Super Smash Bros. Ultimate

Punch

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Punch
Min Min Neutral A SSBU.gif
Min Min Neutral B SSBU.gif
Min Min Neutral B SSBU 2.gif

Min Min using Punch in Ultimate.
User Min Min
Universe ARMS
Article on ARMS Institute Punch

Punch (パンチ, Punch) is Min Min's held neutral attack, forward tilt, forward smash, forward aerial, back aerial, held neutral special move, and side special move.

Overview[edit]

Min Min, unlike all other fighters, does not have a conventional neutral or side special move; instead, her moveset has her left ARM mapped to the attack button, and her right ARM mapped to the special move button. She is able to use both ARMS in either direction, as by flicking the control stick back, she is able to fire an ARM in the opposite direction she is facing. This continues into her aerials, as her respective ARM simply circles around her.

When the special move button is tapped, Min Min instead does the Kung Fu combo, identically to her tapped neutral attack. It is, however, impossible to perform her dash attack with the special move button, instead doing a right arm side tilt.

Kirby's Copy Ability[edit]

In contrast to Min Min, Kirby gets a conventional neutral special move as a Copy Ability after copying Min Min. Kirby's leading hand assumes the same form as one of Min Min's ramen ARMS with the Dragon ARM equipped, and he delivers a long-ranged punch, which can fire a laser when the special move button is held down for additional range and power. Unlike Min Min's corresponding move, Kirby's Punch Copy Ability cannot be angled at all, and Kirby is unable to walk forward or backward when using it on the ground, but the move can be B-reversed and wavebounced.

Extended ARM freeze glitch[edit]

The extended ARM freeze glitch was a glitch in Super Smash Bros. Ultimate version 8.0.0 involving Min Min. As the name suggests, the glitch caused Min Min's last used ARM to get stuck after being extended. The glitch was patched in version 8.1.0.

In order to perform the glitch, Min Min must trigger a Finish Zoom from her attack; if the opponent is not KO'd after it (such as from directional influence), there is a chance of triggering the glitch. Unlike the similar Buster Wolf freeze glitch, Min Min is still able to walk and crouch, or angle the stretched ARM. Attacking with the stretched ARM or getting hit will automatically fix the glitch.

Instructional quotes[edit]

Super Smash Bros. Ultimate Move List Min Min (SSBU) The attack button controls the left ARM, and the special-move button controls the right. Flick the stick to the side and press a button to make it a smash attack. You can also hold the button on the ground to charge up!
Super Smash Bros. Ultimate fighter tips Min Min (SSBU) Use the attack button to unleash a punch with the left ARM, and use the special-move button to punch with the right ARM. Flick the stick with either move to turn it into a smash attack, increasing range and power.
The punch unleashed by flicking the stick is at its strongest just before the ARM is fully extended. The attack is weaker at the beginning of the punch and when the ARM reaches its maximum range.
Holding down the attack or special-move button and flicking the stick will charge up power for a charged smash attack. This will also change the move that is used.
If you're on the ground and you tilt up or down just before unleashing a punch to the left or right, you can move the ARMS in an arc. The way the ARM bends depends on the type of ARM.
Even with an ARM extended, you can still move around and jump. During smash attacks, you can attack with the other ARM, too!
It's possible for Min Min to attack in both directions! While attacking in one direction with one ARM extended, move the stick in the opposite direction and press the button for the other ARM to send it that way!
Your ARMS will bounce back if they hit a wall or the floor. They'll also bounce back if an opponent shields the attack, which will leave you vulnerable to a counterattack!

Origin[edit]

Punching is the central game mechanic of "ARMS", where characters are able to attack each other with stretchy limbs independent from each other. Just like in Smash, these punches can be executed on a standstill, or while moving or jumping, and their trajectories can be influenced by tilting the Joy-Cons or by using the Control Stick. They can also have different properties depending on the types of ARM equipped, also independent from each other.

Though ARMS is famous for its specified "thumbs-up grip" Joy-Con controls (where one holds the Joy-Cons upright and moves them forward to punch), the game also allows for button-only controls, where one uses the A and B buttons to control their character's ARMS instead. Controls are customizable in ARMS, but the default scheme has the B button control the left ARM, and the A button control the right; this is reversed in Smash.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese パンチ, Punch
UK English Punch
France French Coup de poing
Germany German Schlag
Spain Spanish Puñetazos
Italy Italian Pugno
China Chinese (Simplified) 拳击
Taiwan Chinese (Traditional) 拳擊
South Korea Korean 펀치, Punch
Netherlands Dutch Slaan
Russia Russian Удар рукoй

Trivia[edit]

  • Punch is the only move in Ultimate to be color-coded yellow in the Move List. This is because Punch's description spans the space where a character's neutral and side specials would be separately described, color-coded red and blue respectively. Yellow replacing red and blue pays homage to the color of the game, ARMS, itself (or its game elements like Biff, Stun Attribute, Rush, and Mechanica).
    • Despite the appearance of Punch in the Move List, Nintendo officially considers it a part of Min Min's standard moveset, as implied by the title of its associated tip lacking the command it initiates; in the Japan-only August 6, 2020 issue of The Cat Mario Show, it was clarified that Punch is indeed a standard move.
  • The usage of this move is similar to Mega Man's Mega Buster, which he shares as his neutral attack, forward tilt, and neutral aerial; both can be used while moving and jumping.
    • Steve has a similarly identical set of attacks that can be used while moving, though Steve cannot jump while using the move.