Simon (SSBU)/Down special
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Hitbox visualization showing Simon's down special, Holy Water.
Hitbox visualization showing Simon's Holy Water, after bursting.
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Contents
1
Overview
2
Hitboxes
3
Timing
3.1
Attack
Overview
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Rehit rate
Bottle
0
0
2.0%
0
0
100
44
1.6
trans
0.0
0.0
0.0
0.0x
1.0x
0%
Kick
0
Flame pillar (early)
0
0
1.4%
0
0
100
30
6.0
trans
0.0
3.5
-5.0 to 5.0
1.0x
1.0x
0%
Fire
3
Flame pillar (late)
0
0
1.4%
0
0
100
30
10.0
trans
0.0
7.0
0.0
1.0x
1.0x
0%
Fire
3
Flame pillar (latest)
0
0
1.4%
0
10
20
0
7.0
trans
0.0
9.0 to 14.0
0.0
1.3x
1.0x
0%
Fire
8
1
0
1.4%
0
10
33
0
8.0
trans
0.0
5.0
0.0
1.3x
1.0x
0%
Fire
8
The entire move uses weight-independent knockback.
Timing
Attack
Holy Water generated
18
Interruptible
46
Animation length
68
Legend (1 square = 1
frame
)
Lag time
Prop event
Interruptible
Simon's moveset
Neutral attack
(
1
·
2
·
inf
)
·
Forward tilt
·
Up tilt
·
Down tilt
(
1
·
2
)
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Weapon attacks (SSBU)
Normal attacks (SSBU)
Indirect attacks
Explosive attacks (SSBU)
Flame attacks (SSBU)
Attacks with hitboxes that cannot clang
Simon (SSBU)
Down special moves (SSBU)
Meta category:
Articles requiring competitive expertise
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