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List of updates (SSB4)/1.1.4 changelog

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This is the list of known changes in version 1.1.4 of Super Smash Bros. 4. This update became available on February 3rd, 2016.

Universal

  • Bug fix The "controller glitch" has been removed.
  • Change A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.

Additions

  • Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
  • Umbra Clock Tower is included with the purchase of Bayonetta.
  • Castle Siege and Coliseum have two new music tracks included with Corrin.
  • All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.

Bowser

  • Buff Dash attack damage: 10%/8% → 12%/10%.
  • Nerf Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.
  • Buff All variations of Flying Slam's grab range increased.

Technical changelist 1.1.4

Change Old value New value
Ground Hand Hitbox Size 4/3 5/4
Large Hitbox X Position 17 17.5
Ground to Air Hand Hitbox 1/1 2/2
Outer Hitbox X Position 17 17.5
Air Hand Hitbox 5/3.5 6/4.5
Large Hitbox X Position 15 15.5

Bowser Jr.

  • Buff All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).
  • Buff Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
  • Buff Forward aerial knockback increased: 30 (base)/90 (scaling) → 33/93.
  • Buff Back aerial's late hit deals 2% more damage (8% → 10%) and knockback scaling (90 → 92).

Captain Falcon

Charizard

  • Change First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
  • Buff Second hit of up smash deals more knockback.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Dark Pit

Diddy Kong

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Falco

  • Buff Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
  • Buff Down smash has higher knockback growth.
  • Bug fix Down Throw Ledge Spike Bug removed.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Technical changelist 1.1.4

Change Old value New value
Up smash first kick startup frame 8 frame 7
Leg intangibility N/A 7 → 11
Up smash first kick (hitbox 0/1) base knockback 60 70
Up smash first kick (hitbox 0/1) knockback growth 25 18
Up smash first kick (hitbox 0) position (1.5,0,0) (2,0,0)
Up smash first kick (hitbox 2) base knockback 80 70
Up smash first kick (hitbox 2) knockback growth 30 18
Up smash first kick (hitbox 2) position (5,0,0) (7.7,0,0)
Up smash first kick (hitbox 2) other position (5,0,0) (7,0,0)
Up smash second kick startup frame 13 frame 12
Up smash second kick (hitbox 0/1/2) base knockback 30 31
Up smash second kick (hitbox 0/1/2) knockback growth 98 104
Up smash second kick (hitbox 0) position (5,0,0) (7,0,0)
Up smash second kick (hitbox 1) position (1.5,0,0) (2,0,0)
Down smash knockback growth 76 78

Fox

  • Buff Hard tripping now grants five frames of invincibility.

Ike

  • Buff Sourspotted forward smash deals 2% more damage: 17% → 19%.
  • Change Sourspotted forward smash's angle altered: 60° → 57°.
  • Buff Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
  • Buff Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
  • Buff Forward aerial deals 1% more damage and its range increased.: 12% → 13%
  • Buff Eruption's hitbox lasts 2 frames longer.
  • Buff Hard tripping now grants five frames of invincibility.

King Dedede

Kirby

  • Buff Hard tripping now grants 5 frames of invincibility.
  • Bug fix Fixed the glowing eyes glitch.

Little Mac

  • Buff Up tilt has less startup (frame 5 → 4) and lasts one more frame (6 frames → 7).
  • Change Up tilt angle: 85° → 88°
  • Buff Forward smash deals 1% more damage: 19%/17% (up and side), 22% (down) → 20%/18%, 24% with compensated knockback (85/22 → 81/21).
  • Buff Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96)
  • Buff Down smash deals 1% more damage: 12% → 13% with compensated knockback (100 → 96).

Lucina

  • Buff Neutral attack's first hit has less ending lag: 28 frames → 25.
  • Buff Neutral attack's hitbox sizes increased: 6.5u → 7u.
  • Buff Forward and up tilt's ending lag decreased: 36 frames → 33.
  • Buff Forward tilt's sour x hitbox and main hitbox sizes increased: 2u (sour x)/6.7u (main) → 2.5u/7.7u.
  • Buff Down tilt's sour x hitbox and main hitbox sizes increased: 6.7u (main)/15.2u (sour x) → 8.2u/16.7u.
  • Nerf Down tilt's y hitbox size decreased: 3.2u → 2.7u.
  • Buff Down smash's ending lag decreased: 64 frames → 54.
  • Buff All aerials deal more damage: 3.345% (neutral hit 1)/7.6% (neutral hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%.
  • Buff Neutral, forward and back aerials' main hitbox sizes increased: 6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back) → 7.7u/7.5u, 7.7u.
  • Buff Dancing Blade has been improved. Its first hit's start-up decreased: 7 → 6 and it had its grounded and aerial ending lag decreased by 1 frame

Marth

  • Buff Neutral attack's first hit has less ending lag: (28 frames → 25) and both hits have larger hitboxes: (6.5u → 7u.)
  • Buff Forward and up tilt have less ending lag: 36 frames → 33.
  • Buff Forward tilt has a larger sour x and tipper hitbox: (2u (sour)/6.7u (tipper) → 2.5u/7.7u.
  • Buff Down tilt has a larger tipper and sour x hitbox: 6.7u (tipper)/15.2u (sour x) → 8.2u/16.7.
  • Nerf Down tilt's sour y hitbox is smaller: 3.2u → 2.7u.
  • Buff Down smash has significantly decreased ending lag: 64 frames → 54.
  • Buff All aerials deal slightly more damage: 3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down) → 3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.
  • Buff The tipper hitboxes on neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7.
  • Buff Back aerial's sour x hitbox is slightly bigger: 2 → 2.5.
  • Buff Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of ending lag both on the ground and in the air (IASA: 42/32→ 41/31.)

R.O.B

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
  • Nerf R.O.B.'s hurtbox sizes have been increased and adjusted.

Rosalina and Luma

  • Nerf Weight slightly decreased: 78 → 77.

Roy

  • Buff Neutral aerial landing lag: 13 → 11
  • Buff Forward aerial landing lag: 15 → 13
  • Buff Up aerial landing lag: 16 → 14
  • Buff Back aerial landing lag: 19 → 16
  • Buff Down aerial landing lag: 28 → 23
  • Buff Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).

Sheik

  • Nerf Weight slightly decreased: 85 → 84.
  • Nerf Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).

Toon Link

  • Buff Back aerial landing lag: 22 → 17.
  • Buff Forward smash connects better with the second hit with high amounts of rage, damage or how long it is charged.
  • Buff Spin Attack and Flying Spin Attack have 2 less frames of startup.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Technical changelist 1.1.4

Change Old value New value
Back aerial landing lag 22 17
Spin Attack/Flying Spin Attack start up (uncharged/fully charged) 11/70 9/68
Spin Attack duration (uncharged/fully charged) 82/141 80/139
Trip followup on standing/forward/back 17/10/10 16/9/9
Trip invincibility on hard/soft 6/6 5/5

Wario

  • Bug fix Grounded state glitch removed.

Yoshi

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Zelda

Zero Suit Samus

  • Nerf Weight slightly decreased: 81 → 80.
  • Change Boost Kick has slightly lower launch angle (50° → 48°). While it allows opponents to DI downward more effectively to avoid upper blast line early KOs from the center of the stage combined with slightly less knockback, this makes it easy for opponents to be KOed offstage and slightly more difficult to survive by DIing upward at high percent.
  • Nerf Boost Kick's knockback growth decreased (220 → 209), making it slightly weaker, now KOing 5% later from the center stage and 2% later near the ledge.

References