List of updates (SSB4-3DS)/1.0.4 changelog

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This is the list of known changes in version 1.0.4 of Super Smash Bros. 4.

Universal[edit]

  • Change For vertical knockback, directional influence has been reverted to its Melee and Brawl forms, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
  • Change DACUS has been removed, making up smashes slightly less versatile.

Bowser[edit]

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
  • Change Certain properties of Fire Breath have been adjusted.

Giga Bowser[edit]

  • Buff What appears to be ending lag on most ground attacks has been removed.

Bowser Jr.[edit]

  • Nerf Down throw deals slightly less damage: 8% → 7.5%. It also does eight hits, down from ten.

Captain Falcon[edit]

  • Change Some hitbox data has been adjusted.

Charizard[edit]

  • Buff Five frames of intangibility have been added to Charizard's head in certain situations.
  • Nerf Dragon Rush deals less 4% damage: 15% → 11%.
  • Change Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.

Dark Pit[edit]

  • Change Some hitbox data has been adjusted.

Diddy Kong[edit]

  • Buff Range at end of rapid jab: 4 → 5
  • Bug fix Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
  • Change Certain special attack properties have been removed and adjusted.

Dr. Mario[edit]

  • Buff Forward aerial has increased knockback scaling: 85 (early/late)/95 (clean) → 95/102
  • Nerf Down aerial deals 1.456% less damage: 10.976% → 9.52%.
  • Buff Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%
  • Buff Down aerial's has decreased landing lag.
  • Nerf Down aerial hit rate decreased: 7 → 5. This makes it deal less damage overall: 14.336% → 12.88%

Falco[edit]

  • Buff Blaster can shoot faster.
  • Buff Landing hit of forward aerial deals more damage: 2% → 5%.
  • Bug fix Fixed Void Reflector failing to reflect Timber properly.
  • Change Certain hitbox properties of Landmaster have been changed.

Ganondorf[edit]

  • Buff Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.

Greninja[edit]

  • Nerf Up smash's first hit's radius decreased: 6.5 → 5.
  • Nerf Clean up smash's second hit's center radius decreased: 7 → 6.
  • Nerf Clean up smash's second hit deals 2% less damage: 13%11%.
  • Nerf Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5 → -4.
  • Nerf Late up smash's second hit deals 1% less damage: 11%10%.
  • Buff Down smash deals 2% more damage: 11% (katanas), 9% (arms) → 13% (katanas), 11% (arms).
  • Nerf Down smash's knockback growth decreased: 93 → 90.
  • Nerf Forward aerial's knockback growth decreased: 92 → 84.
  • Change Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
  • Change Up aerial's fifth hit's angle altered: 366° → 85°.
  • Change Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
  • Change Up aerial's fifth hit's radius increased: 5.5 → 6.2.
  • Nerf Up aerial's sixth hit's knockback growth decreased: 190 → 168.
  • Buff Up aerial's sixth hit's radii increased: 6, 7 → 6.2, 7.
  • Buff Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).
  • Buff Shadow Sneak's ending lag decreased.
  • Buff Shadow Sneak's shadow travels faster.
  • Bug fix Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
  • Nerf Hydro Pump's base knockback decreased: 85 → 65.
  • Nerf Hydro Pump's knockback growth decreased: 130 → 100.
  • Nerf High-Capacity Pump's fixed knockback value decreased: 100 → 90.
  • Nerf Greninja's hurtbox size increased.

Ike[edit]

  • Buff Third hit of neutral attack has faster startup: frame 7 → 5, enabling it to connect more reliably.
  • Buff Forward tilt has noticeably reduced ending lag: frame 54 → 45.
  • Buff Down tilt has noticeably reduced ending lag: frame 39 → 29.
  • Buff Down tilt deals 1% more damage: 7% → 8%.
  • Nerf Down tilt's radius decreased: 4 → 3.8.
  • Buff Down tilt's launch angle has been altered: 361° → 80°, which coupled with its lower ending lag grants it utility as a combo starter.
  • Buff Forward air has faster startup (frame 16 → 13) and reduced ending lag (frame 60 → 55).
  • Nerf Forward air has a shorter hitbox duration: 5 frames → 3.
  • Buff Forward air's radius increased: 4.5 → 5.
  • Buff Back air deals 1% more damage: 13% → 14%.
  • Buff Down air's radius increased: 4.8/4.5/5.3 → 6/5.5/6.3.
  • Change Some of the hitboxes in Great Aether are now 24% further away from Ike.

Jigglypuff[edit]

  • Bug fix The instant reversal glitch of Rollout is removed.

King Dedede[edit]

  • Nerf Forward aerial deals 1% less damage: 13% → 12%.
  • Change Down throw's angle altered: 70° → 80°.
  • Nerf Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.
  • Nerf All variations of Gordo Toss require 1% less damage to be reflected: 3% → 2%.
  • Nerf All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.
  • Change Dedede Burst's hammer hits transition into each other faster.
    • Nerf Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.

Kirby[edit]

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.

Link[edit]

  • Buff Non-tipped forward smash's first hit's base knockback decreased: 60 → 47. This allows it connect together better with the second hit.

Little Mac[edit]

  • Nerf Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).
  • Change The first hitbox of forward tilt's each hit has a lower x-offset: -5 → -3.8
  • Nerf Neutral aerial's SDI multiplier increased: 1x → 2x.
  • Nerf Aerial Jolt Haymaker's distance decreased by 10% and its speed decreased​.

Lucario[edit]

  • Nerf Helpless get-up animation's ending lag increased: 36 frames → 60.
  • Nerf Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames): 0 → 8
  • Nerf Extreme Speed Attack hit 1 ending lag: 0 → 5

Lucina[edit]

  • Buff Neutral attack's first hit's knockback decreased: 25 (base)/60 (growth) → 20/50. This allows it to connect together better with the second hit.
  • Bug fix Fixed a glitch where using Counter after being edge-trumped no longer changes momentum​.

Luigi[edit]

  • Buff Forward smash damage: 14%15%
  • Change Forward smash side angle: 55 → 53
  • Change Down smash angle: 70 → 60
  • Buff Down smash knockback scaling: 80 → 100
  • Buff Forward aerial hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5

Mario[edit]

  • Change Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.

Marth[edit]

  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.

Mega Man[edit]

  • Buff Leaf Shield can be acted out of sooner.
  • Bug fix Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight[edit]

  • Buff Neutral aerial deals more damage: 7% clean/5% late → 10%/7.5%.
  • Buff Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  • Buff Last hit of back aerial has increased knockback scaling: 180 → 212
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  • Buff Possibly as a cause of the aforementioned change, Forward Throw has gained an additional two hitboxes, dealing 6% damage each.
  • Buff Back throw deals slightly more knockback.
  • Buff The hitboxes of up aerial and down aerial are about 12% and 44% farther away from Meta Knight, respectively.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  • Change The sword trails of up aerial and down aerial attacks match the hitboxes better.

Mii Swordfighter[edit]

  • Change Certain hitbox properties have been adjusted.

Mr. Game & Watch[edit]

  • Buff Judge #6 does damage in more situations.
  • Change Properties of Octopus have been adjusted.

Ness[edit]

  • Nerf Ending lag of PK Thunder 2 is increased
  • Nerf Down throw damage reduced from 9% to 7%.
  • Bug fix Fixed glitch where down throw does not properly damage Mr. Game and Watch.

Olimar[edit]

  • Nerf Pikmin Pluck can no longer be edge-cancelled.
  • Nerf Red, Yellow and Blue Pikmin latched onto opponents deal 0.2% less damage: 1.3% → 1.1%.
  • Buff White Pikmin latched onto opponents deal 1.1% more damage: 2.6% → 3.7%.
  • Buff Pikmin Throw's latch time increased.

Pac-Man[edit]

  • Nerf Up Smash possesses more ending lag.
  • Nerf Bonus Fruit's Galaxian deals 9% damage instead of 11%
  • Change It now takes 13% damage to launch Fire Hydrant instead of 12%.
  • Change Power Pellet now heals 2% instead of 1%.

Palutena[edit]

  • Buff Up tilt and down tilt have less ending lag.
  • Buff Up smash hitbox lasts for 3 more frames: frame 18-23 → 18-27
  • Nerf Pivot grab's range was slightly decreased.
  • Bug fix Fixed a glitch where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance​.

Peach[edit]

  • Bug fix Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  • Bug fix Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu[edit]

  • Change Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)
  • Buff Skull Bash knockback growth: 60 → 62
  • Buff Forward Smash (early) knockback growth: 65 → 73
  • Buff Forward Smash (late) knockback growth: 100 → 102
  • Buff Thunder (blast) knockback growth: 62 → 66

Robin[edit]

  • Buff Robin can now grab edges from behind during Elwind.
  • Bug fix Fixed how using Thoron in the air would refresh Robin's double jump.
  • Bug fix Fixed footstool glitch allowing infinite.
  • Change The second hit of Robin's jab has been adjusted.

Rosalina & Luma[edit]

  • Nerf Luma takes longer to respawn (9 seconds →13 seconds).
  • Nerf Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.
  • Nerf Down tilt has one frame more start up, making its hitbox last shorter (frame 4-8 → hits on 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.
  • Nerf Forward smash has slightly less knockback scaling (115 → 111).
  • Nerf Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).
  • Nerf Down smash has more ending lag.
  • Buff Luma up smash has increased range (4.0 → 5.5). Its late hit deals more damage (4% → 5%).
  • Nerf Neutral aerial deals less damage (6% (early), 10% (late) → 5% (early), 7.5% (late)) without knockback compensation, making it weaker. It also has less range (5.0, 3.5 → 4.2, 3.0).
  • Change Neutral aerial hitbox x-offsets decreased : 4.5, -1.5 → 3.0, -2.0
  • Change Forward aerial loop hit has increased base knockback (20/35 → 55).
  • Nerf Forward aerial last hit has less base knockback (60 → 50).
  • Nerf Forward throw has less base knockback (85 → 76).
  • Nerf Back throw has less base knockback, KOing later (70 → 60).
  • Change Distance of uncharged Luma Shot is reduced by about 1/3.
  • Change Lumas move faster when summoned from a distance.
  • Nerf Standing grab has increased ending lag.

Sheik[edit]

  • Nerf Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
  • Nerf Up aerial hits one less time and does 7% damage instead of 8%.
  • Nerf Up air knockback growth: 166 → 138
  • Nerf Bouncing Fish knockback growth: 100 → 90
  • Nerf Bouncing Fish base knockback: 30 → 26
  • Nerf Needle Storm has slightly more ending lag.

Shulk[edit]

  • Buff Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).
  • Buff All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).
  • Nerf Forward tilt's knockback growth decreased: 100 → 92.
  • Buff Down tilt's second hitbox's position has changed: bone 25, offset [0,2,-1] → bone 0, offset [0,5.5,5.5]. This removes the move's point blank blind spot.
  • Buff Dash attack deals 1% more damage: 10% → 11%.
  • Buff Dash attack's ending lag decreased.
  • Buff Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).
  • Buff Forward smash has been improved. It received a variety of changes to enable both of its hits to connect together better.
  • Change Forward smash's first hit's angles altered: 40° (upward)/75° (forward)/84° (downward) → 78°/10°/40°.
  • Change Forward smash's first hit's fixed knockback values decreased: 45/45/31 → 28/28/28.
  • Nerf Forward smash's first hit's radii decreased: 4/4/4 → 2/2/4.
  • Buff Forward smash's first hit's positions elevated: [-2,0,1]/[4.1,0,1]/[10,0,1] → [11–4,0,2]/[11–4,0,-0.5]/[-2,0,1].
  • Buff Forward smash's second hit's radii increased: 3.5/2 → 4/3.
  • Change Forward smash's second hit's first hitbox x-offset decreased: 22–0 → 21–0.
  • Buff Down smash deals 1% more damage: 13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.
  • Buff All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 6%/4%, 10%/9% → 7%/5%, 11%/10% (down).
  • Buff Forward aerial's landing lag decreased: 21 → 18.
  • Buff All throws' first hits deal 1% more damage: 2% → 3%.
  • Buff Monado Speed's damage output multiplier increased: 0.72x → 0.8x.
  • Buff Monado Buster's damage input multiplier decreased: 1.2x → 1.13x.
  • Buff All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).
  • Change All variations of Vision have had their y-offsets increased: 8 → 9.

Sonic[edit]

Toon Link[edit]

  • Bug fix Removed a bug where he can cancel the aerial lag with the Bomb.
  • Buff Down aerial's meteor smash deals 2% more damage: 14% → 16%.
  • Buff Neutral aerial's landing lag decreased.

Wario[edit]

  • Bug fix Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.

Wario Man[edit]

  • Buff An as-of-yet unknown action has been sped up from two frames to one frame.

Wii Fit Trainer[edit]

  • Nerf Airdodge landing lag standardized from 12 frames to 22.
  • Change Properties of forward air have been modified.

Yoshi[edit]

  • Bug fix Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Bug fix Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Bug fix Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  • Change He can no longer slide on slopes with Yoshi Bomb.
  • Nerf Start-up lag of Egg Lay has been increased.
  • Nerf Landing lag of down air is increased.
  • Nerf Dash attack has slightly more ending lag.
  • Buff In certain situations, Yoshi has gained five frames of partial intangibility.

Zelda[edit]

  • Buff Up tilt damage increased from 6.5% to 7.2%.
  • Nerf Pivot grab's z-offset decreased: -4 – -18.7 → -4 – -15.7. This lowers its range.

Zero Suit Samus[edit]

  • Nerf Air dodge's landing lag standardized: 15 → 22.
  • Nerf Up smash has increased start-up: 9 frames → 11
  • Buff Up smash first hitbox length: 1 frame → 2
  • Change Up smash timing: hits on 8, 11, 14, 17, 20, 23, 28-29 → hits on 10-11, 14, 17, 20, 23, 26, 28-29
  • Nerf Paralyzer has slightly increased ending lag.
  • Change Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.
    • Change Grounded opponent angle: 60 → 315

References[edit]


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