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  • Splattershot has more range (shots' active frames: 13 → 14). Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70
    3 KB (1,074 words) - 10:29, April 12, 2023
  • Event 13 may refer to: Event 13: Yoshi's Egg, an event match in Super Smash Bros. Melee Event 13: Dragoon Strike, an event match in Super Smash Bros. Brawl
    325 bytes (46 words) - 18:34, August 17, 2014
  • For the item found in the event, see Yoshi's Egg (item). Yoshi's Egg is the 13th event match of the 51 event matches in Super Smash Bros. Melee. The player
    3 KB (359 words) - 18:08, February 27, 2024
  • changes in version 13.0.0 of Super Smash Bros. Ultimate. Bury Tech Situation Storages have been removed. Yoshi's Story: Fly Guys will no longer carry food
    1 KB (779 words) - 10:14, April 12, 2023
  • range. Wolf no longer makes a unique noise when performing up smash. Down smash does slightly more damage (14%/12% (front), 13%/10% (back) → 15/13% (front)
    23 KB (2,364 words) - 14:42, March 20, 2024
  • Link's forward tilt has less startup lag with a longer duration (frames 11-13 → 10-13). Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without
    41 KB (4,778 words) - 19:54, April 21, 2024
  • multiple new minor universes. The 13 Sentinel Pilots and Zagreus spirits do not feature their series name, being 13 Sentinels: Aegis Rim and Hades respectively
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  • range and damage output of the move. The late hit has a longer duration (11-1313-16). The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u). It sends
    58 KB (7,322 words) - 18:46, April 27, 2024
  • late hit (frames 11-13/14-21 (clean/late) → 11-16/17-21). The hitbox is smaller and has been repositioned (Y offset: 1-13 → 2.8-13.5), making it less extended
    60 KB (7,828 words) - 21:24, April 19, 2024
  • positioned differently throughout the move (Y-offset: 6 → 6.5, Z-offset: 1313/18/22.5). This gives it much more range, making it a significantly more
    74 KB (9,414 words) - 23:31, April 24, 2024
  • smash's first hit no longer links into the second hit, instead acting like Young Link's. It deals more damage (7%/6% → 13%/15%) and no longer has set knockback
    37 KB (4,291 words) - 00:27, March 31, 2024
  • duration (frames 13-15 → 9-14). The late hit no longer deals consistent damage (10% → 11%/10%/9%). Up tilt has a shorter duration (frames 13-29 → 9-21) and
    36 KB (4,100 words) - 00:08, March 17, 2024
  • Red: 13.2% (clean)/10.8% (late) → 15.4%/12.6% Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4% All aerials have less landing lag (15 frames → 13 (neutral)
    56 KB (6,544 words) - 06:50, April 20, 2024
  • knockback (15 (base), 105 (scaling) → 30/100). Up tilt no longer deals consistent damage (13% → 15%/14%/13%/12%/11%). Both hits of down tilt deal more shield
    44 KB (3,118 words) - 23:38, July 19, 2023
  • chance of 40% when angled down. It deals less damage (15%/13% (up), 14%/12%/13% (non-angled), 13%/11% (down) → 11% (all)) along with less knockback (29/25/31
    51 KB (6,227 words) - 17:38, April 22, 2024
  • total of 11 hits instead of 13, reducing its total damage when uncharged despite the changes to stale-move negation (13.74% → 13%). The last hit has a higher
    79 KB (12,433 words) - 20:00, April 21, 2024
  • size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends. Grand Star's
    4 KB (2,950 words) - 14:11, November 10, 2023
  • duration (frames 8-13 (clean)/14-35 (late) → 7-8/9-15). Back aerial has less range especially vertically. Back aerial deals less damage (15% → 13% (clean), 10%
    50 KB (6,408 words) - 01:51, May 8, 2024
  • Brawl where it gained no distance. Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit). Peach's aerials no longer have IASA frames
    20 KB (1,674 words) - 17:22, March 16, 2024
  • later (frame 20 → 30), no longer doing so straight after the hitboxes are no longer active. The clean hit deals less damage (14%/13% → 12%), although its
    71 KB (9,008 words) - 19:11, May 1, 2024
  • offset: 13 → 12), giving up tilt less range in all directions overall. Up tilt has a shorter duration (frames 13-15 (clean)/16-28 (late) → 11-13/14-21)
    74 KB (8,566 words) - 03:36, April 22, 2024
  • hitboxes (5.8u/6.8u → 7u), and extending slightly further outward (Z2 offset 1313.5), improving its range overall. The single hitbox is placed higher up (Y
    53 KB (7,028 words) - 10:00, April 20, 2024
  • 85). The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12%) and have less knockback scaling (both: 100 → 95), noticeably
    48 KB (6,555 words) - 18:33, April 23, 2024
  • has a longer duration (frame 12 → 12-13). Captain Falcon releases opponents from back throw one frame later (frame 13 → 14). The far hitbox's placement has
    68 KB (8,436 words) - 21:33, April 24, 2024
  • overall, as she can no longer use the Extended grapple or bomb out of a grapple. PAL Extended grapple is no longer possible. Can no longer bomb out of a
    54 KB (6,604 words) - 10:02, May 1, 2024
  • does more damage (14% (close), 13% (mid), 12% (far) → 16/15/13%) and knockback. Up smash does more damage (12% (close), 13% (mid), 14% (tip) → 14/15/16%)
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  • grounded opponents, no longer being shorter and attached to Peach. It no longer grants intangibility. The zero gravity glitch can no longer be performed
    59 KB (7,439 words) - 10:08, April 20, 2024
  • also toned down, as he can no longer create extended, near zero-to-death juggles with the aid of platforms and can also no longer close out stocks consistently
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  • (mid)/13-16 (late) → 12-13/14-16/17-22), now matching the other variants. Purple Pikmin-based up smash deals more damage (16% (clean sweetspot)/13% (clean
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  • and now has a hitbox, it no longer gives intangibility, covers considerably less distance, can no longer be extended, and can no longer auto-snap the ledge
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  • slightly more damage (13%/10%/7%/6% → 13.18%). It can be angled forward for better horizontal recovery. It has a longer duration (6 frames → 13). It has slightly
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  • and as the first hit no longer deals consistent damage, dash attack as a whole no longer deals consistent damage (13% → 9%/11%/13%). Forward smash: Forward
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  • was significantly weakened, dealing less damage (13% → 9%) with no compensation on its knockback, no longer reliably KOing. However, even with the power
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  • Diddy no longer make noises when performing tilts. Forward tilt deals more damage when not angled or angled up (8%/10%/11% → 9/12% (not angled), 10/13% (angled
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  • does 9% damage, while Zelda's can deal 13%, 12%, or 11% depending on placement. Up tilt is 4% weaker. Down tilt has no sourspot (dealing 8% everywhere) but
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  • Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up). Forward smash has been improved. It received a
    3 KB (4,224 words) - 01:20, January 11, 2019
  • lag (frame 13 → 14), the early hit has noticeably less knockback (30 (base), 118 (scaling) → 34/100) and the late hit deals less damage (13%/12% → 12%/11%)
    51 KB (6,449 words) - 18:59, May 11, 2024
  • KoopaTroopa895 Posted November 29, 2015 Video Posted May 13, 2015 Posted September 1, 2014 Video Posted April 13, 2014 Video Honorable mention: J666 Panelists: Smoke2Jointz
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  • Up smash has a longer duration (frames 9-11 → 9-13) and increased intangibility frames (frames 9-11 → 9-13). Down smash: Down smash's front hit deals less
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  • it can no longer bounce off walls preventing Peach from indefinitely stalling up a wall. Additionally, inputting the move as a smash attack no longer increases
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  • lower (14% → 13% (ground)/11% (air)). It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16,
    48 KB (5,835 words) - 15:08, May 1, 2024
  • shorter duration (frames 9-29 → 13-21). Up tilt deals less damage (9% → 8%). Down tilt: Down tilt has a longer duration (frames 6-13 → 6-15). Down tilt hitbox
    46 KB (4,866 words) - 17:37, March 8, 2024
  • smash has less range. Down smash has a much shorter duration (frames 13-52 → 12 (clean), 13-31 (late)) and now has a drastically weaker late hit. Down smash
    53 KB (6,619 words) - 10:01, May 1, 2024
  • less damage (13%/14%/15% → 1.5% (hits 1-2)/4% (hit 3)/7% (total)). The final hit's knockback was mostly compensated compared to the previous 13% hitbox (10
    87 KB (11,114 words) - 09:56, April 23, 2024
  • two sourspots on the clean hit, both of which deal less damage (14% → 13%/12%). It no longer auto-cancels in a short hop due to Snake's higher falling speed
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  • attacks. Both hits deal more damage (hit 1: 6%/11% → 7%/12%; hit 2: 13%/12% → 14%/13%). Thanks to this and the changes made to the second hit’s knockback
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  • Falco Phantasm has less startup (frame 18 → 13), ending lag (FAF 61 → 50), and a longer hitbox duration (18-24 → 13-22). The grounded version has altered knockback
    62 KB (7,236 words) - 14:34, April 15, 2024
  • (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving
    29 KB (2,700 words) - 12:29, March 12, 2024
  • second hit's hitboxes and leg intangibility have a longer duration (frames 13-18 → 13-20). The second hit's foot hitbox is larger (5u → 5.7u), and stretches
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  • Sonic's foot which deals more damage (13% → 16%) improving its KO potential. It also has a longer duration (frames 13-16 → 13-21) and less ending lag (frame 37
    34 KB (4,112 words) - 08:24, May 11, 2024
  • attack: The first hit transitions into the second hit faster (frame 13 → 10 (hit), 16 → 13 (no hit)), which transitions into the neutral infinite faster (frame
    43 KB (7,195 words) - 02:16, May 2, 2024
  • shorter duration (frames 5-13 → 6-13). Up aerial has less vertical range. Up aerial no longer deals consistent damage (16% → 13%/12% (clean)/10%/8% (late))
    64 KB (8,097 words) - 10:57, March 6, 2024
  • 5-8) and can no longer trip opponents. Dash attack's clean hit deals more damage (12% → 13%) and the late hit has a longer duration (frames 9-13 → 9-17). Dash
    36 KB (4,143 words) - 18:24, May 11, 2024
  • Senpukyaku deals more base damage (9%/10%/11% → 11%/12%/13% (grounded, front hit), 8%/9.5%/11% → 10%/11.5%/13% (grounded, back hit), 8%/9%/10% → 10%/11%/12% (aerial
    73 KB (8,914 words) - 20:10, April 11, 2024
  • Ivysaur is no longer tied to the Pokémon Trainer. Because of this, Ivysaur is no longer affected by stamina or type effectiveness meaning that Ivysaur no longer
    39 KB (4,598 words) - 14:26, March 20, 2024
  • 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97). However, they deal less damage at full charge (15% → 13.8%).
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  • sweetspot deals consistent damage across every angle (13% (not angled)/14% (angled up)/12% (angled down) → 13%). This reduces the angled up variant's KO potential
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  • 45/104). It has more startup with a shorter hitbox duration (frames 11-13 → 12-13). Up tilt: Up tilt has an altered animation, with Charizard jumping higher
    54 KB (7,033 words) - 07:52, February 21, 2024
  • smash: Forward smash has less startup lag with a longer duration (frames 12-13 → 11-13). It has less ending lag (FAF 49 → 47). It has more base knockback (30
    56 KB (10,078 words) - 16:13, May 3, 2024
  • size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends. Grand Star's
    63 KB (8,803 words) - 21:25, April 12, 2024
  • The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon
    34 KB (3,829 words) - 14:28, March 20, 2024
  • tip: 1x → 1.5x). Up smash: Up smash has a longer active duration (frames 13-15 → 13-17). The tip has more knockback scaling (86 → 91). The tip has more vertical
    59 KB (8,213 words) - 18:24, May 9, 2024
  • 22 → 13, Back: 26 → 16, Up: 22 → 13, Down: 30 → 16). Due to Little Mac's faster falling speed and higher gravity, forward aerial and back aerial no longer
    84 KB (10,218 words) - 18:27, April 21, 2024
  • intangibility. Squirtle no longer moves forward when using down tilt and its hitboxes are smaller giving it less range. It also deals less damage (13% → 10%). Squirtle
    33 KB (3,672 words) - 12:40, March 12, 2024
  • tournaments such as his 2nd place at Sumabato SP 13 with a win over Masashi, and others such as 9th at Toyota Grand Slum 13 and 33rd at Umebura SP 6. Much like the
    63 KB (6,336 words) - 22:15, March 14, 2024
  • Watch). Outside of the shared name, both games have no relation to each other. It was released on March 13, 1983, three months prior to the arcade version's
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  • slamming/dragging animations and when another jump can be input. 13.0.1 Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70
    70 KB (5,612 words) - 19:02, May 6, 2024
  • (hits 2-13), 2% (hit 14)) and have inconsistent timing, only dealing full damage to opponents that are very close to Donkey Kong. The aerial version no longer
    66 KB (8,198 words) - 19:53, April 26, 2024
  • move on frame 9. It has significantly less startup lag (frame 11, 13, 15 → 4, 7), no longer being the slowest neutral attack in the game. The first portion's
    77 KB (10,149 words) - 23:39, April 23, 2024
  • (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with
    36 KB (3,688 words) - 17:42, May 4, 2024
  • base/80 scaling → 85/62). Up tilt: Up tilt deals more damage (13% → 14.5% (clean), 12% → 13.5% (late)), with the clean hit's knockback not fully compensated
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  • duration (frames 12-17 → 13-17) as well as increased ending lag (FAF 50 → 58). The main sourspot deals less damage (14% → 13%). The tipper is smaller (4
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Ace-class spirits Party Phil and Kazuhira Miller, will appear at set times. No sneakers, no hoodies. Spirits wearing ties or bow ties bring a touch of class to
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  • deals more damage (8% → 9%) and no longer has weak set knockback (10 → 0). Forward tilt has a shorter duration (frames 6-13 → 5-8). As its total duration
    73 KB (9,489 words) - 18:16, April 20, 2024
  • Metroid Dread. It ran from 6 a.m. on October 8, 2021 to 6 a.m. on October 13 (UTC). During the event, defeating spirits on the Spirit Board which were
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  • Forward tilt deals more damage (14%/13%/12% → 17%/16%/15%) and knockback (22 (base), 98 (scaling) → 35/100), and no longer has less-damaging sourspots.
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  • however deals much less damage (24% → 13/15/17% (R), 16% → 9/10/11% (Y), 22% → 11/12/13% (B), 9% → 5/6/7% (W), 22% → 13/14/15% (P)). It also has more end lag
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  • its previous sweetspot. Forward tilt: Forward tilt deals more damage (12%/13% → 13%/14%), with its knockback compensated (30 base/88 scaling → 31/82). It
    67 KB (9,116 words) - 11:44, April 21, 2024
  • tilt now has a weaker late hit after its first frame (frames 10-13 → 10 (clean)/11-13) which deals less damage (11%/9%/8% → 7%) and it lacks body hitboxes
    81 KB (10,554 words) - 10:02, May 1, 2024
  • (z offset: (16/-16)/0 → (13/-13)/z stretch: 5/-5), reducing their range. Edge attack: As with other edge attacks, edge attack no longer has set knockback
    107 KB (13,584 words) - 16:33, February 28, 2024
  • attack that causes tumbling (or reeling), characters can now air dodge after 13 frames of hitstun, or use an aerial attack after 25 frames, regardless of
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  • hit has a shorter duration (frames 9-13 → 9-11) and the move now has weaker sourspots which deal less damage (16% → 13%/11%). All hits deal less knockback
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  • It also has decreased start-up lag with a longer duration (frames 10-13 → 9-13). Forward tilt has increased ending lag (FAF 32 → 34). Up tilt: Up tilt
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  • a much better combo move. Falco's down smash deals more damage (15%/13%/12% → 16%/13%) and has more knockback scaling (65 → 70) than Fox's. It also gains
    51 KB (6,010 words) - 18:27, March 7, 2024
  • (hits 1-2 tip); 13%/11% total → 12%/11%). The first two hits have a shorter duration with gaps between them (frames 7-14 → 7-8, 11-12), no longer using a
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  • Back aerial: Back aerial has less startup lag (frame 16 → 13). It deals less damage (15% → 14%/13%), hindering its KO potential. It has more ending lag (FAF
    52 KB (8,113 words) - 20:41, April 22, 2024
  • hitbox timings have been altered (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29 → 5, 7, 9, 11, 13, 25). Because of this, the move has more ending
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  • on a handheld. Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October
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  • Forward aerial deals 1% more damage: 11%/12% → 12%/13%. Back aerial deals 1% more damage: 15%/13%/10%/10% → 16%/14%/11%/11% and has a larger sweetspot
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  • decreased landing lag (26/13 frames → 13 (neutral), 25/12 frames → 14 (forward), 28/14 frames → 17 (back), 20/10 frames → 13 (up), 28/14 frames → 18 (down))
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  • Battle for Spirit Supremacy (スピリッツNo.1決定戦, Spirits No.1 Deciding Match) was an Event Tourney. It ran from 6 a.m. on October 4, 2019 to 6 a.m. on October
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  • has more startup lag with a shorter duration (frames 10-13 (clean)/14-23 (late) → 13-15/16-21) no longer being the fastest in the game. Forward smash has
    66 KB (8,682 words) - 07:09, March 13, 2024
  • whether or not they have save data from specific games on their account. As of 13.0.1, six spirits and one music track have been delivered through Presents
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  • 4.0.0 Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
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  • shorter duration (frames 10-13 (clean)/14-23 (late) → 10-12/13-20). Dash attack has more ending lag (FAF 42 → 50). Dash attack no longer grants intangibility
    78 KB (9,508 words) - 17:04, April 9, 2024
  • Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up). Forward smash has been improved. It received a
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Smash Bros. 4. There are 14 trophies shared between both versions of Smash 4, 13 that are exclusive to Super Smash Bros. for Nintendo 3DS, and 28 that are
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  • having a shorter duration instead (frames 10-11 (early)/12-13 (clean)/14-17 (late) → 10-12/13-14/15-17). Down smash: Down smash's looping hits have a lower
    61 KB (6,745 words) - 16:47, May 9, 2024
  • altered functionality, its hitbox duration has been altered (frame 11, 13, 15 → 11-13). It lacks an electric effect, giving it less hitlag and allowing it
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  • shorter hitbox duration (frames 6, 8, 10, 12, 14 → 8-13). It deals less damage (2% (hits 1-4), 5% (hit 5); 13% total → 9%), with knockback compensated (40 base/130
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  • slightly faster (standing 7–8 → 6–7, FAF 38 → 37; dash 12–13 → 11–12, FAF 45 → 44; pivot 13–14 → 12–13, FAF 40 → 39). Forward throw deals less damage (9% →
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  • 22 → 13). However, the throw's total duration has not been fully compensated (FAF 56 → 54), increasing its ending lag by seven frames. Leaf Shield no longer
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  • 130. Forward aerial second damage: 10% → 13%. Forward aerial second hit knockback growth: 105 → 100. Down aerial no longer meteor smashes grounded opponents
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  • 4 is no longer possible due to the new finisher, removing their jab cancel mixups. Dash attack: Dash attack has noticeably less startup (frame 13 → 9)
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  • range (9.216u/9.216u/9.216u/9.216u/10.24u/10.24u/10.24u/10.24u → 13u/13u/13u/13u/13u/13u/13u/13u). It also has high base knockback and low knockback scaling
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  • 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down) → 3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%. The tipper hitboxes on neutral,
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  • trophies from the Mega Man series that appear in Super Smash Bros. 4. There are 13 trophies shared between both versions of Smash 4 and 7 that are exclusive
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  • back hit also has less startup lag (frame 13 → 12). Both hits have a shorter duration (frames 4-7 (front), 13-16 (back) → 4-6/12-14) and it has more ending
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  • the second one has no practical effect due to being coded to only detect fighters. The tether recovery can be triggered on frame 13.
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  • the second one has no practical effect due to being coded to only detect fighters. The tether recovery can be triggered on frame 13.
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  • The Sword Beam's damage can increase up to 13% depending on the forward smash's charge. More specifically, its damage output is equal to 5 + 8 * (charge
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  • to the previous down tilt. It also has a shorter duration (frames 7-18 → 6-13), has more ending lag (FAF 36 → 38), and can whiff if used too close to the
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  • attack. It is considered a disadvantage to lack a projectile (with there being 13 characters who do not have a projectile), as they can be very useful in both
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  • Forward aerial deals 1% more damage: 11%/12% → 12%/13%. Back aerial deals 1% more damage: 15%/13%/10%/10% → 16%/14%/11%/11% and has a larger sweetspot
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  • 5u/9.8u/1.8u → 9.6u-10.8u/−7.5u-−8.8u/−1u-6u/−1u-6u (hit 2), −11u/13u/1.8u → 13.3u-13.6u/−9.9u-−9.7u/−1-6u/−1-6u (hit 3), −11u/12.7u → −10.2u-10u/1.8u-3
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  • (17%-19% (clean), 13% (mid) → 14%/13%/11%) and has less knockback scaling (110 → 90) significantly reducing its KO potential. This makes it no longer the strongest
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  • also a notable Brawl player, placed 4th at Super Sumabato, 7th at Umebura 13, and 13th at Umebura 33. Similarly, Somé placed 3rd at Sumabato Smash 4 Final
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  • Zelda's grabs extend further out (z offset: 10 (standing)/9 (dash)/-13 (pivot) → z stretch: 13.5u/14.5u/-16.7), giving them more range. All grabs have more ending
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  • (11% (unangled)/12%/11% (angled up)/10%/11% (angled down) → 13%/12%/11% (unangled)/14%/13%/12% (angled up)/12%/11%/10% (angled down)) It has more base
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  • -4), reducing its range. Up smash's second hit's sourspot deals less damage (13% → 11%), significantly hindering its KO potential. Up smash's late second
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  • deals significantly more damage (early: 3.7% → 13%, middle: 2.9% → 11%, late: 2% → 10%, total: 11% → 13%). The gale has less startup. (frame 23 → 20).
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  • shorter duration (frames 13-33 → 14-28). The latch has lower base knockback (60 → 50). The throw deals much less damage (15% → 7%), with no compensation on its
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  • usual. The spirits for this event were exclusive to it at the time. After July 13, 2021, these spirits became available in the Shop and on the Spirit Board
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  • has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration (frames 15-16 → 13-17). Dash attack has increased
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  • tilt's sweetspot even without charging does slightly more damage (14/13/12 → 15/14/13) and is a stronger KO move. Can be delayed for about 30 frames by holding
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  • 6 a.m. on July 26, 2021 (UTC), and will be repeated from 6 a.m. on January 13, 2023 to 6 a.m. on January 16, 2023 (UTC). During the event, defeating spirits
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  • Propeller Shy Guys carry fruit and will drop it after being attacked. 13.0.0 Fly Guys will no longer carry food when items are turned off. The lack of intrusive
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  • usual. The spirits for this event were exclusive to it at the time. After July 13, 2021, these spirits became available in the Shop and on the Spirit Board
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  • damage scales less as it charges. Dragon Fang Shot's hitbox deals less damage (13% → 11%). Dragon Fang Shot's projectile has a shorter duration (55 frames (uncharged)/53
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  • Lariat: Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback. The clean first hit's hitboxes on Incineroar's
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  • Initial damage: 15%/14%/13% → 14%/13%/12% Late hit added that makes it one frame more active but deals 4% less damage with no extra shield damage, 0 base
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  • 8-20 → 8-14). Up smash has a shorter duration overall (frame 11/13/15/17/19/21 → 11-12/13). Up smash has more ending lag (FAF 47 → 58). Up smash has a smaller
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  • has been removed, while all its other hitboxes deal more damage (13%/11%/10% → 15%/13%/11%) and have increased base knockback (20 → 37). This drastically
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  • its speed decreased. 1.0.6 Aerial KO Uppercut's duration decreased: frames 9-13 → 9-12. Jolt Haymaker and Grounding Blow's knockback increased: 25 (base)/95
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  • consisting of six hits instead of seven, down smash deals 2% less damage (15% → 13%), and the final hit has less base knockback (70 → 55) and launches opponents
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  • Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled Animal Crossing: New
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  • charged. Pound: Pound deals less damage (13% → 11%), hindering its KO potential. It has more startup (frame 12 → 13) with a longer total duration (FAF 45
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  • Senpukyaku deals more base damage (9%/10%/11% → 11%/12%/13% (grounded, front hit), 8%/9.5%/11% → 10%/11.5%/13% (grounded, back hit), 8%/9%/10% → 10%/11%/12% (aerial
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  • second hit has lower knockback scaling (96 → 94). Up aerial deals less damage (13% (clean)/9.5% (late) →12%/8.5%), hindering its KO potential. However, this
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  • any character other than the summoner that makes contact with it will take 13% damage and decent knockback. Ho-Oh will then release a large column of fire
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  • spike airborne opponents. Flying Fox does not go as far and deals no damage, but has almost no start-up and propels Fox faster, making it harder to gimp. Twisting
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  • Zorg, Kebabman13, NuclearLunch Honorable Mentions: Xp0z, Aspro, RealPhazmito, Dolphino, Blob, Urko, Milamber Panelists: MisFaya, Kebabman13, NuclearLunch
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  • Hook cannot grab ledges as early (frame 5 → 7). 13.0.1 The animation for jab resets was adjusted to no longer be much longer than the rest of the cast
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  • has larger hitboxes and no longer has sourspots. Due to its angle being altered (20° → 55°), aerial Hammer Flip's second hit is no longer a semi-spike, significantly
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  • It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1] Non-tippered dash attack deals 1% less damage: 13% → 12%
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  • improving its KO potential. The mid hit's sourspot (12% → 13%) and late hit (12%/11% → 13%/12%) deal more damage. Down smash: Down smash launches at a
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  • 5% more damage: 11% → 11.5%. All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).
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  • (Active frames 11, 13, 15, 17 → 11-12). Female Wire Frame's dash attack deals less damage, but had its sweet and sourspots removed (13%/9% and 8%/7% → 10%
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  • as well (FAF 49 → 46). The 13% hitboxes have more knockback scaling (96 → 105). The stronger "attack connect" HD rumble no longer triggers. The rising
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  • the fiery explosion from the Arm Cannon and deals more damage (14%/13%/12% → 15%/14%/13.5%) and its base knockback has been doubled (20 → 40), while the
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  • addition, the footstool no longer has to be inputted with the jump button. Flip Jump has increased partial intangibility (frames 13-43 → 13-49). Flip Jump has
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  • Dedede retains it Brawl damage, dealing less than Melee as a result (15% → 13%), hindering its potential in Doubles. The removal of lightshielding benefits
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  • GameCube. It ran from 6 a.m. on September 10, 2021 to 6 a.m. on September 13, 2021 (UTC). During the event, defeating spirits on the Spirit Board which
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  • focused on motherly spirits. It ran from 6 a.m. on May 10, 2019 to 6 a.m. on May 13, 2019 (UTC), and was repeated on the following dates: 6 a.m. on May 6, 2022
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  • auto-cancels later (frame 28 → 37), no longer doing so in a short hop, led alone almost straight after the hitboxes are no longer active. This noticeably hinders
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  • → 0.6). As with the returning veterans, Sheik's falling speed is slower (2.13 → 1.58). Compared to the returning veterans, however, Sheik falls faster.
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  • landing lag (15 frames → 13). It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending
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  • The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from
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  • event focused on spirits from Ring Fit Adventure. It ran from 6 a.m on March 13, 2020 to 6 a.m. on March 18, 2020 (UTC). During the event, defeating spirits
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  • (base)/125 (scaling) → 30/122). Up tilt has a longer duration (Frames 4-12 → 4-13). Dr. Mario's down tilt sends opponents behind him at a semi-spike angle (80°
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  • Thunder's lightning bolt has less startup lag (frame 13 → 9). It deals less damage (8% → 4%) with no compensation on knockback. It launches at a higher angle
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  • lag. It deals more total damage (13% → 2.5% (hits 1-4), 5% (hit 5); 15% total), with knockback adjusted on the last hit (13 base/109 scaling → 40/180). The
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  • Gravity: x1.17 ~ x1.2 Initial dash speed: x1.1 ~ x1.13 Run speed: x1.1 ~ x1.13 Ground traction x1.1 ~ x1.13 Successfully using Deep Breathing gives a larger
    65 KB (6,718 words) - 18:31, March 26, 2024
  • Suit Samus also received some nerfs. She no longer starts a round with Power Suit Pieces meaning that she no longer has access to powerful items she can
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  • units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units. Lucario's falling speed: 1.56 → 1.68 Samus's
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  • intangibility (frames 18-20 → 14-18). It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range
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  • cancel setups. The first hit transitions slower into the second hit (frame 13 → 15). The first hit has gained a hitstun modifier of 4, increasing its safety
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  • Age of Calamity. It ran from 6 a.m. on January 8, 2021 to 6 a.m. on January 13, 2021 (UTC). During the event, defeating spirits on the Spirit Board which
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  • Blades of the Quick and Mighty is the 13th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In it, the players, Marth and Ike, respectively
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  • less range, especially the former (Z2 offset: 11.4u → 9.4u (standing), 13.7u → 13.1u (dash)). Dash and pivot grabs have more startup (frame 9 → 10 (dash)
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  • Melee's forward smash frame data (though it no longer hits on frame 12 like it did in Melee, now hitting on frame 13). Fire Fox landing lag: 6 frames → 20 frames
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  • 2-5 times with 18 base power for every hit. Zoroark can learn it at level 13 when still a Zorua, or via Move Reminder. Zoroark appears as a Poké Ball and
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  • being listed specifically under Kirby's Epic Yarn. Excluding universes with no new games at all, Kirby, F-Zero and Wario are the only first-party universes
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  • midair jump. Buried opponents no longer take less knockback from attacks. Using a flame attack on a frozen character no longer thaws them out. The physics
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  • anniversary. It ran from 6 a.m. on December 8, 2023 to 6 a.m. on December 13, 2023 (UTC). During the event, defeating spirits on the Spirit Board or DLC
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  • has been adjusted to match her different running animation (Y offset: 12u → 13.5u), better covering her arms and giving the spirit effect slightly more vertical
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  • (Hitstun modifier: 0 → 3). Up smash has a longer hitbox duration (frames 13-15 → 13-17). Up smash's sweetspot has more range (Y offset: 27u-26u → 30u-26u)
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  • event focused on spirits of elderly characters. It ran from 6 a.m on September 13, 2019 to 6 a.m. on September 16, 2019 (UTC), and was repeated on the following
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  • begins!" respectively. The Binding Blade and its sheath are no longer present in Roy's Defeated/No Contest animations. As with all previous downloadable fighters
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  • Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects
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  • 13.0.1 Hitbox ID 0 of up smash's magma block has less fixed knockback (40 → 20), making it harder for Steve to combo off of it should he cancel the move
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  • 12 → 12-13). The hitbox can no longer be SDIed (SDI multiplier: 2x → 0x). Ganondorf releases opponents from back throw one frame later (frame 13 → 14).
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  • most of the move's duration. Up tilt: Up tilt has less startup lag (frame 13 → 10). Up tilt now consists of two hits, increasing its maximum damage potential
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  • experiencing knockback can no longer hit other victims during hitstun. When a character is KO'd over the top blast line, a Star or Screen KO is no longer guaranteed
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  • deals less damage (8% → 7%) and the down angled version no longer has higher base knockback (13 → 8). However, this allows it to lock for longer. It has
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  • aerial has less landing lag (13 frames → 9). Forward aerial: Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not
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  • improving its safety at lower percentages. It has a shorter duration (frames 13-15 → 13-14 (clean), 16-18 → 15-16 (late)) and travels a shorter distance, noticeably
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  • Panelists: Anonimon, Chape, Falco13, Jo$ha, NDJ, Raikin, Rocket Honorable Mentions: Nyx, Pumm Panelists: Mapache, Crono, Falco13, NDJ, Raikin, Chape Honorable
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  • range/30 (So Fox's range for example is 400u, which would roughly convert to 13.33u using the scale from later games) Mario is slightly bigger (x1.0 → x1
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  • Grab aerial no longer auto-cancels on landing now having 15 frames of landing lag. It also now leaves him helpless. All grabs are faster (frame 13 (standing)
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  • aerial no longer has a late hit, shortening its duration (frames 8-16 → 9-12). Back aerial deals less damage compared to the previous clean hit (13% → 12%)
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  • will be repeated again from 6 a.m. on February 10, 2023 to 6 a.m. on February 13, 2023 (UTC). During the event, defeating spirits on the Spirit Board which
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  • through playing). Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only
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  • Forward tilt no longer launches opponents at a consistent angle (70° → 80°/70°/60°). Forward tilt deals less damage when not angled or angled down (13% → 12%
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  • representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii
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  • → 9-21) now matching its animation and the move can no longer cause tripping. Lastly, Dedede can no longer perform two back aerials in a short hop due to
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  • and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages. Makarakarn no longer reflects projectiles that have been
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  • path in Classic Mode. 1.1.4 Neutral aerial landing lag: 13 → 11 Forward aerial landing lag: 15 → 13 Up aerial landing lag: 16 → 14 Back aerial landing lag:
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  • forward back and up aerials come out on frame 14 and down aerial on frame 13. While he has his projectiles, they each have noticeable startup and are susceptible
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  • (frame 14 → 10) and uninterrupted duration (14 (hit 1)/16-17 (hit 2) → 10-13). However, its total duration is only one frame shorter (FAF 36 → 35), giving
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  • easier to DI. All aerials have less landing lag (13 frames → 10 (neutral), 14 → 8 (forward), 17 → 10 (back), 13 → 8 (up), 18 → 11 (down)). Neutral aerial: The
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  • Forward smash: Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically
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  • smash; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing
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  • more damage (2% → 3%) and knockback (13 (base)/60 (growth) → 40/100). Neutral attack can no longer be held and it can no longer be used to jab lock opponents
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  • (frames 5-13 → 5-7), leaving Sonic more vulnerable to edgeguards. Using the move incurs 10 frames of landing lag. Grabbing onto a ladder no longer causes
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  • pose no longer generates a sword trail. The right-inputted victory pose has Chrom properly loop during the post-victory animation, although he no longer
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  • 10. Zero Suit Samus, +27 10. Wario, +27 12. Mr. Game & Watch, +21 13. Lucario, +20 13. Toon Link, +20 15. Wolf, +17 16. Pit, +14 17. Fox, +11 18. Peach
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  • a longer duration (frames 12-17 → 13-20) and gives Link more distance. Dash grab has more startup lag (frame 12 → 13). Up throw deals much more knockback
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  • (relatively) low knockback, and have high traction. Purple Shellcreepers deal 13% damage, walk at a medium speed, deal medium knockback, and have average traction
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  • (12% → 13%) and knockback (26 base/90 scaling → 28/97), making them much stronger. The move has slightly more startup lag (frame 17 → 18). The move no longer
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  • auto-cancel window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump
    55 KB (6,929 words) - 10:02, May 1, 2024
  • while jumping. However unlike the previous jump, the jump no longer has a hitbox and it can no longer be cancelled (even by released the Spin Dash), hindering
    76 KB (9,429 words) - 10:25, May 1, 2024
  • duration (frame 3/7/8/9/10/12/14 → 3/7/9/11/13/15/17). The looping hits are weight-independent and can no longer be SDIed, allowing them to connect more
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  • having no KO potential. 3.0.0 Its clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17
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  • categorized within the Pokédex at #615 as the "Crystallizing Pokémon". It has no evolutionary relatives and is very rare; it is only found in icy areas. Ice
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  • size (3u → 3.5u) and x/y/z offset (-1/0/-7 (both) → 0/10/12.5 (hit 1), 0/7.7/13 (hit 2)) were not fully compensated. This also means that the first hit always
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  • but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit. Certain hitboxes of up smash's first hit no longer use
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  • smash comes out a frame slower with a frame less hitbox activity (12-16 → 13-15), with a frame gap between the initial hit and late hit (both being 17-21)
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  • its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%). Despite dealing more damage than the final hit of Pikachu's down smash
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  • aerial version no longer restores Captain Falcon's midair jump. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%)
    48 KB (6,216 words) - 10:25, May 1, 2024
  • finisher will have no hitboxes at all, and therefore deal no damage or knockback. Forward throw. Without ink, the Splattershot's hitbox deals no damage and will
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  • duration (frames 12-31 → 13-35 (down), 13-36 (up)). Down smash also has less end lag (FAF 62 → 57). Both his up and down smash no longer increase in damage
    37 KB (4,557 words) - 16:38, March 8, 2024
  • a sourspot at the tip of Falco's tail (13% → 12%/9%), and has drastically less knockback scaling (125 → 90), no longer being a reliable KO move (KOing
    58 KB (6,812 words) - 11:25, April 25, 2024
  • three turnips with his down air. 1.0.6 Villager can no longer pocket Sonic's spring. Villager can no longer pocket Pac-Man's trampoline. 1.0.8 All grabs
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  • ending lag (FAF: 56 → 46). It is no longer the sex kick with the most ending lag by a significant margin. Mii Brawler's leg no longer extends at the start of
    80 KB (8,654 words) - 17:41, April 26, 2024
  • having no Arts active is disadvantageous, as Shulk's balanced attributes do not allow him to easily approach or catch up with opponents. Having no Arts active
    74 KB (9,477 words) - 16:26, March 29, 2024
  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (115
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  • 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (115
    2 KB (46 words) - 22:11, August 7, 2022
  • January 10, 2020 to 6 a.m. on January 13, 2020 (UTC), and was repeated on the following dates: 6 a.m. on May 13, 2022 to 6 a.m. on May 16, 2022 (UTC) 6
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  • Forward smash deals less damage (15%/14%/13% → 14%/13%/12%) and knockback (30 (base), 104 (scaling) → 20/100), no longer being a viable finisher at high
    43 KB (5,409 words) - 02:54, March 30, 2024
  • into the second hit. It no longer grants intangibility on Zero Suit Samus' legs, making it less effective as an anti-air. It no longer has anti-rebound
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  • seen some decent results at majors, including placing 33rd at Maesuma TOP 13.  quiK  - The third-best Samus player of all-time who was the definitive best
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  • which can go through the stage; three small, yellow spheres (each one deals 13%); or three quick, thin, white shots (each one deals 8%, and sets up the next
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  • 15 → 12), with its total duration reduced as well (FAF 49 → 46). Up smash's 13% hitboxes have more knockback scaling (96 → 105).
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  • Attack + 4 Moltres: [Flame] Attack +20 Pokémon Trainer: [Arm, Leg] Attack +13 Staryu: [Specials: Direct] Attack + 3 Togepi: [Body, Spin] Attack +11 Torchic:
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  • he can no longer pull out Bombs as a way to potentially break out of combos, making him slightly more vulnerable to them. Since Remote Bombs no longer
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  • changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO
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  • change he received was in update 13.0.1, where his jab reset animation was adjusted to match the rest of the cast. 13.0.1 Adjusted jab resets animation
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  • Non-playable character Background character https://sourcegaming.info/2015/12/13/sakurai-fe25/
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  • most 3D Zelda games. Its somewhat slow startup is made up by its high damage (13%) and KOing power, and good range, but it also has moderate lag. It is safe
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  • strike instead of a punch. Forward tilt: The move deals more damage (12% → 13%) with no compensation on knockback. This turns it into one of the strongest forward
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  • throw deals more damage (from 9% to 13%), and has increased knockback. Back throw has less endlag. Aerial Flame Choke is no longer techable before final hit
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  • specials are worse for recovering. Green Missile can no longer auto-snap the ledge, and the regular version no longer grants Luigi intangibility, making it a
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  • scaling → 40/97). Up smash: Both hits of up smash have less startup lag (frame 13/16 → 11/15) with its duration increased on the second hit (16-26 → 15-28,
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  • Coincidentally, the total number of Spirits for the Kingdom Hearts series is 13, an important number in the Kingdom Hearts series. Likewise, all spirits are
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  • 1.0.6 Startup lag (frame 21 → 20). Near hit damage (13% → 12%) and knockback scaling (78 → 72), hindering its KO potential. 1.1.5 Knockback scaling (78
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  • scoring a particular player if they did not know enough about them. This had no effect on the player's score, unless enough panelists abstained from rating
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  • balances the time in which a drawing is on and off; it spends approximately 13.33 seconds with a sketch and the same amount of time without one. As a general
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  • unchanged, it no longer auto-cancels in a short hop due to Yoshi's lower short hop duration. It has a different animation, with Yoshi no longer flipping
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  • single hitbox, dealing 13% with a 60° angle, 20 base knockback, and 100 knockback growth; akin to Dr. Mario's. Forward aerial no longer meteor smashes.
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  • and he has achieved strong tournament results nonetheless. Ryu saw almost no changes via game updates although he has been buffed overall both directly
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  • to this, a down aerial no longer auto-cancels from a short hop, nerfing its approach. Its ground game was also weakened, as it no longer has access to DACUS
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  • (frames 27-29 → 21-22). Its late hit deals less damage (16% → 15% (clean)/13% (late)), and the early hit and late sourspot deal less knockback (30 (base)
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  • Catfish  Honorable Mentions: Rarik  Honorable Mentions: Bumper , Lavender  13 Panelists 9 Panelists 9 Panelists 15 Panelists Panelists: Dr. Lame, Stacy's
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  • Karisuma 13.  Peabnut - One of the best Mega Man players in the United States. During 2017, he brought himself to spotlight with a breakout of 13th at DreamHack
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  • hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in crouching opponents as reliably. Up tilt has less knockback
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  • be added to the game as a Mii Costume for the Mii Gunner. 13 Sentinels: Aegis Rim (十三機兵防衛圏, 13 Machine Soldier Defense Zone) is an adventure real-time strategy
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  • since characters can no longer run through each other. Up tilt's hitbox is smaller (7u → 5u), while its Y2 offset was compensating (13 → 15), the hitbox is
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  • Reclaimed By Isabelle Wii U - Mario Kart 8 DLC Pack 2 Preview Nintendo Direct 9.13.2018 Sakurai Tells More Details About Smash Ultimate's Development Sakurai
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  • boosting with the Rocket Belt, fighters are accelerated upward at a rate of 0.13 units/frame², up to a maximum speed of 1.25 units/frame. The first time the
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  • characters with his down throw into KO percent, while his forward throw does 13% damage and can act as a KO move once the opponent gets into the 160% range
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  • state. Grass terrain no longer allows for faster turning while using Rollout, but ice terrain still prevents turning. Rollout can no longer be held indefinitely
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  • was revealed as a fighter with Smash for 3DS's launch in Japan on September 13, 2014, followed by his official trailer being shown off during the Super Smash
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  • 13.0.0 Down-angled forward smash deals more shield damage (4 → 7), allowing it to break shields much easier. Landing any hitbox after armoring through
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  • noticeably buffed. While Falco Phantasm can no longer be shortened and its hitbox was noticed nerfed, it no longer puts Falco in helpless state, allowing
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  • 3.1.0 Slip Counter has less ending lag (FAF 63 → 57). 13.0.0 Slip Counter has a higher damage multiplier (1.3x → 1.5x).
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  • to land the tipper. Dash attack: The tipper hitbox deals more damage (12% → 13%) and it deals more knockback (80 base/55 scaling → 93/58). The blade hitbox
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  • the years following, culminating in the beard's official re-addition, nearly 13 years later, as part of a redesign of Steve's Java Edition in-game texture
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  • Ice Shot: Ice Shot is no longer absorbable and can now be B-reversed. Ice shot deals less damage (5% → 3%). The hammer also no longer has a hitbox, heavily
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  • prevent the move from leading into the second hit sooner. Hit 2 damage (10% → 13%). Its knockback scaling was not fully compensated (105 → 100), significantly
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  • Blizzard and all its subsidiaries, including Major League Gaming, on October 13, 2023. Melee was added to the circuits of MLG in 2004; it was retired in 2007
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  • The super armor starts a frame earlier and lasts longer (frames 5-10 → 4-13). Banana Peel takes 24 frames longer to throw after having thrown a previous
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  • The game was in development for 13 months, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends. Unlike
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  • on October 14, 2022 to 6 a.m. on October 17, 2022 (UTC) 6 a.m. on October 13, 2023 to 6 a.m. on October 16, 2023 (UTC) During the event, only certain characters
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  • John (redirect from No Johns)
    for "No Yunas". Spain has numerous synonyms to the term "John", with the two most common being "No Veyrons", after a smasher from Catalonia, or "No Joshis"
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  • Clash in PAL regions, was an Event Tourney that ran from 6 a.m. on December 13, 2019 to 6 a.m. on December 16, 2019 (UTC). During the event, only characters
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  • players in the United States. Placed 4th at GUMS 13, 7th at GatorLAN Fall 2017, 9th at GatorLAN Spring 2018, 13th at Collision XIV, and 25th at Shine 2016.
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  • to potentially reset Isabelle into a mildly advantageous neutral scenario. 13.0.0 Forward throw has increased knockback (102 base/10 scaling → 107/20).
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  • Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward
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  • and Battlefield form are suspended in the air with no platforms extending below the blast line and no walk-offs. The walk-offs, POW Block, scales, and Warp
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  • hit also has increased startup with a shorter duration (frames 13-15 → 14-15) and she can no longer connect both hits of up smash. Lastly, the removal of
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  • versions of the game on Club Nintendo between November 21, 2014 and January 13, 2015, and the soundtrack was shipped between February and March of 2015.
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  • other flora across a hilly landscape. However, like the plains, there are no other particularly unique features. The savanna is a warm, mostly flat biome
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  • Snow's size gets slightly bigger as it moves and will deal 14% at the start, 13% from frames 3-6, 11% from frames 7-9, then drops down to 2.5% for frames
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  • takes longer to cancel and can no longer be held indefinitely, Heel Slide and After Burner Kick's followup hits can no longer be used if they hit a shield
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  • Mario's Super Jump Punch no longer hits multiple times and coins no longer fly out, now striking as a sex kick, dealing 13.44% damage at the start of
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  • the move to have no lag on landing with good timing. In Ultimate, the move is much slower, having more than twice the startup (frame 13) it did in Brawl
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  • heavier. NTSC 1.02 Bowser can no longer perform Flame canceling. PAL Bowser is one unit heavier (117 → 118). Down throw is no longer weight dependent. As
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  • dodge grants less intangibility (frames 6-24 → 6-21), no longer allowing Mythra to grab a ledge with no vulnerability frames inbetween. Neutral attack's second
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  • player has infinite stocks, the others including Event 5: Spare Change, Event 13: Yoshi's Egg, and Event 31: Mario Bros. Madness. The theme of this event match
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  • Counter Throw, King K. Rool's Gut Check, and Little Mac's Slip Counter (as of 13.0.0) are tied for the second highest damage multiplier dealing 1.5× of the
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  • international players a better chance to make the final list. In addition, there were no points for players on previous PGR rankings as tournament values were based
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  • Forward aerial's early hit is consistent with no sourspot, but does much less damage (Early: 19%/6% sweet/sour → 13%, Late: 3% → 10%). Forward aerial has less
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  • neutral), 7 → 4 (second, up), 6 → 4 (third, neutral), 8 → 5 (third, up & down), 13 → 7 (fourth, neutral & down), 11 → 6 (fourth, up)), allowing the move to execute
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  • 22-25), and can no longer hit opponents behind Lucario. Forward smash has increased ending lag (FAF 44 → 55). Up smash: Clean up smash no longer deals consistent
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  • Category:Duck Hunt players (SSB4)  Brood - Placed 4th at Umebura 13, 7th at both Umebura 22 and Umebura 28, 13th at Smash of the Titans 15, and 25th at GENESIS 4.  Dandy
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  • "The More the Merrier" event, and rematching (after 8.0.0)" Since Version 13.0.1.
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  • Super Smash Bros. Ultimate. Although the season officially started on July 13th, 2019, the tournaments that qualified were not announced due to the previous
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  • exact same length of time despite looking different). A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but the slight
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  • lifestyle" during the game's development period, with short weekends and no time off in 13 months of work. The game was unveiled at E3 2001 and released shortly
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  • Melee Zelda main, passed away.. Rienne's tweet. https://www.npr.org/2021/05/13/996582891/fully-vaccinated-people-can-stop-wearing-masks-indoors-and-outdoors-cdc-says
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  • strengths. Kazuya only received one nerf via game updates; update 13.0.0 made it so Kazuya could no longer footstool crumpling opponents hit by Devil Fist. This
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  • Board, and until an unspecified point of time between versions 12.0.0 and 13.0.0, the only Legend-class spirit that only lasted 5 minutes rather than 15
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  • known as the Jump Attack or Jump Slash. Deals 12% up close along the arm, 13% along the blade and 14% at the tip of the blade, dealing a considerable amount
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  • the dash does no damage, but creates an explosion at the end of move, and allows Fox to stall when used in midair. The explosion deals 13% damage, decent
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  • 50 (scaling) → 0/62), making it immensely weaker. 1.0.8 Startup lag (frame 13 → 11) and total duration (FAF 32 → 30). Hitboxes Z offsets (12.8 (meteor)/15
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  • Soaring Slash does more damage if all hits connect (grounded: 16.8%, aerial: 13.5% → all: 21%). It does not get significantly weaker either if used in the
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  • the landscape. Elytra will no longer give Steve extra jumps if he is hit at a certain time during the starting animation. 13.0.1 Hitbox ID 0 of up smash's
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  • multi-hitting move, with no intangibility on startup, less range, more ending lag, Bowser moves slower while using it and Bowser can no longer slide off edges
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  • that ranks the best players in Super Smash Bros. Ultimate from March 1st-June 13th, 2022. Due to the COVID-19 pandemic and its effects on the competitive scene
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  • is automatically unlocked upon unlocking every fighter. All-Star Mode has 13 stages. The number of opponents per stage increases as the player advances:
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  • the Switch's home menu typically only updates the shop once. If there are no "SOLD OUT" slots then a random slot will be replaced, including the content
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  • Final Smash is reworked and no longer causes game-breaking glitches. Many of Kirby's copy abilities updated. Released January 13, 2014 Various bug fixes:
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  • ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general
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  • attacks. Dash attack: The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling
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  • tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%. Partial charge Melee Charge Shot
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  • damage and knockback with repeating hitboxes for a total of 13% damage. Double Team is no longer a Counterattack; it is now a short dash which grants invincibility
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  • Dragoon. The Dragoon can only be assembled once per match (except in Event 13: Dragoon Strike in Brawl), and the parts may not all necessarily appear during
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  • equal to 50 seconds. Button mashing also reduces its duration, taking off 13 frames per input in Melee, and 16 frames per input from Brawl onward (28.8
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  • All of Marth's aerial attacks when tippered deal the same amount of damage (13% damage); he is the only character in the game to have this trait. In the
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  • (1× → 1.2×), allowing both climbers' dash attacks to connect more reliably. 13.0.1 Dash attack has less startup (frame 11 → 9, FAF 42 → 40).
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  • utility. Forward tilt has a shorter duration (frames 16-19 → 11-13) and deals less damage (13%/14%/15%) → 10%/11%/12%). The faster swing speed also reduces
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  • won, up to a maximum of 609,490,000 as of version 13.0.1. Similar to collecting every spirit, there is no special reward or congratulations screen for clearing
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  • item. This glitch appears to have been added in 7.0.0 and is still present in 13.0.1, the latest version of Ultimate. Special Move customization was added
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  • forward smash deals more damage (18% → 20%). Down aerial deals more damage (13% → 14%). Thunder deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%)
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  • better Overall distance increased marginally Head Intangibility reduced 9-13 > 9-11 Damage 15 > 12, KB compensated Late Hit size 4.3 > 3.1 Damage 12 >
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  • highest major placements while solely using Mario, with 7th at Keystoned V and 13th at Boss Battle 3. He is commonly ranked as the best Mario player in recent
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  • vicinity, dealing heavy knockback and 22% damage in Melee, 20% in Brawl and 13% in Ultimate. Also, Whispy Woods will occasionally shake its branches, dropping
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  • Down aerial's clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer meteor smash
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  • juggling ability, and extreme speed (coming out on frame 2 and taking only 13 frames to finish), allowing it to true combo into itself even at tumble percents
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  • the retained other half of the costumes. In Project M, the Ice Climbers can no longer perform most of their infamous grab infinites, but are compensated
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  • Faceroll, Chroma, HugS, S2J South (5) - Gimme, Tuesday, SleepyK, Zhea, Jake13 Arizona (1) - Tai Tristate (6) - Pikachu942/Ambisinister (dual ballot), Swedish
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  • usual). Mario's Super Jump Punch wall jump no longer has additional decay. Mario's Super Jump Punch can no longer be wall jumped out of infinitely when
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  • initially expected to sell 100 million units, but the system only managed to sell 13.56 million units worldwide, making it both a commercial failure and Nintendo's
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  • and edge guarding, opportunities to send the opponent offstage are valuable. 13.0.0 Down smash has more range vertically (size : 4.0 → 5.0, Z offsets : 12
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  • costume for the Mii Brawler was released as DLC as part of Wave 7 on October 13, 2020. Like Sans, Cuphead, and Vault Boy before him, Bomberman appears as
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  • all after the first come out faster (frames 16-18, 24-26, 33-35, 43-45 → 13-14, 19-20, 26-27, 32-33), and the move now produces a "hover" effect, which
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  • 17 → 13 frames. Skyward Slash Dash now gives the Swordfighter some momentum at the end of the move, increasing its distance. 1.1.1 Reversal Slash no longer
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  • allowing them to hit grounded opponents. Due to the fact that Needle Storm has no landing lag after being used in midair, Sheik can use the hitstun or shield
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  • with this trait. As of version 13.0.0, fighters that have been put into a crumpling state by Kazuya's Devil Fist can no longer be footstooled. This was
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  • benefits Ivysaur (who no longer takes extra knockback from flame damage). Loss of type effectiveness also slightly buffs Charizard (who no longer takes extra
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  • landing lag (15 frames → 9 (neutral), 30 → 18 (forward/down), 21 → 13 (back), 22 → 13 (up). Neutral aerial: Neutral aerial possesses much greater combo
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  • regions for Project M in the world (the other being Southern California), with 13 PMRanked players and multiple other unranked threats. These Tristate players
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  • at 55, making use offstage difficult to even being a stock; prior to update 13.0.0, it used to be even worse, at 58. The move also doesn't autocancel out
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  • example: If King's Dedede up tilt collides with Meta Knight's glide attack (13% vs. 13%), Dedede's up tilt will be cancelled out, but he will not be harmed,
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  • smash. 7.0.0 Down aerial has a longer hitbox duration (frames 16-17 → 16-19). 13.0.0 Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result
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  • Kickstarter campaign was announced March 17, 2013. By its closure on on April 13, the campaign reached $311,502 on a $75,000 goal. While the game was initially
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  • The Qatar Power Rankings is a power ranking that lists the top 13 players in Qatar's SSB4/SSBU Community Source
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  • 2023 to 6 a.m. on March 6, 2023 (UTC) 6 a.m. on May 10, 2024 to 6 a.m. on May 13, 2024 (UTC) This time-limited tourney features fighters that use bows, lances
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  • without impacting gameplay. A Cucco can be hit by attacks, and if it takes 13% damage or more, it will fly off and summon a flock of Cuccos that target
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  • from behind, due to Jigglypuff's ability to disengage from interactions with no risk. Unlike Brawl Toon Link, this matchup has had noticeable consequences
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  • Bros. Brawl. Eternal Darkness: Sanity's Requiem (エターナルダークネス 〜招かれた13人〜, Eternal Darkness: 13 Invited Guests) is a psychological horror game for the Nintendo
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  • Bros. Brawl. It ran from from 6 a.m. on April 10, 2020 to 6 a.m. on April 13, 2020 (UTC), and was repeated on the following dates: from 6 a.m. on June
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  • opponent is between Zelda and the outermost shards, this attack will rack up 13% damage, making it one of the most damaging reflectors when used as a direct
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  • Bringer, and Style Savvy: Styling Star, as well as both versions of "Ai No Uta" and "Tane No Uta". It, alongside the two aforementioned are the first songs in
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  • Trophies - Little Mac Evolution of Little Mac (1983 - 2018) Nintendo Direct 2.13.14 Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch Source Gaming on
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  • Amiibo (section Wave 13)
    downloadable character, Piranha Plant. Ice Climbers King K. Rool Piranha Plant Wave 13 marks the third wave of characters from Super Smash Bros. Ultimate. It was
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  • technique known as the Shino Stall. ABU :Prominent in the 2000s. Retired for 13 years before returning to competition. Was previously ranked 34th on the Japan
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  • stage to fight opponents on (being the stage for 21 rounds while appearing in 13 different routes). On the difficulty selection banner, which features every
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  • from the Nintendo 64. The game is notorious for having an extremely short 13 month development cycle to be released as close to the launch of the GameCube
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  • opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining. Fixed an issue that resulted opponents
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  • attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% damage varying on the character used. In every game since Melee, they
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  • spirits, it was later made available for all players, in this case as of Version 13.0.0 on October 18, 2021. Razewing Ratha uses a Charizard puppet fighter and
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  • damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60). Fire Fox now launches opponents vertically (361° → 80°). Fire Fox no longer
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  • Panelists:Luma, ZetTroxX, Ravenlord, Jon_ass, Sevenes, SolaR, Captain Jenny, and Yomi-no-Kuni Honorable mention: Ravenlord, Dr.Dead, reaper, Dancing Runners up: °UÇK
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  • launched: 12% → 13%. 1.0.6 Up and down angled forward tilt have more startup lag (frame 4 → 5), now matching the non angled version. Pac-Jump can no longer be
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  • Dragoon Strike is the 13th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player fights as Kirby against a team of three Warios
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  • but their recoveries are largely vertical outside of Arm Rocket which deals no damage. Mii Gunners are also constrained by their weak grab game; while the
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  • [Body, Spin] attack +15 Fairy: [Tail] attack +7 Funky Kong: [Leg] attack +13 Karate Kong: [Battering] resistance +25 Lanky Kong: [Throwing] attack +6 Manky
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  • being obtainable with save data for Kingdom Hearts: Melody of Memory), and 13 spirits. 82. Sora (DLC): The highly-requested main character of the series
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  • knockback scaling (75/60 → 80) while the back hit deals more damage (12% → 13%). The back hit has less knockback scaling (75/80 → 64) hindering its KO potential
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  • In Super Smash Bros. Ultimate, the Cypher can be destroyed, with it having 13 HP. Despite the large amount of vertical distance that this move covers, Snake
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  • use well. With a total of 86 available slots for Squad Strike as of version 13.0.1 and a total 102,340 different team orders as a result, countless strategies
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  • stage, and can KO at an average of 40%. It also has super armor from frames 11-13, as well as intangibility from frames 2-10. Unsurprisingly, this makes Hammer
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  • minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give
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  • lift the foe off the ground has a low chance of tripping them. This rate is 13.5% in Brawl, and from version 1.1.4 of SSB4 onward and in Ultimate, it was
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  • for 10th place between Berries and LeRoux. Source (it is "PR13" on the different images, as no official post was ever made for this specific PR) Source Smashboards
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  • Mario. Gamecubicle. Retrieved on August 23, 2008. Plunkett, Luke (September 13, 2010). Happy 25th Birthday, Super Mario Bros.. Kotaku. Archived from the
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  • attributes (two special attacks and his Final Smash). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets
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  • are affected. The hydrant can also be attacked: once it has taken at least 13% damage (12% before version 1.0.4 of Super Smash Bros. 4), it is launched
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  • repeated on the following dates: 6 a.m. on June 10, 2022 to 6 a.m. on June 13, 2022 (UTC) 6 a.m. on June 9, 2023 to 6 a.m. on June 12, 2023 (UTC) During
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  • the announcement that the series would premiere on Twitch on December 11th-13th, 2020. Episodes 1-3 aired on December 11th at 2-5 p.m. PT, Episodes 4-6
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  • ported to the Nintendo Switch with all of their Wii U content intact. On July 13, 2022, Nintendo announced via a tweet they would release physical copies of
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  • hidden boss in the scene. Has won multiple 64 tournaments held in Texas such as No Fun Allowed 2 and TGC Returns. He has attended a bunch of larger tournaments
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  • of a character name. Inkling appears as a playable guest character in Taiko no Tatsujin: Drum 'n' Fun!, alongside Kirby, with "Splatoon 2 Medley" also being
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  • rack up damage faster with repeated usage in combos, and to KO approximately 13% earlier due to damage being a primary factor in the knockback formula. As
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  • costume alters the Razewing Ratha spirit battle which was added in version 13.0.0, with the Mii Swordfighter in said battle switching to said costume instead
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  • season started on January 15th, 2016 with GENESIS 3 and ended on November 13th, 2016 with Boss Battle 2. Players were automatically nominated if they fulfilled
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  • have extra Subspace Emissary-only hitboxes (for example, Egg Lay will deal 13% damage, while Pikmin will deal damage when thrown). Bosses and large enemies
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  • those who pre-ordered or purchased Splatoon at GameStop between May 8 and June 13, 2015. This costume was available for free as part of a promotion with 7-Eleven
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  • intangibility (frames 18-20 → 14-18). It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range
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  • over. In Brawl, the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing
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  • immobile on the ground throughout the move- unlike some of her other options. 13.0.0 Down tilt has less ending lag (FAF 35 → 32). The move has a 30% trip chance
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  • player into tumble, said player can cancel hitstun with an airdodge after only 13 frames, regardless of how much hitstun would have otherwise been dealt. Alternatively
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  • the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her
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  • two higher beings that explicitly breaks the fourth wall. However, there are no limitations on accomplishing this goal, and upon doing so, the player simply
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  • a series of posts on Das Koopa's website from January 2nd, 2017 to January 13th, 2017. First, 175 players were chosen from around the world as contenders
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  • using Ganondorf, a low tier character. Notable online player. Lv.1  YB :Placed 13th at Karisuma Tokaigi Qualifier. Primarily played online ranking as high as
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  • prevent opposing attacks from whiffing against her during that state. In update 13.0.1, she received a nerf to Blazing End, which gained three additional frames
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  • explode when attacked (providing him protection from some combos), dealing 13% each while producing very large explosions with high knockback. His Grenades
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  • Diver: Sub Wars, eventually released world-wide on Nintendo eShop of February 13, 2014. As promised, the local and online multiplayer mode and the first two
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  • The fourth character stops firing the Super Scope. Peach throws at least 13 Vegetables into the same place in the stream, where they get stuck (throwing
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  • Falco instead of Fox. Fox is featured in the following event matches: Event 13: Yoshi's Egg: As Yoshi, the player must protect a Yoshi Egg from Fox, Pikachu
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  • Yoshis on Rainbow Cruise before completing one lap of the stage. Co-Op Event 13: Blades of the Quick and Mighty: Marth and Ike must defeat Link, Meta Knight
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  • grounded grab release animation when Blade Counter triggers. As of version 13.0.0, this trait is shared with Sora's Counterattack. If the Shadow Assist
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  • player must face in No More Heroes and No More Heroes 2, respectively. The track "N.M.H.", which plays numerous times throughout No More Heroes was used
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  • Pit Wrath of the Reset Bomb [original version] Pikmin Ai no Uta Ai no Uta (French Version) Tane no Uta Metal Gear Theme of Solid Snake [original version]
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  • England (5) - Edwinbudding, Crush, Dingus, Gtown Tom, Jacob Wolf South (4) - Jake13, SleepyK, KPan, Tuesday Tri-State (4) - Swedish Delight, Catastrophe, Ryobeat
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  • November 14, 2022 (UTC) from 6 a.m. on November 10, 2023 to 6 a.m. on November 13, 2023 (UTC) During the event, only the newcomers in the game could be used
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  • Buster Sword, using a rising sword slash. The initial sword slash has no hitbox and deals no damage, and the beam bursts on the first target it hits. If used
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  • series it hails from, but its series symbol is still present. Additionally, The 13 Sentinel Pilots and Zagreus also do not list the series they hail from. Downloadable
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  • more knockback. Can no longer act out of teleport if used after second jump. Can no longer teleport through stage corners. Disable can no longer clank with
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  • 7th at both Smash 'N' Splash 3 and Xanadu Origins. He is currently ranked 13th on the 2023 Smash 64 Power Rankings.  JaimeHR - One of the most regarded
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  • deals less damage (13%/12%/11% → 10%/9%/8%), making it weaker. Up tilt: Up tilt has slightly less startup lag (frame 8 → 7), and, due to no animation change
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  • Knullebibs, Dom, Vies and Fourze (Original image). From June 18th to November 13th, 2022. Source Honorable Mentions: Mr.R , Ramses , Lapis  From October 31st
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  • or more damage will be instantly KO'd; otherwise, they take an additional 13% damage and moderate knockback. If the Final Smash results in the KO of all
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  • Choke (can no longer force this on Battlefield platforms against any character) and Mewtwo's Confusion. For unknown reasons, Screen KOs no longer occur
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  • occupying the same space, such as Samus' up tilt from Melee onward (which deals 13% to grounded opponents and meteor smashes them, but deals 12% to aerial opponents
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  • series name for unknown reasons. This is also the case with the spirits for The 13 Sentinel Pilots and Zagreus.
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  • previously near-uncontested recovery worse relative to the cast, due it receiving no direct changes itself. The changes to ledge jumps now allowing characters
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  • duration (frames 8-17 → 8-12). Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential. Luigi's up tilt's hand hitbox is
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  • his attributes, Pit's moveset is balanced, so much so that it seemingly has no glaring strengths or weaknesses. When coupled with his great neutral game
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  • the player holds the button. It also grants brief intangibility from frame 8-13, allowing it to be used as a somewhat slow escape option. When used in the
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  • next to him. It was then at the opening of Sony's State of Play of September 13, 2022 that confirmed the untitled Tekken game shown at EVO 2022 was in fact
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  • developer for Super Smash Bros. for the Wii U and the Nintendo 3DS, though no gameplay footage was shown. The E3 Direct on June 11, 2013 revealed the first
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  • 2007. Retrieved on April 1, 2024. Tecnhophilz (March 13, 2014). Hideo Kojima Twitch Interview - London 13/03/2014. YouTube. Retrieved on April 6, 2024. 小島秀夫
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  • Fantasy is the series with the most spirits in its DLC Spirit Board, with 13. Final Fantasy and ARMS are the only playable universes with spirits in the
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  • Emblem Fates (2016) Corrin (Alt.) Corrin's side special, Dragon Lunge, is no normal attack—skewer a surface with a lance-like arm, and it will suspend
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  • of both offline and online results. The rankings were released on January 13th, 2021 via Smashboards. Due to the COVID-19 pandemic, there was a lack of
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  • to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks,
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  • According to the Pokédex, Ivysaur is supposed to weigh a mere 28.7 pounds (13 kilograms). Despite this, Ivysaur is one of the heavier characters in Brawl
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  • Kong. Using Bat Within. Her default and "A Witch With No Memories" costumes. Her "A Witch With No Memories" costume in Super Smash Bros. for Wii U. Using
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  • second highest jump. Her falling speed and gravity are above-average (15th and 13th highest, respectively). She is also able to crawl and wall jump, much like
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  • potential. Mid and late up smash deal less damage (17% (mid)/14% (late) → 15%/13%) with the mid hit also sending opponents at a less favorable angle (90° →
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  • Super Smash Bros. Brawl. He was confirmed on the Smash Bros. DOJO!! on August 13, 2007. His design is taken from that of Red, the male protagonist of the Generation
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  • only modes in Ultimate that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player
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  • Image Honorable mentions: Hunger , Kuhls , EHG Choice  Wisconsin has produced 13 Power Rankings for Smash 4 since Summer of 2015. The players with the most
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  • semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5% while the fully-charged tennis racket deals 18.9%. Peach can fully charge
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  • without destroying any of the breakable pillars on Luigi's Mansion. Co-Op Event 13: Blades of the Quick and Mighty: Marth and Ike must defeat Link, Meta Knight
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  • 2014 (1/10/2014) SSBM | QLD June 2014 (26/06/2014) SSBM | QLD April 2014 (13/04/2014) SSBM | QLD Nov 2011 (30/11/2011) SSBM | QLD December 2010 (2/12/2010)
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  • update 4.0.0 [8, 22] prior to update 3.1.0 [-2, 24] prior to update 4.0.0 [-12, 13] prior to update 4.0.0 6 prior to update 4.0.0 [12, 1] prior to update 11
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  • kick/punch sound rather than a heavy kick/punch. Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its
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  • out on frame 21, but in contrast its endlag is extremely low as it only has 13 frames of cooldown which is excellent for baiting the opponent and makes it
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  • auto-cancels later (frame 35 → 42) meaning it can no longer auto-cancel in a short hop. As a result, it is no longer a practical approach option and is somewhat
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  • Pokémon that could be readily caught, evolved into a stronger form, and had no bearing on the story. According to programmer Kōji Nishino, its unusual rarity
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  • lifestyle during this period as "destructive", working on the game for 13 straight months with no holidays and short weekends, and he found it to be the biggest
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  • Ultimate fighter in general. Sora, along with Hollow Bastion, 10 music tracks and 13 total spirits released for purchase on October 18th, 2021 (October 19th in
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  • making his double jump much higher. Male Wire Frame's Gravity is lower (0.13 → 0.09). Male Wire Frame's Terminal Velocity is lower (2.9 → 2). Male Wire
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  • player in the tournament plays every single other player. There are no brackets and no eliminations; everyone keeps playing until every matchup has been
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  • knockback that keeps targets on the ground. These have both a base trip chance of 13.5% (7% starting in version 1.1.4 of Smash 4), which requires knockback to
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  • fighting alongside Bowser, it appears on Battlefield. Adventure Mode makes no concessions to Mewtwo when it is unlocked, making it the only Pokémon character
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  • Mario is not labeled as such, and no official reason has been given for this oddity. However, it is worth noting that no clone characters introduced before
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  • Little Wyvern (James McCloud) 11 Mad Wolf (Billy) 12 Super Piranha (Kate Alen) 13 Death Anchor (Zoda) 14 Astro Robin (Jack Levin) 15 Big Fang (Bio Rex) 16 Sonic
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  • resulting in a significant difference. For example, an attack that deals 13% damage will inflict 7 frames of shieldstun with a full shield, and 20 frames
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  • Swordfighter returns as DLC as part of Round 7 and was released on October 13th, 2020. The design has been updated from SSB4, most closely resembling Gil's
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  • of power it has. The quarter waft deals 10%, with its damage scaling up to 13% depending on how long it has been charged for. Interestingly, stage 2 Waft
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  • him from Tekken: Blood Vengeance until Tekken 7 until his passing on August 13, 2018. Heihachi was considered as a possible playable character from Namco
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  • 21, 2014, with Europe and North America getting the handhelds on February 13, 2015. However, in North America, only the XL model was released at launch
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  • Fighter IV. The Street Fighter III games are the only ones whose spirits have no spirit battles, both being summon-exclusive. E. Honda and Dhalsim are the
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  • Kong, travels great horizontal distance, but has poor vertical gain, with no options to extend it. This makes him very vulnerable to meteor smashes. It
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  • dealing 45% damage—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback
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  • Yoshi's Egg may refer to: Event 13: Yoshi's Egg, an event match that appears in Melee. Yoshi's Egg, an item exclusive to the Yoshi's Egg event match.
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  • a Mario-themed version of Ball. It has a limited release starting November 13, 2020 and lasted until March 31, 2021. In similar fashion, Nintendo announced
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  • is one of the few characters to speak after being stunned: he mutters "Oh, no..." in a similar manner to Captain Falcon. Terry is the second of three DLC
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  • semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5% while the fully-charged tennis racket deals 18.9%. Daisy can fully charge
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  • Wizard's Foot no longer restoring his midair jump. Many of Ganondorf's attacks were weakened as well, most notably the Dark Dive (can no longer KO at high
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  • has the largest amount of moves with transcendent priority in Melee, with 13. Despite her design being based on her Ocarina of Time incarnation, her brodice
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  • released alongside Challenger Pack 7 on October 13th, 2020 and features costumes from the Minecraft, Bomberman, and No More Heroes series, in addition to the Gil
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  • follows: Speed (turnaround), Jump (landing), Speed (landing), No Arts/Jump/Buster/Smash (turnaround), No Arts/Buster/Smash (landing), Shield (turnaround), Shield
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  • 2007. Retrieved on April 1, 2024. Tecnhophilz (March 13, 2014). Hideo Kojima Twitch Interview - London 13/03/2014. YouTube. Retrieved on April 6, 2024. Parrish
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  • given by Spin Attack (it even descends before the animation is over), with no options to extend it. Link is also edgeguarded and gimped easily. Link is
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  • series debut order, explaining why Ness comes before Captain Falcon. Melee (13-26): The starter characters are ordered by their first appearance on Melee's
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  • after the side special move has been activated. There is no increase to damage, knockback and has no reverse animation, which makes reversing useful only if
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  • frames). Giga Bowser can no longer run; by extension, he can no longer use dash attack. Down tilt has been removed. Giga Bowser can no longer grab outside of
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  • Xehanort. It is later revealed by copies of Xehanort that he plans to assemble 13 Seekers of Darkness that all carry a piece of his soul, becoming the true
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  • launching the Hero upwards. The tornado hits multiple times for a total of 13%. Compared to the other charge levels, Swoosh grants the highest horizontal
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  • Fox (SSB4)/Up special/Custom 1 Twisting Fox: Hits multiple times, dealing 13% damage if all hits connect, and the final hit has significantly stronger
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  • the first game, but that plan was scrapped in favor of the Pokémon variants. 13 years after the original release of Puzzle Challenge, it was discovered that
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  • blank range (only 9% before Ryu starts spinning). If held, the move deals 13% damage with KO potential at 140%. It is a decent finisher for Ryu's standard
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  • you find them when they're hidden. Talk about convenient! No home should be without one. No Luigi should be without one, either. Tanooki Mario & Kitsune
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  • player was sent off. - Average packet size seems larger but no explanation of why yet. - No difference on delay. We continue to investigate with @NerfHerder08
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  • while" no longer appears normally, and can only be seen by manually pressing Y on the Challenger's Approach mode or from the How to Play menu. It is no longer
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  • Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters
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  • Direct' Sakurai's Famitsu Column Vol. 561" http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index
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  • noticeably shortened, forcing him to take a more aggressive play style. His attacks no longer have transcendent priority. He has lost the ability to glide, toning
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  • and it can be attacked, allowing it to act as a wall. If the Phantom takes 13% damage or more during one summon, it will break, at which point it will disappear
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  • (FAF 19 → 25), though the period when the drift starts remains unchanged. 13.0.1 Peach Bomber can grab edges for longer (frame 16-37 → frame 16 onwards)
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  • different from invincibility. Invincibility does cause hitlag, but causes no damage or knockback. Smash attacks in this table are not charged. All attacks
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  • story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes). Source: Fire Emblem: Three Houses
    58 KB (5,294 words) - 19:04, March 19, 2024
  • franchise as an Electric-type Pokémon that is 0.4 m (1'4") tall and weighs 6 kg (13.2 lbs). It is a yellow, vaguely anthropomorphic mouse-like species that stores
    116 KB (15,153 words) - 10:48, March 31, 2024
  • that aerial (for example, an aerial with 9 frames of landing lag will have 13 frames of landing lag with RCO lag). The player has to land while the aerial
    7 KB (1,129 words) - 13:55, April 6, 2024
  • series. In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons
    358 KB (1,682 words) - 21:33, May 4, 2024
  • can no longer be escaped. Forward and back throws can no longer be used for Kirbycides, and the former deals less damage. Forward and up throws no longer
    36 KB (3,755 words) - 01:19, April 21, 2024
  • Kazooie gains a hurtbox while she dashes, but her transition into the dash has no gameplay repercussions otherwise. The majority of Banjo & Kazooie's moves
    68 KB (6,155 words) - 11:33, May 6, 2024
  • grabbed can be picked up even if the character is already holding an item; no such items exist in the original Super Smash Bros. Recovery items decrease
    50 KB (2,036 words) - 01:19, March 9, 2024
  • factored into the knockback formula. For both stats, a value of 0 results in no change from base damage. Some primary spirits can be enhanced at level 99
    92 KB (5,878 words) - 14:51, May 10, 2024
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