Frizz (メラ, Mera) is the Hero's neutral special move.
The move functions like an auto-charge special, although Hero will retain the charge after shielding or rolling. The lowest charge unleashes Frizz (costing 6 MP), a small fireball. Charging it up further will make it become Frizzle (メラミ, Merami) (16 MP) and Kafrizz (メラゾーマ, Merazoma) (36 MP), each stronger than the last. If the move is fully charged, but the Hero doesn't have enough MP, the move will fail to activate, though the charge will not be lost.
Frizz is a weak offensive spell introduced in Dragon Quest III, depicted as a fireball that attacks enemies. The move only attacks a single target, and is often learned at a low level. Frizzle and Kafrizz are stronger versions of Frizz that are learned at a higher level. These moves are depicted as larger fireballs, with Frizzle also being introduced in Dragon Quest III, and Kafrizz being introduced in Dragon Quest Monsters: Joker. In Smash, the move is primarily based on the spell's appearance in Dragon Quest XI.