Super Hoop

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Super Hoop
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Wii Fit Trainer rises while hula-hooping in Super Smash Bros. for Wii U
User Wii Fit Trainer
Universe Wii Fit
Use a hoop to rise, pressing B rapidly to rise faster.
Smash for 3DS's foldout
Gyrates into the air, striking opponents. Floating is possible with rapid button presses.
—Description from Ultimate's Move List

Super Hoop (燃焼フープダンス, Burning Hoop Dance) is Wii Fit Trainer's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview[edit]

When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around her body. Repeatedly (or rhythmically) pressing the special button increases both the height gained (up to about twice) and the move's speed. A mashed Super Hoop gives the Trainer quite a good recovery, especially since momentum is kept once the move ends. However, this recovery distance was notably nerfed in Ultimate. The hula hoops deliver a single launching hit with 5% damage in Smash 4, while in Ultimate they act as a multihit attack that links into itself for up to three 5% damage hits as it drags the opponent upwards. Consequently, the move's maximum damage output was tripled in Ultimate. In Smash 4 the move can be used as a gimping tool, while in Ultimate it can true combo into other moves such as a Back aerial if the ledge is grabbed after the hit (this combo is known as a Hoop Kick).[1]

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Super Hoop 2. Jumbo Hoop 3. Hoop Hurricane
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"Gyrate into the air, striking opponents. Press rapidly to go higher." "Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high." "Pull in opponents while rising, and then knock them upward with the hoops."
  1. Super Hoop: Default.
  2. Jumbo Hoop: When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When the special button is pushed repeatedly, Wii Fit Trainer propels upward for a short distance. When used in the air, it grants no upward movement at all, limiting Wii Fit Trainer's vertical recovery to her standard jumps. When the special button is pressed, it only rises slightly. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.
  3. Hoop Hurricane: Creates a whirlwind around Wii Fit Trainer that pulls opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. However, when the special button is used, it rises slightly more than the standard variant, and rises much quicker. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery when the special button is not pressed repeatedly, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.

Trophy information[edit]

Super Hoop trophy in for 3DS.
Super Hoop trophy in for Wii U.

Ntsc In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special attack, but it doesn't do much to foes.

Pal This aerobic exercise from Wii Fit requires coordinated hip-movement to keep the hoop around your waist while two Mii characters throw extra hoops for you to catch mid-hula! It's also one of the Wii Fit Trainer's up special moves in this game. It's better at boosting jumps than it is at launching opponents off the screen.

Wii: Wii Fit (05/2008)
Wii: Wii Fit Plus (10/2009)

Origin[edit]

Hula-hoops as seen in Wii Fit.

The move is based on Hula Hoop, one of the Aerobics activities in every game in the Wii Fit series. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added. The name of the move references Super Hula Hoop, a variant introduced in Wii Fit Plus where the player sways both sides in one session.

Gallery[edit]

Trivia[edit]

  • The Wii Fit activities Super Hoop is based on are called "Hula Hoop®" and "Super Hula Hoop®." "Hula" was presumably dropped from the move's official name to avoid trademarking issues.

References[edit]