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List of updates (SSB4-3DS)/1.0.4 changelog

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This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. This update became available on November 17th or 18th, 2014.

Universal[edit]

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
  • Change DACUS has been removed, making certain up smashes slightly less versatile.


Bowser[edit]

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
  • Change Certain properties of Fire Breath have been adjusted.


Giga Bowser[edit]

  • Buff What appears to be ending lag on most ground attacks has been removed.


Bowser Jr.[edit]

  • Nerf Down throw deals slightly less damage: 8% → 7.5%. It also does eight hits, down from ten.


Captain Falcon[edit]

  • Change Some hitbox data has been adjusted.


Charizard[edit]

  • Buff Four frames of intangibility have been added to Charizard's head for its shielding animation. This leaves Charizard less susceptible to shield stabbing, as its head is not covered by the shield during these first frames even at full health, and could therefore be hit prior to the change.
  • Nerf Dragon Rush deals less damage: 15% → 11%.
  • Change Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.


Dark Pit[edit]

  • Change Some hitbox data has been adjusted.


Diddy Kong[edit]

  • Nerf Rapid jab deals less damage per hit: 1% → 0.6%.
  • Buff Rapid jab's angle altered: 60° → 70°.
  • Buff Rapid jab's set knockback decreased: 8 → 6.
  • Buff Rapid jab's SDI multiplier decreased: 2.0x → 1.3x.
  • Buff Rapid jab's hitbox sizes increased: 2.8 (loop), 4 (finisher) → 3 (loop), 5 (finisher).
  • Bug fix Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
  • Nerf Monkey Flip's grab has slower startup: frame 19 → 20.
  • Nerf Monkey Flip's grab has decreased hitbox sizes (4/5 → 3/4) and Z offsets (5/4 → 3/2), reducing its range.
  • Change Certain special attack properties have been removed and adjusted.


Dr. Mario[edit]

  • Buff Forward aerial has increased knockback scaling: 85 (early/late)/95 (clean) → 95/102
  • Buff Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%
  • Buff Down aerial landing lag: 24 → 21 frames.
  • Nerf Down aerial deals less damage overall: 14.336% → 12.88%.


Duck Hunt[edit]

  • Buff Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.


Falco[edit]

  • Buff Landing hit of forward aerial deals more damage: 2% → 5%.
  • Buff Landing hit of forward aerial extends farther horizontally (Z offset: 11 → 12; Z2 offset: 8 → 7), increasing its range.
  • Buff Down aerial has less ending lag (frame 58 → 52) and landing lag (26 → 23 frames).
  • Buff Blaster can shoot faster.
  • Bug fix Fixed a glitch in which Reflector Void failed to reflect Timber properly.
  • Change Certain hitbox properties of Landmaster have been changed.


Ganondorf[edit]

  • Buff All aerials' landing lag decreased: 22 → 18 frames (neutral), 25 → 23 frames (forward), 22 → 20 frames (back), 22 → 20 frames (up), 30 → 28 frames (down).


Greninja[edit]

  • Buff Greninja can be at its maximum fall speed for an additional frame before it is forced into hard landing lag when landing (6 frames → 7). This notably means that Greninja now goes into a soft landing after a short hop.
  • Nerf The hurtboxes on Greninja's central body and head are larger (2.6u (body)/2u (head) → 3.2u/2.5u) and the head hurtbox has been extended overall, making Greninja easier to hit.
  • Nerf Up smash has considerably higher ending lag (FAF 42 → 52), significantly hindering its combo potential and making it considerably more punishable.
    • In Super Smash Bros. for Wii U 1.0.0, the FAF was 50.
  • Nerf Up smash's first hit has a smaller hitbox (6.5u → 5u).
  • Nerf Up smash's second hit's sweetspot is smaller (7u → 6u) and it is positioned lower (y offset: -5 → -4), reducing its range.
  • Nerf Up smash's second hit's sourspot deals less damage: 13%11%, significantly hindering its KO potential.
  • Nerf Up smash's late second hit deals less damage: 11%10%, hindering its KO potential.
  • Buff Down smash deals more damage: 11% (katanas), 9% (arms) → 13%/11%) without full compensation on its knockback scaling (93 → 90), significantly improving its KO potential.
  • Nerf Forward aerial has lower knockback scaling (92 → 84), significantly hindering its KO potential.
  • Change Up aerial's fifth hit now has set knockback (0 → 10) and no longer uses the auto-link angle (366° → 85°).
  • Buff Up aerial's fifth hit has a larger hitbox (5.5u → 6.2u).
  • Nerf Up aerial's final hit has lower knockback scaling (190 → 168), significantly hindering its KO potential.
  • Buff Up aerial's final hit's lower hitbox is slightly larger (6u → 6.2u).
  • Buff Shadow Sneak and Shadow Strike have slightly higher knockback scaling (100 → 102 (forwards)/101 (backwards).
  • Buff Shadow Sneak has less ending lag (FAF 72 → 67).
  • Bug fix Fixed a glitch where Greninja could cancel the landing lag from its aerials with Shadow Sneak.
    • Nerf This naturally hinders the mixup potential of Greninja's aerials on landing, as well as removing Shadow Sneak's ability to combo after certain aerials at specific percents.
  • Nerf Hydro Pump deals significantly less knockback (85 (base)/130 (scaling) → 65/100).
  • Nerf High-Capacity Pump has less set knockback (100 → 90).


Ike[edit]

  • Buff The third hit of neutral attack has less startup lag (frame 8 → 6), allowing it to connect more reliably.
    • Nerf However, its total duration was not fully compensated (FAF 40 → 39), giving it slightly more ending lag.
  • Buff Forward tilt has considerably lower ending lag (FAF 54 → 45).
  • Buff Down tilt has considerably lower ending lag (FAF 39 → 29).
  • Buff Down tilt deals more damage (7% → 8%).
  • Nerf Down tilt has smaller hitboxes (4u → 3.8u/3u).
  • Buff Down tilt now launches opponents vertically (361° → 80°) and it has more base knockback but less knockback scaling (50 (base), 90 (scaling) → 70/70). When combined with its lower ending lag, this grants down tilt combo potential.
    • Nerf However, this also hinders its edgeguarding potential.
  • Buff Down smash has less ending lag (FAF 74 → 71).
  • Change Down smash launches opponents at a lower angle (52° (hit 1/hit 2 (clean))/65° (hit 2, late) → 48°/61°.
  • Buff Forward aerial has less startup (frame 16 → 13) and ending lag (FAF 60 → 55).
  • Buff Forward aerial auto-cancels earlier (frame 42 → 38), now being able to do so in a short hop.
  • Nerf Forward aerial has a shorter duration (frames 16-20 → 13-16).
  • Nerf Forward aerial has a shorter initial auto-cancel window (frames 1-5 → 1).
  • Buff Forward aerial has larger hitboxes (4.5u → 5u) although the far hitboxes have been moved closer to Ike to compensate for their horizontal range (y offsets: 9.5/6.5 → 9/6.2).
  • Buff Back aerial deals more damage (13% → 14%), improving its KO potential.
  • Buff Down aerial has larger hitboxes (4.8u/4.5u/5.3u → 6u/5.5u/6.3u).
  • Buff Great Aether's multi hits extend further away from Ike (z offset: 50/10/22/34/46 → 62/12/24/38/52), giving them more range.


Jigglypuff[edit]

  • Bug fix The instant reversal glitch of Rollout is removed.


King Dedede[edit]

  • Nerf Forward aerial deals 1% less damage: 13% → 12%.
  • Buff Down throw's angle altered: 70° → 80°, making it less susceptible to DI.
  • Nerf Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.
  • Nerf All variations of Gordo Throw require 1% less damage to be reflected: 3% → 2%.
  • Nerf All variations of Gordo Throw have had their hitbox sizes decreased by 0.4 units.
  • Change Dedede Burst's hammer hits transition into each other faster.
    • Nerf Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.


Kirby[edit]

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.


Link[edit]

  • Buff Non-tipped forward smash's first hit's base knockback decreased: 60 → 47. This allows it connect together better with the second hit.


Little Mac[edit]

  • Nerf The period Little Mac can be at his maximum fall speed before using hard landing lag has been shortened: 4 → 3 frames.
  • Nerf End of roll intangibility: frame 17 → 15.
  • Nerf All hits of neutral attack except the first deal less damage: 3% → 2% (second), 8% → 7% (third), 1% → 0.7% (infinite).
  • Buff Due to their lower damage, neutral attack's second hit and infinite connect better into the following hits.
  • Change The first hitbox of forward tilt's each hit has a lower X-offset: -5 → -3.8
  • Nerf Neutral aerial's SDI multiplier increased: 1x → 2x.
  • Nerf Aerial Jolt Haymaker's distance decreased by 10% and its speed decreased​.


Lucario[edit]

  • Nerf Forward smash's ending lag increased: frame 46 → 55.
  • Nerf Down smash's ending lag increased: frame 50 → 55.
  • Nerf Landing lag from helplessness increased: 36 → 60 frames.
  • Nerf Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames): 0 → 8
  • Nerf Extreme Speed Attack hit 1 ending lag: 0 → 5


Lucina[edit]

  • Nerf Neutral attack's first hit deals less knockback (25 base/60 scaling → 20/50). While this does allow it to connect more reliably into the second hit from far ranges, this more importantly prevents it from linking into the second hit until much higher percents, hindering its reliability as well as its safety on hit.
  • Bug fix Fixed a glitch where using Counter after being edge-trumped no longer changes momentum​.


Luigi[edit]

  • Buff Forward smash damage: 14%15%
  • Change Forward smash's side angle: 55° → 53°
  • Change Down smash's second hit angle: 70° → 60°
  • Buff Down smash's second hit knockback scaling: 80 → 100
  • Buff Forward aerial's hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5


Mario[edit]

  • Change Up tilt deals less damage: 6.3% → 5.5%, but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.


Marth[edit]

  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.


Mega Man[edit]

  • Buff Mega Man now receives additional backwards momentum when aerial grab released (0 → -0.8). Because of this, Mega Man is sent much further out when aerial grab released; removing most of the guaranteed followups which were previously possible against him.
  • Bug fix Fixed bug where Mega Man could use Rush Coil to cancel hitstun.
  • Buff Leaf Shield can be acted out of sooner.


Meta Knight[edit]

  • Buff Neutral aerial deals more damage: 7% clean/5% late → 10%/7.5%.
  • Nerf Forward aerial's first two hits' aerial-only hitboxes have lower set knockback (90 → 40) and no longer use the autolink angle (366° → 85°), leaving them unable to drag opponents down and set up locks.
  • Buff Last hit of back aerial has increased knockback scaling: 180 → 212.
  • Buff Up aerial's Y offsets increased: 17/14 → 19/16, giving it more vertical range.
  • Buff Down aerial's Y offsets (-4.5 → -6.5) and Z offsets (3.5/4.5/-4.5 → 2.5/3.5/-5.5) are farther apart, increasing the move's range and coverage below Meta Knight.
  • Change The sword trails of up aerial and down aerial match the hitboxes better.
  • Buff Dimensional Cape has a more horizontal angle (60° → 53°) and higher knockback growth (105/93 → 107/98), improving its KO potential.


Mii Swordfighter[edit]

  • Change Certain hitbox properties have been adjusted.


Mr. Game & Watch[edit]

  • Change Properties of Octopus have been adjusted.


Ness[edit]

  • Buff The period Ness can be at his maximum fall speed before using hard landing lag has been lengthened: 4 → 5 frames.
  • Nerf PK Thunder and all custom variations have 6 frames more ending lag.
  • Buff Down throw's five hits have gained additional hitboxes, allowing them to hit Mr. Game & Watch.
  • Nerf Down throw's five hits before release deal less damage: 1% → 0.6%.
  • Nerf Down throw's release has increased knockback: 90 base/30 growth → 70/80, hindering its combo ability at high percents.


Olimar[edit]

  • Buff The Pikmin's safespot distance from Olimar has decreased (5 → 4), making them follow Olimar sooner.
    • Nerf However, there is also a shorter distance between the Pikmin's own safespots (5 → 4).
  • Buff All Pikmin except purple Pikmin run faster (40 → 60 (overall run speed), 2.4 (red/yellow/blue)/3 (white) → 3 (R/Y/B)/4 (W).
  • Buff Pikmin have increased follow distance (18 → 23) if they have to change direction.
  • Buff Pikmin follow the previous aerial velocity for a shorter period of time (15 frames → 8).
  • Buff Neutral, forward, and back aerials have less landing lag (17 frames → 15).
  • Nerf Pikmin Pluck can no longer be edge-canceled.
  • Nerf Red, Yellow and Blue Pikmin latched onto opponents deal less damage (1.3% → 1.1%).
  • Buff White Pikmin latched onto opponents deal more damage (2.6% → 3.7%).
  • Nerf Purple Pikmin throw deal less damage (6.5% → 6%).
  • Buff Pikmin Throw's additional latch time has been increased (200 frames → 300).


Pac-Man[edit]

  • Nerf Up smash's ending lag increased: frame 38 → 50.
  • Nerf Bonus Fruit's Galaxian deals less damage: 11% → 9%.
  • Buff Power Pellet heals more damage: 1% → 2%.
  • Buff Fire Hydrant takes more damage to be launched: 12% → 13%.


Palutena[edit]

  • Buff Forward, back and up item tosses' ending lag decreased: frame 30 → 28 (grounded)/24 (aerial).
  • Buff Up tilt's ending lag decreased: frame 75 → 68.
  • Buff Down tilt's ending lag decreased: frame 45 → 42.
  • Buff Up smash's hitboxes last longer: frame 18-22 → 18-26
  • Nerf Pivot grab's range was slightly decreased (Z2 offset: 19.4 → 17.4).
  • Bug fix Fixed a glitch where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance​.


Peach[edit]

  • Nerf Peach can no longer ledge cancel Vegetable to instantly pull turnips and items.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.
  • Bug fix Peach can no longer throw a turnip with down special to cancel landing lag (outside of special moves).
    • Nerf This considerably hinders the safety of her aerials and air dodge, hinders the combo potential of her aerials and it prevents Peach from canceling hitstun if she lands while in non-tumble hitstun.
  • Bug fix Peach can no longer throw a turnip with down special to cancel tumble hitstun.
    • Nerf This not only makes Peach considerably more susceptible to combos, since she can no longer throw a turnip to cancel the hitstun and act sooner but this also considerably hinders her endurance, since she can no longer throw a turnip and then utilise momentum canceling to survive longer.


Pikachu[edit]

  • Change Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)
  • Buff Skull Bash knockback growth: 60 → 62
  • Buff Forward smash (early) knockback growth: 65 → 73
  • Buff Forward smash (late) knockback growth: 100 → 102
  • Buff Thunder (blast) knockback growth: 62 → 66


Robin[edit]

  • Change Second hit of jab has been adjusted.
  • Buff Robin can now grab edges from behind during Elwind and its custom variations.
  • Bug fix Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.
  • Bug fix Fixed a footstool glitch allowing an infinite.


Rosalina & Luma[edit]

  • Nerf Luma takes longer to respawn (500 frames → 750 frames).
  • Nerf Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.
  • Nerf Rosalina's down tilt has more startup lag with a shorter hitbox duration (frames 4-8 → 5-8).
  • Change Rosalina's down tilt's near hitboxes have swapped priority.
  • Nerf Rosalina's down tilt's near hitboxes are smaller (3.5u/3u → 3.2u/2.5u) and the nearest hitbox has been positioned closer to Rosalina (x offset: 0 → 1).
  • Nerf Rosalina's forward smash has slightly less knockback scaling (115 → 111), hindering its KO potential.
  • Nerf Rosalina's up smash has less knockback scaling (100 → 90), considerably hindering its KO potential.
  • Nerf Rosalina's up smash has a smaller hitbox on her head (5u → 4u).
  • Buff Luma's up smash has a larger hitbox (4u → 5.5u).
  • Buff Luma's up smash deals more damage during its late hit (4% → 5%).
  • Nerf Rosalina's down smash has more ending lag (FAF 36 → 42).
  • Nerf Rosalina's neutral aerial deals less damage (6% (early)/10% (late) → 5%/7.5%), hindering its KO potential, especially the late hit.
  • Nerf Rosalina's neutral aerial has smaller hitboxes (5u/3.5u→ 4.2u/3u) which have been positioned closer to Rosalina (x offset:4.5/-1.5 → 3/-2), reducing its range, especially in front of Rosalina.
  • Change Rosalina's forward aerial has higher base knockback on its loop hits (20/35 → 55).
  • Nerf Rosalina's forward aerial has less base knockback on the final hit (60 → 50).
  • Nerf All of Rosalina's grabs have more ending lag (FAF 31 (standing)/38 (dash)/37 (pivot) → 36/43/42).
  • Nerf Forward throw has less knockback scaling (85 → 76), significantly hindering its KO potential.
  • Nerf Back throw has less knockback scaling (70 → 60), significantly hindering its KO potential.
  • Change Luma travels slower from uncharged Luma Shot (2.8 → 2.2), reducing its distance by about 28%.
  • Change Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).
  • Nerf Uncharged Luma shot has a shorter hitbox duration (30 frames → 17).
  • Change Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.
  • Change Power Star now has a wind effect when it is first summoned.


Sheik[edit]

  • Nerf Forward aerial deals less damage (6.8% (sweetspot)/6% (sourspot) → 5.5%/4.8%), hindering its KO potential, as well as its combo potential at lower percents.
    • Buff However, this also improves its combo potential at higher percents.
  • Nerf Up aerial's loop hits hits now function properly, making it hit one less time, dealing less total damage as a result (8% → 7%).
  • Nerf Up aerial's final hit has less knockback scaling (155 → 138), significantly hindering its KO potential.
  • Nerf Needle Storm has more ending lag on the ground (FAF 41 → 47), hindering its safety and combo potential.
  • Nerf Bouncing Fish deals less knockback (30 (base)/100 (scaling) → 26/90), hindering its KO potential.
  • Nerf Bouncing Fish can no longer be edge-canceled.


Shulk[edit]

  • Buff Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).
  • Buff All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).
  • Nerf Forward tilt's knockback growth decreased: 100 → 92, slightly hindering its KO ability despite its increased damage.
  • Buff Down tilt's second hitbox's position has changed: bone 25, offset [0,2,-1] → bone 0, offset [0,5.5,5.5]. This removes the move's point blank blind spot.
  • Buff Dash attack deals 1% more damage: 10% → 11%.
  • Buff Dash attack's ending lag decreased: frame 57 → 53.
  • Buff Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).
  • Buff Forward smash has been improved. It received a variety of changes to enable both of its hits to connect together better.
  • Change Forward smash's first hit's angles altered: 40° (upward)/75° (forward)/84° (downward) → 78°/10°/40°.
  • Change Forward smash's first hit's fixed knockback values decreased: 45/45/31 → 28/28/28.
  • Nerf Forward smash's first hit's radii decreased: 4/4/4 → 2/2/4.
  • Buff Forward smash's first hit's positions elevated: [-2,0,1]/[4.1,0,1]/[10,0,1] → [11–4,0,2]/[11–4,0,-0.5]/[-2,0,1].
  • Buff Forward smash's second hit's radii increased: 3.5/2 → 4/3.
  • Change Forward smash's second hit's first hitbox X-offset decreased: 22–0 → 21–0.
  • Buff Down smash deals 1% more damage: 13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.
  • Buff All aerial attacks deal more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%/7% → 12%/8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 6%/4%, 10%/9% → 7%/5%, 11%/10% (down).
  • Buff Forward aerial's landing lag decreased: 21 → 18 frames.
  • Buff All throws' first hits deal 1% more damage: 2% → 3%.
  • Buff Monado Speed's damage output multiplier increased for all variations: 0.72x (default, Decisive)/0.576x (Hyper) → 0.8x/0.64x.
  • Buff Monado Buster's damage input multiplier decreased for all variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x.
  • Buff All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).
  • Change All variations of Vision have had their Y-offsets increased: 8 → 9.


Sonic[edit]


Toon Link[edit]

  • Nerf The period Toon Link can be at his maximum fall speed before using hard landing lag has been shortened: 4 → 3 frames.
  • Bug fix Fixed bug allowing Toon Link to cancel landing lag of aerials with Bomb.
  • Buff Neutral aerial's landing lag decreased: 15 → 12 frames.


Villager[edit]

  • Buff Forward item toss on the ground has less ending lag: frame 25 → 24.


Wario[edit]

  • Bug fix Change to DI system results in the removal of Wectoring, a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff Wario now receives additional backwards momentum when aerial grab released (0 → -0.6). Because of this, Wario is sent much further out when aerial grab released; removing most of the guaranteed followups which were previously possible against him.


Wario Man[edit]

  • Buff An as-of-yet unknown action has been sped up from two frames to one frame.


Wii Fit Trainer[edit]

  • Nerf Air dodge landing lag standardized: 12 → 22 frames.
  • Nerf Forward aerial's third hitbox is no longer unblockable.


Yoshi[edit]

  • Buff Four frames of intangibility have been added to Yoshi's head for his shielding animation. This leaves him less susceptible to shield stabbing, as his head is not fully covered by the shield during these first frames even at full health, and could therefore be hit prior to the change.
  • Nerf Dash attack has more ending lag: frame 45 → 50.
  • Nerf Down air has increased landing lag: 24 → 28 frames.
  • Nerf Egg Lay has slower startup: frame 17 → 21.
  • Nerf Egg Lay and Egg Launch's grab box sizes decreased: 5/6.8 → 4/5.9.
  • Bug fix Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode after being swallowed by Egg Lay.
  • Bug fix Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Bug fix Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Change Yoshi can no longer slide on slopes with Yoshi Bomb.


Zelda[edit]

  • Buff Up tilt's ending lag decreased: frame 35 → 33, improving its combo ability.
  • Buff Up tilt deals more damage: 6.5% → 7.2%.
  • Nerf Pivot grab's Z-offset decreased: -4 – -18.7 → -4 – -15.7. This lowers its range.


Zero Suit Samus[edit]

  • Nerf Air dodge landing lag standardized: 15 → 22
  • Nerf Up smash has slower startup: frame 8 → 10.
  • Buff Up smash's first hit has a longer duration: 1 → 2 frames.
  • Change Up smash timing: hits on 8, 11, 14, 17, 20, 23, 28-29 → hits on 10-11, 14, 17, 20, 23, 26, 28-29
  • Nerf Paralyzer has 4 frames more ending lag.
  • Change Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.
    • Change Grounded opponent angle: 60 → 315


References[edit]