Search results
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
- (late)/100 (windbox) → 359/335/86). Corrin's walk speed (1.2 → 1.15), run speed (1.5 → 1.45), and air speed (1. → 0.97) have all been slightly reduced. Corrin's1 KB (1,944 words) - 20:33, November 14, 2022
- windbox has a slight position alternation. Smashboards: 1.1.1 Patch changelog Smashboards: Shields in 1.1.13 KB (1,791 words) - 01:23, January 11, 2019
- (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down). All aerials'2 KB (1,812 words) - 14:03, August 9, 2017
- (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down) → 3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%. The tipper hitboxes on neutral, forward2 KB (1,299 words) - 01:23, January 11, 2019
- Omnislash / Omnislash Ver. 5 (section Omnislash Ver. 5)/ Omnislash Ver. 5 (超究武神覇斬 / 超究武神覇斬ver.5, Super Extreme Martial God Supreme Slash / Super Extreme Martial God Supreme Slash Version 5), just Omnislash11 KB (1,377 words) - 21:35, February 7, 2024
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)4 KB (4,366 words) - 09:56, April 12, 2023
- significantly hinders the move's safety on shield. The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag2 KB (3,017 words) - 14:02, August 9, 2017
- more vertical range. Down aerial's Y offsets (-4.5 → -6.5) and Z offsets (3.5/4.5/-4.5 → 2.5/3.5/-5.5) are farther apart, increasing the move's range and3 KB (4,321 words) - 01:20, January 11, 2019
- aerial deal 0.5% more damage (1.5% → 2%). Up throw has more knockback growth (70 → 76). Neutral attack: The first hit deals more damage (4% → 5%) and has less3 KB (1,074 words) - 10:29, April 12, 2023
- and v5, respectively. The offseason lasts from December 4th, 2017 to January 18th, 2018, with GENESIS 5 being the first event of the regular PGR v5 season19 KB (390 words) - 10:46, April 12, 2023
- increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw). Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision)3 KB (1,761 words) - 01:21, January 11, 2019
- Southwest (1) - Bear Northwest (1) - Big D Southeast (1) - Fatality New England (1) - Pugwest NorCal (1) - Shaky Canada (1) - Toronto Joe South (1) - Trela15 KB (440 words) - 20:10, December 4, 2023
- 1P Game (section Stage 1: Link)The 1P Game (also known as 1 Player Game, 1P Game Mode, or sometimes Classic Mode) is the only single-player campaign mode available to play in Super Smash11 KB (1,559 words) - 12:23, April 30, 2024
- by the WWR's X-factor panelists. Each month, three players are voted the #1, #2, and #3 players of the month, and an additional award is given to the Breakout27 KB (271 words) - 07:09, November 28, 2023
- shorter duration (frames 5-10 (hit 1)/19-24 (hit 2) → 5-8/19-23), smaller hitboxes (5.5u/4u/7u → 4.5u/3.5u/5.5u (hit 1), 5u/6.5u → 4u/5u (hit 2)) and deals77 KB (9,124 words) - 09:08, April 12, 2024
- increased by 5 frames on all strikes from 1st to 3rd. Dolphin Slash landing lag reduced (23 → 20). Also affects customs. Technical changelist 1.1.0 1.1.1 Partially82 KB (10,172 words) - 21:03, December 5, 2023
- 8-Player Smash (redirect from 5-Player Smash)Ω (DLC) 1.1.1 Added 8-player mode versions of the following stages: Super Mario Maker (DLC) Super Mario Maker Ω (DLC) Pirate Ship Ω (DLC) 1.1.3 Added 8-player17 KB (1,560 words) - 13:13, April 10, 2024
- more vertical range. Down aerial's Y offsets (-4.5 → -6.5) and Z offsets (3.5/4.5/-4.5 → 2.5/3.5/-5.5) are farther apart, increasing the move's range and107 KB (13,584 words) - 16:33, February 28, 2024
- → 8-12.5/16.5 (non-angled), 10-16 Y-offset/18-17 Z-offset → 12-16.5/15-14.5 (angled up), 4-10 Y-offset/17-18 Z-offset → 3.5-7.5/16-17; ID 1: 5-11 Y-offset/1274 KB (9,414 words) - 10:10, May 13, 2024
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)78 KB (12,461 words) - 05:33, May 10, 2024
- some matchups that previously caused him trouble in updates 1.1.5 and 1.1.6, he then took the 1st spot, at the top of the S tier, on the second tier list81 KB (10,554 words) - 10:02, May 1, 2024
- Suit Samus walks faster (1.33 → 1.4). Zero Suit Samus dashes faster (1.93 → 2.1). Zero Suit Samus' air speed is faster (1.034 → 1.2). Zero Suit Samus' air88 KB (11,094 words) - 07:37, May 12, 2024
- 50%, 5 Weaken Minions, 5 Health Drain Spirits Set 1 - Legend Support and Ace Primary (March 3rd, 2021) Includes 1 random Legend-class Support spirit, 1 random66 KB (5,471 words) - 10:53, April 27, 2024
- multiplier for fully charging is lower (1.4x → 1.2x). Up smash: Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%)68 KB (6,138 words) - 14:17, March 28, 2024
- less damage (3%/2% → 2.2%/1.5%). Hits 8-12 deals more damage (2%/1% → 2.2%/1.5%). The final hit deals less damage (2%/1% → 1%). Altogether, these changes78 KB (9,532 words) - 17:04, April 9, 2024
- deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move480 bytes (325 words) - 14:43, August 9, 2017
- range. Technical changelist 1.1.4 1.1.5 Air speed (0.98 → 1). Weight (128 → 130). Max Walk speed with heavy items (1.31432 → 1.33432). Bowser has a unique89 KB (11,597 words) - 17:22, November 22, 2023
- walks faster (1.1 → 1.155). Shulk runs faster (1.52 → 1.672). His initial dash is much faster (1.5 → 1.87). Shulk's air speed is faster (1.06 → 1.113). Shulk74 KB (9,477 words) - 16:26, March 29, 2024
- 7/-3.3 (hits 1-4/5)). Flame Pillar deals less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)). Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super)5 KB (3,829 words) - 14:44, March 22, 2023
- ID 0 → 1, Late ID 0/1 → 3/1). Late multihit hitbox is slightly further forward (Medium/Heavy ID 1: Z -0.2/-4.5 → 0.3/-4.5, Medium ID 3: Z -2.5/-2.5 → -273 KB (8,914 words) - 20:10, April 11, 2024
- hit deals less damage (3% → 1.5%). The first hit's hitboxes are positioned closer to Lucas (z offset: 7.5/-7.5 → 6.5/-6.5), reducing their range. The second73 KB (9,408 words) - 15:00, April 4, 2024
- → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/753 KB (7,028 words) - 10:00, April 20, 2024
- offset: 0/5.5 → 2.5/8.5 (hits 1 and 2), 5.5 → 7 (hit 3)), significantly increasing its range despite the move's reduced hitbox sizes (4u/4.4u/4.5u → 3.5u/3u/463 KB (9,555 words) - 20:35, May 13, 2024
- However, its damage values have been redistributed (1.7% (hits 1-5) → 1.4% (hits 1-6), 5% → 5.1% (last hit)), leaving its total damage unchanged. The70 KB (8,983 words) - 19:02, April 9, 2024
- connect (8.5% (clean), 5.5% (late) → 1.8% (hits 1-3), 3.5% (hit 4); 8.9% total). Its hitboxes have altered size (7u (clean hit), 4.5u (late hit) → 5.5u (looping61 KB (6,745 words) - 16:47, May 9, 2024
- potential. 1.1.3 Dash attack deals 0.5% more damage: 11% → 11.5%. All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up)64 KB (6,628 words) - 22:46, April 10, 2024
- platform. Down aerial has smaller hitboxes (7.6u/6.5u (hits 1-3), 8.5u/7.5u (hit 4) → (5.5u/4.5u)/(6.5u/5.5u)), reducing its range despite its more favorable71 KB (9,008 words) - 19:11, May 1, 2024
- have smaller hitboxes (3u/2.8u/4u → 1.2u/1.5u/1.8u (hit 1), 3u/2.8u/4u → 1.8u/3u/4u (hit 2), 5u/2.5u/2.5u → 4.3u/2.5u/2.6u (hit 3)). The first two hits79 KB (11,100 words) - 15:14, April 23, 2024
- increased (4% → 5%). Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5). Rapid finisher3 KB (2,116 words) - 01:22, January 11, 2019
- slower (1.3 → 1.208). Wolf runs faster (1.4 → 1.54). Wolf's initial dash speed is much faster (1.7 → 2.09). Wolf's air speed is faster (1.222 → 1.281). Wolf's67 KB (10,682 words) - 21:44, April 17, 2024
- less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)). Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super) → -4.3/-9.5). Bomb Drop deals less shield63 KB (6,336 words) - 22:15, March 14, 2024
- noticeably smaller hitboxes (4u/3.5u/5.5u/3.5u → 1.9u/2.1u/2.3u/2.3u (hit 1), 3.7u/3.5u/5u/3.5u → 2.6u/2.6u/3.5u (hit 2), 4u/6.5u/4u/4u → 3.3u/3.8u/4.3u (hit74 KB (11,753 words) - 02:00, May 3, 2024
- 46 → 41). It has bigger hitboxes (hits 1 and 2: 5u/4u/2u → 5.5u/4.3u/2.5u; hit 3: 5.8u/4.5u/2u → 5.8u/4.5u/2.5u). The last two hits have less startup (hit48 KB (6,555 words) - 18:33, April 23, 2024
- Bayonetta. Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are 1.1× faster than those of Ryu, with his initial dash69 KB (7,682 words) - 10:06, May 3, 2024
- initial auto-cancel windows (frames 1-7 → 1-5 (neutral), frames 1-4 (forward/back) → 1 (forward)/1-2 (back), frames 1-8 → 1-5 (up)). Neutral aerial: Neutral74 KB (8,566 words) - 03:36, April 22, 2024
- Samus (SSBM) (section In 1-P Mode)out of. Up smash deals much less damage (10% (hits 1-5)/50% (total) → 4% (hits 1-3)/5% (hit 4)/6% (hit 5)/23% (total)). The final hit's knockback was not54 KB (6,604 words) - 10:02, May 1, 2024
- last hit's are smaller (5.5u/5.5u/4u → 4.5u/5u/5u (hit 1), 6u/5.5u/4u → 4.5u/5u/5u (hits 2-3), 6u/6u/4u → 4u/5u/5u (hit 4)), reducing the move's range. It56 KB (7,956 words) - 18:11, May 6, 2024
- Target Smash!! level 1. Starfy Trophy - Clear Target Smash!! on level 1 with 10 characters. Super Scope Trophy - Clear Target Smash!! level 1 with all characters18 KB (1,573 words) - 17:38, May 13, 2024
- (106 → 101), hindering its KO potential. 1.1.1 Front floor attack's deals much more shield damage (1 → 10). 1.1.3 Weight slightly decreased: 95 → 94 Sonic76 KB (9,429 words) - 10:25, May 1, 2024
- (6u/4.5u → 5u/3.5u (looping hits), 7u/5u → 6.5u/4.5u (last hit)). The looping hits deal less damage (3%/2% → 2.3%/1.8% (hits 1-6), 2.2%/1.5% → 1.9%/1.4% (hits55 KB (6,636 words) - 09:55, April 20, 2024
- complete (down from 6). Wario runs faster (1.5 → 1.65). Wario's initial dash is significantly faster (1.3 → 1.837). Wario walks slightly faster (0.847 →58 KB (7,513 words) - 22:14, May 14, 2024
- offset: 1.8u → −1u-6u/−1u-6u (hit 1), −9.5u/9.8u/1.8u → 9.6u-10.8u/−7.5u-−8.8u/−1u-6u/−1u-6u (hit 2), −11u/13u/1.8u → 13.3u-13.6u/−9.9u-−9.7u/−1-6u/−1-6u (hit78 KB (10,673 words) - 13:47, May 8, 2024
- Donkey Kong walks faster (1.3 → 1.365). Donkey Kong dashes faster (1.7031 → 1.873). Donkey Kong's initial dash is much faster (1.6 → 2.09). Donkey Kong's66 KB (8,198 words) - 19:53, April 26, 2024
- initial auto-cancel windows (frames 1-5 (neutral)/1-7 (forward)/1-4 (back)/1-13 (up) → 1-3 (neutral/forward)/1-2 (back)/1-4 (up)). Neutral aerial: Neutral89 KB (10,704 words) - 02:46, May 16, 2024
- the updates. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from out of shield because93 KB (11,305 words) - 11:02, April 17, 2024
- have been increased (-2 rank: 1.333× → 1.4× (2 players); -1 rank: 1.143×-1.231×-1.33× → 1.2×-1.3×-1.4× (2 to 4 players); +1 rank: 0.888×-0.842×-0.8× → 052 KB (8,113 words) - 20:41, April 22, 2024
- The foot hitbox has been slightly repositioned (x/y/z offsets: 0/5.5/0 → 5.5/-1/0.5). Forward tilt deals less damage when not angled and when angled upward68 KB (8,436 words) - 21:33, April 24, 2024
- hits have a higher hitlag multiplier (1x/1.4x → 1.5x/1.6x (hit 1), 1x → 1.2x (hit 2), 1x/1.4x → 1.8x/2x (hit 3)), giving opponents more time to SDI the first59 KB (8,213 words) - 06:37, May 14, 2024
- duration (frames 1-51 → 1-32), no longer lasting the entire animation. Reflected projectiles have a lower damage multiplier (1.5× → 1.2×). Landmaster:78 KB (10,269 words) - 05:47, April 14, 2024
- damage (grounded: 1.2% loop hits/1.2% hit 4/4% final hit/8.8% total → 2% hit 1/1.5% hits 2-6/5% hit 7/14.5% total, aerial: 1% loop hits/1% hit 4/4% final80 KB (8,654 words) - 17:41, April 26, 2024
- shield mechanics brought about by updates 1.1.0 and 1.1.1. 1.0.6 Neutral infinite has less visual whiffs. 1.1.0 Neutral attack's first and second hit's67 KB (8,683 words) - 23:30, March 24, 2024
- speed: 1.15 → 1.25 King Dedede's air speed: 0.658 → 0.63 Bowser's air speed: 0.98 → 1.0 Charizard's air speed: 0.87 → 0.92 Corrin's air speed: 1.0 → 0.9722 KB (275 words) - 07:52, August 16, 2023
- (3% → 2% (hit 1), 2% → 1.5% (hit 2), 5% → 3.5% (hit 3), 1% → 0.3% (infinite)). The first three hits have shorter durations (frames 6-8 (hit 1), 7-9 (hit 2)80 KB (12,433 words) - 20:38, May 13, 2024
- complete (down from 5). Pac-Man walks faster (1.045 → 1.097). Pac-Man dashes faster (1.52 → 1.672). Pac-Man's initial dash is faster (1.6 → 1.87). Pac-Man's59 KB (8,220 words) - 14:54, May 12, 2024
- complete (down from 5). Lucina walks faster (1.5 → 1.575). Lucina runs faster (1.785 → 1.964). Lucina's initial dash is significantly faster (1.5 → 2.255). Lucina's61 KB (7,045 words) - 21:20, May 15, 2024
- Charizard's moveset. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 are a mixed bag for Charizard: they make its high hitlag attacks safer79 KB (8,863 words) - 21:44, April 16, 2024
- shield mechanics in 1.1.0 and 1.1.1, however, seem to favor Wario slightly due to the high hitlag his attacks have when mounting the bike. 1.0.4 Change to DI67 KB (7,986 words) - 10:25, May 1, 2024
- duration reduced accordingly (frames 1-3 (clean)/4-10 (late) → 1-5/6-10). A needle deals less damage (1.9% → 1.5% (clean), 1.2% → 0.8% (late)). Needles travel64 KB (7,890 words) - 12:20, May 8, 2024
- damage (13.1% → 15.6%). All hits have larger hitboxes (4u/2.5u (hit 1), 2.8u (hit 2), 3.2u (hit 3), 3.5u (hit 4), 4.6u (hit 5) → 4u/3.5u (hit 1), 4u (hit63 KB (8,339 words) - 09:59, April 20, 2024
- (down from 5). Mario walks slightly faster (1.1 → 1.155). Mario runs faster (1.6 → 1.76). Mario's initial dash is significantly faster (1.6 → 1.936). Mario's70 KB (8,484 words) - 04:48, May 4, 2024
- (frame 5 → frames 5-6) and less ending lag (FAF 36 → 32). All hits have smaller hitboxes (4u/3u/3u/3u → 1.5u/1.8u/2.2u/2.2u (hit 1), 4.5u/4u/3.5u → 2.2u/248 KB (7,310 words) - 07:51, February 21, 2024
- Mushroomy Kingdom (redirect from World 1-1)inaccessible, and World 1-2's Warp Zone was replaced with a loop back to the beginning of the stage. In World 1-1, the hidden 1-Up Mushroom block was lowered14 KB (1,514 words) - 09:38, February 3, 2024
- first two hits dealing more damage (2% (hits 1-4 base)/1.5% (hits 1-4 tip) → 3.5% (hits 1-2 base)/3% (hits 1-2 tip); 13%/11% total → 12%/11%). The first72 KB (7,048 words) - 01:46, May 5, 2024
- less shield damage (0 → -6.5/-5.5/-5/-4.5 (clean/mid/late/latest)). Shuriken of Light deals less shield damage (0 → -1/-1.5/-2.5/-3 (earliest/early/clean/late))69 KB (6,708 words) - 23:45, April 9, 2024
- Man runs faster (1.456 → 1.602). Mega Man's initial dash is significantly faster (1.5 → 1.958). Mega Man walks slightly faster (1.078 → 1.132). Mega Man's63 KB (6,277 words) - 10:25, May 1, 2024
- damage (2% → 1.5% (hits 1-2), 1% → 0.6% (infinite)). The first three hits have reduced range overall (hit 1: 4.3u/4.3u/3.3u → 2.0/2.3/2.5/2.5; hit 2: 4.3u/466 KB (9,321 words) - 15:31, May 12, 2024
- punch SFX. Forward aerial: Forward aerial deals more damage (1% → 1.5% (hits 1-3), 4% → 5.5% (hit 4); 7% → 10% (total)), with knockback scaling adjusted51 KB (7,457 words) - 15:40, April 25, 2024
- squad. Red: 5.6% → 5.6%/6.1%/6.7% (1/2/3 Pikmin). Yellow, White, Purple: 7% → 7%/7.7%/8.4% (1/2/3 Pikmin). Blue: 11.2% → 11.8%/13%/14.2% (1/2/3 Pikmin)56 KB (6,544 words) - 06:50, April 20, 2024
- Update 1.1.1 only changed Greninja's Shadow Dash custom, decreasing its ending lag. The changes to the shield mechanics brought about by updates 1.1.0 and49 KB (5,587 words) - 18:45, February 6, 2024
- smash deals less damage (4% (hits 1-3), 5% (hit 4), 6% (hit 5) 23% (total) → 3% (hits 1-4), 6% (hit 5), 18% (total)). Hits 1-4 have a shorter duration (3 frames70 KB (7,932 words) - 01:14, April 5, 2024
- hindered by the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Although these changes make his multiple hitting moves and Upperdash87 KB (11,114 words) - 09:56, April 23, 2024
- hitboxes (5.5u/5u/4u/3.5u → 5u/4.5u/3.2u). Up tilt: Up tilt has increased intangibility (frames 5-11 → 5-25) and its sourspot is larger (5u → 5.3u). Down68 KB (7,449 words) - 01:34, April 10, 2024
- Snake (PM) (section v3.5)duration (frame 6 → 5-7). Both hits of forward tilt no longer have large disjointed hitboxes (7u/6u/5u → 5u/5u (hit 1), 6u/7u/5u/6.5u → 4.15u/3.75u (hit35 KB (3,836 words) - 12:39, March 12, 2024
- relative to the cast. Duck Hunt walks faster (1.155 → 1.213). Duck Hunt's air speed is slightly faster (1.1 → 1.155). Duck Hunt is lighter (91 → 86), now only57 KB (6,505 words) - 21:54, May 13, 2024
- updates 1.1.0 and 1.1.1, as they make down aerial's multiple hits and Stone's high damage output much more reliable at pressuring shields. Update 1.1.3 brought70 KB (7,640 words) - 23:55, April 6, 2024
- when taking high knockback. Pikachu dashes faster (1.765 → 1.85325). Pikachu falls faster (1.5 → 1.55). This slightly improves its vertical endurance,61 KB (6,474 words) - 19:37, April 24, 2024
- complete (down from 5). Luigi walks faster (1.08 → 1.134). Luigi runs faster (1.5 → 1.65). Luigi's initial dash is significantly faster (1.28 → 1.815). Luigi's79 KB (9,784 words) - 14:36, May 1, 2024
- All grabs have smaller hitboxes (4.5/3.5u → 3.6/1.8u (standing), 5.5/3.8u → 2.9/1.45u (dash), 5.5/3.8/3.8u → 3.6/1.8u (pivot)). The partner cannot act56 KB (10,078 words) - 16:13, May 3, 2024
- Meta Knight (PM) (section v3.5)significantly increased (1.847 → 2.1), now having the 4th fastest dash in the game. Meta Knight's air speed is significantly faster (0.752 → 1.0). Meta Knight's47 KB (5,444 words) - 01:47, March 17, 2024
- updates 1.1.0 and 1.1.1, with the high hitlag on his Levin Sword-based attacks becoming more useful and safer on shield. However, update 1.1.5 slightly52 KB (5,138 words) - 14:49, March 8, 2024
- hits deal less damage (1.5% → 1.4% (hits 1-2), 2.7% → 2.2% (hit 3), 0.3% → 0.2% (rapid jab), 1% → 0.5% (finisher, hit 1), 6% → 5% (finisher, hit 2)). The90 KB (11,571 words) - 00:33, May 16, 2024
- Olimar: Olimar dashes faster (1.4 → 1.47). Olimar's initial dash is significantly faster (1.4 → 1.6). Olimar falls faster (1.3 → 1.35). This slightly improves102 KB (12,563 words) - 21:48, May 5, 2024
- its tail. Up tilt: Up tilt deals more damage (6%/5%/4.5%/4.5% → 7%/6%/5.5%/5.5% (clean), 5%/4%/3% → 6%/5%/4% (late)), with knockback mostly compensated on76 KB (10,106 words) - 14:19, May 3, 2024
- from 5). Dark Pit walks faster (1.199 → 1.259). Dark Pit runs much faster (1.66215 → 1.828). Dark Pit's initial dash is significantly faster (1.5 → 2.09)41 KB (5,843 words) - 18:16, March 25, 2024
- 6402u/6.6402u → 7.6u/7.17u/7.17u, z offset: 14.0616u/9.765u/5.4684u/1.5624u → 10.55u/5.9u/1.69u). This overall reduces its horizontal range, especially28 KB (2,639 words) - 14:37, March 20, 2024
- 6% → 8.2% (level 2), 8.5%/9.4% → 10.5%/11.8% (level 3), 11.3%/12.2% → 14.1%/15.4% (level 4), 14.1% → 17.7% (level 5)), with knockback scaling partly compensated77 KB (10,149 words) - 23:39, April 23, 2024
- slightly faster (1 → 1.05). Rosalina walks faster (1.0835 → 1.138). Rosalina dashes faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035)63 KB (8,803 words) - 21:25, April 12, 2024
- smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents50 KB (6,417 words) - 20:39, May 13, 2024
- animation takes 3 frames to complete (down from 5). Ivysaur walks faster (1.05 → 1.1103). Ivysaur runs faster (1.5 → 1.595). However, it is slower relative to43 KB (7,282 words) - 11:22, May 14, 2024
- complete (down from 5). Sonic walks faster (1.375 → 1.444). Sonic dashes faster (3.5 → 3.85). His initial dash is significantly faster (1.5 → 2.31), now being64 KB (9,094 words) - 02:46, April 13, 2024
- in Super Smash Bros. Ultimate. It was released in the 8.1.0 update on August 4, 2020 (August 5 in some time zones). As the name suggests, Small Battlefield5 KB (462 words) - 12:42, December 16, 2023
- Fox (SSBM) (section In 1-P Mode)and removes its infinite. Up aerial has smaller hitboxes (5.33u/5.66u → 4.3u/4.3u.4.3u (hit 1), 5.66u/6.16u → 3.66u/4.89u/4.89u (hit 2) and the foot hitbox73 KB (9,489 words) - 18:16, April 20, 2024
- updates 1.1.5 and later 1.1.6 may have left Corrin in a better spot relative to the cast than during his initial release. 1.1.5 Corrin's walk speed (1.2 →41 KB (4,047 words) - 18:01, May 6, 2024
- Mario (SSBM) (section In 1-P Mode)faster (0.8 (24) → 1.1). Mario dashes slightly faster (1.467 (44) → 1.5). However, Mario's initial dash is much slower (1.8 (54) → 1.5) and covers less distance48 KB (5,833 words) - 01:11, May 14, 2024
- (down from 5). Peach walks slightly faster (0.86 → 0.924). Peach runs faster (1.4175 → 1.595). Her initial dash is significantly faster (1.5 → 1.826). Peach's59 KB (7,439 words) - 10:08, April 20, 2024
- → 4.5u/7.5u (clean), 3.8u/5u → 4u/6u (late)) with altered vertical placements (Y offset: 0u/5.2u/7.2u → 0u/5.2u/5.5u (clean), 0u/4u/7.2u/0u → 0u/5.2u/76 KB (4,194 words) - 10:09, April 12, 2023
- throw deals 2.5% more damage (1.5% (Shadow balls)/10.5% (total) → 2%/13%). 1.1.3 Mewtwo walk speed: 1.0 → 1.2. Mewtwo dash speed: 1.696 → 1.9 Mewtwo's air73 KB (8,722 words) - 12:06, April 25, 2024
- multiplier for Super Sheet has been increased (1.5x → 1.6x). Super Sheet's reflector has more range (6.5u → 7.7u). The animation for swinging with a battering3 KB (1,121 words) - 23:12, April 13, 2023
- (down from 5). Marth walks faster (1.5 → 1.575). Marth runs significantly faster (1.785 → 1.964). Marth's initial dash is significantly faster (1.5 → 2.255)63 KB (8,425 words) - 10:25, May 1, 2024
- potential. Mr. Game & Watch walks faster (1.1 → 1.1242). Mr. Game & Watch dashes slightly slower (1.553 → 1.5264), unlike almost all of the returning veterans82 KB (8,978 words) - 17:21, January 28, 2024
- costume. Marth walks slower (1.6 → 1.5), though he still has the fastest walk speed in the game. Marth dashes slightly slower (1.8 → 1.7). Marth's air speed is58 KB (7,401 words) - 20:27, May 8, 2024
- dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from77 KB (9,650 words) - 10:00, May 1, 2024
- speed: x1.17 ~ x1.2 Fall speed: x1.17 ~ x1.2 Gravity: x1.17 ~ x1.2 Initial dash speed: x1.1 ~ x1.13 Run speed: x1.1 ~ x1.13 Ground traction x1.1 ~ x1.13 Successfully65 KB (6,718 words) - 18:31, March 26, 2024
- aerial deals significantly more damage (2%/1%/0.6%/0.8%/3% → 1.8%/1.3%/1.8%/2.8%/4.8% (hits 1-5), 7.4% → 12.5% (total)), with knockback scaling compensated65 KB (8,191 words) - 23:40, March 24, 2024
- unlike Sheik before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions64 KB (7,256 words) - 11:16, April 11, 2024
- distance. 1.1.1 Extreme Balloon Trip hitbox sizes decreased: 6.5/14.5 → 4/11.5. Consecutive uses of Balloon Trip further reduced in distance. 1.1.3 Pocketing41 KB (3,666 words) - 10:43, April 17, 2024
- deal less damage (2% → 1.8% (hit 1), 3% → 1.6% (hit 2), 1% → 0.2% (infinite)). The first hit has a higher hitlag multiplier (1× → 1.7×), giving opponents94 KB (10,790 words) - 06:54, May 13, 2024
- Each hit has smaller hitboxes (5.4u/5.4u → 4.5u/4.5u (hit 1), 3u/5.4u/5.4u → 2.5u/5.2u/5.2u (hit 2), 6.8u/6.8u → 5.5u/5.5u (hit 3)), reducing its vertical74 KB (9,471 words) - 10:32, May 8, 2024
- despite all three hits having their damage values increased (1.2% → 2% (hit 1), 1.2% → 1.5% (hit 2), 2% → 4% (hit 3)). The third hit is also weaker compared58 KB (7,322 words) - 18:46, April 27, 2024
- trophy"; in the PAL version, it simply reads "New trophy chance". 1.0/1.01 NTSC-U to 1.02 NTSC-U Banzai Bill's trophy name corrected from "Bullet Bill"22 KB (1,220 words) - 15:11, May 12, 2024
- better. 1.1.1 Glancing Counter's angle altered: 58° → 65°. Glancing Counter's ending lag decreased. 1.1.3 Falling speed has been increased (1.56 → 1.68).58 KB (7,094 words) - 10:50, April 9, 2024
- 2/3/6-7). Hits 1 and 2 have significantly smaller hitboxes, greatly reducing their range (jab 1: 2.8u/2.8u/3.5u → 1.4u/1.6u/1.8u/1.6u/1.8u, jab 2: 3.2u/357 KB (8,115 words) - 03:30, May 9, 2024
- version 1.1.0, if the hitlag multiplier of a move is higher than 1×, it is multiplied by 0.8× if it hits a shield, though without dropping below 1×. For12 KB (1,816 words) - 10:00, April 12, 2023
- Onett stage. The CPU Captain Falcon's artificial intelligence is set at Level 5. When the match starts, Ness will spawn on the lower red roof platform left2 KB (148 words) - 20:15, August 31, 2023
- Luigi (SSBM) (section In 1-P Mode)(0.8 (24) → 1.1). Luigi's initial dash is much slower (1.667 (50) → 1.34) and covers less distance. Luigi runs slightly faster (1.33 (40) → 1.396). Luigi's55 KB (6,929 words) - 10:02, May 1, 2024
- causing logistical issues around fair stage striking. 1.1.3 The lighting in Ω form of Gamer is brighter 3.1.0 Gamer's on-screen appearances and revival platforms13 KB (1,197 words) - 14:56, April 10, 2024
- frames → 6). 1.1.0 Down aerial's meteor smash hitbox size increased: 3.5u → 3.9u and duration increased. PK Fire's ending lag increased. 1.1.1 Rising PK Flash55 KB (6,801 words) - 19:35, April 7, 2024
- 7%). Both hits have a higher hitlag multiplier (1× → 1.4× (hit 1), 1.8× (hit 2)), giving opponents more time to SDI the first hit and DI the second hit. The70 KB (9,060 words) - 19:59, May 8, 2024
- Mr. Game & Watch dashes slightly faster (1.5 → 1.553). Mr. Game & Watch's air speed is slightly faster (1 → 1.081). Mr. Game & Watch's air acceleration46 KB (4,866 words) - 17:37, March 8, 2024
- moveset possessing smaller hitboxes. R.O.B. walks faster (1.1 → 1.122). R.O.B. dashes faster (1.5 → 1.568), although he dashes slower relative to the cast.69 KB (7,744 words) - 16:02, March 28, 2024
- lag. 1.1.0 Blazer's first and last hits deal 1% less damage: 6.5% (hit 1 sweetspot)/5% (hit 1 sourspot), 9% (hit 5 sweetspot)/8% (hit 5 sourspot) → 5.5%/4%63 KB (7,271 words) - 09:11, March 23, 2024
- from 6). Falco runs faster (1.472 → 1.619). His initial dash is faster (1.9 → 2.035). Falco walks slightly faster (1.28 → 1.344). Falco's air speed is slightly62 KB (7,236 words) - 14:34, April 15, 2024
- initial auto-cancel windows (frames 1-5 (neutral)/1-7 (forward/back/up) → 1-3 (neutral/forward/back/up), frames 1-4 → 1 (down)), no longer lasting the entire75 KB (8,927 words) - 13:51, April 20, 2024
- overall. Jigglypuff's jumps are slightly higher (1.05 (short hop)/1.6 (full hop)/1.8 (ledge jump) → 1.114/1.664/1.864). The changes to ledge grab invincibility27 KB (2,925 words) - 12:16, March 12, 2024
- speed has been drastically improved (1.4 → 2.0); he now runs nearly as fast as Fox. Wolf's air speed is slower (1.222 → 1.2). Wolf is the character that has23 KB (2,364 words) - 14:42, March 20, 2024
- 062) increased. 1.0.8 Luma's hit points increased (47 → 50). Luma's neutral infinite finisher has lower knockback scaling (170 → 150). 1.1.1 Rosalina's neutral48 KB (4,816 words) - 21:56, April 16, 2024
- by updates 1.1.0 and 1.1.1. Lastly, update 1.1.4 improved his forward smash by enabling its first hit to connect better with its second hit. 1.0.4 The period70 KB (7,084 words) - 21:50, May 14, 2024
- Pikachu (SSBM) (section In 1-P Mode)a green cowboy hat Pikachu walks faster (1.12 (33.6) → 1.24). Pikachu dashes slightly slower (1.833 (55) → 1.8). Pikachu's traction is higher (0.0667 (2)57 KB (6,891 words) - 07:06, February 2, 2024
- Lucario (PM) (section v3.5)speed is higher (1.0 → 1.3). Running speed is significantly higher (1.414 → 1.85). Lucario's air speed is slightly higher (0.987 → 1.0). Lucario's air35 KB (3,862 words) - 13:06, April 18, 2024
- second and third hits' hitbox sizes increased: 4.5u (second)/5.1u (third) → 5.2u/7u. 1.1.5 Forward smash's third hit has higher knockback scaling (123 →47 KB (4,154 words) - 11:35, January 25, 2024
- slightly faster (1.5 → 1.507), the lowest increase out of anyone who had their run speed changed. Ike's initial dash is faster (1.5 → 1.815). Ike walks60 KB (7,828 words) - 21:24, April 19, 2024
- complete (down from 5). Pit walks faster (1.199 → 1.259). Pit runs faster (1.66215 → 1.828). Pit's initial dash is significantly faster (1.5 → 2.09). Pit's57 KB (7,629 words) - 15:42, April 23, 2024
- clip when waking out of sleep status. Sheik walks faster (1.2 → 1.3). Sheik dashes faster (1.8 → 1.92), especially relative to returning veterans, going from41 KB (5,241 words) - 17:24, February 9, 2024
- placement, or more damage. The changes to the shield mechanics in updates 1.1.0 and 1.1.1 gave Ganondorf the biggest, albeit indirect, buffs yet by enhancing88 KB (10,762 words) - 04:00, April 18, 2024
- Dancing Blade. Technical changelist 1.1.0 1.1.1 Partially charged Shield Breaker deals less shield damage: 30 → 25. 1.1.3 Multiple changes to the knockback53 KB (5,868 words) - 02:10, May 2, 2024
- scaling (58 → 70 (hit 1), 58 → 68 (hit 2)), drastically improving its KO potential. Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)),4 KB (2,430 words) - 15:38, January 18, 2024
- Wario (PM) (section v2.1)opponents used to have on him. Wario dashes faster (1.35 → 1.55). Wario's air speed is slightly slower (1.222 → 1.2). Wario's base air acceleration is lower (033 KB (3,821 words) - 14:05, May 9, 2024
- Zero Suit Samus (PM) (section v3.5)walks slightly faster (1.33 → 1.35) Zero Suit Samus dashes faster (1.93 → 2.05) Zero Suit Samus' air speed is slightly slower (1.034 → 1.0) Opponents can now30 KB (3,273 words) - 16:16, May 8, 2024
- Thunder Jolt (1%/0.7%), Skull Bash (1%/1.5%), Agility (1%/0.5% for the first leap and 3%/1% for the optional second one), Thunder (3%/3.5% when connecting4 KB (548 words) - 22:25, August 12, 2022
- Equilateral, Quadae Georgia (1) - Wills Illinois (1) - Unsure Indiana (1) - Seal Massachusetts (1) - EdwinBudding Massachusetts/Washington (1) - Hufff Netherlands9 KB (404 words) - 19:55, August 11, 2023
- faster (1.36 → 1.496). Initial dash is much faster (1.4 → 1.815), enabling fox-trotting for boosted ground mobility. King Dedede walks faster (0.98 → 1.029)63 KB (7,450 words) - 00:44, April 29, 2024
- attack range. All hits have a higher hitlag multiplier (1× → 1.4× (hit 1), 1.2× (hit 2), 1.6× (hit 3)), giving opponents more time to SDI each hit and DI the54 KB (7,033 words) - 07:52, February 21, 2024
- less shield damage (0 → -2.5/-5.5 (Thunder/Elthunder)). Arcfire deals less shield damage (0 → -1/-0.6/-2 (hits 1/2-8/9)). 3.1.0 Fixed an issue that resulted76 KB (8,157 words) - 15:21, May 12, 2024
- Tourney (added in version 1.1.0) Conquest ( added in version 1.0.1 / available at release) Spectate Share ( added in version 1.0.5 / available at release)17 KB (1,070 words) - 15:20, May 12, 2024
- frames to complete (down from 5). Roy walks faster (1.15 → 1.208), slightly surpassing his Melee walking speed. Roy runs faster (1.95 → 2.145). His initial57 KB (7,049 words) - 03:05, May 6, 2024
- aerial. It also has larger hitboxes (4u/5u/6.5u → 5.5u/6u/8.5u). Sweetspotted down aerial has increased hitlag (1× → 1.5×), making it easier to DI. All grabs68 KB (8,107 words) - 04:24, May 3, 2024
- slightly hinders his endurance. Dr. Mario walks slower (1.1 → 0.913). Dr. Mario dashes slower (1.5 → 1.3312). Dr. Mario's traction is lower (0.06 → 0.045)81 KB (9,115 words) - 10:00, May 1, 2024
- (7.812u/7.812 → 9.5u/9.5u (hit 1), 4.687u/4.687u → 5.8u/5.8u (hit 2)) which are positioned further away from Bowser (z offset: -2.695/5.39 → -4/8), improving51 KB (6,227 words) - 17:38, April 22, 2024
- Ness (SSBM) (section In 1-P Mode)shorter duration (frames 2-3 (hit 1)/3-5 (hit 2)/6-11 (hit 3) → 3-4/4-5/7-10). All three hits have more ending lag (FAF 18 (hit 1)/20 (hit 2)/ 25 (frame 3) →53 KB (6,619 words) - 10:01, May 1, 2024
- Falco (SSBM) (section In 1-P Mode)has a much higher wall jump than Fox. Falco walks (1.6 → 1.4) slower than Fox. Falco dashes (2.2 → 1.5) significantly slower than Fox. Falco has less additional51 KB (6,010 words) - 18:27, March 7, 2024
- Kirby (SSBM) (section In 1-P Mode)offset: 2.33 → 1.17). The second hit has a shorter duration (frames 3-5 → 3-4). The loop hits have slightly larger hitboxes (1.66u → 1.75u). The loop hits66 KB (8,682 words) - 07:09, March 13, 2024
- infinite finisher deals more damage: 3% → 3.5%. Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)). Forward aerial deals more damage:63 KB (5,941 words) - 16:50, April 18, 2024
- in updates 1.1.0 and 1.1.1 also slightly benefit him due to some of his moves possessing high damage outputs and/or hitting multiple times. 1.0.4 Down throw51 KB (4,604 words) - 13:23, March 5, 2024
- practice when applicable) 1.5 > Multiplier > 1.3: Multiplier = Multiplier×0.5 + 0.65 Multiplier > 1.5: Multiplier = Multiplier×0.2 + 1.2 Abilities that increase92 KB (5,878 words) - 14:51, May 10, 2024
- vertical endurance out of 26 characters. Falco walks slower (1.4 → 1.28). Falco dashes slower (1.5 → 1.432). Falco's air speed is slightly faster (0.83 → 0.893)58 KB (6,812 words) - 11:25, April 25, 2024
- (7-12 → 7-8 (hit 1), 20-29 → 20-21 (hit 2)). Both hits have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/453 KB (5,534 words) - 21:02, May 8, 2024
- Stages). Among the alternate stages, 1 is original to Project M, 1 is an altered layout of a Brawl Past Stage, 1 is ported from Melee, 8 are ported from91 KB (9,994 words) - 11:05, February 12, 2024
- nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. As a result, while Cloud is slightly worse individually than he was57 KB (6,058 words) - 08:09, April 26, 2024
- valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match11 KB (1,008 words) - 01:32, March 16, 2024
- Ganondorf (PM) (section v2.1)significantly faster startup (81 → hit 1: 5, hit 2: 25) and ending lag (113 → 62) as well as a longer hitbox duration (2 frames → hit 1: 6, hit 2: 3), along with intangibility34 KB (3,857 words) - 18:58, April 12, 2024
- Dr. Mario (SSBM) (section In 1-P Mode)altered placements (X-offset: 0u/7.2u → 2.4u/4u/-1.6u, Y-offset: 0u → 0u/-5.6/5.6, Z-offset: 0u → 0u/-5.6/5.6), this gives it significantly more vertical39 KB (4,407 words) - 13:45, May 10, 2024
- Florida (3) - Gahtzu, drunksloth, Hungrybox Southwest (1) - Tai Canada (1) - Coastward Mountain Region (1) - Appel SSBMRank 2016 is the first SSBMRank since16 KB (358 words) - 01:58, February 15, 2024
- Ivysaur (PM) (section v3.5)vertical. Razor Leaf is slowed down to v2.5 timings while float physics are also reverted to v2.5, but the move lasts 5 frames longer. Up air non-L-canceled39 KB (4,598 words) - 14:26, March 20, 2024
- Jigglypuff (SSBM) (section In 1-P Mode)much slower (1.4 (42) → 1.1), now being the slowest in Melee, along with Zelda. Jigglypuff's initial dash is also slower (1.667 (50) → 1.4). Jigglypuff's58 KB (7,182 words) - 19:03, May 6, 2024
- be simplified and generalized to the following (a_1×d_1×g_1 + a_2×d_2×g_2 +...+ a_n×d_n×g_n)/(a_1×d_1 + a_2×d_2 +...+ a_n×d_n), where a is the area of the40 KB (3,256 words) - 21:14, January 23, 2024
- update 1.0.6 brought. In update 1.1.0, his grab game was buffed by slightly decreasing the start-up lag of his dash and pivot grabs. Updates 1.1.3 and 170 KB (8,264 words) - 20:31, May 13, 2024
- run speed: 1.5 → 1.57 Lucario's run speed: 1.4847 → 1.55 Mewtwo's run speed: 1.696 → 1.9 Corrin's run speed: 1.5 → 1.45 Mewtwo's run speed: 1.9 → 2.05 In38 KB (1,985 words) - 15:55, March 30, 2024
- Captain Falcon (SSBM) (section In 1-P Mode)is higher (0.06 (1.8) → 0.08), making it easier for him to punish out of shield. Captain Falcon's air speed is faster (1.033 (31) → 1.12). Captain Falcon64 KB (8,097 words) - 10:57, March 6, 2024
- percents. Up smash has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally3 KB (1,859 words) - 10:36, April 12, 2023
- autocancels earlier (frame 49 → 43). Reduced hitlag on neutral aerial(1×/2× (hit 1-6/7) → 0.5×/1.5×, allowing it to execute faster. Palutena can grab ledges more4 KB (2,950 words) - 14:11, November 10, 2023
- The LumiRank 2024.1 is an ongoing power ranking that lists the world's best Super Smash Bros. Ultimate smashers for the first half of 2024. See also: LumiRank#General17 KB (245 words) - 14:14, May 13, 2024
- Forward throw: 0.8% → 0.5%. Skull Bash: 1.8% → 1.5%. Agility: 0.9% (zip 1)/1.4% (zip 2) → 0.5%/1%, total: 2.3% → 1.5%. Dark Dive's throw has significantly3 KB (998 words) - 22:36, December 3, 2023
- hits 5 and 7 prior to 10.1.0 Also hits 1 and 5 prior to 10.1.0 Added in update 1.1.1 6 prior to update 5.0.0 Only hit 1 prior to update 3.1.0 [5, 25] prior32 KB (2,640 words) - 16:14, March 28, 2024
- deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)). Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)). Fishing Rod's reel61 KB (4,967 words) - 02:19, May 5, 2024
- Luigi (SSB) (section In 1P Game)traction than Mario (1.5 → 0.7), giving him much less ground control. Luigi has much slower air speed than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering27 KB (2,869 words) - 20:27, April 7, 2024
- Dutch Power Rankings (section January 5, 2018)Tournaments are included in the ranking: 1. Avalon VII, VIII, IX, X, U, U-II, U-III 2. GGWP III, IV, V, VI, 3. NHSmash 1, 2 4. JST 7 This ranking was made on60 KB (513 words) - 04:41, February 29, 2024
- hitboxes (1.17u (uncharged)/1.56u (level 1)/1.95u (level 2)/2.34u (level 3)/2.73u (level 4)/3.12u (level 5)/3.52u (level 6)/4.69u (fully charged) → 1.44u/143 KB (5,409 words) - 02:54, March 30, 2024
- Squirtle (PM) (section v3.5)costumes. Squirtle walks slower (1.2 → 0.9). Squirtle dashes faster (1.37 → 1.45). Squirtle's air speed is faster (1.087 → 1.2). Squirtle's air acceleration33 KB (3,672 words) - 12:40, March 12, 2024
- Donkey Kong (SSBM) (section In 1-P Mode)and vertically. Spinning Kong has less intangibility (frames 1-5 (both) → 3-5 (grounded), 2-5 (aerial)) and aerial Spinning Kong grants less intangibility50 KB (6,408 words) - 01:51, May 8, 2024
- Persona (universe) (section Persona 5)called Persona 5 Strikers (2020) is set four months after the events of Persona 5. Finally, Persona 5 Tactica (2023), based on Persona 5 Royal, is set at29 KB (3,787 words) - 08:05, May 11, 2024
- Kingdom Hearts HD 2.5 ReMIX. In 2017, both collections were remastered again and combined on PlayStation 4 as Kingdom Hearts HD 1.5 + 2.5 ReMIX. That same28 KB (3,638 words) - 16:21, January 7, 2024
- Images: HMs 150-101 100-1 Middle East, Oceania, South America regional rankings OrionRank 2022 on YouTube: 100-76 75-51 50-26 25-137 KB (186 words) - 21:06, November 7, 2023
- Smash Invitational. They voted on a 1-10 scale with the best player receiving a "10" and the worst player receiving a "1". Ballots that were not scaled properly19 KB (634 words) - 13:05, May 13, 2024
- Zelda (PM) (section v3.5)characteristic "Puzzle Solved" jingle from Zelda games. Zelda dashes faster (1.22 → 1.275) Zelda's traction is higher (0.054 → 0.8) though it is still lower36 KB (4,143 words) - 18:24, May 11, 2024
- (hits 1-2), forward smash (hits 1-2) and up smash (hits 1-2). Falco's up smash (hit 1). Ganondorf's down smash (hit 1) and neutral aerial (hit 1). Greninja's75 KB (8,046 words) - 14:31, March 14, 2024
- roll. Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. The following44 KB (1,339 words) - 12:59, January 28, 2024
- Smash Remix (section 1-Player)the game will crash when he is KO'd. As of version 1.5.0, Smash Remix features 85 slots for stages on 5 pages on the stage selection screen (17 per page53 KB (1,738 words) - 16:51, May 5, 2024
- and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode. Like its predecessors, the stage consists of a6 KB (614 words) - 12:34, December 16, 2023
- Super Smash Bros. Ultimate (redirect from Smash 5)Specific slides shown are the following: White-Knuckle 1-on-1: In 1-on-1 matches, characters deal 1.2x damage. this will keep matches from feeling too long96 KB (13,571 words) - 16:04, May 12, 2024
- aerial's hits deal altered damage (3% (hits 1-4), 5% (hit 5) 15.74% (total) → 4% (hits 1-2), 2% (hits 3-4), 3% (hit 5), 15% (total)). The final hit deals less29 KB (3,264 words) - 12:30, March 12, 2024
- 6 for B, 6.4-5.6 for C, and 5.4-4.0 for untiered. Panelists who believed a player belonged between two tiers marked the player with "x.5," and panelists16 KB (649 words) - 16:33, March 27, 2023
- Kingdom Power Rankings are the power rankings for the United Kingdom. [1] [2] [3] [4] [5] [6] [7] Note: Since the average results for C.R.Z/PlasticPoptart and39 KB (50 words) - 08:25, January 19, 2024
- Bowser (PM) (section v2.1)Attributes: Weight: 118 → 113 Jump Startup Time: 6 → 5 Empty Landing Time: 6 → 5 Jab 1 & 2: Jab 1: Adjusted animation so that the first frame of hitboxes41 KB (5,116 words) - 10:01, May 1, 2024
- Yoshi (SSBM) (section In 1-P Mode)Yoshi walks faster (1.0133 (30.4) → 1.15). Yoshi runs slightly slower (1.667 (50) → 1.6). Yoshi's traction is slightly higher (0.0533 (1.6) → 0.06), making53 KB (6,888 words) - 16:05, March 28, 2024
- Blue Alloy (SSBB) (section In 1-P Mode)significantly faster (0.8 → 1.1). Blue Alloy's dashes speed signficantly faster (1.224 (initial dash) 1.25 (dash speed) → 1.5 (both)). Blue Alloy's air speed26 KB (3,322 words) - 08:49, August 27, 2023
- the damage dealt multiplier is 1 + (attack×1/10000). When using an item the damage dealt multiplier is 1 + (attack×1.5/10000). When throwing a non-throwing79 KB (739 words) - 19:04, March 22, 2024
- hilt of his sword, respectively. Ike walks faster (0.88 → 1.2). Ike dashes faster (1.371 → 1.55). Ike's air speed is marginally higher (0.9212 → 0.925)36 KB (4,100 words) - 00:08, March 17, 2024
- hitboxes are slightly longer (Y/Y2 offset: 5.5—11.5 → 5.4—11.6) and the farthest one is slightly bigger (5.5u → 5.6u). Up smash has more startup lag (frame60 KB (6,011 words) - 07:34, April 3, 2024
- success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling24 KB (2,372 words) - 20:31, May 13, 2024
- slightly slower (1.1 → 1.08). Luigi’s initial dash is slower (1.34 → 1.28). Luigi is lighter (100 → 97). Luigi falls slower (1.6 → 1.22). Luigi's gravity46 KB (5,433 words) - 10:25, May 1, 2024
- Mario (PM) (section v2.4.1)than the doctor's version. Down smash's second hit has a longer duration (1 frame → 2). Beginning of forward aerial acts like Dr. Mario's, dealing higher25 KB (2,411 words) - 11:52, May 12, 2024
- hit him during his vulnerable frames in his spot dodge. Prior to version 1.1.0 of Smash 4, all spotdodges had one more frame of intangibility. This list23 KB (762 words) - 19:36, April 10, 2024
- 9118). Pikachu's air acceleration is higher (0.05 → 0.1). Pikachu's falling speed was reduced (1.9 → 1.5). When comparing to the returning veterans, Pikachu49 KB (6,129 words) - 10:00, May 1, 2024
- the move was interrupted. 5.0.0 Daisy Parasol's linking hits connect more reliably. 8.0.0 Pummel has a larger hitbox (4.5u → 5.5u) that is placed further47 KB (5,078 words) - 20:41, March 19, 2024
- down) SDI Multiplier: x1 > x0.75 (repeating hits only) Blazer Ledge grab box changed to match v3.5 Landing Lag 30 > 24 Distance 1.1 > 1.14 Counter Link's bombs36 KB (3,688 words) - 17:42, May 4, 2024
- first downloadable character from Fighters Pass Vol. 1. Joker was released as part of Challenger Pack 1 on April 17th, 2019 and is classified as Fighter #7172 KB (7,276 words) - 13:56, April 20, 2024
- ID 0 → 1, Late ID 0/1 → 3/1). Late multihit hitbox is slightly further forward (Medium/Heavy ID 1: Z -0.2/-4.5 → 0.3/-4.5, Medium ID 3: Z -2.5/-2.5 → -22 KB (1,049 words) - 15:35, January 18, 2024
- character from Persona 5. For other uses, see Joker (disambiguation). Joker (ジョーカー, Joker) is the codename used by the protagonist of Persona 5. Although Joker's13 KB (1,560 words) - 13:44, May 8, 2024
- Mosh Europe (4) - Reb, Moby, Martin, Reverb Mexico (1) - Metakill Brazil (1) - Fairfax South Korea (1) - KayB MPGR 2018 Returns to Red Bull MPGR 2018: FAQ14 KB (307 words) - 18:48, January 28, 2024
- hitboxes are positioned further away from Mii Swordfighter (z offset: 5/9 → 6/10.5). 1.1.0 Up smash hitbox timings changed. Power Thrust's repeated hits have36 KB (3,379 words) - 11:41, January 25, 2024
- Italian Power Rankings (section Season 5 - 2023)25254667816961 Rome Season 3. Season 1. Season 3. Karalismash 2019. https://ibb.co/hDtCMt5. Winter 2019. Season 1. https://ibb.co/z2fKqmd. https://ibb99 KB (607 words) - 08:23, May 1, 2024
- 70/68/84). Zelda's grabs have more reach(Z2 offset: 10.5 (standing)/13.5 (dash)/-15.7 (pivot) → 11.5/14.5/-16.7). Zero Suit Samus's grabs had their duration52 KB (4,372 words) - 10:25, May 1, 2024
- (30 base/88 scaling → 31/82). It has slightly smaller hitboxes (5.5u/5.3u/5.1u → 5.5u/5u/4.8u). The sourspot takes priority over the sweetspot. Up tilt:67 KB (9,116 words) - 11:44, April 21, 2024
- (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range. 1.1.3 Grounded angles (47° (clean)/45° (early mid/late mid)11 KB (343 words) - 14:19, May 9, 2024
- Peach (SSBB) (section Storyline 1)Saturn when using Vegetable (1/128 (any item)/1/256 (Mr. Saturn)/1/384 (Bob-omb)/1/768 (Beam Sword) → 1/80/1/160/1/240/1/480). While plucking vegetables55 KB (6,518 words) - 19:57, April 20, 2024
- Charizard (PM) (section v2.1)damage (16% → 14%/12%) and it has smaller hitboxes (10u/10u/10u/10u → 6.5u/7u/7u/5.5u/5.5u) decreasing its range. The vertical hitboxes deal less knockback (4034 KB (3,829 words) - 14:28, March 20, 2024
- dashes slightly slower (1.4 → 1.393). Ness' air speed is higher (0.093 → 0.09588). Ness' air acceleration is higher (0.06 → 0.1). Ness' Jumpsquat is longer37 KB (4,557 words) - 16:38, March 8, 2024
- Sonic (PM) (section v3.5)speed was further increased (3.5 → 4). Sonic's air speed was negligibly increased (1.1092 → 1.11). Sonic's jumpsquat is faster (5 frames → 3). Sonic's falling34 KB (4,112 words) - 09:44, May 13, 2024
- scaling (58 → 70 (hit 1), 58 → 68 (hit 2)), drastically improving its KO potential. Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)),56 KB (5,423 words) - 12:50, March 14, 2024
- been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall)). All resulting changes from 3.1.0 have been reversed as a result4 KB (2,562 words) - 04:49, April 17, 2021
- formula for shieldstun frames prior to version 1.1.1 was ( d × 1.3 + 2 ) × 0.3 {\displaystyle (d\times 1.3+2)\times 0.3} , with rounding down performed22 KB (2,929 words) - 14:05, March 18, 2024
- ranked #1 since PGR v4 five and a half years prior. It is also the first global ranking since the PGR v2 where MkLeo was ranked outside of the top 5. LumiRank38 KB (295 words) - 12:56, January 24, 2024
- set=g.186988311500274&type=1&theater https://www.facebook.com/photo.php?fbid=10209796422527197&set=g.186988311500274&type=1&theater https://twitter.co126 KB (339 words) - 13:07, April 28, 2024
- ground has a low chance of tripping them. This rate is 13.5% in Brawl, and from version 1.1.4 of SSB4 onward and in Ultimate, it was changed to 7%. In19 KB (1,326 words) - 08:16, December 31, 2023
- and Special 6-4. While rotating block platforms originate from World 1-5 and World 3-5 of New Super Mario Bros. Wii, the design of the blocks originate from17 KB (2,203 words) - 02:11, May 2, 2024
- 25ms (2.5 frames) and highs of 75.91ms (4.5ms). If used in Brawl, the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames)16 KB (2,118 words) - 20:51, April 23, 2024
- it was in the original game. 1.0.4/ 1.0.1 Damage (6.8% (far)/6% (near) → 5.5%/4.8%). 1.1.0 Damage (5.5% (far)/4.8% (near) → 5%/4.3%). Its knockback scaling4 KB (370 words) - 21:47, May 11, 2024
- total. Neutral air does 2% or 1% per hit, instead of 2% or 3% for 5 hits and 5% on the sixth. Forward and back airs deal 8% damage with no sweetspot. Up9 KB (1,418 words) - 05:33, March 26, 2024
- (down from 6). Jigglypuff runs slightly faster (1.155 → 1.271). Jigglypuff's initial dash is faster (1.4 → 1.65). Jigglypuff walks slightly faster (0.7 →63 KB (7,725 words) - 13:46, April 20, 2024
- are: 2 Target Smash!! 3 Single 2 Team 2 Multi-Man 2 Giant 1 Metal 1 4 player free for all 1 Final Clearing on Easy gives the player a sticker of a running11 KB (692 words) - 08:08, February 3, 2024
- Captain Falcon (PM) (section v2.1)than in Melee. Captain Falcon jumps slightly higher (3.1 → 3.23). Captain Falcon's soft landing is 1 frame faster (4 frames → 3). Gentleman (the third hit18 KB (1,598 words) - 01:44, March 17, 2024
- walking (0.92 → 1.42), dashing (1.38 → 2.41), and initial dash (1.69 → 2.45) speeds are much faster than those of Pyra. Mythra's air speed (1.1 → 1.22) and air75 KB (9,330 words) - 17:00, April 18, 2024
- fighter's air speed significantly (1.5× from Brawl onward). Increases the fighter's walking and running speeds (1.5× from Brawl onward). Increases landing16 KB (1,629 words) - 15:52, January 31, 2024
- from frames 7-9, then drops down to 2.5% for frames 10-14, 2% from frames 15-19, 1.8% from frames 20-29, and finally 1.2% until the cloud dissipates. Both6 KB (506 words) - 22:07, April 22, 2024
- Roy (SSBM) (section In 1-P Mode)of Marth. Roy's wavedash is shorter than Marth's. Roy walks (1.6 → 1.2) and dashes (1.8 → 1.61) noticeably slower than Marth, and his dash-dance window57 KB (7,081 words) - 04:17, March 7, 2024
- Kirby's whole body. It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's51 KB (6,449 words) - 18:59, May 11, 2024
- except for the infinite's finisher deal less damage (2% → 1.5% (hits 1-2), 7% → 5% (hit 3), 0.7% → 0.5% (infinite)). Neutral attack no longer has anti-rebounding84 KB (10,218 words) - 18:27, April 21, 2024
- Attributes Ground Friction: 0.09 → 0.08 Jump Startup Time: 5 → 4 Wall Jump Horizontal Velocity 1.3 → 1.0 Ground Attacks Up Smash Second Hit Tip Angle 95 → 9328 KB (2,852 words) - 00:36, March 31, 2024
- (0.6 → 1.5) going from having the slowest walking speed to having the fastest walking speed. Giga Bowser's dash (1.5 → 1.7) and initial dash (1 → 1.9) are44 KB (3,118 words) - 23:38, July 19, 2023
- 90-81 80-71 70-61 60-51 50-41 41-30 30-26 25-21 20-16 15-11 10 9 8 7 6 5 4 3 2 1 SSBMRank 2015 FAQ Recap15 KB (235 words) - 21:20, May 13, 2023
- (3.906u/1.963u/1.953u → 5u/2.4u/2.4u). The hitboxes have a shorter duration (frames 11-17 → 11). The hitboxes have a higher SDI multiplier (1x → 2x). Ganondorf72 KB (9,003 words) - 13:58, April 30, 2024
- Diddy Kong (PM) (section v3.5)options, and in his recovery. Diddy dashes faster (1.721 → 1.9) Diddy's air speed is faster (0.82 → 1.0). Diddy's traction is higher (0.484 → 0.6). Relative28 KB (3,130 words) - 01:38, May 2, 2024
- Wisconsin Power Rankings (section Q1 2017)Trent Ness with the help of Canadian Smasher Sebenco. [1] [2] PR Image Dropped from Rankings: (5) Plague_2 , (7) PRO EGO Dropped from Rankings: (8) Starman85 KB (504 words) - 16:29, May 10, 2024
- Tekken (universe) (section Tekken 5)(DLC): from Tekken 5 PlayStation 2 version. Moonlit Wilderness (DLC): from Tekken 5 PlayStation 2 version. Poolside (DLC): from Tekken 5 PlayStation 2 version44 KB (5,645 words) - 18:33, April 7, 2024
- Copyright Nintendo Japanese title: 戦い1 (ファイアーエムブレム外伝), Fight 1 (Fire Emblem Side-Story) A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later58 KB (5,294 words) - 19:04, March 19, 2024
- instead happens at around 37%, which can be verified by the result of (5 * 2.16 + 0.5 * 37) * 9 exceeding 263. As this only takes damage into account, it13 KB (1,416 words) - 23:51, June 6, 2023
- Mr. Game & Watch (PM) (section v3.5)them. Judgment adjusted so that the 1st hammer of the match cannot be a 1 or a 2, and the 2nd hammer cannot be a 1. Fire falls more naturally and doesn't29 KB (2,731 words) - 21:25, May 15, 2024
- Sheik (PM) (section v2.1)Placed 5th at Frozen Phoenix 2017 using a combination of Sheik and Captain Falcon. dvd - The best active Sheik main in the world. Currently rank #1 on PMRank17 KB (1,519 words) - 22:54, May 12, 2024
- Maryland/Virginia (2) - EE, Tantalus Southwest (1) - Bear Florida (1) - ESAM Japan (1) - Haruki Bolded tournaments signify tier 1 events, and non-bolded tournaments14 KB (277 words) - 10:52, April 12, 2023
- veterans, Mario's falling speed and fast fall were reduced (1.7 → 1.28 (falling speed), 2.3 → 1.792 (fast fall)). Compared with the returning veterans, however57 KB (6,733 words) - 18:01, May 15, 2024
- However, the changes to shield mechanics brought about in updates 1.1.0 and 1.1.1 have also affected Little Mac for the better, as they improve his ability69 KB (6,887 words) - 13:13, January 29, 2024
- 100-91, 90-81, 80-71, 70-61, 60-51, 50-41, 40-31, 30-21, 20-16, 15-11, 10-6, 5-4, 3-112 KB (269 words) - 21:25, May 13, 2023
- Zelda (SSBB) (section Storyline 1)now receives one. Zelda walks faster (0.7 → 0.8). Zelda dashes faster (1.1 → 1.224), no longer having the slowest dashing speed. Air dodge has a longer55 KB (7,192 words) - 09:39, May 15, 2024
- feet (18,122.1 meters), by YouTube user timi1016 [51]. With TAS, the co-op world record is held by Ike and Mario at 120,572.5 feet (36,750.5 meters), by42 KB (3,849 words) - 20:25, May 8, 2024
- Link (SSBM) (section In 1-P Mode)walks faster (0.9867 (29.6) → 1.2). Link dashes slower (1.4 (42) → 1.3). Link's initial dash is drastically slower (2.267 (68) → 1.3) and covers a fraction49 KB (5,590 words) - 02:35, May 2, 2024
- 4u → 5.2u) and horizontally (Z offset: 5.5u → 6.5u), allowing it to connect more consistently. Splat Roller has an altered jostle position. 13.0.1 Inkling72 KB (5,878 words) - 01:08, April 7, 2024
- = v 80 + 1 {\displaystyle r={v \over 80}+1} [Specials: Indirect] Attack is an exception and uses: r = v 40 + 1 {\displaystyle r={v \over 40}+1} Where v15 KB (1,156 words) - 15:28, March 15, 2024
- increased intangibility (frames 1-5 → 1-7 (fast), frames 1-34 → 1-41 (slow)) and larger hitboxes (8u → 9.6u (fast), 6.4u/3.2u/3.2u → 7.5u/6u/4u/4u (slow)). Slow44 KB (5,189 words) - 14:57, April 3, 2024
- players - split between Japan (20), Mexico (2), Canada (2), France (1), and the Netherlands (1) - have a total of 26 spots. The placements of several players19 KB (391 words) - 17:25, April 2, 2024
- lower than 20 frames in Smash 4 (30 prior to version 1.1.5), or 22 frames in Ultimate (5 in version 1.0.0). In Ultimate, if Witch Time is activated by a14 KB (2,010 words) - 21:12, March 26, 2024
- placements at tournaments: top 64 placements at Category 5+, top 48 placements at Category 5, top 32 placements at Category 4+, top 24 at Category 4, and29 KB (287 words) - 17:45, June 7, 2023
- 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day. Notes for the following table: Unless otherwise18 KB (1,473 words) - 16:09, March 28, 2024
- attack. Every 242 frames (4.03 seconds), its blade glows pink for 90 frames (1.5 seconds) and, if the user swings it during this time, the damage and knockback4 KB (331 words) - 02:48, May 7, 2023
- beneficial in comparison to Pit's. The changes to shielding mechanics in 1.1.0 and 1.1.1 are slightly beneficial to him due to his multi-hit moves and his side40 KB (4,099 words) - 22:34, October 27, 2023
- Toon Link (PM) (section v2.1)Toon Link walks slower (1.22 → 1.2). Toon Link dashes slower (1.65 → 1.6). His initial walk (0.1 → 0.2) and dashing (1.5 → 1.8) speeds are higher. Jumpsquat37 KB (4,291 words) - 00:27, March 31, 2024
- instead, he will use Makarakarn, and reflect the projectile with 1.6x the damage and 1.9x the speed. This makes it one of the strongest reflectors in the8 KB (945 words) - 20:40, March 26, 2024
- Easy: 1.5% per hit, 6% last, 15% combined. Normal: 3.5% per hit, 10% last, 31% combined. Hard: 4.5% per hit, 12% last, 39% combined. Very Hard: 6.5% per3 KB (385 words) - 15:35, January 6, 2023
- King Dedede (PM) (section v2.1)more shield damage (0 → 9 (clean), 0 → 6 (late)), and has more reach (4.5u → 5.7u). Forward tilt now sends opponents at a Sakurai angle (65° → 361°). Up24 KB (2,765 words) - 12:17, March 12, 2024
- Utah Power Rankings (section April 1, 2009)holds records of previous Utah Power Rankings. NOTE: Rade (5) was recently dropped from the top-5. NOTE: Rade was taken off of the panel at this time due46 KB (809 words) - 16:17, April 9, 2024
- example, Mario's forward tilt in Super Smash Bros. Brawl comes out on frame 5 in a game that runs at 60 frames per second, meaning it takes about 0.083334 KB (736 words) - 06:54, February 2, 2024
- Mario (SSB) (section In 1P Game)is still considered to be viable in competitive play. Mario is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit. Mario's head25 KB (2,566 words) - 14:17, March 17, 2024
- Male Wire Frame (SSBM) (section In 1-P Mode)(2.1 → 2). Male Wire Frame's Vertical Short Hop Velocity is slightly lower (1.9 → 1.8). Male Wire Frame's Double Jump Multiplier is higher (0.9 → 1.3)23 KB (2,342 words) - 14:55, October 15, 2023
- Green Greens (redirect from 5-1GREENS)infinites, such as shine infinites by Fox and chain throws by King Dedede. 3.1.0 Green Greens' on-screen appearances and revival platforms locations have11 KB (1,165 words) - 09:18, October 30, 2023
- Falco (PM) (section v2.5)connect more reliably. Falco's rapid jab has a higher hitlag multiplier (1x → 1.3x) making it easier to SDI. Falco retains the ability to DACUS from Brawl13 KB (1,046 words) - 11:57, March 12, 2024
- Dogs Johnson Honorable mentions 64-55, 54-45, 44-35, 34-25, 24-15, 14-5, 4-18 KB (88 words) - 10:54, April 12, 2023
- clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range. The mid90 KB (9,000 words) - 18:57, April 23, 2024
- Green Alloy (SSBB) (section In 1-P Mode)higher (0.95× → 1.1×). Green Alloy's initial dash speed is higher (1.4× → 1.5×). Green Alloy's dash speed is much higher (1.371× → 1.5×). Green Alloy's19 KB (1,970 words) - 17:58, April 7, 2024
- walk slightly faster (0.95 → 0.96). The Ice Climbers dash slightly slower (1.4 → 1.388). The Ice Climbers' air speed is faster (0.7 → 0.7708) though it is47 KB (5,987 words) - 19:33, March 8, 2024
- Counter and Shulk's Buster Art-boosted Vision. As of update 1.1.5, its multiplier has been lowered to 1.2×, which brought its power much more in line with other24 KB (1,667 words) - 22:48, February 8, 2024
- that enables players to fight against each other with a squad of either 3 or 5 fighters. The mode can be played in three formats: Tag Team and Elimination9 KB (1,371 words) - 04:59, January 31, 2024
- Suit Samus a lot more hitlag on shield compared to her opponent. In update 1.1.1 however, the move became a lot safer, due to the universal increase to shieldstun5 KB (475 words) - 23:08, April 12, 2022
- 81-90, 71-80, 61-70, 51-60, 41-50, 31-40, 21-30, 11-20, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 The first 50 ranks of SSBM Rank, Down to the Final 10, The Inner Circle12 KB (139 words) - 20:48, May 13, 2023
- 2526727680947103&type=1&theater https://www.facebook.com/photo.php?fbid=850222878654925&set=g.1515519342067947&type=1&theater&ifg=136 KB (72 words) - 21:54, January 24, 2024
- Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from frame 14 onward. Manual horizontal3 KB (83 words) - 14:23, May 9, 2024
- List of updates (SSBU) (section 1.1.0)ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F。 なお、3月(アプデ前)に測定した結果は +5.07 F。 (※いずれも4人の平均)。 よって、「今回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。” @SmashMarioPro (2020-08-05). SpookMarioPro200061 KB (8,275 words) - 19:58, May 6, 2024
- 150-126, 125-101, 100-76, 75-51, 50-26, 25-1, HMs OrionRank Ultimate: Eclipse images: 100-76 75-51, 50-26, 25-1 Manual input error on Zinoto's absence from31 KB (305 words) - 17:58, October 25, 2023
- Classic Mode (SSB4-3DS) (section Board 1)battle with little reward. The final path to Master Hand is colored blue. 1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are5 KB (827 words) - 10:25, May 1, 2024
- opponent. However, the move still deals more total damage (1% (hits 1-4)/3% (hit 5)/2% (throw) → 4% (hit 1)/6% (throw)). Floor attack: Floor attacks deal consistent42 KB (5,054 words) - 20:14, May 15, 2024
- four fighters on a stage's Ω form, the stage will be scaled a bit larger (1.5× larger in Ultimate).However, the stage will not be scaled larger when playing10 KB (1,425 words) - 23:51, May 13, 2024
- texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.06 (16/15) units apart. If the camera is set4 KB (569 words) - 10:11, April 12, 2023
- Shield ending lag reduced: 59 → 53. 1.1.1 Hyper Bomb ending lag reduced by 5 frames. Hyper Bomb direct damage increased: 8% → 10%. Hyper Bomb splash damage42 KB (3,953 words) - 10:25, May 1, 2024
- Donkey Kong (PM) (section v2.1)overall range and spacing capabilities. Jab 1 has more base knockback (0 → 1). Jab 1 has less start-up (Frame 5 → 3). Up tilt has less ending lag (IASA 4020 KB (1,802 words) - 21:05, March 18, 2024
- has been fixed. The void glitch has been removed. 3.1.0 Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)). Neutral infinite45 KB (4,343 words) - 17:29, May 6, 2024
- match. This song is the main battle theme taken directly from Persona 5. Source: Persona 5 Composition, arrangement, and lyrics Copyright Atlus Co., Ltd. This18 KB (1,121 words) - 20:37, April 16, 2024
- update 8.1.0 online play stability was slightly improved, by increasing the tick rate and slightly decreasing input delay. After Wi-Fi Warrior Rank v5 rankings63 KB (1,842 words) - 23:14, March 5, 2024
- of his directional inputs without accidentally turning him around. Update 1.1.1's brought a universal increase in shieldstun and it homogenised the effect54 KB (5,330 words) - 11:37, January 25, 2024
- NinjaLink orange_ssbu (2020-5-22). RetroSSBBRank #7 (2014). orange_ssbu (2020-4-2). Orange’s 2013 RetroSSBBRank. orange_ssbu (2020-1-11). RetroSSBB Rank #416 KB (147 words) - 08:23, April 8, 2023
- Pichu (SSBM) (section In 1-P Mode)slower than Pikachu (1.8 → 1.72). Pichu's fast fall speed is lower (2.7 → 2.5). Pichu's traction is higher than Pikachu's (0.09 → 0.1). This makes it easier34 KB (3,774 words) - 04:53, May 13, 2024
- Female Wire Frame (SSBM) (section In 1-P Mode)Velocity is higher (0.7 → 1). Female Wire Frame's Dash & Run Terminal Velocity is higher (1.1 → 1.5). Female Wire Frame's jumpsquat is 1 frame slower (6 → 7)22 KB (2,409 words) - 02:19, July 29, 2023
- Link's. Toon Link walks slightly faster (1.2 → 1.22). Toon Link dashes slightly faster than Young Link in Melee (1.6 → 1.65). Toon Link's double jump gains more41 KB (4,778 words) - 19:54, April 21, 2024
- However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag makes her attacks less53 KB (4,644 words) - 16:27, March 29, 2024
- slightly improved. 1.1.0 Down smash knockback growth increased: 75 → 94 Down smash's second hit's hitbox size increased: 5.5u → 6.5u. 1.1.3 Down smash's second4 KB (272 words) - 17:15, March 28, 2024
- R.O.B.'s horizontal speed to 1.5 and his vertical speed to 0.5. Manual horizontal movement is also disabled during frames 1-23. In competitive play, the2 KB (59 words) - 01:44, October 30, 2023
- shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefiting their high hitlag. 1.0.6 Forward smash34 KB (3,163 words) - 00:44, April 4, 2024
- higher point value. Initially, international tournaments were all given a 1.25x boost, however the multiplier was altered in the Spring 2020 season so5 KB (670 words) - 14:46, February 29, 2024
- List of updates (SSB4-3DS) (section 1.1.1)Cloud and Corrin. Replays of version 1.1.6 can still be viewed. Please note: Once users install the update data (Ver. 1.1.7), they will no longer be able to13 KB (1,757 words) - 07:37, December 19, 2023
- from Fighters Pass Vol. 1. Both male and female versions of Byleth are playable. Byleth was released as part of Challenger Pack 5 on January 28th, 2020 and55 KB (4,850 words) - 14:08, May 13, 2024
- speed was increased (1.12 → 1.18). As with the returning veterans, Captain Falcon's falling speed was significantly reduced (2.9 → 1.837). Compared to the48 KB (6,216 words) - 10:25, May 1, 2024
- considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously22 KB (927 words) - 09:21, January 27, 2024
- The sweetspot has a higher SDI multiplier than the sourspot, at 1.5×. This is rare for a sweetspot on a single hit move. However it is fairly common for2 KB (71 words) - 10:55, May 1, 2024
- Peach (SSBM) (section In 1-P Mode)on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established themselves as a consistent favorite to win majors34 KB (3,372 words) - 15:04, March 5, 2024
- 70-61, 60-51, 50-41, 41-30, 30-26, 25-21, 20-16, 15-11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 The First 50 of SSBM Rank Recap and Credits12 KB (153 words) - 21:19, May 13, 2023
- 1.1.3 Hit 1 angle (75° → 78°) and knockback (26 (base), 90 (scaling) → 40/88). 1.1.5 Hit 2 knockback scaling (57 → 63).2 KB (25 words) - 09:27, May 9, 2024
- "Ultimate" Online Season 5. "Ultimate" Online Season 4. "Ultimate" Online Season 3. "Ultimate" Online Season 2. "Ultimate" Online Season 1. Ultimate Season 220 KB (81 words) - 01:24, January 23, 2024
- damage multiplier is determined by the formula m + (d * 0.075 + 0.5) * (1 - 0.25 * (m - 1)), where m is the multiplier from the previous boost, and d is the9 KB (1,092 words) - 20:34, March 26, 2024
- for Nintendo 3DS. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for Master Core to emerge for the final battle8 KB (639 words) - 00:58, April 12, 2024
- the second downloadable fighter from Fighters Pass Vol. 1. The default Hero is the Luminary[1] from Dragon Quest XI, while Erdrick[2] from Dragon Quest78 KB (6,827 words) - 04:57, May 4, 2024
- With Mila's Divine Protection (Celica Map 1) Lost in Thoughts All Alone (DLC) In the Space-Pirate Ship Boss Fight 1 Dark Pit Wrath of the Reset Bomb (Original)24 KB (1,465 words) - 14:44, April 25, 2024
- playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles74 KB (1,688 words) - 13:37, May 11, 2024
- the power boost. A resulting 1.66× damage multiplier for standard attacks, a 1.75× damage multiplier for special moves, and 1.5× knockback multiplier are6 KB (508 words) - 04:25, April 13, 2024
- Ice Climbers (PM) (section v3.5)hitlag increased. Up throw hitlag increased. Shield size increased from 7.5 to 8.5. Down smash deals more damage. It can no longer trip opponents. Ice Shot14 KB (1,056 words) - 12:07, March 12, 2024
- characters from 1 to 10, with 10 being the highest and 1 being the lowest. Panelists were also asked to give an ordered list of their Top 5 characters, and26 KB (3,871 words) - 16:45, February 15, 2024
- combos. It doesn’t exactly translate 1 to 1, but you might be able to get some of that feeling in Smash." Iwata Asks | 1. The Impact of Super Mario 6464 KB (5,534 words) - 12:18, April 28, 2024
- Clearing on intensity 5.5 or higher will unlock the Master Core music. This challenge is immune to the Golden Hammer. Clearing on intensity 5.5 or higher as Kirby9 KB (1,377 words) - 09:43, April 12, 2024
- said to have intelligence that can match a supercomputer. Though it weighs 1,212.5 pounds, it is somehow able to fold up its legs and float. : Pokémon Ruby/Sapphire8 KB (687 words) - 15:35, December 29, 2023
- from the intro music from Mega Man 5, with the bassline being the Get a Weapon theme from Mega Man 5. Source: Mega Man 5 Arrangement Supervisor: Naoto Kubo24 KB (2,300 words) - 20:14, October 10, 2023
- of Mario's down aerial and Pit's neutral aerial having multipliers of 1.5× and 1.4× (respectively), allowing characters to SDI out of them even more easily16 KB (2,572 words) - 01:46, March 24, 2024
- deal 1% every 45 frames for 361 frames (6 seconds) total. This will always amount to 8%. Eigaon will deal 1.5% every 40 frames for 321 frames (5.35 seconds)1 KB (165 words) - 17:03, May 7, 2023
- Smash 64, 6% in Melee, 5% in Brawl, and 5/4% in Smash 4; Luigi's does 7% in Smash 64 (6% in PAL versions), 6% in Melee and Brawl, and 6/5% in Smash 4; and Megavitamin's7 KB (631 words) - 13:22, April 19, 2024
- following: Three formats are available: Smash (Free-For-All), Team Battle, or 1-on-1. Three rules are available: Time, Stock, and Stamina. Time allows for matches5 KB (822 words) - 23:36, February 4, 2024
- glitch returning to the game. 1.1.1 Fixed reintroduced glitch where Pac-Man could send Fire Hydrant through stages. 1.1.5 Forward smash has more knockback48 KB (4,455 words) - 10:25, May 1, 2024
- R.O.B. (PM) (section v3.5)Offline Smash. Nogh - Formerly ranked #5 on PMRank 2022 maining multiple characters including ROB. Only Kevin - Ranked 1st on the Idaho Project M Power Rankings25 KB (2,772 words) - 12:34, March 12, 2024
- selection will still be applied as well. Ω form in Persona 5 theme Battlefield form in Persona 5 theme Ω form in Persona 4 theme Battlefield form in Persona11 KB (1,356 words) - 15:55, April 20, 2024
- 85 → 1.3). Wario-Man dashes dramatically faster (1.35 → 3.5), now having the same run speed as Sonic. Wario-Man's air speed is much higher (1.222 → 1.692)33 KB (2,876 words) - 18:36, April 23, 2024
- Olimar (PM) (section 3.5)character than in Brawl. Olimar dashes faster (1.4 → 1.61). Olimar's air speed is much faster (0.82 → 1.1). Olimar's traction is higher (0.06 → 0.075).26 KB (2,412 words) - 12:31, March 12, 2024
- results in the post-pandemic metagame, placing 3rd at Maesuma TOP 13.5 "U-22" and 5th at Wave 5. His major/supermajor placements are less consistent, but he has63 KB (5,962 words) - 19:11, May 13, 2024
- during the attack are taken directly from Persona 5, rerecorded by the original voice actors. In Persona 5, Morgana says the voice lines when initiating an10 KB (1,218 words) - 15:08, May 11, 2024
- Mega Man 5. Napalm Man Stage: A remix of Napalm Man's stage theme from Mega Man 5. Dark Man Stage: A remix of Dark Man's stage theme from Mega Man 5. We're38 KB (5,635 words) - 16:49, May 9, 2024
- player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination. The stage is known as21 KB (2,335 words) - 08:17, December 15, 2023
- maximum fall speed (1.5) is 12.1%. Unlike other healing items in Brawl, if eaten it will have no effect, though in SSB4 it will heal 1% as other non-healing5 KB (613 words) - 18:55, August 21, 2023
- participants 80 pools of 5, top 2 players of each pool advanced to a second round of pools, yielding 160 participants. 32 pools of 5, top 2 players of each42 KB (6,378 words) - 12:26, April 30, 2024
- (SSB4)/Down special/Custom 1 Smash Counter: The counterattack is slower, but much more powerful, with a damage multiplier of ×1.5. It will result in an OHKO21 KB (2,318 words) - 01:24, March 16, 2024
- itself over the span of 4.5 seconds after the song starts and will be unable to be damaged (either by attacking or jumping on it) for 1 second. In for Nintendo11 KB (1,290 words) - 13:56, April 12, 2024
- Falling speed (section 1.1.5)decrease, going from 1.4 to 1.13, a difference of just 0.27 units. Lucario's falling speed: 1.56 → 1.68 Samus's falling speed: 1.25 → 1.3 When launched at18 KB (855 words) - 19:20, June 16, 2023
- same revisions between versions 1.0, 1.01, and 1.02, while other NTSC regions (such as South Korea) only received version 1.02, which is the standard in tournaments5 KB (742 words) - 19:20, April 19, 2024
- Giant Donkey Kong (SSB) (section In 1P Game)is lower (1.7× → 1.6×) Giant Donkey Kong's Initial Dash Speed is higher (60 → 90) Giant Donkey Kong's Dash Deceleration is higher (3.5 → 5.5) Giant Donkey28 KB (1,183 words) - 19:52, December 6, 2023
- Smash 4 prior to version 1.0.4, the formula was 1 + (aura - 1) * 1.2. This results in a scale multiplier of 0.592× at 0% damage, and 1.84× at 190% damage, for21 KB (2,778 words) - 09:51, February 20, 2024
- Banzai Bill before it explodes will take light damage and knockback. In the 1.0 and 1.01 versions of Melee, the Banzai Bill trophy is named "Bullet Bill", and10 KB (1,066 words) - 19:29, November 10, 2022
- also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast)30 KB (2,791 words) - 15:51, March 17, 2024
- damaging projectiles (e.g., Lucario or Bowser) to heal themselves. As of version 1.1.3 in Super Smash Bros. 4, the amount of damage healed when absorbing a fellow13 KB (1,650 words) - 10:02, May 1, 2024
- Luigi (PM) (section v2.1)Massachusetts Power Rankings, 5th on the New England Power Rankings, and 29th on PMRank 2023. Placed 5th at Blacklisted 5. ilovebagelz - Ranked 3rd on20 KB (1,609 words) - 11:56, May 12, 2024
- version 1.0.8 where edge momentum shifting was removed. This hindered Oil Panic's utility on platforms. The second change came in version 1.1.3 where the23 KB (3,347 words) - 20:00, May 15, 2024
- 1.0.6 Startup lag (frame 21 → 20). Near hit damage (13% → 12%) and knockback scaling (78 → 72), hindering its KO potential. 1.1.5 Knockback scaling (781 KB (44 words) - 08:56, May 7, 2024
- Arizona Power Rankings (section September 5th, 2013)rank players 1-10 according to their personal opinion. Each place is worth one point more than the next, meaning 1 is worth 10, and 10 is worth 1. Players98 KB (550 words) - 14:59, February 27, 2024
- Virtua Fighter (universe) (section Virtua Fighter 5)ported to Xbox 360 titled Virtua Fighter 5 Online. A proper enhancement was released in 2009 as Virtua Fighter 5 R, which reintroduced cut characters and14 KB (1,747 words) - 12:25, May 5, 2024
- com/threads/1-1-4-patch-notes.430023/ http://smashboards.com/threads/1-1-5-patch-notes.433162/ http://kuroganehammer.com/Ultimate/Weight [1]35 KB (2,408 words) - 01:56, May 5, 2024
- Multi-Man Smash and Home-Run Contest. In Melee, it is accessed through the 1-P Mode menu alongside the other single-player modes; in Brawl, it is located2 KB (141 words) - 09:49, April 12, 2023
- have more set knockback (90 → 110) and intangibility (frames 1-12 → 1-23 (fast), frames 1-53 → 1-58 (slow)). Slow edge attack has less startup lag (frame 5751 KB (7,019 words) - 19:31, April 20, 2024
- voice actress with Pikachu (which itself is actually referenced in Persona 5), and Yusuke shares both his Japanese and English voice actors with Chrom.27 KB (486 words) - 21:13, May 4, 2024
- frames, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage18 KB (1,517 words) - 07:39, November 28, 2023
- his Smash 64 taunt. Link dashes slightly faster (1.3 → 1.328). Link's air speed is drastically slower (1 → 0.8084), going from 6th best out of 26 characters51 KB (6,454 words) - 15:46, May 4, 2024
- entirety of 2016 and were released on January 1st, 2017. Videos detailing the rankings: 25-21, 20-16, 15-11, 10-6, 5-1 FAQ3 KB (68 words) - 14:47, January 15, 2017
- Queensland Power Rankings (section Q1 2021)Brisbane 5 (12/06/2016) SSBU | QLD Brisbane 4 (1/02/2016) SSBU | QLD Brisbane 3 (30/09/2015) SSBU | QLD Brisbane 2 (1/07/2015) SSBU | QLD Brisbane 1 (3/03/2015)38 KB (262 words) - 10:38, February 4, 2023
- nerfs and glitch fixes via game updates, but was buffed overall. Update 1.1.0 adjusted the mobility attributes of both Space Pirate Rush and Wing Blitz70 KB (5,612 words) - 19:02, May 6, 2024
- Lucas (PM) (section v3.5)roll or floor attack, allowing situational mindgames. Lucas dashes faster (1.5 → 1.725). Lucas has gained a long wavedash thanks to Project M's new physics35 KB (3,903 words) - 10:04, May 13, 2024
- regain it. In Smash 64 this chance is always equal to 1/12, or 8.3%; in Melee and Brawl, it's 1/32, or 3.125%. In Smash 4, it is equal to 0.3× of the damage33 KB (3,277 words) - 12:23, April 9, 2024
- Smash Bros. Melee (1:39) Giga Bowser (1:43) Multi-Man Melee (1:52) Multi-Man Melee 2 (1:37) Metal Battle (1:01) Targets! (0:55) Trophies (1:39) Tournament103 KB (12,884 words) - 17:27, May 3, 2024
- stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly,63 KB (4,419 words) - 03:06, February 26, 2024
- against others in 1-on-1 in stamina battles on Ω Form stages! The further you advance, the better the spirit you'll win! Format: 1-on-1 Rules: Stamina Stamina:3 KB (322 words) - 08:24, January 31, 2024
- targets on the ground. These have both a base trip chance of 13.5% (7% starting in version 1.1.4 of Smash 4), which requires knockback to be higher than 5530 KB (4,638 words) - 22:35, April 26, 2024
- items on or off, and more than the online modes, which as of 1.1.2 included free-for-all or 1-on-1 matches, the choice of For Fun (items on, all stages besides2 KB (364 words) - 15:11, September 2, 2021
- single-digit numbers is considered extremely difficult. Defeat 5 opponents: Mr. Resetti trophy. Defeat 5 opponents: Red Alloy trophy. Defeat 10 opponents: Liquid7 KB (828 words) - 21:51, February 16, 2024
- version 1.1.5, the combo was possible on a large portion of the cast, but her up aerial's range against grounded opponents was nerfed in 1.1.5, resulting8 KB (1,177 words) - 10:25, May 1, 2024
- To start off, Kazuya's damage output on all of his attacks increases by 1.1×, which improves his already outstanding damage output and combo game. He77 KB (6,200 words) - 04:01, May 10, 2024
- is equal to 0.2 for a -1 difference, and 0.45 for -2 or lower, while r (stock lead) is equal to 1.2 for a +1 difference, and 1.4 for +2 or higher. As a13 KB (1,758 words) - 01:11, March 14, 2024
- vertically (size : 4.0 → 5.0, Z offsets : 12.5/-12.5 → 11.5/-11.5). Down smash deals more knockback (KBG : 100 (both) → 104 (hit 1)/105 (hit 2)).2 KB (115 words) - 03:33, February 19, 2024
- Persona 5. He makes his only Super Smash Bros. franchise appearance so far in Super Smash Bros. Ultimate. Morgana makes his debut in Persona 5. Morgana10 KB (1,135 words) - 13:45, May 8, 2024
- Young Link (SSBM) (section In 1-P Mode)than Link. Young Link dashes much faster than Link (1.3 → 1.6). Young Link has lower traction (0.1 → 0.08) giving him a longer wavedash than Link, but40 KB (4,447 words) - 19:58, April 21, 2024
- stops to use Sleep Powder, spraying purple dust in front of itself which deals 1% damage and causes any players caught in it to fall asleep. Though resembling3 KB (356 words) - 09:40, November 20, 2022
- Perfect shield (section 1. Digital)shielding initially worked the exact same way as in Brawl. As of update 1.1.1, however, its action time was reduced from 4 frames to 3 frames, making it21 KB (3,016 words) - 01:06, November 9, 2023
- Sheik (SSBM) (section In 1-P Mode)resulting in much poorer matchups against them. PAL Sweetspotted up smash deals 1% less damage (17% → 16%) and has less knockback scaling (105 → 102). Up aerial44 KB (5,566 words) - 00:09, February 16, 2024
- Red Alloy (SSBB) (section In 1-P Mode)higher (0.85× → 1.1×). Red Alloy's initial dash speed is much worse (2.05× → 1.5×). Red Alloy's dash speed is much worse (2.18× → 1.5×). Red Alloy's traction16 KB (1,719 words) - 10:17, August 22, 2023
- Eiha's curse deals 1% every 45 frames (the rehit rate), ending after 361 frames (6 seconds). Overall, it will deal 8%. Eigaon's curse deals 1.5% every 40 frames5 KB (548 words) - 20:39, March 26, 2024
- pressure shields, and is one of the strongest counters in the game with a 1.5× damage multiplier. However, Scintilla only covers in front of Sephiroth and70 KB (6,064 words) - 02:48, May 14, 2024
- speed is faster (1.2 → 1.316). Excluding Wario-Man, he now has the fastest air speed in the game. Yoshi's falling speed is slower (1.93 → 1.29). However,42 KB (5,473 words) - 02:35, May 5, 2024
- EdwinBudding, Jackzilla, Kalvar Southeastern U.S. (5) - Causter, Weis, Wily, Wills, Hungrybox Western U.S. (5) - DiplomaticTucan, Chroma, S2J, Fat Goku, BeyondFables9 KB (540 words) - 18:49, January 28, 2024
- from the base amount up to 5 times more; the following can be used to approximate the amount earned: Base × (1 + ((Level - 1)/98) × 4). Prior to version3 KB (287 words) - 23:23, December 18, 2023
- brought by update 1.1.5 barely diminished the move's overall usage, it did noticeably weaken its damage racking ability and KO power. 1.1.5 Damage: 13% → 12%5 KB (493 words) - 13:45, April 26, 2024
- Healer: The player recovers 2.5% damage every 1.5 seconds while crouching. However, the player must crouch uninterrupted for 1.5 seconds before the healing5 KB (694 words) - 19:06, March 25, 2024
- Sheik who were all treated as top 10 players. Rank 1-10: 9 points Rank 11-30: 3 points Rank 31-50: 1 point The total number of points determined the multiplier11 KB (378 words) - 09:37, May 16, 2022
- previous top ranking players, Fukurou and kysk, who only attended GENESIS 5. wangera, sekirei, Silver Spoon, A$, and Jam who only attended Super Smash9 KB (219 words) - 08:31, June 30, 2023
- blue (each corresponding to an onion of the same color); and in four sizes: 1, 5, 10, and an exceedingly rare 20. Pellets gradually increase in size if left5 KB (597 words) - 11:59, November 17, 2022
- Lowww Vinsanity 64 League Rankings: 64-55, 54-45, 44-35, 34-25, 24-15, 14-5, 4-1 Hidden Bosses9 KB (200 words) - 16:30, March 29, 2024
- type are: No weapon: 0.8x damage Wood or gold: 1.0x damage Stone: 1.1x damage Iron: 1.2x damage Diamond: 1.35x damage With continuous use, Steve's sword87 KB (7,648 words) - 21:29, May 15, 2024
- attack's base knockback in frames—for example, a base knockback of 5 results in 5 frames (1/12th of a second) of frozen movement. The flinchless effect is2 KB (203 words) - 15:14, March 15, 2023
- time he is playable in a 2.5D fighting game, with the first being Street Fighter X Tekken. Among the fighters that have the 1-on-1 facing fighter ability,10 KB (1,216 words) - 06:37, April 14, 2024
- lag. They also have the ability to reflect projectiles with their sword for 1.1x damage, though this is usually only used if the player is camping. Sword4 KB (436 words) - 12:22, January 4, 2023
- Nintendo 3DS predates amibo, so it was unable to do so at launch. Version 1.0.5, released on February 9th, 2015, added support for scanning amiibo if the104 KB (4,423 words) - 16:27, May 12, 2024
- to a value between 1 and 9, with 9 being normal in Super Smash Bros., and 5 being normal in Melee. A character with a handicap of 1 will have drastically5 KB (737 words) - 09:57, April 12, 2023
- was further aided by balance patches for a while. However, updates 1.1.0 and 1.1.1 nerfed him; the former patch increased the lag on his Fireballs, while31 KB (5,030 words) - 14:29, February 27, 2024
- as the "Mount Pokémon". It evolves from Skiddo, which can be found in Route 5, at level 32. There are some locations in the game where they can be ridden3 KB (357 words) - 05:45, May 4, 2024
- 150u). PK Thunder 2 has a shorter duration (frames 1-28 → 1-18), less invincibility (frames 1-17 → 1-9), and more landing lag (30 frames → 42). English/Japanese/Chinese30 KB (3,751 words) - 23:15, February 20, 2024
- by amassing a combined total of over 5,000m (16,503ft) with all the characters in the Home-Run Contest. Unown (1.0/1.01 NTSC) These Psychic-type symbol Pokémon4 KB (444 words) - 10:13, November 20, 2022
- Stage 5 along with Kirby and King Dedede on Halberd. Meta Knight can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5. In55 KB (5,522 words) - 23:41, April 12, 2024
- official ranking since the PGR v1 back in Smash 4. This is the first time that an American player has not made the top 5 on an official global ranking,44 KB (606 words) - 14:05, March 27, 2024
- Grounded Screw Attack has fewer invincibility frames on startup (frames 1-11 → 1-5). Screw Attack's loop hits now have a weak kick sound instead of a medium22 KB (2,069 words) - 08:53, March 4, 2024
- gives the player the opportunity to unlock an unlockable character via a 1 vs. 1 battle if the character has not been unlocked yet: Falco in Melee and Brawl15 KB (1,855 words) - 17:54, May 13, 2024
- December 11th-13th, 2020. Episodes 1-3 aired on December 11th at 2-5 p.m. PT, Episodes 4-6 aired on December 12th at 2-5 p.m. PT, and Episodes 7-8 aired on7 KB (595 words) - 00:47, November 13, 2023
- Shot deals more damage (5% → 6%). Blaster Shot's angle has been altered (361° → 10°). Blaster Shot has decreased set knockback (5 → 1). Fire Fox deals 3% more28 KB (3,283 words) - 22:13, February 20, 2024
- the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembles World 1-3 for the tree-like Semisolid Platforms, and12 KB (1,437 words) - 23:26, January 8, 2024
- List of SSB4 Music (Fire Emblem series) (redirect from Fight 1 (Fire Emblem Gaiden)) (section Fight 1 (Fire Emblem Gaiden))variously known as "Story 5 - Meeting", "Come, Join Us" and, most famously, "Together, We Ride!" The second loop of "Story 5 - Meeting" transitions into25 KB (2,043 words) - 19:05, March 19, 2024
- Spring 2019 PGRU (redirect from PGRU v1)People who are on the PGRU v1 shortlist. Methdology Area 51 Spring 2019 PGRU on Red Bull's website: 50-41 40-31 30-21 20-11 10-1 Spring 2019 PGRU on YouTube:24 KB (382 words) - 19:56, May 3, 2024
- Bros. for Wii U, and for Super Smash Bros. for Nintendo 3DS as of version 1.0.5. Super Smash Bros. Ultimate changed its functionality by instead making it2 KB (396 words) - 16:28, December 2, 2023
- Kongo Falls (redirect from 2-1KONGO)Jam", founded by Rishi. This is primarily a Melee ruleset, with 3 stocks, 5 minutes. It also features a single item: a Starman set to very low as a nuclear11 KB (1,302 words) - 11:36, March 15, 2024
- Kong's green color, which were not selectable otherwise. During 2 vs. 1 or 3 vs. 1 battles in Super Smash Bros. Melee, despite there being only one opponent7 KB (941 words) - 15:42, July 30, 2023
- r (rank) controls stock leads, being equal to 1.5 if the user is one stock ahead of the opponent, and 1.8 with two or more stocks ahead. If both characters'12 KB (1,829 words) - 07:41, February 23, 2024
- Tournament rulesets (SSB) (section 1-on-1)majors, top 32 is also 3/5 as long as time permits. As Waterfall brackets (see below) exist, occasionally Division 1 is also best 3/5. Double Elimination.10 KB (1,609 words) - 12:54, November 8, 2023
- transform. In 8-Player Smash, the lighting is darker than usual. Before version 1.1.3, wall jumping was oddly not possible on the Ω form of Kalos Pokémon League16 KB (1,726 words) - 09:08, October 30, 2023
- the creepypasta character Slender Man, the Enderman first appeared in the 1.8 beta of Minecraft, and spawn within areas that have a light level of 0 (118 KB (888 words) - 20:38, February 25, 2024
- to a WaveBird controller, experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the WaveBird5 KB (710 words) - 16:21, January 27, 2024
- scheme as its head. Petey Piranha first appeared as a boss in episodes 2 and 5 in the Bianco Hills area. In the second episode, he is seen spitting large16 KB (1,554 words) - 13:49, February 5, 2024
- Bros. for Wii U, and for Super Smash Bros. for Nintendo 3DS as of version 1.0.5. Super Smash Bros. Ultimate changed its functionality by instead making it2 KB (382 words) - 16:28, December 2, 2023
- gravity. Bombs deal less damage when they explode (8% → 5%). Bombs deal more damage when thrown (4% → 5%). Bombs deal more knockback when they explode, improving30 KB (3,220 words) - 11:24, March 26, 2024
- 2021 (UTC) 6 a.m. on December 2, 2022 to 6 a.m. on December 5, 2022 (UTC) 6 a.m. on December 1, 2023 to 6 a.m. on December 4, 2023 (UTC) During the event11 KB (234 words) - 21:49, March 19, 2024
- to any opponent in its path. The swarm attacks every 75 frames (1.25 seconds), dealing 3.5% damage and causing flinching, only affecting the target. The8 KB (946 words) - 00:15, April 13, 2024
- possess significant flinch resistance. Stalfos attack by either slashing 1 to 5 times, or with a jump attack, the latter of which meteor smashes at a diagonal3 KB (388 words) - 19:39, February 3, 2024
- google.com/spreadsheet/lv?key=0AtLcxRugJtcgdDFBVjZHYXQ5TjNCMGE3Um5jeElGLUE&usp=docslist_api&pli=1 https://imgur.com/a/IcJmcmQ https://imgur.com/a/qpH8X18 KB (96 words) - 15:43, October 9, 2023
- now take 19% more damage from attacks, rather than 30% less. As of update 1.1.1, shield stun has been significantly increased, making out of shield options61 KB (8,668 words) - 11:07, May 12, 2024
- normal one, but it would only deal 1% damage. In Ultimate, using the Cape on Ryu, Ken, Terry, or Kazuya in a 1-on-1 match flips them only for a brief moment13 KB (1,736 words) - 00:50, January 11, 2024
- as usual. In Melee, however, if the character's launch speed higher than 0.5 (equal to 16.67 units of knockback) when touching the ground, they go into24 KB (2,511 words) - 14:58, March 3, 2024
- Honorable Mentions #50-41 article #40-31 article #30-21 article #20-11 article #10-1 article21 KB (137 words) - 13:50, September 12, 2023
- intelligence levels range from 1 to 9, with 1 being the weakest and 9 being the strongest. The default CPU level in Versus matches is 1 for Melee and 3 in all14 KB (2,244 words) - 00:03, February 27, 2024
- Banjo & Kazooie fight against other notable duos in each Round. Rounds 1 through 5 feature music and stage combinations that reference various worlds from68 KB (6,155 words) - 10:36, May 14, 2024
- the strength of its values and bonus effect, with the formula being (1.0p - 0.6n + 1.1pb - 0.4nb) * t: p and n are the positive and negative values, taken48 KB (1,516 words) - 21:34, January 17, 2024
- the use of amiibo. (Absent at launch in the 3DS version, added in update 1.0.5) Fighter tips mainly provide information about characters' attacks and special3 KB (368 words) - 22:31, December 1, 2023
- Pokémon Trainer's Final Smash, Triple Finish. Omnislash Ver. 5 was added in Version 10.1.0 to Cloud's Advent Children costumes. Functions almost identically34 KB (3,441 words) - 18:36, May 13, 2024
- has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote7 KB (858 words) - 20:50, April 23, 2024
- and Splatoon 3, being indirectly replaced by the Sting Ray and Killer Wail 5.1, respectively. However, in Splatoon 2, a weapon similar to the Killer Wail4 KB (303 words) - 03:04, April 22, 2024
- Cactuar who were all treated as top 10 players. Rank 1-10: 9 points Rank 11-30: 3 points Rank 31-50: 1 point The total number of points determined the multiplier11 KB (373 words) - 17:59, January 28, 2023
- Ice Climbers (SSBM) (section In 1-P Mode)players in the world, ranking 19th on the MPGR 2018. Placed 5th at The Big House 8, Smash 'N' Splash 5, and GENESIS 6 with wins over Plup, Mang0 and Mew2King37 KB (3,846 words) - 12:13, March 9, 2024
- flicking the stick backwards for 1 frame (except in the original Super Smash Bros., where the stick can be flicked for up to 3 or 5 frames) and letting it reset5 KB (699 words) - 15:06, February 12, 2024
- animations of Persona 5's pause menus, though he never uses one in the game itself until the re-release Persona 5 Royal. In Persona 5 Royal, Joker uses a7 KB (876 words) - 20:40, March 26, 2024
- 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (1152 KB (46 words) - 19:50, January 24, 2022
- 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (1152 KB (46 words) - 22:11, August 7, 2022
- Deezie , Sultan of Samitude , Eduardo , Remen , Recipherus , Bladewise 1-5 6-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-100 Honorable Mentions36 KB (269 words) - 11:17, August 4, 2023
- or stun effects. Increases the fighter's jump force (1.55× in Melee and Brawl; 1.35× in Smash 4; 1.2× in Ultimate), although usually not by enough to compensate15 KB (1,786 words) - 23:04, November 27, 2023
- following: Turnips: base damage - 0.5 + throw speed * 2.5 Bob-omb: 25 - 0.4 + throw speed * 3 Mr. Saturn: 5 - 0.4 + throw speed * 1.5 The move can only be used on6 KB (574 words) - 14:34, January 22, 2024
- version's ID 1 hitbox has a smaller radius (6.5u → 5u). Both versions' ID 1 hitboxes have different offsets (X: -1u → 2u; Z (fully charged): 1.5u → 0u), better6 KB (135 words) - 22:04, May 1, 2024
- rankings. 3.6Rank on Smashboards: 50-41, 40-31, 30-21, 20-16, 15-11, 10-6, 5-15 KB (169 words) - 22:59, June 15, 2023
- shown major Jigglypuff results only behind wangera with 5th at Shine 2017 and 9th at GENESIS 5. He is the only person to be ranked in the top 20 on the24 KB (2,104 words) - 16:15, April 14, 2024
- Introductory article #41-50 article #31-40 article #21-30 article #11-20 article #1-10 article8 KB (132 words) - 13:23, January 5, 2022
- following: Turnips: base damage - 0.5 + throw speed * 2.5 Bob-omb: 25 - 0.4 + throw speed * 3 Mr. Saturn: 5 - 0.4 + throw speed * 1.5 The move can only be used on9 KB (617 words) - 14:33, January 22, 2024
- actor: Yūji Kishi (Voice 1), Umeka Shōji (Voices 2 & 12), Takashi Ōhara (Voice 3), Ayumi Fujimura (Voice 4), Ryōtarō Okiayu (Voice 5), Makiko Ōmoto (Voice21 KB (2,884 words) - 19:51, May 13, 2024
- intangibility, with Marth now only being intangible on frames 4 and 5 rather than from frames 1-5. This makes the move easier to challenge when Marth is on the21 KB (3,147 words) - 01:24, March 16, 2024
- 92.86ms (5.5 frames) and highs of 112.86 (6.8 frames). It's just slightly worse than the Joy-Con, which has a higher minimum latency of 93.7ms (5.6 frames)7 KB (859 words) - 20:47, April 23, 2024
- frame interpolation in later games. 1.5x : Runs at increased speed. 2x : Runs at even faster speed. 1/2 (Hold L), 1/4 (Hold L) : Runs at reduced speed while26 KB (3,750 words) - 11:47, March 2, 2024
- including NTSC/NTSC-J 1.00, 1.01, 1.02, and PAL, and even though it is named version 3.2, it still contains all fixes of SD Remix Full 3.2.1. Main article: 20XX66 KB (9,546 words) - 05:58, April 29, 2024
- doesn't deal damage). The same will also happen if it gets stuck for more than 1.5 seconds while holding a fighter (e.g. on the ceiling of Temple's underground7 KB (859 words) - 23:21, February 3, 2024
- the best character in Brawl to only a high tier especially after update 1.1.5. Diddy Kong was highly dominant in early competitive play, being very common29 KB (4,607 words) - 02:16, May 2, 2024
- character's traction value. From Brawl onward, attacker traction is multiplied by 1.1× until the pushback ends. Worth noting is that while the defender's shield33 KB (4,542 words) - 18:44, February 4, 2024
- is instead specific to each throw; in the latter game, it lasts from frame 1 all the way until the frame the opponent is thrown. A general rule of throws11 KB (1,576 words) - 10:01, May 1, 2024
- 2% with the 1v1 multiplier)), 8 frames with 3 players (max 18%), 7 frames with 4 players (max 20%), 6 frames with 5 players (max 24%), and 5 frames with9 KB (1,225 words) - 17:00, September 5, 2023
- lists that ranks the best players in Super Smash Bros. Ultimate from March 1st-June 13th, 2022. Due to the COVID-19 pandemic and its effects on the competitive21 KB (717 words) - 21:55, August 11, 2023
- else it will deplete entirely. As of update 10.1.0, Cloud's "Cloudy Wolf" costumes use Omnislash Ver. 5 like in Final Fantasy VII: Advent Children, complete18 KB (2,331 words) - 21:34, April 13, 2024
- dates: 6 a.m. on September 2, 2022 to 6 a.m. on September 5, 2022 (UTC) 6 a.m. on September 1, 2023 to 6 a.m. on September 4, 2023 (UTC) All entrants are2 KB (157 words) - 21:57, March 5, 2024
- While in Vs. Mode with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines14 KB (1,803 words) - 20:55, March 9, 2024
- Metal Mario (SSB) (section In 1P Game)first and second jump are higher (0.35× → 0.5×). Metal Mario's second jump multiplier is different (0.9× → 1.1×), but the height gained is overall negated16 KB (1,382 words) - 18:50, November 24, 2023
- matches in Super Smash Bros. Melee. The player controls Ness and must win a 1 stock match against a team of CPU Samus, Kirby, Fox, Captain Falcon, and Falco3 KB (242 words) - 11:51, April 25, 2024
- forward smash though was that it had a lower reflection multiplier (1.5x rather than 1.8x) although the move's higher power more than makes up for it. Damage4 KB (465 words) - 10:47, May 1, 2024
- 18, ★★★☆ Ace n = .22, ★★★★ Legend n_s: n_s = 2.0, 2 players n_s = 1.3, 3 players n_s = 1.0, 4 players o is an offset with the formula (0.00000395b² - 0.0095b5 KB (724 words) - 16:24, March 22, 2024
- Super Smash Con 2015. He was considered a top 5 player back on the 2018 64 League Rankings and currently ranks 5th on the 2023 Smash 64 Power Rankings. kysk34 KB (3,916 words) - 22:53, May 12, 2024
- It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)). 13.0.0 Down smash deals more damage72 KB (6,221 words) - 19:22, April 28, 2024
- knockback on startup. The reflector multiplies damage and knockback by a 1.5 multiplier. When reflecting projectiles at the last second, the Mii Gunner4 KB (201 words) - 16:00, May 6, 2023
- 2 stocks and the opponents start with 1 stock. The CPU Marth and Luigi's artificial intelligence is set at Level 5, the CPU Jigglypuff and Mewtwo's artificial3 KB (240 words) - 23:19, January 18, 2024
- Tour: Map (5 Remaining Turns) Super Mario Bros. Ground Theme 2 (Super Mario Bros.) Donkey Kong Jungle Level [Brawl remix] DK Jungle Theme 1 (Barrel Blast)195 KB (1,907 words) - 17:56, January 24, 2024
- All-Stars Racing in a team with Akira Yuki. He's also playable in Dead or Alive 5: Ultimate along with Akira, Sarah, and Pai Chan. Jacky's fighting style makes5 KB (556 words) - 16:22, March 25, 2024
- with five (four in Ultimate) blasts of flame dealing 1% damage each (0.5% for the first three, and 1.5% for the fourth in Ultimate), and then the opponent9 KB (985 words) - 05:31, February 16, 2024
- second nerf came in 1.1.0 where after 29 frames (around half a second) of being active, the fireballs would become weaker, dealing 1% less damage and dealing23 KB (3,067 words) - 10:01, May 1, 2024
- bunch of larger tournaments as well, placing 7th at both Low Tier City 5 and Hitstun 5 with wins over CTG and KD3. He was formerly ranked as high as 27th on49 KB (3,151 words) - 07:00, March 13, 2024
- Palace stage, ripped directly from Tekken 5: Dark Resurrection, the updated version of Tekken 5. Source: Tekken 5: Dark Resurrection Composition Copyright24 KB (2,130 words) - 10:47, February 1, 2024
- using (s+(w1-w2))×0.93, where s is the platform's current speed and w1 and w2 are the weights on each platform, up to a speed of around (w1-w2)×1.32857. Due17 KB (2,271 words) - 15:15, April 30, 2024
- blue, and yellow). The pellets start out as 1, and the longer they are left to stand, they will change to 5, and then 10. Onions will land on the leaf-platforms13 KB (1,667 words) - 22:20, January 8, 2024
- NoahJ456 in a First to 5 in Ultimate at The Match on December 15th, 2023. Before 2023, the largest amount for a money match was $1,000 USD, shared by money4 KB (570 words) - 18:44, January 20, 2024
- touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen5 KB (459 words) - 19:31, February 14, 2024
- from a traditional fighting game series, Terry always faces his opponent in 1-on-1 matches, a trait that he shares with Ryu, Ken, and Kazuya. While this makes57 KB (4,219 words) - 18:22, March 1, 2024
- Peach (PM) (section v2.1)in the world before switching over to Zero Suit Samus. Placed 1st at Smash 'N' Splash 5. Currently ranked 6th on PMRank 2023. Beginning with 3.0, Peach20 KB (1,674 words) - 17:22, March 16, 2024
- combined chance of pulling out an item is 1/128: a 1/256 chance of a Mr. Saturn, a 1/384 chance of a Bob-omb, and a 1/768 chance of a Beam Sword. Peach can27 KB (3,803 words) - 07:52, May 1, 2024
- on Stage 1 unlocks the Exploding Popgun custom move for Diddy Kong. Scoring at least 150,000 points in a single game of Solo Target Blast Stage 1 as Zelda8 KB (1,161 words) - 19:15, November 21, 2023
- their behavior with other battering items. In Smash 3DS prior to version 1.0.5, they would not even use the item properly, constantly using forward tilts7 KB (624 words) - 22:41, November 17, 2022
- Mr. Game & Watch (SSBM) (section In 1-P Mode)representative at certain European regionals such as 1st at Storm, 7th at Myth, 9th at Short Hop Pear 5 with notable wins such as Skerzo at Fête 2 and top30 KB (2,731 words) - 13:03, May 3, 2024