When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around her body. Repeatedly (or rhythmically) pressing the special button increases both the height gained (up to about twice) and the move's speed. A mashed Super Hoop gives the Trainer quite a good recovery, especially since momentum is kept once the move ends. However, this recovery distance was notably nerfed in Ultimate. The hula hoops deliver a single launching hit with 5% damage in Smash 4, while in Ultimate they act as a multihit attack that links into itself for up to three 5% damage hits as it drags the opponent upwards. Consequently, the move's maximum damage output was tripled in Ultimate. In Smash 4 the move can be used as a gimping tool, while in Ultimate it can true combo into other moves such as a Back aerial if the ledge is grabbed after the hit (this combo is known as a Hoop Kick).
Special Move customization was added in Super Smash Bros. 4. These are the variations:
In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special attack, but it doesn't do much to foes.
This aerobic exercise from Wii Fit requires coordinated hip-movement to keep the hoop around your waist while two Mii characters throw extra hoops for you to catch mid-hula! It's also one of the Wii Fit Trainer's up special moves in this game. It's better at boosting jumps than it is at launching opponents off the screen.
The move is based on Hula Hoop, one of the Aerobics activities in every game in the Wii Fit series. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added. The name of the move references Super Hula Hoop, a variant introduced in Wii Fit Plus where the player sways both sides in one session.