Simon (SSBU)/Forward aerial
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Simon (SSBU)
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Simon forward aerial hitbox visualizations
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Contents
1
Overview
2
Hitboxes
3
Timing
3.1
Landing lag
Overview
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Angled up
0
0
12.0%
0
80
55
0
2.3
top
0.0
23.0
38.0
1.0x
0.8x
0%
Vampire Killer
1
0
10.0%
0
80
55
0
2.3
top
0.0
10.0 to 23.0
7.0 to 38.0
1.0x
0.8x
0%
Vampire Killer
2
0
2.0%
0
80
55
0
5.5
top
0.0
10.0
5.5
1.0x
0.8x
0%
Punch
Angled forward
0
0
12.0%
0
80
55
0
2.3
top
0.0
8.0
40.0
1.0x
0.8x
0%
Vampire Killer
1
0
10.0%
0
80
55
0
2.3
top
0.0
8.0
7.0 to 40.0
1.0x
0.8x
0%
Vampire Killer
2
0
2.0%
0
80
55
0
5.5
top
0.0
8.0
5.5
1.0x
0.8x
0%
Punch
Angled down
0
0
12.0%
0
80
55
0
2.3
top
0.0
-7.0
38.0
1.0x
0.8x
0%
Vampire Killer
1
0
10.0%
0
80
55
0
2.3
top
0.0
6.0 to -7.0
7.0 to 38.0
1.0x
0.8x
0%
Vampire Killer
2
0
2.0%
0
80
55
0
5.5
top
0.0
6.0
5.5
1.0x
0.8x
0%
Punch
Timing
Hitboxes
14
Ending autocancel
29-
Interruptible
40
Animation length
49
Landing lag
Interruptible
11
Animation length
54
Legend (1 square = 1
frame
)
Lag time
Hitbox
Hitbox change
Autocancel
Interruptible
Simon's moveset
Neutral attack
(
1
·
2
·
inf
)
·
Forward tilt
·
Up tilt
·
Down tilt
(
1
·
2
)
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Whip attacks (SSBU)
Chain attacks (SSBU)
Hand attacks (SSBU)
Normal attacks (SSBU)
Simon (SSBU)
Forward aerials (SSBU)
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