Inkling leaps up in squid form, before falling back down. The player can slightly change the angle that Inkling goes up. Inkling can also damage opponents when initially leaping, as well as landing, especially when they get a critical hit. The move has a somewhat similar aesthetic to Hydro Pump, except that the water is replaced with ink.
Notably, it's the only move in Inkling's arsenal that can still ink characters even with a completely empty ink tank.
The Super Jump is a mechanic from Splatoon and Splatoon 2 that allows players to quickly traverse the stage. During a multiplayer battle, a player can use the map to select a teammate, a friendly Squid Beakon, or their team's spawn point and perform a Super Jump to quickly reach the target's location regardless of obstacles or distance. However, the Super Jump leaves the player vulnerable for a moment before they launch, and also causes a marker to appear at their projected landing point, potentially allowing opponents to ambush them as they land. The animation for the player colliding with the ceiling during a super jump in Smash is similar to the animation for colliding with an obstacle while swimming up a wall in Splatoon. Unlike in Smash, the Super Jump does not deal damage.