Link (SSB4)/Up special/Default
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This article is about the hitbox visualization in
Super Smash Bros. 4
. For the move itself, see
Spin Attack
.
Hitbox visualization showing Link's grounded Spin Attack.
Hitbox visualization showing Link's aerial Spin Attack.
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You can discuss this issue on the
talk page
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this page to improve it.
This article or section may require additional technical data.
You can discuss this issue on the
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Contents
1
Hitboxes
1.1
Ground
1.2
Air
2
Timing
2.1
Ground
2.2
Air
Hitboxes
Ground
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Early hit
0
0
14%
0
60
85
0
4.0
1001
-1.0
1.0
-2.0
1.0x
1.4x
0%
Slash
1
0
14%
0
60
85
0
3.0
1001
2.6
0.5
0.8
1.0x
1.4x
0%
Slash
2
0
11.2%
0
60
85
0
3.0
1001
6.5
0.0
2.5
1.0x
1.0x
0%
Slash
Clean hit
0
0
12%
0
48
85
0
4.0
1001
-1.0
1.0
-2.0
1.0x
1.0x
0%
Slash
1
0
12%
0
48
85
0
3.0
1001
4.3
1.0
-2.0
1.0x
1.0x
0%
Slash
2
0
9.6%
0
48
85
0
3.0
1001
7.0
1.0
-2.0
1.0x
1.0x
0%
Slash
Late hit
0
0
9%
0
48
82
0
4.0
1001
-1.0
1.0
-2.0
1.0x
1.0x
0%
Slash
1
0
9%
0
48
82
0
3.0
1001
4.3
1.0
-2.0
1.0x
1.0x
0%
Slash
2
0
7.2%
0
48
82
0
3.0
1001
7.0
1.0
-2.0
1.0x
1.0x
0%
Slash
Latest hit
0
0
7%
0
20
80
0
4.0
1001
-1.0
1.0
-2.0
1.0x
1.0x
0%
Slash
1
0
7%
0
20
80
0
3.0
1001
4.3
1.0
-2.0
1.0x
1.0x
0%
Slash
2
0
5.6%
0
20
80
0
3.0
1001
7.0
1.0
-2.0
1.0x
1.0x
0%
Slash
Air
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Hit 1
0
0
4%
0
0
100
70
4.0
1001
0.0
4.0
1.0
1.0x
1.0x
0%
Slash
1
0
4%
0
0
100
40
4.0
1001
0.0
-4.0
-1.0
1.0x
1.0x
0%
Slash
2
0
4%
0
0
100
85
5.0
1001
0.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 2
0
0
2%
0
0
100
90
5.0
1001
4.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 3
0
0
2%
0
0
100
60
4.0
1001
0.0
3.0
2.5
1.0x
1.0x
0%
Slash
1
0
2%
0
0
100
50
4.5
1001
0.0
-3.0
-2.5
1.0x
1.0x
0%
Slash
2
0
2%
0
0
100
85
5.0
1001
0.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 4
0
0
2%
0
0
100
90
6.5
1001
4.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 5
0
0
2%
0
0
100
50
4.0
1001
0.0
3.0
2.5
1.0x
1.0x
0%
Slash
1
0
2%
0
0
100
55
4.5
1001
0.0
-3.0
-2.5
1.0x
1.0x
0%
Slash
2
0
2%
0
0
100
85
5.0
1001
0.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 6
0
0
2%
0
0
100
90
6.5
1001
4.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 7
0
0
2%
0
0
100
60
4.0
1001
0.0
3.0
1.5
1.0x
1.0x
0%
Slash
1
0
2%
0
0
100
50
4.5
1001
0.0
-3.0
-1.5
1.0x
1.0x
0%
Slash
2
0
2%
0
0
100
85
5.0
1001
0.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 8
0
0
2%
0
0
100
90
6.5
1001
4.0
0.0
0.0
1.0x
1.0x
0%
Slash
Hit 9
0
0
4%
0
30
200
0
7.0
1001
3.5
0.0
0.0
1.0x
1.8x
0%
Slash
1
0
4%
0
30
200
0
7.0
0
0.0
10.0
10.0
1.0x
1.8x
0%
Slash
Timing
Ground
Charges between
4-5
Early hit
8-9
Clean hit
10-14
Late hit
15-24
Latest hit
25-40
Interruptible
78
Animation length
95
Air
Hits 1-8
8, 11, 16, 19, 22, 26, 31, 38
Hit 9
47-48
Animation length
79
Legend (1 square = 1
frame
)
Lag time
Charge
interval
Hitbox
Hitbox change
Interruptible
Link's moveset
Neutral attack
(
1
·
2
·
3
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
(
1
·
2
)
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
·
Grab aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
(
def
·
c1
·
c2
)
·
Side special
(
def
·
c1
·
c2
)
·
Up special
(
def
·
c1
·
c2
)
·
Down special
(
def
·
c1
·
c2
)
·
Final Smash
Categories
:
Sword attacks (SSB4)
Slash attacks (SSB4)
Attacks with hitboxes that cannot clang
Link (SSB4)
Special moves (SSB4)
Up special moves (SSB4)
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Articles requiring technical data
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