hand as they aim for the summit.
  • (★☆☆) In Their Series – In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.
  • (★☆☆) Ice from Ice Shot (Neutral Special) – Popo and Nana both shoot ice from their hammers. If both climbers are present, there are two hunks of ice, but only one hunk if only one of them is present.
  • (★☆☆) Ice Shot Reflected (Neutral Special) – Ice Shot will be sent back at you if hit by an opponent or blocked by their shield. If an opponent's attack sends it back your way, it can damage you, so stay alert.
  • (★☆☆) Squall Hammer (Side Special) – Move left and right with the control stick and rise into the air by repeatedly pressing the button. When both Popo and Nana are present, you can launch opponents with the final hit.
  • (★☆☆) Belay (Up Special) – Popo tosses Nana upward, and Nana then pulls Popo up with a rope. The rope is a lifeline that connects the two climbers.
  • (★☆☆) Blizzard (Down Special) – The Ice Climbers unleash a snowstorm from their hands that freezes opponents. If this move is used on opponents that are already frozen, they will stay frozen longer.
  • (★☆☆) Iceberg (Final Smash) – A Final Smash where the Ice Climbers summon an iceberg from the bottom of the screen. The iceberg can be spun left and right, but you will move as well, so be smart.
  • (★☆☆) Iceberg's Condor (Final Smash) – A condor will appear along with the iceberg. Only the Ice Climbers can grab on to its legs.
  • (★★★) Polar Bear in Iceberg (Final Smash) – The Polar Bear will be in the middle area of the iceberg trying to maintain its balance. If you touch the Polar Bear, it will launch you farther than the iceberg. Quite dangerous.
  • (★★☆) Hammer Sweep (Down Smash) – Popo attacks in front of himself and Nana attacks behind. When Popo is alone, his attack range will become smaller.
  • (★★★) Hammer Slam (Forward Air Attack) – Roll forward in the air and slam down the hammer. Popo's attack can launch opponents far, and Nana's attack has a meteor effect if it hits just right.
  • (★☆☆) Grab – Popo will be the only one that grabs. When throwing an opponent, Nana will raise her arms and cheer!
  • (★☆☆) Grabbing Popo – If Popo is grabbed, Nana will panic and be unable to move. Once Popo is freed, Nana will begin moving again.
  • (★★☆) Nana – Nana is slightly easier to launch than Popo. When Nana is gone, the Special moves and normal attacks will become weaker and Belay won't be as effective for recoveries.

Sheik[edit]

  • (★☆☆) Sheik's Origins – Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you.
  • (★☆☆) In Her Series – After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appears before Link a number of times after that, teaching him various songs using a harp.
  • (★☆☆) Breath of the Wild – If you use the Sheik amiibo in The Legend of Zelda: Breath of the Wild, you can sometimes obtain Sheik's Mask. You can re-create Sheik's look by wearing that with pieces from the Stealth series.
  • (★☆☆) Needle Storm (Neutral Special) – You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik.
  • (★★☆) Burst Grenade (Side Special) – Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air.
  • (★☆☆) Burst Grenade as an Item (Side Special) – If Burst Grenade is hit before the pin is removed, it'll fly off and explode. If Sheik is hit before the pin is removed, Burst Grenade will become an item and fall to the ground.
  • (★★☆) Bouncing Fish's Potential (Down Special) – Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land.
  • (★★☆) Bouncing Fish's Reach (Down Special) – Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent!
  • (★☆☆) Sheikah Dance (Final Smash) – Sheik advances forth and slices through the opponent she hits. She can catch only one opponent with this move, but catching an opponent is pretty easy and the move is very powerful.
  • (★★☆) Cycle Kick (Side Tilt Attack) – This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo.
  • (★★☆) Razor Wing (Up Smash Attack) – Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways.
  • (★☆☆) Hatchet (Forward Air) – This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet.

Zelda[edit]

  • (★☆☆) Zelda's OriginsNTSC Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power.
    PAL Zelda first appeared in the NES title The Legend of Zelda, released in Europe in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power.
  • (★☆☆) In Her Series – Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title.
  • (★☆☆) Special-Move Names – The names of Zelda's special moves come from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage.
  • (★☆☆) Nayru's Love (Neutral Special) – This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
  • (★★☆) Nayru's Love's Traits (Neutral Special) – Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations.
  • (★☆☆) Din's Fire (Side Special) – This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
  • (★★☆) Din's Fire's Traits (Side Special) – You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button.
  • (★☆☆) Farore's Wind (Up Special) – Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
  • (★☆☆) Aiming Farore's Wind (Up Special) – Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well.
  • (★★★) Feint with Farore's Wind (Up Special) – If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop!
  • (★☆☆) Charged Phantom Slash (Down Special) – Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged.
  • (★★☆) Phantom Slash's Traits (Down Special) – It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is.
  • (★☆☆) Destroying the Phantom (Down Special) – If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes.
  • (★☆☆) Triforce of Wisdom (Final Smash) – A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO.
  • (★☆☆) Lightning Kick (Forward Air / Back Air) – The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power.
  • (★☆☆) Meteor Heel (Down Air Attack) – A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit.

Dr. Mario[edit]

  • (★☆☆) Dr. Mario's OriginsNTSC Dr. Mario made his debut in 1990 in the puzzle game of the same name. He was developing vitamins to combat some nasty viruses.
    PAL Dr. Mario made his European debut in 1991 in the puzzle game of the same name. He was developing medicines for some nasty viruses.
  • (★☆☆) In His Series – The game Dr. Mario was released for the NES and the Game Boy in the same year. It's a puzzle game where Mario tries to eradicate viruses using vitamin capsules.
  • (★☆☆) Capsules (Neutral Special) – The capsules bounce higher than Mario's fireballs. Also, since they're physical projectiles, energy-absorbing specials won't work on them.
  • (★★★) Capsule Types (Neutral Special) – The capsules Dr. Mario throws are selected at random from nine different combinations of red, blue, and yellow. The difference is only cosmetic.
  • (★☆☆) Super Sheet (Side Special) – This move doesn't have