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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|ranking = 52
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:{{cquote|Incineroar Enters the Ring!|cite=Introduction Tagline}}
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{{cquote|''A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018. Incineroar is classified as fighter #69.
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:{{cquote|''Incineroar Enters the Ring!''|cite=Introduction tagline}}
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018, and was the final [[newcomer]] revealed for the base roster. Incineroar is classified as [[Fighter number|Fighter #69]].


Unshō Ishizuka, who passed away before Incineroar's reveal, voices the Pokémon in Japanese. In English, it is voiced by {{s|bulbapedia|H.D. Quinn}}, who voices {{s|bulbapedia|Professor Kukui's Incineroar}} in the ''Sun'' and ''Moon'' anime. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages.
{{iw|wikipedia|Tyler Bunch}} (credited as "H.D. Quinn"), who voices {{iw|bulbapedia|Professor Kukui's Incineroar}} in the English dub of ''{{iw|bulbapedia|Pokémon the Series: Sun & Moon}}'', reprises his role. In Japanese, Incineroar is voiced by {{iw|wikipedia|Unshō Ishizuka}}, who passed away 2 months and 19 days before Incineroar's reveal. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages, being voiced by Frédéric Clou in French and an unidentified voice actor in German.
 
Incineroar is ranked 52nd out of 82 on the current [[tier list]], placing it in the C+ tier. Incineroar's main strength is its high damage power especially when fighting up close. It has several moves that have fast frame data and large hitboxes, which allows it to rack up damage quickly. In addition, Incineroar possesses several strong KO options, including three of its throws, [[Alolan Whip]], and most of its aerials. All of its moves are further powered up thanks to [[Revenge]], which allows Incineroar to not only tank a hit, but also deal even more damage the next time it attacks. Finally, Revenge and Incineroar's heavyweight allow it to survive to higher percents and take advantage of rage, making it even deadlier.
 
However, Incineroar also has several weaknesses, most notably its sluggish movement in both the air and on the ground; its walking and dashing speed are the slowest in the game. This gives Incineroar a poor [[neutral game]], which combined with a lack of projectiles and somewhat short range, means it can have trouble getting close to those that can camp or outrange it. Furthermore, its KO moves are also somewhat inconsistent, as many of its moves either have sourspots that deal less damage and knockback or have poor knockback scaling; Revenge also does not last forever as there are several ways for it to disappear, including getting grabbed. This leads to Incineroar having to rely on either its throws or Alolan Whip to KO, which can become predictable. Finally, Incineroar's recovery is also lackluster due to [[Cross Chop]]'s limited horizontal distance if not used above or near the stage, which can lead into a [[self-destruct]] if not positioned properly.
 
Overall, Incineroar is most effective when fighting and pressuring players up-close, but it has trouble against those that can outspeed or outrange it. Although initial results from Incineroar were lackluster, they have since noticeably improved thanks to the efforts of players such as {{Sm|Skyjay}}.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Incineroar being the 46th character to be unlocked.
*Play [[VS. match]]es, with Incineroar being the 46th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the fourth character unlocked after {{SSBU|Pit}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 4th character unlocked after {{SSBU|Pit}}.
*Have Incineroar join the player's party in [[World of Light]].
*Have Incineroar join the player's party in [[World of Light]].
With the exception of the third method, Incineroar must then be defeated on [[Boxing Ring]].
With the exception of the third method, Incineroar must then be defeated on [[Boxing Ring]]. In World of Light, it is fought on the [[Ω form]] of [[Spear Pillar]].


==Attributes==
==Attributes==
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters in ''Smash Bros.'' history: it is a super heavyweight with the sixth highest [[weight]] (tied with {{SSBU|Charizard}}), the nineteenth fastest [[falling speed]] (therefore classifying it as a fast-faller), and average [[air acceleration]]. However, it is the slowest character in the game overall, with the lowest [[walk]] and [[dash]] speeds in the base game, the eighth slowest [[air speed]], and the twelfth slowest initial dash speed, making it pale in regards to mobility.
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters from throughout the history of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: it is a tall super [[Weight|heavyweight]] (being tied with {{SSBU|Charizard}} as the 6th heaviest character) who has the 19th fastest [[falling speed]], the 11th highest [[gravity]], and average [[air acceleration]]. However, Incineroar is the overall slowest character in the game: it has the slowest [[walk]]ing and [[dash]]ing speeds among the entire cast, the 10th slowest [[air speed]], and it is tied for the 14th slowest initial dashing speed.
 
As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and throws, and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement and heavy weight, Incineroar's frame data is surprisingly above-average, with fairly quick start-up and respectable ending lag in spite of their impressive damage outputs. Unlike most other hard hitters, Incineroar's weaker attacks are fairly reliable combo starters that work at a myriad of percentages, giving its moveset an excellent amount of utility. Meanwhile, most of its stronger moves are greatly damaging and, in many cases, capable of KOing early. As expected of a super heavyweight, [[rage]] helps Incineroar KO even easier, and it is able to take advantage of it easily thanks to its quick falling speed, high gravity and aforementioned weight collectively granting it impressive endurance.
 
Unsurprisingly for a professional wrestling-inspired fighter, Incineroar's greatest asset is its excellent [[grab]] game. While Incineroar's grab range is average, its grabs are decently quick, linger longer than average (though its dash grab and pivot grab are slow), and it has one of the best sets of throws among the entire cast, all of which have respectable damage outputs. Its [[forward throw|forward]], [[back throw|back]], and [[up throw]]s are all powerful (with each being the strongest of their kind in the game in certain situations), whereas [[down throw]] is the core of its combo game. The latter can lead into various aerials (including [[down aerial]], though its slow start-up makes it a mix-up), [[forward smash|forward]] and dashing [[up smash]] at very low percentages, and [[Darkest Lariat]]. It can also potentially lead to a risky [[sacrificial KO]] with [[Cross Chop]], which will always result in the opponent being KO'd first.
 
Forward throw has high knockback even at low percentages, making it an acceptable throw to set up an edgeguard at percentages where down throw won't combo anymore, and to KO at high percentages near the edge. Back throw, when performed at the edge, can potentially rival {{SSBU|Ness}}' own back throw as the strongest throw in the game, and can KO light characters exceptionally early; however, due to its launch angle, lack of damage during the actual throw (as it consists of a hit before the opponent is thrown), and lackluster resistance to DI, it can be survived relatively easily if used mid-stage and kills far later than Ness' own throw if used in such a situation. Finally, up throw is Incineroar's most reliable KO throw due to being the strongest of its kind (only surpassed by {{SSBU|Olimar}}'s up throw with Blue Pikmin), and easily KOs earlier with the assistance of platforms and/or a low upper [[blast line]]. Overall, Incineroar has KO throws for any given situation, while also having a reliable combo starter.
 
Similarly to some of its fellow super heavyweights, Incineroar also possesses a unique grab; in this case, a [[Grab#Special moves that can grab|command grab]] that functions as its [[side special]], [[Alolan Whip]]. Upon execution, the player must press the attack or special button again after the throw initiates, and depending on timing, it has three outcomes: performing it early will result in a back body drop that has high vertical knockback that scales slowly, performing it too late will result in the opponent harmlessly bouncing back while damaging Incineroar, and performing it cleanly (as the opponent is about to collide with Incineroar) results in a lariat that is one of Incineroar's strongest moves, thanks to impressive horizontal knockback and a low launch angle. Even the early and failed versions of the move have their uses, with the back body drop KOing earlier while near the upper blast line, and the collision being usable to set up a reversal.
 
Incineroar's grounded moveset is a good example of its fast frame data for its high damage and power. [[Neutral attack]] is tied for the second fastest attack in Incineroar's moveset, and it is tied with {{SSBU|King K. Rool}}, {{SSBU|Ike}}, and {{SSBU|Wario}}'s neutral attacks for the third most damaging non-infinite neutral attack in the entire game, being surpassed only by {{SSBU|Kazuya}} and {{SSBU|Terry}}'s. [[Forward tilt]] is the strongest in the game when sweetspotted, and is among Incineroar's best KO options on the ground due to its solid startup and [[semi-spike]] angle. [[Up tilt]] and [[down tilt]] serve similar purposes, being combo starters that can set up into Incineroar's other moves. Up tilt can link into itself at low percentages and into aerials at low to medium ones, and serves as an anti-air due to invincibility on Incineroar's head. Conversely, down tilt has impressive range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percentages, allowing combos into up tilt or [[up smash]] at low percentages or aerials at high percentages, including KO confirms into all its aerials (barring down aerial) or [[Darkest Lariat]].
 
[[Dash attack]]'s clean hitbox makes it is one of the strongest attacks of its kind in the game, but is mainly useful as a burst KO option when fresh, as Incineroar's slow speed can make it quite predictable. Finally, Incineroar's [[smash attack]]s have their own unique perks. [[Forward smash]] comes out surprisingly quickly, KOs extremely early when sweetspotted at the foot (being the 4th strongest when sweetspotted), and deals good [[shield damage]]. Up smash has a wide, consistently strong hitbox and grants [[intangibility]], which make it useful for both anti-air tactics and KOing outright. Finally, [[down smash]] momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks, and even projectiles to act as a hard [[punish]].
 
A few of Incineroar's aerial moves are also useful. Neutral aerial is also tied for its second fastest attack and has a large hitbox all-around. When sweetspotted, it can be used to KO offstage; if not, it can still function as a powerful combo starter, especially for an [[out of shield]] option. Up aerial is Incineroar's go-to aerial [[juggle]] option due to its wide hitbox and its capability of comboing from up and down tilts. [[Down aerial]] is a powerful [[meteor smash]] that can still KO even if the sourspot hits, and at lower percentages, sets the opponent up for a combo. Forward and back aerials are Incineroar's main way to KO opponents in the air, aside from Alolan Whip, thanks to their faster startup, with short hop forward aerial being a quick follow up to down tilt, and full hop forward aerial following down throw at higher percentages. Due to its aerials' power and decent enough recovery, Incineroar's edgeguarding game is respectable.
 
Incineroar's other [[special moves]] complete its moveset with a few versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup (being tied for neutral attack and neutral aerial as its second fastest attack), a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] on its arms, and a very strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Cross Chop]] is Incineroar's main recovery move; it can contest against other attacks due to its [[super armor]] during the start, and the descending hit deals high knockback. It is also a powerful combo finisher or [[sacrificial KO]], as the initial descent's high base knockback allows it to [[gimp]] any character at 0% should the descending hit connect.
 
Finally, [[Revenge]] is a unique [[counterattack]] that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it grants exorbitantly powerful punishes, with moves such as its smashes, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. While the buff lasts for one successful move, it is not lost should the attack hit an opponent's shield, making Incineroar's moves generally safe on block and can even result in the opponent's shield being broken if they keep shielding, leading to their doom. The buff does eventually go away if Incineroar uses too many moves without landing a hit, or if Incineroar itself is hit enough times, or if Incineroar is grabbed and thrown by an opponent. Revenge's buff is not lost upon hitting the failed version of Alolan Whip, but is lost upon hitting the first neutral attack if you do not complete the jab combo.
 
However, Incineroar's powerful abilities come at a severe cost. Its biggest issue comes from its poor [[neutral game]]. As mentioned before, Incineroar possesses abysmal mobility; when combined with a lack of a [[projectile]], this makes it very easy to zone out and gives it a terrible approach. While the hitboxes on its moves are large, Incineroar's overall [[range]] remains somewhat short, so any sufficiently long-ranged projectile or [[disjoint]]ed range can be enough to keep Incineroar at bay. This is especially troublesome considering the cast is also full of characters with either greater mobility (such as {{SSBU|Sonic}}), superior melee range (such as {{SSBU|Lucina}}), good zoning games (such as {{SSBU|Min Min}}), or in some cases, all three points (such as {{SSBU|Wolf}}).
 
Further adding to this is Incineroar's poor air game: although moves like neutral aerial offer good utility, and forward and back aerials have the range to outspace opponents, none of Incineroar's aerials can autocancel from a short hop aside from up aerial (with forward aerial not autocanceling even from a full hop). This significantly limits their use in the neutral game, as their poor autocancel windows make them unable for approaching reliably. In bulk, this gives Incineroar one of the most lackluster neutral games of any character, being one of the characters with the most trouble at getting close to opponents to begin with, and forces it to heavily rely on bait-and-punish tactics in order to get in.
 
Another prominent issue is Incineroar's [[recovery]]. Cross Chop turns into an inevitable [[self-destruct]] if Incineroar is not directly below the edge or above stage level, which can lead to falling into predictable recovery paths, while Alolan Whip is very linear and has considerable ending lag. Incineroar's slow air speed, fast falling speed, and high gravity further compound its recovery issues. That said, Alolan Whip can intercept edgeguard attempts thanks to its non-inputted collision, allowing Incineroar to potentially reverse the situation. Furthermore, neither Cross Chop's descent nor Alolan Whip render Incineroar [[helpless]], so Incineroar does have the ability to mix its recovery up when used in tandem with a directional [[air dodge]] and its midair jump, especially if it recovers from a high altitude, which adds to its impressive endurance. However, in a similar manner to {{SSBU|Marth}}, if it doesn't have its double jump, Incineroar is highly vulnerable to being edgeguarded. By extension, any sufficiently strong semi-spike or meteor smash will almost certainly result in Incineroar being KO'd, and any combo that drags it offstage is usually fatal if it is not at a high enough altitude to recover.
 
Although its frame data gives it less of an issue breaking out of combos and rushdown tactics, its only reliable options to break through such tactics are neutral aerial, Darkest Lariat, and Revenge; all of which are exceptionally simple to punish predicted. If it is unable to break through combos, its slow mobility can leave it very vulnerable to constant aggression, in addition to being vulnerable to zoning and spacing. Its poor neutral game further contributes to this, as it can make it very difficult for Incineroar to even get back to a position where it can try to exploit the opponent's offense or defense. Despite its fast falling speed, Incineroar's slow air speed also leaves it vulnerable to juggling. Altogether, all these flaws collectively result in Incineroar having a poor disadvantage state.
 
Although its moveset has greatly damaging options, Incineroar has surprisingly inconsistent KO potential compared to many of its fellow super heavyweights. While its throws are among the strongest in the game and many of its other moves possess high knockback at low percentages as a result of their high base knockback, their knockback doesn't increase quickly due to their low knockback scaling. Notable examples of this are neutral and back aerials, back throw, Darkest Lariat and Alolan Whip's back body drop. Notably, some of Incineroar's moves require landing a sweetspot in order to attain their maximum knockback; notable cases include forward tilt (despite the sweetspot being the strongest in the game), forward smash, and both forward and back aerials.
 
Finally, disregarding its up throw, Incineroar has the worst vertical KO potential of the super heavyweights. Up tilt, up aerial, and Alolan Whip's back body drop all have lackluster power, while its up smash, while powerful, is relatively slow for an out of shield option. Revenge can alleviate this issue to a degree, but this requires Incineroar to read the opponent's attack in the first place. In addition, the buff is lost once it has successfully landed an attack, meaning that if Incineroar is forced to attack with one of its weaker moves, it is possible to waste the buff entirely. The buff can also be gradually lost by attacking Incineroar, by waiting after approximately 60 seconds (which is possible due to Incineroar's susceptibility to being outranged or camped), or outright wasted by throwing Incineroar via a regular grab or a command grab, further adding to its inconsistency.
 
In the end, Incineroar falls within the "grappler" playstyle archetype, which notoriously requires a very specific playstyle to be effective. Incineroar excels at taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to punish due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable once it wins the neutral game and gets in close. However, its significantly below-average mobility and relatively short range makes getting in its greatest hurdle, as most of the cast can simply run away and attack from a distance. Also, while it has an incredible overall damage output, it suffers inconsistent KO potential that is mostly reliant on its throws and side special, making it predictable when it comes to scoring a KO.
 
==Update history==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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Incineroar received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 2.0.0 strengthened up smash and up throw, and made down aerial [[auto-cancel]] properly. The most notable buff, however, was [[Cross Chop]]'s increased overall travel distance, which improved Incineroar's notoriously weak recovery at certain angles and especially its vertical recovery (although lower angles that are not directly below the edge are still almost impossible to recover from). As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably.


As a character that plays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and [[throws]], and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement, its frame data is fast, and almost all of its moves are heavily damaging and capable of KOing very early, while also having respectable lag in spite of their power. Unlike most other hard hitters, Incineroar's weaker attacks are very reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility.
Update 6.0.0 further buffed Incineroar in a number of ways. Neutral attack's third hit was strengthened noticeably, thus improving neutral attack's reliability in regard to warding off opponents. Forward aerial gained a late hitbox, which makes the move function similarly to {{SSBU|Diddy Kong}}'s forward aerial. Down aerial's meteor smashing hitbox is now significantly easier to land, thanks to it out-prioritizing the sourspot. Lastly, [[Darkest Lariat]]'s clean hit has increased power and range, while [[Revenge]] became safer via increases to its active frames and knockback alongside decreased ending lag. Following this, update 7.0.0 adjusted the collateral knockback of [[Alolan Whip]]'s back body drop and lariat: this made them safer on hit against at low percentages when used on bystanders, yet noticeably weakened the lariat's KO potential against bystanders.


Unsurprisingly, Incineroar has a multitude of KO options. Its [[smash attack]]s are all powerful in their own right, and each have their unique perks: [[forward smash]] comes out surprisingly quickly, kills extremely early, and deals good [[shield damage]]; [[up smash]] has a wide hitbox that is useful for both anti-air tactics and damage racking; and [[down smash]] momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks and even projectiles to act as a hard [[punish]]. Clean [[neutral aerial]], [[forward aerial]] and [[back aerial]] all deal good damage, with the latter two being capable KO options especially offstage, while [[down aerial]] is a powerful [[meteor smash]] that can still KO even if the sourspot hits. [[Forward tilt]] is Incineroar's quickest KO option on the ground due to its knockback growth and [[semi-spike]] angle, and [[dash attack]] can KO at high percents.
Update 8.0.0 provided Incineroar with a number of helpful buffs, the most notable of which were to Alolan Whip and Revenge. Alolan Whip's overall lag was decreased by 2 frames, and its already powerful lariat was strengthened even further. Revenge's damage multiplier was increased significantly, thus making it much more rewarding. Its ending lag from a missed counter attempt was also decreased yet again, which improved its safety.


Incineroar's combo starters make up the rest of its moveset, and are notable for their reliability. [[Up tilt]]'s wide hitbox allows it to function as an anti-air, and easily combos into itself or aerials at low-mid percents. [[Down tilt]] has good range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents. [[Up aerial]] is Incineroar's go-to aerial [[juggle]] option due to its wide hitbox, capability of comboing from up and down tilts, and can even KO outright at higher percents.
In addition to these buffs, up smash's already respectable KO potential was improved even further via its knockback being increased overall. Incineroar's grab game was also improved: each of its grabs received 1 frame decreases to their start-up and ending lag, while forward throw was strengthened slightly, making it the strongest forward throw in the game. Lastly, update 13.0.0 buffed Incineroar by slightly increasing the damage outputs of down smash, up aerial and Cross Chop at the cost of slight knockback compensation for each move.


Of note are Incineroar's [[throws]]: despite its average [[grab]], Incineroar is notorious for having one of the best sets of throws in the game. Apart from [[down throw]], all of Incineroar's throw are KO options for any given situation: [[forward throw]] has high base knockback and can KO at high percents; [[back throw]] when performed at the ledge is the strongest throw in the game (rivaling the now second strongest throw, {{SSB4|Ness}}'s back throw in ''Smash 4'') and can KO the lightest fighters exceptionally early. Although, due to its launch angle and lack of resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness's. [[Up throw]] easily KOs with the assistance of high platforms and low top [[blast line]]s; and down throw, being Incineroar's only combo throw, allows it to combo forward smash or running up smash on fresh stocks, dealing as much as 35% during 1v1s just from two hits.
Overall, Incineroar fares better than it did at the launch of ''Ultimate'', thanks to its buffs improving the consistency and/or utility of several of its moves, particularly Cross Chop and Revenge.


Incineroar's [[special moves]] complete its moveset with versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup, a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] for its arms, and a strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Alolan Whip]] is a unique [[command grab]] that has varying effectiveness based on Incineroar's input: the strongest version (a lariat) KOs extremely early, while the second version (a vertical-launching back body drop) can end stocks easily near the top blast lines.  
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Incineroar}}


[[Cross Chop]] can contest against other attacks due to its [[super armor]] during the start, and the descending tackle deals high knockback. It is also a powerful combo finisher or [[sacrificial KO]], as the initial descent's high base knockback allows it to [[gimp]] any character at 0% should the descending hit connect. [[Revenge]] is a unique [[counterattack]] that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it gains exorbitantly powerful punishes, with moves such as forward smash, lariat Alolan Whip and most infamously back throw turning into some of the strongest attacks in the game. Finally, it should be noted that none of Incineroar's moves render it [[helpless]] under normal circumstances, allowing it to mix up Cross Chop, Alolan Whip and an [[air dodge]] while recovering.
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Incineroar}}


However, Incineroar's strong abilities come at a cost. Its aforementioned sluggishness make it one of the easiest characters to zone out, giving it similar issues to ''Smash 4'''s {{SSB4|Ganondorf}} in which it has trouble getting close to opponents to begin with. While it has less of an issue breaking out of combos or faring against rushdown tactics due to its frame data and special moves, any sort of [[projectile]] or sufficiently long [[disjoint]]ed range is enough to keep Incineroar away in general, since its only options to break through such tactics is Darkest Lariat, Cross Chop and Revenge. Adding to this issue is its limited and linear [[recovery]], which has limited angles and is one of the most unreliable in the game despite the ways it can be mixed up; Cross Chop turns into an inevitable [[self-destruct]] if Incineroar isn't directly below the ledge or above stage level, while Alolan Whip grants mediocre distance and has high ending lag. As a result, a semi-spike of sufficient strength is all it takes for Incineroar to be KO'd, and any combo that drags it offstage is usually fatal. Finally, Incineroar's moveset is not perfect despite its strengths, with some attacks having issues like small horizontal hitboxes (up tilt and up aerial), tendency to whiff ([[neutral attack]]'s hits and Cross Chop at certain positions), and variable performance (Darkest Lariat is extremely laggy despite its outproritizing ability, Alolan Whip can fail outright or turn into a different move, and Revenge is completely lost once an attack lands, making it possible to waste it entirely).
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Incineroar}}


Overall, Incineroar falls within the "grappler" playstyle archetype: it excels when taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to shove off due to its staying power and heavy punish abilities. Its excellent strength and combo potential make it formidable once it wins the [[neutral game]], but it is just as easily kept in control by its weak mobility, and any opening on its end is costly due to its extremely limited recovery.
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
{{UpdateList (SSBU)/6.0.0|char=Incineroar}}


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
Incineroar has been buffed by game updates. The most notable one involves its recovery move, [[Cross Chop]], which travels further than before, heavily improving its notoriously weak recovery at certain angles (although lower angles that are not directly below the edge are still almost impossible to recover from). Some of its moves have also been improved by being able to grab ledges faster (up aerial), gaining the ability to [[autocancel]] (down aerial) or dealing more knockback (up smash and up throw), making even more of its moveset hit harder. As a result, Incineroar fares better than it initially did during the game's release.
{{UpdateList (SSBU)/7.0.0|char=Incineroar}}


'''{{GameIcon|ssbu}} 2.0.0'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Up smash deals more knockback.}}
{{UpdateList (SSBU)/8.0.0|char=Incineroar}}
*{{buff|Incineroar can grab ledges faster after using up aerial (frame 58 → 56).}}
 
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 59 → 45), matching the move's [[interruptibility]].}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Up throw deals more knockback.}}
{{UpdateList (SSBU)/13.0.0|char=Incineroar}}
*{{buff|Cross Chop travels more vertical and horizontal distance.}}
**{{nerf|Cross Crop's increased recovery distance removes its down throw to Cross Crop set-up kill confirm spike as it now moves too far away to connect.}}


==Moveset==
==Moveset==
*Incineroar takes continuous damage when [[swimming]]. It shares this trait with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}.
*Incineroar will display various animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration if it misses (during its smash attacks). Aside from neutral attack's third hit, all of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response.
*Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. These animations are all [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) result in a crowd (separate from the standard [[crowd]]) to cheer.
*Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This references Incineroar being susceptible to water due to being a Fire-type Pokémon.
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].''


{{clr}}
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=&nbsp;
|neutralname=Wide Chop ({{ja|すいへいチョップ|Suihei Choppu}}) / Kneebutt ({{ja|ニーバット|Nībatto}}) / Elbow Smash ({{ja|エルボースマッシュ|Erubō Smasshu}})
|neutral1dmg=2.5%
|neutral1dmg=2.5%
|neutral2dmg=2.7%
|neutral2dmg=2.8%
|neutral3dmg=4.6%
|neutral3dmg=6.7%
|neutraldesc=A {{s|wikipedia|knifehand strike}}, followed by a [[wikipedia:Professional wrestling attacks#Knee lift|knee lift]], followed by an uppercut. If the third hit lands, Incineroar will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The second hit usually fails to connect into the third, as it can knock grounded opponents off edges or send aerial opponents too far. The first hit can [[jab reset]], and appears almost identical to the ''Pokémon'' anime's depiction of {{iw|bulbapedia|Throat Chop}}.
|neutraldesc=A {{iw|wikipedia|knifehand strike}}, followed by a [[wikipedia:Professional wrestling strikes#Knee lift|knee lift]], followed by the [[wikipedia:Muay Thai#Elbow (Sok)|sok ngat]] (an uppercut-style elbow strike used in Muay Thai). If the third hit lands, Incineroar will taunt by pointing its finger toward the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The first hit can [[jab reset]]. As of update 6.0.0, it is tied with {{SSBU|King K. Rool}}, {{SSBU|Ike}} and {{SSBU|Wario}}'s neutral attacks for the third most damaging non-infinite neutral attack in the entire game, and is surpassed in that regard only by {{SSBU|Kazuya}} and {{SSBU|Terry}}'s neutral attacks.
|ftiltname=&nbsp;
|ftiltname=Throat Chop ({{ja|じごくづき|Jigoku Zuki}}, ''Hell Thrust'')
|ftiltdmg=13%
|ftiltdmg=13% (hand), 12% (arm)
|ftiltdesc=A knifehand thrust. It is a [[semi-spike]] angle and deals high damage for a tilt attack of its speed. These traits make it capable of KOing at 80% from the edge of [[Final Destination]].
|ftiltdesc=A knifehand thrust. Can be angled. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. It is the strongest forward tilt in the game in regard to KO potential; it KOs at 80% from the edge of {{SSBU|Final Destination}}, and at 116% from the center. Despite possessing a sourspot, it is practically impossible to land unless initiated at very close range due to the sweetspot taking priority over the sourspot. It appears almost identical to the [[bulbapedia:Pokémon anime|''Pokémon'' anime]]'s depiction of {{iw|bulbapedia|Throat Chop}}.
|utiltname=&nbsp;
|utiltname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=An upward arcing headbutt. Has a wide hitbox above Incineroar and grants Incineroar's head [[intangibility]] (frames 6-11), allowing it to fend off aerial approaches. Combos into itself at 0%, or a neutral aerial or up aerial from 25% to 75%. The move has blind spots directly beside Incineroar's legs, meaning it can miss short or prone enemies.
|utiltdesc=A hopping, upward arcing headbutt. It has a wide hitbox above Incineroar and grants [[intangibility]] to its head on frames 6-11, allowing it to fend off aerial approaches. It also combos into itself at 0%, and neutral aerial or up aerial from 25%-75%. However, it has blind spots directly beside Incineroar's legs; as a result, it can miss short and/or prone enemies due to its very minimal horizontal range.
|dtiltname=&nbsp;
|dtiltname=Surface Kick ({{ja|すいめんげり|Suimen Geri}})
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=A legsweep. Has impressive combo potential, allowing followups into neutral attack or grab at 0%, up tilt from 18-90%, up smash from 50-69%, forward aerial from 30-145%, back aerial from 40-170%, and up aerial at percentages as high as 210%. Despite only using one leg for the attack, both of Incineroars legs become intangible during the move (the intangibility for the attacking leg lasts on frames 8-11, while the other leg lasts on frames 9-11).
|dtiltdesc=A legsweep. It has impressive combo potential at various percentages; follow-ups include neutral attack or grab at 0%, up tilt at 18%-90%, up smash at 50%-69%, forward aerial at 30%-145%, back aerial at 40%-170%, and up aerial up to as high as 210%. Despite only using one leg for the attack, both of Incineroar's legs gain intangibility during the move; the kicking leg lasts on frames 8-11, whereas the other leg lasts on frames 9-11.
|dashname=&nbsp;
|dashname=Jumping Kneebutt ({{ja|ジャンピングニーバット|Janpingu Nībatto}})
|dashdmg=13% (clean), 9% (late)
|dashdmg=13% (clean), 9% (late)
|dashdesc=A dashing knee strike, similar to {{SSBU|Zero Suit Samus}}' dash attack. Deals less damage when late. The clean hit KOs at 102% from the edge of Final Destination. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating.
|dashdesc=A knee strike. The clean hit KOs at 102% from the edge of Final Destination, whereas the late hit has underwhelming power. If it lands, Incineroar will kneel on one knee, and point its thumb toward itself while gloating.
|fsmashname=&nbsp;
|fsmashname=Medullary Slash ({{ja|えんずいぎり|Enzuigiri}})
|fsmashdmg={{ChargedSmashDmgSSB4|20.5}} (clean), {{ChargedSmashDmgSSB4|16}} (close)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot)
|fsmashdesc=An [[wikipedia:Professional wrestling attacks#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. It has decent range and has a sweetspot on Incineroar's foot, which deals high shield damage. Extremely damaging and powerful without sacrificing in speed, KOing at 39% from the edge of Final Destination.
|fsmashdesc=An [[wikipedia:Professional wrestling strikes#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high [[shield damage]] as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16, but its high ending  makes it easy to punish, especially on shield. Although its sourspot has a respectable damage output, its knockback values result in its KO potential being underwhelming in comparison. Despite being small, the sourspot also takes priority over the sweetspot.
|usmashname=&nbsp;
|usmashname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}})
|usmashdmg={{ChargedSmashDmgSSB4|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=An upward [[wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. Starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it, all while having intangibility on its arms and hands (frames 13-18). Keeps consistent power throughout the move, and can KO at 116% on Final Destination.
|usmashdesc=An upward [[wikipedia:Professional wrestling strikes#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It is Incineroar's fastest smash attack, both start-up and endlag-wise. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It also grants intangibility to Incineroar's arms and hands throughout its active frames (frames 13-18). Although its damage output is respectable and consistent, these traits are counterbalanced slightly by its below-average knockback scaling. It KOs at 116% on Final Destination.
|dsmashname=&nbsp;
|dsmashname=Body Press ({{ja|ボディプレス|Bodi Puresu}})
|dsmashdmg={{ChargedSmashDmgSSB4|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|17}}
|dsmashdesc=A [[wikipedia:Professional wrestling attacks#Splash|jumping splash]], similar to {{SSBU|King K. Rool}}'s down smash. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. Sends at a semi-spike angle, deals high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However it has heavy startup and ending lag.
|dsmashdesc=A [[wikipedia:Professional wrestling strikes#Big splash|jumping splash]]. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag, being Incineroar's laggiest smash attack in both regards.
|nairname=&nbsp;
|nairname=Flying Body Attack ({{ja|フライングボディアタック|Furaingu Bodi Atakku}})
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdesc=A [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]], similar to down smash. Very fast start-up and acts as a [[sex kick]], and also sends at a semi-spike angle. Useful for breaking out of combos. [[Auto cancel]]s from a full hop.
|nairdesc=A [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]]. It has very fast start-up and functions like a [[sex kick]], which make it useful for breaking out of combos. [[Auto-cancel]]s with a jump.
|fairname=&nbsp;
|fairname=Drop Kick ({{ja|ドロップキック|Droppu Kikku}})
|fairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|12}} (legs)
|fairdmg={{ShortHopDmgSSBU|12}} (clean legs), {{ShortHopDmgSSBU|13}} (clean feet), {{ShortHopDmgSSBU|9}} (late legs), {{ShortHopDmgSSBU|9.6}} (late feet)
|fairdesc=A {{s|wikipedia|dropkick}}, similar to King K. Rool's forward aerial. Deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. Auto cancels if Incineroar lands before the hitbox appears, allowing it to cancel [[tumbling]]. Sends at a semi-spike angle, and can KO at 110% from the edge of Final Destination.
|fairdesc=A {{iw|wikipedia|dropkick}}. It inflicts more damage and knockback if the feet hitbox connects, enabling it to KO at 110% from the edge of Final Destination. Its start-up lag also enables it to hit opponents if it is buffered from a short hop. It auto-cancels if Incineroar lands before the hitbox comes out, allowing it to cancel [[tumbling]].
|bairname=&nbsp;
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|11}} (heel)
|bairdmg={{ShortHopDmgSSBU|11}} (leg), {{ShortHopDmgSSBU|13}} (foot)
|bairdesc=A back kick. Like forward aerial, it deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. KOs at 89% from the edge of Final Destination, and auto cancels from a full hop.
|bairdesc=A hook kick. Like forward aerial, it deals more damage and knockback if the foot hitbox connects, and it can hit opponents if buffered from a short hop. KOs at 89% from the edge of Final Destination. Like neutral aerial, it auto-cancels with a jump.
|uairname=&nbsp;
|uairname=Wheel Kick ({{ja|あびせげり|Abisegeri}})
|uairdmg={{ShortHopDmgSSBU|8}}
|uairdmg={{ShortHopDmgSSBU|9}}
|uairdesc=An upward arcing hook kick, similar to the {{SSBU|Mii Brawler}}'s up aerial. Has a wide arc, covering above Incineroar, but cannot hit opponents directly next to it. Auto cancels from a short hop, allowing it to be spammed. Can juggle into itself, but opponents can react out of it. Generally useful for combo chains.
|uairdesc=A crescent kick. It has a wide arc covering above Incineroar, but cannot hit opponents directly next to it. It auto-cancels with a short hop. A very useful juggling option that can even combo into itself, it is also generally useful for combo chains. However, opponents can react out of its combos with proper DI.
|dairname=&nbsp;
|dairname=Meteor Stomping ({{ja|メテオストンピング|Meteo Sutopingu}})
|dairdmg={{ShortHopDmgSSBU|15}} (feet), {{ShortHopDmgSSBU|14}} (body), {{ShortHopDmgSSBU|9}} (late)
|dairdmg={{ShortHopDmgSSBU|15}} (clean feet), {{ShortHopDmgSSBU|14}} (clean legs), {{ShortHopDmgSSBU|9}} (late feet), {{ShortHopDmgSSBU|8}} (late legs)
|dairdesc=A [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. Rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox sends opponents diagonally.
|dairdesc=A [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox connects. Conversely, the body hitbox launches opponents diagonally.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with both arms.
|grabdesc=Reaches out with both arms to clinch the opponent. It has noticeable ending lag, while its dash and pivot grabs come out somewhat slow on frame 11 and 12, respectively.
|pummelname=&nbsp;
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Headbutts the opponent.
|pummeldesc=A headbutt. Powerful, but slow.
|fthrowname=&nbsp;
|fthrowname=Tiger Swing ({{ja|タイガースイング|Taigā Suingi}})
|fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral),
|fthrowdmg=12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest)
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]], similar to {{SSBU|Mario}} and {{SSBU|Wario}}'s back throws. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination.
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. It deals collateral damage to bystanders, which grows in power as Incineroar gains speed during the swing. As of update 8.0.0, it is the strongest forward throw in the game, and is able to KO middleweights at 103% from the edge of Final Destination. However, it launches too far for any follow-ups aside from a dash attack at 0% if the opponent misses a tech.
|bthrowname=&nbsp;
|bthrowname=German Suplex ({{ja|ジャーマンスープレックス|Jānman Sūpurekkusu}})
|bthrowdmg=14% (throw and collateral)
|bthrowdmg=14% (hitbox), — (throw)
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than [[Ness (SSBU)|Ness]]' back throw, being capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while under the influence of [[Revenge]]. However, further away from the edge Ness' back throw is still stronger. The slam affects bystanders, launches them at a lower angle, and KOs even earlier (at 75%).
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than {{SSBU|Ness}}' back throw, as it is capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while boosted by [[Revenge]]. While further away from the edge, however, Incineroar's back throw is considerably weaker than Ness', and is actually outclassed by {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, and {{SSBU|Isabelle}}'s back throws in addition to Ness'. Incineroar has higher knockback until about 120%; thereafter, Ness' back throw becomes stronger due to its higher knockback scaling. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
|uthrowname=&nbsp;
|uthrowname=Tiger Bridge ({{ja|タイガーブリッジ|Taigā Burijji}})
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=An {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]]. Incineroar poses with its arms raised and fists clenched upon completion. Has too much ending lag to combo into anything, but can follow up into an up aerial or [[Cross Chop]] if the opponent does not react in a sufficient amount of time. Like its other throws, it is extremely powerful, KOing at 147% on Final Destination, and KOs significantly earlier with low ceilings.
|uthrowdesc=An {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]]. Incineroar poses with its arms raised and fists clenched upon completion. It has too much ending lag to combo reliably, but can follow up into an up aerial or [[Cross Chop]] if the opponent does not react in a sufficient amount of time. Like forward and back throws, it is extremely powerful; it KOs at 139% on Final Destination and significantly earlier when used on a platform.
|dthrowname=&nbsp;
|dthrowname=Chokeslam ({{ja|のどわおとし|Nodowa Otoshi}})
|dthrowdmg=9%
|dthrowdmg=9%
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Incineroar pumps its fist upon completion. Unlike its other throws, it lacks damage and knockback and works poorly as a combo starter at high percents, due to Incineroar's slow speed. However, it has good combo potential at low percents, with true followups including forward smash or running up smash at 0%, and forward aerial or [[Darkest Lariat]] at medium percents.
|dthrowdesc=A {{iw|wikipedia|chokeslam}}. Incineroar pumps its fist upon completion. Unlike Incineroar's other throws, it is a combo starter instead of a KOing option. It has forward smash and dashing up smash as true follow-ups at 0%. It can also combo reliably into [[Darkest Lariat]] and neutral aerial at low percentages, and forward and up aerials at low to medium percentages. Due to Incineroar's overall slow speed, however, it loses its combo potential past medium percentages or if Incineroar has a sufficiently high level of rage. Prior to update 2.0.0, down throw could KO confirm into [[Cross Chop]] as a [[sacrificial KO]]. Due to Cross Chop's vertical travel distance being increased as of update 2.0.0, however, this KO confirm now usually works only as a mix-up if the opponent reacts poorly.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 124: Line 177:
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Swipes behind itself, then punches forward.
|floortdesc=Swipes behind itself then punches forward.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=10%
|edgedmg=10%
|edgedesc=Swipes forward.
|edgedesc=Swipes forward while climbing up.
|nsname=Darkest Lariat
|nsname=Darkest Lariat
|nsdmg=16% (early), 12%-11% (middle), 10%-8% (late)
|nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8)
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]]. Loses strength as the move goes on. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body; frame 7 on its head and arms; frames 8-57 on just its arms). Starts extremely quickly, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks (and weaker [[projectile]]s) apart from moves with sufficient reach. Incineroar can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery. The early hit KOs at 108% from the edge of Final Destination.
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]] and [[wikipedia:Professional wrestling strikes#Spinning backfist|spinning backfists]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]]; combined with its arm invincibility, this allows it to break through opposing attacks and weaker [[projectile]]s, aside from moves with sufficient range. Incineroar can move left or right slowly by holding a direction, and it even slows Incineroar's descent, though its slow speed means it is not suitable for recovery. Its early hit KOs at 108% from the edge of Final Destination.
|ssname=Alolan Whip
|ssname=Alolan Whip
|ssdmg=20% (lariat) 12% (back body drop) 4% (failed throw, recoil and damage)
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision)
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appears after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling attacks#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to crash against Incineroar's head, dealing 4% to both (too early/no input). Upon executing the lariat, Incineroar poses with its arms in the air and its head tilted upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination, the back body drop deals 12% and can KO at 159% (or earlier with a low ceiling), while the failed version cannot KO at all (outside of extremely situational [[gimp]]s). During the throw, Incineroar is granted [[super armor]], and if the opponent is hit out of the move, Incineroar will shrug towards the screen. Does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab an opponent. The opponent is then thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling strikes#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upward. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier when used near the upper blast line and/or on a stage with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and [[gimp]] the opponent. During the throw, Incineroar gains [[heavy armor]] that withstands 11.99%. If the opponent is hit out of the move, Incineroar will shrug toward the screen. It does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|usname=Cross Chop
|usname=Cross Chop
|usdmg=3% (rise), 3.5% (descent), 11% (direct hit) 9% (close explosion), 5.5% (far explosion)
|usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), 13% (Cross Chop), 10.8% (close explosion), 5.5% (far explosion)
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not put Incineroar into helplessness (unless Incineroar lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a [[self-destruct]] any other way.
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[Armor#Damage-based Armor|damage-based armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right after starting the move. It causes a large explosion if Incineroar lands while the descending hitbox is still active. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has a high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless unless Incineroar lands during its descent and does not touch any solid ground. However, its awkward trajectory requires it to be used parallel to or above an edge to recover, as it is a [[self-destruct]] any other way.
|dsname=Revenge
|dsname=Revenge
|dsdmg=2.4% (close)
|dsdmg=2.4% (counterattack)
|dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently; Incineroar retaliates with a weak burst of flame, takes significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body glows with orange embers. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Incineroar uses an attack and misses, and it is lost entirely if it is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or the lariat from [[Alolan Whip]] lands while Revenge is active, the camera will perform the [[Special Zoom]]. At maximum stacks, Incineroar is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
|dsdesc=Points its chest outward in a cocky manner. It functions as a [[counterattack]], albeit much differently: upon being hit by an attack or projectile, Incineroar retaliates with a weak burst of flame after receiving significantly reduced damage from the countered attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff has a very long duration (≈60 seconds), though its duration is reduced slightly each time Incineroar gets hit and it is lost entirely if Incineroar is grabbed and thrown. Once a powered up move connects, the buff is expended. If a smash attack, [[Cross Chop]], or [[Alolan Whip]]'s lariat connects while Revenge is active, the camera will perform the [[Special Zoom]]. With maximum stacks, Incineroar is able to inflict ≈70% with just a single smash attack, giving it some of the strongest possible attacks in standard matches. The flame attack also grants intangibility on frames 1-19.
|fsname=Max Malicious Moonsault
|fsname=Max Malicious Moonsault
|fsdmg=3% (startup), 2% (initial grab), 7% (hit 1-4)
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdesc=Activates its {{s|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%.
|fsdesc=Activates its {{iw|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first opponent it comes in contact with, the opponent is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the opponent upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling strikes#Battering ram|battering ram]] that sends it and the opponent descending into the ring to generate an explosion within the ring as a boxing bell chimes. The opponent is then launched alongside any bystanders. It is very powerful, as it can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.
}}
 
===Stats===
{{Attributes
| cast=89
| weight=116 | rweight=6-7
| dash=1.76 | rdash=73-77
| run=1.18 | rrun=89
| walk=0.62 | rwalk=89
| trac=0.114 | rtrac=31-33
| airfric=0.015 | rairfric=9-30
| air=0.88 | rair=81
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.06 | raddaccel=45-49
| gravity=0.126 | rgravity=12
| fall=1.76 | rfall=22-23
| ff=2.816 | rff=22-23
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=31.6 | rjumpheight=53
| shorthop=14.4 | rshorthop=69
| djump=32.8 | rdjump=50-51
}}
}}
===[[Announcer]] calls===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Incineroar English Announcer SSBU.wav|English
Incineroar Japanese Announcer SSBU.wav|Japanese/Chinese
Incineroar Korean Announcer SSBU.wav|Korean
Incineroar Russian Announcer SSBU.wav|Russian
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Emerges from a [[Poké Ball]] and struts while smirking.
*Emerges from a [[Poké Ball]] and struts while smirking.
<gallery>
IncineroarOnScreenAppearanceSSBU.gif|Incineroar's on-screen appearance.
</gallery>


===[[Taunts]]===
===[[Taunt]]s===
*'''Up taunt''': Points to the sky as its flame belt ignites.
*'''Up taunt''': Points to the sky as its flame belt ignites.
*'''Side taunt''': Pounds its chest then raises its fist triumphantly while facing forward.
*'''Side taunt''': Pounds its chest then raises its fist triumphantly while facing forward.
*'''Down taunt''': Kneels and poses with its arms out, as if calling to the crowd.
*'''Down taunt''': Kneels and poses with its arms out, as if calling to the crowd.
<gallery>
SSBUIncineroarTaunt1.gif|Incineroar's up taunt.
SSBUIncineroarTaunt2.gif|Incineroar's side taunt.
SSBUIncineroarTaunt3.gif|Incineroar's down taunt.
</gallery>


===[[Idle pose]]s===
===[[Idle pose]]s===
*Flexes its muscles in the "crab pose", a variant of the "{{s|wikipedia|Most Muscular}}" bodybuilder pose.
*Flexes its muscles in the "crab pose", a variant of the "{{iw|wikipedia|Most Muscular}}" bodybuilder pose.
*Spreads its arms out and wriggles its claws towards the opponent in a mocking fashion.
*Wiggles the fingers of one of its paws, a common taunt used to initiate a {{iw|wikipedia|wristlock}}-based test of strength.
<gallery>
SSBUIncineroarIdle1.gif|Incineroar's first idle pose.
SSBUIncineroarIdle2.gif|Incineroar's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Incineroar Cheer English SSBU.ogg|center]]||[[File:Incineroar Cheer Japanese SSBU.ogg|center]]||[[File:Incineroar Cheer Italian SSBU.ogg|center]]||[[File:Incineroar Cheer Dutch SSBU.ogg|center]]||[[File:Incineroar Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|In - cine - ROAR! || Gao - gae - n! || In - ciner - roar! || In - cine - roar! || Félin - ferno - Félin - fer - no!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Incineroar Cheer German SSBU.ogg|center]]||[[File:Incineroar Cheer Spanish SSBU.ogg|center]]||[[File:Incineroar Cheer Russian SSBU.ogg|center]]||[[File:Incineroar Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Fu - e - gro, huh! || In - cine - roar! *claps 5 times* || In - cine - roar! || Eoheung - yeom!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*Roars as its flame belt ignites, then punches towards the camera with a mocking expression.
*'''Left:''' Roars as its flame belt ignites, then throws a punch toward the camera while grinning.
*Raises a {{s|wikipedia|championship belt}} in the air, then makes a beckoning gesture.
*'''Up:''' Laughs while triumphantly raising a {{iw|wikipedia|championship belt}} above its head, then makes a beckoning gesture while grinning.
*Swipes its arms left and right, before posing on one knee and roaring.
*'''Right:''' Performs a left-handed claw swipe, then a right-handed claw swipe, and then roars briefly upon kneeling.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the [[bulbapedia:Pokémon Red & Pokémon Green: Super Music Collection|title screen theme song]] of [[bulbapedia:Pokémon Red and Green Versions|''Pokémon Red'', ''Green'']], [[bulbapedia:Pokémon Blue Version (Japanese)|''Blue'']], and [[bulbapedia:Pokémon Yellow Version|''Yellow Versions'']]. The song has since become the {{uv|Pokémon}} series' main theme song.]]
<gallery>
<gallery>
IncineroarVictoryPose1.gif
IncineroarVictoryPose1.gif
Line 168: Line 300:
</gallery>
</gallery>


==In competitive play==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Aceto|USA}} - 33rd at [[Let's Make Moves]].
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Magister|USA}} - Currently the best Incineroar player in the world. 7th at [[Don't Park on the Grass 2018]] and 25th at [[GENESIS 6]].
 
''See also: [[:Category:Incineroar players (SSBU)]]''
 
*{{Sm|Magister|USA}} - The first Incineroar player to garner significant results and was the best Incineroar player in the world in the early metagame. He was the first Incineroar player ranked in the top 100 on a notable global ranking, ranking 93rd on the [[OrionRank Ultimate: Six Months In]]. He also placed top 64 at several majors including 25th at the supermajor {{Trn|GENESIS 6}} and 33rd at {{Trn|2GG: Prime Saga}} and {{Trn|Glitch 8 - Missingno}}. He has not entered a notable tournament since 2020.
*{{Sm|Nanon|Mexico}} - One of the best Incineroar players in the early metagame. Regularly placed top 64 at Mexican events, including 9th at the superregional {{Trn|BIT MASTER MTY 8}}, 13th at the superregional {{Trn|Bit Master Mty 10}}, and 33rd at the major {{Trn|Smash Factor 8}}.
*{{Sm|Skyjay|Mexico}} - The best Incineroar player of all-time, and one of the best Mexican players in the post-online metagame. He is the only Incineroar player to place top 8 at majors, most notably placing 2nd at the supermajor {{Trn|Collision 2023}}. He is also the only Incineroar player who was ranked in the top 50 on a notable global power ranking, with his highest ranking being 23rd on the [[LumiRank Mid-Year 2023]].
 
===Tier placement and history===
At the start of ''Ultimate'', Incineroar was considered a mid-tier fighter by most professionals thanks to its raw power and threatening KO potential. Incineroar also attained a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and majors. However, as the metagame progressed, Incineroar's sluggish movement began to work against it as it was unable to keep up with the fast, agile characters that were in the metagame. Likewise, Incineroar's representation also suffered, especially following Magister's lower activity and performance. As such, opinions on Incineroar fell, with many professionals considering it to be a low-tier or even bottom-tier character.
 
The post-pandemic metagame saw a revival for Incineroar as dedicated mains began showcasing Incineroar's grappler archetype, specifically its high damage and KO potential. In particular, {{Sm|Skyjay}}'s greater presence on the continental scene helped improve Incineroar's representation as Skyjay began consistently placing highly at majors, becoming a consistent top 50 threat by the end of 2021. Due to Incineroar's improving results, players reassessed Incineroar as a mid-tier once again, which is reflected in its position on the current tier list, where it is ranked 64th as a lower-mid tier on the first official tier list. Since then, many players argued that Incineroar should be ranked even higher, especially following an explosion of strong results from Skyjay which included his 2nd-place finish at {{Trn|Collision 2023}}. This vast rise in success for Incineroar throughout the year of 2023, primarily spearhead by strong results from Skyjay, would result in further improvement to its perception, resulting in Incineroar rising 12 spots and ranking 52nd on the second and current tier list as a mid tier, an improvement from its perceived low tier status in the early metagame.


=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!==
=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!==
Incineroar's opponents all are heavy characters and are stylized in a way as if it was similar to a Championship Tournament. Additionally, all rounds aside from the final round take place on Boxing Ring.
[[File:SSBU Congratulations Incineroar.png|thumb|Incineroar's congratulations screen.]]
Incineroar's opponents, like itself, are among the heaviest fighters of ''Super Smash Bros. Ultimate''{{'}}s base roster. Its Classic Mode route's title is further highlighted by Rounds 1 through 6 occurring on [[Boxing Ring]], as well as Round 3 and the Final Round referencing {{iw|wikipedia|tag team}} wrestling by featuring {{SSBU|Greninja}} as a CPU ally.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Bowser}}||[[Boxing Ring]]||The Grand Finale||
|1||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''||
|-
|-
|2||{{SSBU|Ganondorf}}||Boxing Ring||Molgera||
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||Boxing Ring||''{{SSBUMusicLink|The Legend of Zelda|Molgera}}''||
|-
|-
|3||[[Bowser Jr. (SSBU)|Morton]] and [[Bowser Jr. (SSBU)|Ludwig]]||Boxing Ring ([[Battlefield form]])||Fortress Boss - Super Mario World||{{SSBU|Greninja}} is a CPU ally.
|3||{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} [[Bowser Jr. (SSBU)|Morton]] and {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}} [[Bowser Jr. (SSBU)|Ludwig]]||Boxing Ring ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''||{{CharHead|Greninja|SSBU|hsize=20px}} is a CPU ally. Based on a {{iw|wikipedia|tag team}} wrestling match.
|-
|-
|4||{{SSBU|King K. Rool}}||Boxing Ring (Battlefield form)||Gang-Plank Galleon||
|4||{{CharHead|King K. Rool|SSBU|hsize=20px}}||Boxing Ring (Battlefield form)||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||References the boss battle against {{iw|mariowiki|King Krusha K. Rool}} in ''{{iw|mariowiki|Donkey Kong 64}}''.
|-
|-
|5||{{SSBU|Donkey Kong}}||Boxing Ring ([[Ω form]])||Boss 2 - DK: Jungle Climber||
|5||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||Boxing Ring ([[Ω form]])||''{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}''||References {{iw|mariowiki|Donkey Kong}}'s guest appearance as a bonus opponent in the [[mariowiki:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']]
|-
|-
|6||Incineroar (purple costume)||Boxing Ring (Ω form)||Battle! (Lorekeeper Zinnia)||
|6||{{CharHead|Incineroar|SSBU|hsize=20px|color=Purple}}||Boxing Ring (Ω form)||''{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}''||If the player uses the purple alternate costume, the opponent will be the {{Head|Incineroar|g=SSBU|s=20px}} default Incineroar.
|-
|-
|colspan="5"|Bonus Stage
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||Master Hand / Crazy Hand||Greninja is a CPU ally.
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||{{Head|Greninja|g=SSBU|s=20px}} Greninja is a CPU ally.
|}
|}
Note: Each Round uses a music track from the opponents' respective home series.
[[Credits]] roll after completing Classic Mode. Completing it as Incineroar has ''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
Incineroar does not appear in the World of Light opening cutscene, but was still vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
[[File:WoL-69Incineroar.jpg|thumb|Finding Incineroar in World of Light|left]]
Although Incineroar does not appear in World of Light's opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Incineroar was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. It can be found on the southweast path of the Realm of Darkness, where the spirit of Caeda must be beaten to access it.
Incineroar was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. It can be found on the southwest path of [[The Dark Realm]], where the spirit of [[List of spirits (Fire Emblem series)#Caeda|Caeda]] must be beaten to access it.
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable" style="width:100%;"
|-
|-
! style="width:5%;"|No.
!style="width:5%;"|No.
! style="width:5%;"|Image
!style="width:5%;"|Image
! Name
!Name
! Type
!Type
! Power
!Power
! Stage
!Stage
! Music
!Music
|-
|-
| 69
|69
| [[File:Incineroar SSBU.png|center|108x108px]]
|[[File:Incineroar SSBU.png|center|108x108px]]
| {{SSBU|Incineroar}}
|Incineroar
| {{color|#dc1029|Attack}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| 12,500
|12,500
| [[Spear Pillar]] ([[Ω form]])
|[[Spear Pillar]] ([[Ω form]])
| ''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]==
Incineroar's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Incineroar in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Incineroar's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Incineroar has been unlocked. Unlocking Incineroar in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
<center>
<center>
<gallery>
<gallery>
Incineroar Spirit.png|419. '''''Incineroar'''''  
SSBU spirit Incineroar.png|419. '''''Incineroar'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Series
! Enemy Fighter(s)
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 247: Line 398:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|520
|520
|[[File:Victini.png|center|64x64px]]
|{{SpiritTableName|Victini|link=y|size=64}}
|{{anchor|Victini}}[[Victini]]
|''Pokémon'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|{{color|#dc1029|Attack}}
|{{SpiritType|Attack}}
|13,400
|13,400
|[[Prism Tower]] ([[Battlefield form]])
|[[Prism Tower]] ([[Battlefield form]])
|•Easy to Launch
|•Easy to Launch
|•You are easy to launch<br>•Only certain Pokémon will emerge from Poké Balls ([[Victini]])
|•You are easy to launch<br>•Only certain Pokémon will emerge from Poké Balls (Victini)
|{{SSBUMusicLink|Pokémon|N's Castle}}
|{{SSBUMusicLink|Pokémon|N's Castle}}
|
|-
|-
|557
|557
|[[File:Solgaleo Spirit.png|center|64x64px]]
|{{SpiritTableName|Solgaleo|link=y|size=64}}
|{{anchor|Solgaleo}}[[Solgaleo]]
|''Pokémon'' Series
|•Gold {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•Gold {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} (160 HP)
|{{color|#dc1029|Attack}}
|{{SpiritType|Attack}}
|9,400
|9,400
|[[Spear Pillar]]
|[[Spear Pillar]] (hazards off)
|N/A
|N/A
|•[[Stamina battle]]<br>•The enemy favors special moves<br>•Only certain Pokémon will emerge from Poké Balls ([[Solgaleo]])
|•[[Stamina battle]]<br>•The enemy favors special moves<br>•Only certain Pokémon will emerge from Poké Balls (Solgaleo)
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|
|-
|-
|733
|733
|[[File:9volt18voltspirit.png|center|64x64px]]
|{{SpiritTableName|9-Volt & 18-Volt|customname={{iw|mariowiki|9-Volt}} & {{iw|mariowiki|18-Volt}}|size=64}}
|9-Volt & 18-Volt
|''WarioWare'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}
|{{color|#18aef5|Shield}}
|{{SpiritType|Shield}}
|9,000
|9,000
|[[Gamer]] ([[Battlefield form]])
|[[Gamer]] ([[Battlefield form]])
Line 280: Line 434:
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|{{iw|mariowiki|18-Volt}}
|-
|-
|783
|783
|{{anchor|Big the Cat}}[[File:Big Spirit.png|center|64x64px]]
|{{SpiritTableName|Big the Cat|size=64}}
|Big the Cat
|''Sonic The Hedgehog'' Series
|•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Purple}}
|{{color|#796581|Neutral}}
|{{SpiritType|Neutral}}
|2,600
|2,600
|[[Windy Hill Zone]] ([[Battlefield form]])
|[[Windy Hill Zone]] ([[Battlefield form]])
Line 291: Line 446:
|•The floor is sleep-inducing<br>•The enemy is giant
|•The floor is sleep-inducing<br>•The enemy is giant
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|
|-
|-
|803
|803
|[[File:Red Pikmin.png|center|64x64px]]
|{{SpiritTableName|Red Pikmin|customname=[[Pikmin (species)|Red Pikmin]]|size=64}}
|{{anchor|Red Pikmin}}[[Pikmin (species)|Red Pikmin]]
|''Pikmin'' Series
|•Tiny {{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=White}} (×12)
|•Tiny {{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=White}}×12 (10 HP)
|{{color|#dc1029|Attack}}
|{{SpiritType|Attack}}
|3,900
|3,900
|[[Garden of Hope]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
Line 302: Line 458:
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|
|-
|-
|828
|828
|[[File:Tomnook.png|center|64x64px]]
|{{SpiritTableName|Tom Nook|link=y|size=64}}
|[[Tom Nook]]
|''Animal Crossing'' Series
|•Tail {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|•Tail {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|{{color|#796581|Neutral}}
|{{SpiritType|Neutral}}
|3,600
|3,600
|[[Smashville]]
|[[Smashville]]
|•Sudden Final Smash<br>•Item: Food
|•Sudden Final Smash<br>•Item: [[Food]]
|•The enemy will suddenly have a Final Smash<br>•The enemy's FS Meter charges quickly<br>•The enemy's melee blows will heal them when they hit
|•The enemy will suddenly have a Final Smash<br>•The enemy's FS Meter charges quickly<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|
|-
|-
|939
|939
|[[File:Great Tiger.png|center|64x64px]]
|{{SpiritTableName|Great Tiger|size=64}}
|Great Tiger
|''Punch-Out!!'' Series
|•{{SSBU|Incineroar}} (×3) ({{Head|Incineroar|g=SSBU|s=20px|cl=Black}},{{Head|Incineroar|g=SSBU|s=20px|cl=Grey}}x2)
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Black}} (140 HP) {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}}×2 (100 HP)
|{{color|#18aef5|Shield}}
|{{SpiritType|Shield}}
|3,400
|3,400
|[[Boxing Ring]]
|[[Boxing Ring]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit}}
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|Great Tiger's illusionary clones (gray costume)
|-
|-
|983
|983
|[[File:Zangief Spirit.png|center|64x64px]]
|{{SpiritTableName|Zangief|customname=[https://streetfighter.fandom.com/wiki/Zangief Zangief]|size=64}}
|Zangief
|''Street Fighter'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} (140 HP)
|{{color|#796581|Neutral}}
|{{SpiritType|Neutral}}
|9,100
|9,100
|[[Boxing Ring]]
|[[Boxing Ring]]
Line 335: Line 494:
|•The enemy's throws have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|Zangief Stage Type A}}
|{{SSBUMusicLink|Street Fighter|Zangief Stage Type A}}
|
|-
|-
|993
|993
|[[File:T Hawk Spirit.png|center|64x64px]]
|{{SpiritTableName|T. Hawk|customname=[https://streetfighter.fandom.com/wiki/T._Hawk T. Hawk]|size=64}}
|T. Hawk
|''Street Fighter'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Blue}} (120 HP)
|{{color|#17ba17|Grab}}
|{{SpiritType|Grab}}
|1,800
|1,800
|[[New Donk City Hall]]
|[[New Donk City Hall]] (hazards off)
|•Jump Power ↓
|•Jump Power ↓
|•The enemy's up special has increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]]
|•The enemy's up special has increased power<br>•The enemy's throws have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Street Fighter|T. Hawk Stage Type B}}
|{{SSBUMusicLink|Street Fighter|T. Hawk Stage Type B}}
|
|-
|1,358
|{{SpiritTableName|Joe Higashi|customname=[https://snk.fandom.com/wiki/Joe_Higashi Joe Higashi]|size=64}}
|''Fatal Fury'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} (160 HP)
|{{SpiritType|Grab}}
|2,000
|[[Kongo Falls]] ([[Ω form]])
|•Jump Power ↓
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Fatal Fury|A New Poem That the South Thailand Wants to Tell - FATAL FURY 2}}
|
|-
|1,405
|{{SpiritTableName|Dragaux|size=64}}
|''Ring Fit Adventure''
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} (200 HP)
|{{SpiritType|Shield}}
|9,500
|[[Find Mii]] ([[Ω form]])
|•Metal Shift<br>•Giant<br>•Item: [[Food]]
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|-
|1,412
|{{SpiritTableName|Kevin & Charlotte|size=64}}
|''Mana'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|9,100
|[[Hyrule Castle]] (hazards off)
|•Health Recovery<br>•Attack Power ↑
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|Kevin
|-
|1,481
|{{SpiritTableName|King & Armor King|size=64}}
|''Tekken'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} (130 HP)<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} (130 HP)
|{{SpiritType|Grab}}
|3,800
|[[Boxing Ring]]
|•Attack Power ↑
|•[[Stamina battle]]<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Tekken|Ethno Evening}}
| King (orange costume)<br>Armor King (gray costume)
|-
|1,522
|{{SpiritTableName|Ogerpon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}{{Head|Incineroar|g=SSBU|s=20px|cl=Blue}}{{Head|Incineroar|g=SSBU|s=20px}} (60 HP)<br>•Metal {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} (60 HP)
|{{SpiritType|Grab}}
|8,900
|[[Tortimer Island]]
|N/A
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
|Green: {{pkmn|Ogerpon}}<br>Red: Ogerpon ({{iw|bulbapedia|Hearthflame Mask}})<br>Blue: Ogerpon ({{iw|bulbapedia|Wellspring Mask}})<br>Metal: Ogerpon ({{iw|bulbapedia|Cornerstone Mask}})
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
! colspan=1|Inspiration
Line 358: Line 578:
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Series
! Enemy Fighter(s)
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 368: Line 589:
|-
|-
|482
|482
|[[File:LegendaryDogsSpirits.png|center|64x64px]]
|{{SpiritTableName|Raikou, Entei, & Suicune|customname=[[Raikou]], [[Entei]], & [[Suicune]]|size=64}}
|{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]]
|''Pokémon'' Series
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{color|#18aef5|Shield}}
|{{SpiritType|Shield}}
|9,900
|9,900
|[[Suzaku Castle]]
|[[Suzaku Castle]]
Line 377: Line 598:
|•The floor is lava
|•The floor is lava
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}
|{{s|bulbapedia|Entei}}
|{{pkmn|Entei}}
|-
|-
|696
|696
|[[File:Lion.png|center|64x64px]]
|{{SpiritTableName|Lion|link=y|size=64}}
|{{anchor|Lion}}[[Lion]]
|''Game & Watch'' Series
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|{{color|#18aef5|Shield}}
|{{SpiritType|Shield}}
|3,600
|3,600
|[[Flat Zone X]] (Lion)
|[[Flat Zone X]] (Lion)
Line 391: Line 612:
|{{s|mariowiki|Lion}}
|{{s|mariowiki|Lion}}
|-
|-
|969
|rowspan="2"|969
|[[File:Niaa.png|center|64x64px]]
|{{SpiritTableName|Nia|link=y|size=64|dlcalt=y}}
|[[Nia]]
|rowspan="2"|''Xenoblade Chronicles'' Series
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Nia Wig, Nia Outfit)<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|rowspan="2"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (90 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Nia Wig, Nia Outfit, High Voice Type 2)<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} (90 HP)
|{{color|#18aef5|Shield}}
|rowspan="2"|{{SpiritType|Shield}}
|9,100
|rowspan="2"|9,100
|[[Gaur Plain]]
|rowspan="2"|[[Gaur Plain]] (hazards off)
|N/A
|rowspan="2"|N/A
|•[[Stamina battle]]<br>•The enemy heals over time
|rowspan="2"|•[[Stamina battle]]<br>•The enemy heals over time
|{{SSBUMusicLink|Xenoblade|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|[https://nintendo.fandom.com/wiki/Dromarch Dromarch]
|rowspan="2"|{{iw|xenoserieswiki|Dromarch}}
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Gormott}}<ref group="SB" name="DLC"/>
|-
|-
|1,053
|1,053
|[[File:Maria DX.PNG|center|64x64px]]
|{{SpiritTableName|Maria Renard|size=64}}
|Maria Renard
|''Castlevania'' Series
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|{{color|#17ba17|Grab}}
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 413: Line 636:
|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|[https://castlevania.fandom.com/wiki/Cat Byakko]
|[https://castlevania.fandom.com/wiki/Cat Cat]
|-
|-
|1,199
|1,199
|{{anchor|Baxter and Forthington}}[[File:Baxter&co.png|center|64x64px]]
|{{SpiritTableName|Baxter & Forthington|size=64}}
|Baxter & Forthington
|''Rhythm Heaven'' Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}
|{{color|#17ba17|Grab}}
|{{SpiritType|Grab}}
|1,500
|1,500
|[[Pilotwings]]
|[[Pilotwings]]
|•Item: Throwing Types
|•Item: Throwing Types
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|[https://nintendo.fandom.com/wiki/Forthington Forthington]
|{{iw|rhwiki|Forthington}}
|-
|1,309
|{{SpiritTableName|Morgana|link=y|size=64}}
|''Persona'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Grab}}
|11,500
|[[Mementos]] (hazards off)
|•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Persona|Last Surprise}}
|[https://megamitensei.fandom.com/wiki/Zorro Zorro]
|-
|1,369
|{{SpiritTableName|Grookey, Scorbunny, & Sobble|size=64}}
|''Pokémon'' Series
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,600
|[[Onett]] ([[Battlefield form]])
|N/A
|•The enemy has increased attack power when badly damaged<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{pkmn|Scorbunny}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Incineroar|Alternate costumes]]==
==[[Alternate costume (SSBU)#Incineroar|Alternate costumes]]==
Line 444: Line 694:


==[[List of Super Smash Bros. Ultimate character trailers#Ken and Incineroar|Reveal trailer]]==
==[[List of Super Smash Bros. Ultimate character trailers#Ken and Incineroar|Reveal trailer]]==
{{cquote|''So, you wanna fight fire with fire, huh?''|cite={{SSBU|Ken}}}}
{{#widget:YouTube|id=cpuBNp27jVw}}
{{#widget:YouTube|id=cpuBNp27jVw}}


Line 450: Line 699:
<gallery>
<gallery>
Incineroar Enters the Ring.png|Incineroar's splash art.
Incineroar Enters the Ring.png|Incineroar's splash art.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Incineroar amiibo.png|Incineroar's [[amiibo]].
<!--Incineroar amiibo.png|Incineroar's [[amiibo]].-->
SSBU Incineroar Number.png|Incineroar's fighter card.
SSBU Incineroar Number.png|Incineroar's fighter card.
Incineroar unlock notice SSBU.jpg|Incineroar's unlock notice.
Pokémon Smash Bros.png|Artwork featuring all of the playable Pokémon and Poké Ball Pokémon, as posted by the official {{uv|Pokémon}} Twitter account.
SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]].
SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]].
SSBUWebsiteIncineroar2.jpg|Attacking {{SSBU|Little Mac}} on [[Big Blue]].  
SSBUWebsiteIncineroar2.jpg|Using its dash attack on {{SSBU|Little Mac}} on [[Big Blue]].
SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]] on {{SSBU|Falco}} on [[Pirate Ship]].
SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]]'s lariat on {{SSBU|Falco}} on [[Pirate Ship]].
SSBUWebsiteIncineroar4.jpg|Taunting with multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]].
SSBUWebsiteIncineroar4.jpg|Using its down taunt alongside multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]].
SSBUWebsiteIncineroar5.jpg|Reaching for [[Smoke Ball|a ball of yarn]] on [[Wii Fit Studio]].
SSBUWebsiteIncineroar5.jpg|[[Roll]]ing next to a [[Smoke Ball]] on [[Wii Fit Studio]].
SSBUWebsiteIncineroar6.jpg|Using [[Revenge]] on [[Mushroom Kingdom U]].
SSBUWebsiteIncineroar6.jpg|Using [[Revenge]] on [[Mushroom Kingdom U]].
SSBUWebsiteHero4.jpg|Being hit by [[Hero (SSBU)|Luminary]]'s up aerial on [[Coliseum]].
</gallery>
</gallery>


===Character Showcase Video===
===Fighter Showcase Video===
{{#widget:YouTube|id=eE6Agn9d89U}}
{{#widget:YouTube|id=eE6Agn9d89U}}


==Trivia==
==Trivia==
<!--Do not add what Incineroar's costumes are references to. Those do not go here - they go on the alternate costumes page. And as a side note, no, Incineroar's purple costume is not a reference to Big the Cat, no matter how similar it may look.-->
<!--Do not add what Incineroar's costumes are references to. Those do not go here - they go on the alternate costumes page. And as a side note, no, Incineroar's purple costume is not a reference to Big the Cat, no matter how similar it may look.-->
*[[Masahiro Sakurai]] references [[wikipedia:Zangief|Red Cyclone]], the nickname of {{uv|Street Fighter}} wrestling character Zangief, when explaining Incineroar's neutral special, [[Darkest Lariat]].
*While explaining Incineroar's neutral special, [[Darkest Lariat]], [[Masahiro Sakurai]] referenced {{uv|Street Fighter}}'s {{iw|wikipedia|Zangief}} by mentioning his "[[wikipedia:Zangief|Red Cyclone]]" nickname.
**Additionally, Zangief's spirit is placed within an Incineroar puppet fighter for his Spirit battle.
**Fittingly, Zangief's spirit is placed within an Incineroar puppet fighter for his spirit battle.
**Aside Zangief, Incineroar happens to have few similarities as another grappler-based Street Fighter, Alex, such as having similar agilities and even sharing few moves, such as Flying [[Cross Chop]] (albeit different properties and dive angles).
*Prior to the addition of ''Super Smash Bros. Ultimate''{{'}}s [[downloadable content]], Incineroar was the fighter with the most recent games of origin, [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], which were released on November 18, 2016 for the [[Nintendo 3DS]]. Incidentally, {{SSB4|Greninja}} also held this title in ''Super Smash Bros. 4''. Both are partial Dark types who are the final evolutions of starter Pokémon, they were the sole ''Pokémon'' series [[newcomer]]s in their respective ''Super Smash Bros.'' installments, and their [[damage meter]] portraits are tilted slightly compared to their official renders.
*Incineroar is currently the fighter in ''Ultimate'' with the most recent game of origin, [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], which was released on November 18, 2016 for the [[Nintendo 3DS]].
**With the addition of DLC, Incineroar's placement as the most recent fighter of origin (''Pokémon Sun'' and ''Moon'' released in November 2016) has been superseded by {{SSBU|Byleth}} (''{{iw|wikipedia|Fire Emblem: Three Houses}}'' released in July 2019), similarly to how Greninja's placement as the most recent fighter of origin in ''SSB4'' was superseded by {{SSB4|Corrin}}.
*{{s|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
*Leaked artwork of {{iw|bulbapedia|Alola}}'s fully evolved {{iw|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward throw and up throw, respectively.
**Inexplicably, Incineroar's Japanese voice clips are much more muffled and lower in quality than other languages.
*{{iw|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
**Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were. Oddly, however, the voice clips appear to be in much higher quality in the Japanese version of its reveal trailer.
*Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages.
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
**It is also the only playable Pokémon to not have a special move that originated from Generation I.
**It is also the only playable Pokémon to not have a special move that originated in {{iw|bulbapedia|Generation I}}.
*Incineroar is the second character revealed for ''Ultimate'' to share a reveal trailer with a character not from the same franchise, having been revealed in the same trailer as {{SSBU|Ken}} and being the second character revealed within that trailer.
*Incineroar and {{SSBU|Ken}} are the first pair of fighters from different series who share a reveal trailer.
*Incineroar is the only first-party newcomer in ''Ultimate'' who was not represented in any way in previous ''Super Smash Bros.'' installments, due to not even existing at the time.
*Incineroar is the only first-party newcomer in the base game for ''Ultimate'' who was not represented in any way in previous ''Super Smash Bros.'' installments, due to not existing at the time.
*Incineroar is the only Pokémon character who is not fought in its home stages when being unlocked. It is instead fought on [[Boxing Ring]], Little Mac's home stage, as a reference to its reveal trailer and wrestling influences.
*Incineroar is the only ''Pokémon'' fighter (and non-''Street Fighter'' fighter) that is not fought in any of its home series' stages when being unlocked. It is instead fought on [[Boxing Ring]] as a reference to its reveal trailer and wrestling influences.
*Due to an error on the American official site blog, Incineroar does not have its own Fighter tag on its blog entry, thus not being listed when sorting the "By Fighter" category. This also applies to {{SSBU|Falco}}.
*Incineroar's Classic Mode route features the lowest number of stages among the entire cast, due to it traveling only to Boxing Ring (in all three forms).
*Incineroar is the only ''Ultimate'' newcomer (barring new [[Echo Fighters]]) who wasn't in the game's original project plan, drafted December 2015. When choosing characters, Sakurai wanted to pick a character from a newer game, and with the upcoming release of ''Pokémon Sun and Moon'', a Pokémon spot was reserved to be determined later. Although Sakurai did consider Decidueye, he ended up choosing Incineroar mostly because he has never done a wrestling fighter before.<ref>https://twitter.com/AllSourceGaming/status/1062726902341746691</ref><ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref><ref>https://twitter.com/PushDustIn/status/1087124581867958273</ref><ref>https://nintendowire.com/news/2019/01/21/sakurai-reveals-that-decidueye-was-almost-in-smash-bros-ultimate-and-other-facts/</ref>
*Incineroar, {{SSBU|Wario}} and {{SSBU|King K. Rool}} all have Classic Mode routes themed around super heavyweight fighters.
*Incineroar is the second fighter to use a {{s|wikipedia|champion belt}} in their [[victory pose]], the first being {{SSBU|Little Mac}}.
**[[Bowser Jr. (SSBU)|Morton and Ludwig]] are the only opponents in Incineroar's Classic Mode route that are heavyweights instead of super heavyweights. However, their inclusion could be a reference to how they (along with {{iw|mariowiki|Roy Koopa}}) are portrayed as heavier than the rest of the [[Koopalings]] in the {{uv|Mario}} series.
*Excluding touching a red trampoline from [[Pac-Jump]], Incineroar cannot put itself into [[helplessness]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] (or with certain Copy Abilities).
*Incineroar is one of the few fighters who emits any sounds during their idle animations.
*Incineroar is one of the few fighters to spin differently in their [[Star KO]]: it spins forwards instead of away from the screen, similarly to how Star KOs acted in ''Smash 4''. It shares this trait with {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Shulk}}, and {{SSBU|Inkling}}.
*Due to an error on the American official site blog, Incineroar does not have its own fighter tag on its blog entry and is thus not listed when sorting the "By Fighter" category. This also applies to {{SSBU|Falco}}.
*There is a visual glitch with Incineroar's eyes in Spirit Battles where it gains multiple irises when hit.
*Incineroar is the only fighter in the base version of ''Ultimate'' who was not in the game's original project plan when it was drafted in December 2015. When choosing characters, Sakurai wanted to pick one from a newer game, and with the upcoming release of ''Pokémon Sun'' and ''Moon'', a spot for a playable Pokémon was reserved in order to be determined later. Although Sakurai did consider {{iw|bulbapedia|Decidueye}}, he ultimately chose Incineroar instead, primarily because he had never designed a wrestling-oriented fighter before.<ref>https://twitter.com/AllSourceGaming/status/1062726902341746691</ref><ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref><ref>[https://twitter.com/PushDustIn/status/1087124581867958273]</ref><ref>https://nintendowire.com/news/2019/01/21/sakurai-reveals-that-decidueye-was-almost-in-smash-bros-ultimate-and-other-facts/</ref>
*With {{SSBU|Charizard}} being regrouped into {{SSBU|Pokémon Trainer}}'s team, Incineroar appears to have taken over the role Charizard had in ''SSB4'' as {{SSBU|Greninja}}'s "rival", which can be seen in Incineroar's Classic Mode route.
*Incineroar is the second fighter to brandish a {{iw|wikipedia|championship belt}} in their [[victory pose]], with the first being {{SSBU|Little Mac}}.
**Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from [[mariowiki:Punch-Out!! (Wii)|the Wii version of ''Punch-Out!!'']], Incineroar's championship belt is unique to ''Ultimate''.
*Aside from touching [[Pac-Jump]]'s red trampoline, Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] or by copying {{SSBU|Meta Knight}} and using [[Mach Tornado]] in the air.
*There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref>
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref>
*Due to the visual aesthetic used in ''Ultimate'', Incineroar's design differs slightly from its design in the ''Pokémon'' series. As a fighter, it has more defined musculature, its torso's gray fur has a light-to-dark color gradation, and its fur (especially the spiky portions on its head, shoulders and tail) has noticeable definition.
*Incineroar will briefly extend its toes' claws (similarly to the retractable claws of real-life felines) during its forward smash, back aerial, and the dropkick it uses during [[Max Malicious Moonsault]]. Although Incineroar's model in the ''Pokémon'' series also has these claws, they are not used due to it lacking animations that make them appear.
*Despite Incineroar having separate voice actors for the French and German translations, its trailer in those languages uses its English voice clips instead.
*After Pichu, Incineroar is the second playable Pokémon to possess only types shared with previously-introduced Pokémon fighters, due to Fire and Dark already being represented by Charizard and Greninja, respectively.


==References==
==References==
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[[Category:Pokémon (SSBU)]]
[[Category:Pokémon (SSBU)]]
[[Category:Spirits]]
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[[es:Incineroar (SSBU)]]

Latest revision as of 19:22, April 28, 2024

This article is about Incineroar's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Incineroar.
Incineroar
in Super Smash Bros. Ultimate
Incineroar SSBU.png
PokemonSymbol.svg
Universe Pokémon
Availability Unlockable
Final Smash Max Malicious Moonsault
Tier C+ (52)
IncineroarHeadSSBU.png
Incineroar Enters the Ring!
—Introduction tagline

Incineroar (ガオガエン, Gaogaen) is a playable character in Super Smash Bros. Ultimate. It was confirmed alongside Ken and Piranha Plant on November 1st, 2018, and was the final newcomer revealed for the base roster. Incineroar is classified as Fighter #69.

Tyler Bunch (credited as "H.D. Quinn"), who voices Professor Kukui's Incineroar in the English dub of Pokémon the Series: Sun & Moon, reprises his role. In Japanese, Incineroar is voiced by Unshō Ishizuka, who passed away 2 months and 19 days before Incineroar's reveal. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages, being voiced by Frédéric Clou in French and an unidentified voice actor in German.

Incineroar is ranked 52nd out of 82 on the current tier list, placing it in the C+ tier. Incineroar's main strength is its high damage power especially when fighting up close. It has several moves that have fast frame data and large hitboxes, which allows it to rack up damage quickly. In addition, Incineroar possesses several strong KO options, including three of its throws, Alolan Whip, and most of its aerials. All of its moves are further powered up thanks to Revenge, which allows Incineroar to not only tank a hit, but also deal even more damage the next time it attacks. Finally, Revenge and Incineroar's heavyweight allow it to survive to higher percents and take advantage of rage, making it even deadlier.

However, Incineroar also has several weaknesses, most notably its sluggish movement in both the air and on the ground; its walking and dashing speed are the slowest in the game. This gives Incineroar a poor neutral game, which combined with a lack of projectiles and somewhat short range, means it can have trouble getting close to those that can camp or outrange it. Furthermore, its KO moves are also somewhat inconsistent, as many of its moves either have sourspots that deal less damage and knockback or have poor knockback scaling; Revenge also does not last forever as there are several ways for it to disappear, including getting grabbed. This leads to Incineroar having to rely on either its throws or Alolan Whip to KO, which can become predictable. Finally, Incineroar's recovery is also lackluster due to Cross Chop's limited horizontal distance if not used above or near the stage, which can lead into a self-destruct if not positioned properly.

Overall, Incineroar is most effective when fighting and pressuring players up-close, but it has trouble against those that can outspeed or outrange it. Although initial results from Incineroar were lackluster, they have since noticeably improved thanks to the efforts of players such as Skyjay.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Incineroar being the 46th character to be unlocked.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the 4th character unlocked after Pit.
  • Have Incineroar join the player's party in World of Light.

With the exception of the third method, Incineroar must then be defeated on Boxing Ring. In World of Light, it is fought on the Ω form of Spear Pillar.

Attributes[edit]

Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters from throughout the history of the Super Smash Bros. series: it is a tall super heavyweight (being tied with Charizard as the 6th heaviest character) who has the 19th fastest falling speed, the 11th highest gravity, and average air acceleration. However, Incineroar is the overall slowest character in the game: it has the slowest walking and dashing speeds among the entire cast, the 10th slowest air speed, and it is tied for the 14th slowest initial dashing speed.

As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and throws, and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement and heavy weight, Incineroar's frame data is surprisingly above-average, with fairly quick start-up and respectable ending lag in spite of their impressive damage outputs. Unlike most other hard hitters, Incineroar's weaker attacks are fairly reliable combo starters that work at a myriad of percentages, giving its moveset an excellent amount of utility. Meanwhile, most of its stronger moves are greatly damaging and, in many cases, capable of KOing early. As expected of a super heavyweight, rage helps Incineroar KO even easier, and it is able to take advantage of it easily thanks to its quick falling speed, high gravity and aforementioned weight collectively granting it impressive endurance.

Unsurprisingly for a professional wrestling-inspired fighter, Incineroar's greatest asset is its excellent grab game. While Incineroar's grab range is average, its grabs are decently quick, linger longer than average (though its dash grab and pivot grab are slow), and it has one of the best sets of throws among the entire cast, all of which have respectable damage outputs. Its forward, back, and up throws are all powerful (with each being the strongest of their kind in the game in certain situations), whereas down throw is the core of its combo game. The latter can lead into various aerials (including down aerial, though its slow start-up makes it a mix-up), forward and dashing up smash at very low percentages, and Darkest Lariat. It can also potentially lead to a risky sacrificial KO with Cross Chop, which will always result in the opponent being KO'd first.

Forward throw has high knockback even at low percentages, making it an acceptable throw to set up an edgeguard at percentages where down throw won't combo anymore, and to KO at high percentages near the edge. Back throw, when performed at the edge, can potentially rival Ness' own back throw as the strongest throw in the game, and can KO light characters exceptionally early; however, due to its launch angle, lack of damage during the actual throw (as it consists of a hit before the opponent is thrown), and lackluster resistance to DI, it can be survived relatively easily if used mid-stage and kills far later than Ness' own throw if used in such a situation. Finally, up throw is Incineroar's most reliable KO throw due to being the strongest of its kind (only surpassed by Olimar's up throw with Blue Pikmin), and easily KOs earlier with the assistance of platforms and/or a low upper blast line. Overall, Incineroar has KO throws for any given situation, while also having a reliable combo starter.

Similarly to some of its fellow super heavyweights, Incineroar also possesses a unique grab; in this case, a command grab that functions as its side special, Alolan Whip. Upon execution, the player must press the attack or special button again after the throw initiates, and depending on timing, it has three outcomes: performing it early will result in a back body drop that has high vertical knockback that scales slowly, performing it too late will result in the opponent harmlessly bouncing back while damaging Incineroar, and performing it cleanly (as the opponent is about to collide with Incineroar) results in a lariat that is one of Incineroar's strongest moves, thanks to impressive horizontal knockback and a low launch angle. Even the early and failed versions of the move have their uses, with the back body drop KOing earlier while near the upper blast line, and the collision being usable to set up a reversal.

Incineroar's grounded moveset is a good example of its fast frame data for its high damage and power. Neutral attack is tied for the second fastest attack in Incineroar's moveset, and it is tied with King K. Rool, Ike, and Wario's neutral attacks for the third most damaging non-infinite neutral attack in the entire game, being surpassed only by Kazuya and Terry's. Forward tilt is the strongest in the game when sweetspotted, and is among Incineroar's best KO options on the ground due to its solid startup and semi-spike angle. Up tilt and down tilt serve similar purposes, being combo starters that can set up into Incineroar's other moves. Up tilt can link into itself at low percentages and into aerials at low to medium ones, and serves as an anti-air due to invincibility on Incineroar's head. Conversely, down tilt has impressive range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percentages, allowing combos into up tilt or up smash at low percentages or aerials at high percentages, including KO confirms into all its aerials (barring down aerial) or Darkest Lariat.

Dash attack's clean hitbox makes it is one of the strongest attacks of its kind in the game, but is mainly useful as a burst KO option when fresh, as Incineroar's slow speed can make it quite predictable. Finally, Incineroar's smash attacks have their own unique perks. Forward smash comes out surprisingly quickly, KOs extremely early when sweetspotted at the foot (being the 4th strongest when sweetspotted), and deals good shield damage. Up smash has a wide, consistently strong hitbox and grants intangibility, which make it useful for both anti-air tactics and KOing outright. Finally, down smash momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks, and even projectiles to act as a hard punish.

A few of Incineroar's aerial moves are also useful. Neutral aerial is also tied for its second fastest attack and has a large hitbox all-around. When sweetspotted, it can be used to KO offstage; if not, it can still function as a powerful combo starter, especially for an out of shield option. Up aerial is Incineroar's go-to aerial juggle option due to its wide hitbox and its capability of comboing from up and down tilts. Down aerial is a powerful meteor smash that can still KO even if the sourspot hits, and at lower percentages, sets the opponent up for a combo. Forward and back aerials are Incineroar's main way to KO opponents in the air, aside from Alolan Whip, thanks to their faster startup, with short hop forward aerial being a quick follow up to down tilt, and full hop forward aerial following down throw at higher percentages. Due to its aerials' power and decent enough recovery, Incineroar's edgeguarding game is respectable.

Incineroar's other special moves complete its moveset with a few versatile tools. Darkest Lariat is Incineroar's get-off-me option, possessing fast startup (being tied for neutral attack and neutral aerial as its second fastest attack), a long duration, transcendent priority throughout its hitboxes, invincibility on its arms, and a very strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. Cross Chop is Incineroar's main recovery move; it can contest against other attacks due to its super armor during the start, and the descending hit deals high knockback. It is also a powerful combo finisher or sacrificial KO, as the initial descent's high base knockback allows it to gimp any character at 0% should the descending hit connect.

Finally, Revenge is a unique counterattack that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it grants exorbitantly powerful punishes, with moves such as its smashes, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. While the buff lasts for one successful move, it is not lost should the attack hit an opponent's shield, making Incineroar's moves generally safe on block and can even result in the opponent's shield being broken if they keep shielding, leading to their doom. The buff does eventually go away if Incineroar uses too many moves without landing a hit, or if Incineroar itself is hit enough times, or if Incineroar is grabbed and thrown by an opponent. Revenge's buff is not lost upon hitting the failed version of Alolan Whip, but is lost upon hitting the first neutral attack if you do not complete the jab combo.

However, Incineroar's powerful abilities come at a severe cost. Its biggest issue comes from its poor neutral game. As mentioned before, Incineroar possesses abysmal mobility; when combined with a lack of a projectile, this makes it very easy to zone out and gives it a terrible approach. While the hitboxes on its moves are large, Incineroar's overall range remains somewhat short, so any sufficiently long-ranged projectile or disjointed range can be enough to keep Incineroar at bay. This is especially troublesome considering the cast is also full of characters with either greater mobility (such as Sonic), superior melee range (such as Lucina), good zoning games (such as Min Min), or in some cases, all three points (such as Wolf).

Further adding to this is Incineroar's poor air game: although moves like neutral aerial offer good utility, and forward and back aerials have the range to outspace opponents, none of Incineroar's aerials can autocancel from a short hop aside from up aerial (with forward aerial not autocanceling even from a full hop). This significantly limits their use in the neutral game, as their poor autocancel windows make them unable for approaching reliably. In bulk, this gives Incineroar one of the most lackluster neutral games of any character, being one of the characters with the most trouble at getting close to opponents to begin with, and forces it to heavily rely on bait-and-punish tactics in order to get in.

Another prominent issue is Incineroar's recovery. Cross Chop turns into an inevitable self-destruct if Incineroar is not directly below the edge or above stage level, which can lead to falling into predictable recovery paths, while Alolan Whip is very linear and has considerable ending lag. Incineroar's slow air speed, fast falling speed, and high gravity further compound its recovery issues. That said, Alolan Whip can intercept edgeguard attempts thanks to its non-inputted collision, allowing Incineroar to potentially reverse the situation. Furthermore, neither Cross Chop's descent nor Alolan Whip render Incineroar helpless, so Incineroar does have the ability to mix its recovery up when used in tandem with a directional air dodge and its midair jump, especially if it recovers from a high altitude, which adds to its impressive endurance. However, in a similar manner to Marth, if it doesn't have its double jump, Incineroar is highly vulnerable to being edgeguarded. By extension, any sufficiently strong semi-spike or meteor smash will almost certainly result in Incineroar being KO'd, and any combo that drags it offstage is usually fatal if it is not at a high enough altitude to recover.

Although its frame data gives it less of an issue breaking out of combos and rushdown tactics, its only reliable options to break through such tactics are neutral aerial, Darkest Lariat, and Revenge; all of which are exceptionally simple to punish predicted. If it is unable to break through combos, its slow mobility can leave it very vulnerable to constant aggression, in addition to being vulnerable to zoning and spacing. Its poor neutral game further contributes to this, as it can make it very difficult for Incineroar to even get back to a position where it can try to exploit the opponent's offense or defense. Despite its fast falling speed, Incineroar's slow air speed also leaves it vulnerable to juggling. Altogether, all these flaws collectively result in Incineroar having a poor disadvantage state.

Although its moveset has greatly damaging options, Incineroar has surprisingly inconsistent KO potential compared to many of its fellow super heavyweights. While its throws are among the strongest in the game and many of its other moves possess high knockback at low percentages as a result of their high base knockback, their knockback doesn't increase quickly due to their low knockback scaling. Notable examples of this are neutral and back aerials, back throw, Darkest Lariat and Alolan Whip's back body drop. Notably, some of Incineroar's moves require landing a sweetspot in order to attain their maximum knockback; notable cases include forward tilt (despite the sweetspot being the strongest in the game), forward smash, and both forward and back aerials.

Finally, disregarding its up throw, Incineroar has the worst vertical KO potential of the super heavyweights. Up tilt, up aerial, and Alolan Whip's back body drop all have lackluster power, while its up smash, while powerful, is relatively slow for an out of shield option. Revenge can alleviate this issue to a degree, but this requires Incineroar to read the opponent's attack in the first place. In addition, the buff is lost once it has successfully landed an attack, meaning that if Incineroar is forced to attack with one of its weaker moves, it is possible to waste the buff entirely. The buff can also be gradually lost by attacking Incineroar, by waiting after approximately 60 seconds (which is possible due to Incineroar's susceptibility to being outranged or camped), or outright wasted by throwing Incineroar via a regular grab or a command grab, further adding to its inconsistency.

In the end, Incineroar falls within the "grappler" playstyle archetype, which notoriously requires a very specific playstyle to be effective. Incineroar excels at taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to punish due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable once it wins the neutral game and gets in close. However, its significantly below-average mobility and relatively short range makes getting in its greatest hurdle, as most of the cast can simply run away and attack from a distance. Also, while it has an incredible overall damage output, it suffers inconsistent KO potential that is mostly reliant on its throws and side special, making it predictable when it comes to scoring a KO.

Update history[edit]

Incineroar received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 2.0.0 strengthened up smash and up throw, and made down aerial auto-cancel properly. The most notable buff, however, was Cross Chop's increased overall travel distance, which improved Incineroar's notoriously weak recovery at certain angles and especially its vertical recovery (although lower angles that are not directly below the edge are still almost impossible to recover from). As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably.

Update 6.0.0 further buffed Incineroar in a number of ways. Neutral attack's third hit was strengthened noticeably, thus improving neutral attack's reliability in regard to warding off opponents. Forward aerial gained a late hitbox, which makes the move function similarly to Diddy Kong's forward aerial. Down aerial's meteor smashing hitbox is now significantly easier to land, thanks to it out-prioritizing the sourspot. Lastly, Darkest Lariat's clean hit has increased power and range, while Revenge became safer via increases to its active frames and knockback alongside decreased ending lag. Following this, update 7.0.0 adjusted the collateral knockback of Alolan Whip's back body drop and lariat: this made them safer on hit against at low percentages when used on bystanders, yet noticeably weakened the lariat's KO potential against bystanders.

Update 8.0.0 provided Incineroar with a number of helpful buffs, the most notable of which were to Alolan Whip and Revenge. Alolan Whip's overall lag was decreased by 2 frames, and its already powerful lariat was strengthened even further. Revenge's damage multiplier was increased significantly, thus making it much more rewarding. Its ending lag from a missed counter attempt was also decreased yet again, which improved its safety.

In addition to these buffs, up smash's already respectable KO potential was improved even further via its knockback being increased overall. Incineroar's grab game was also improved: each of its grabs received 1 frame decreases to their start-up and ending lag, while forward throw was strengthened slightly, making it the strongest forward throw in the game. Lastly, update 13.0.0 buffed Incineroar by slightly increasing the damage outputs of down smash, up aerial and Cross Chop at the cost of slight knockback compensation for each move.

Overall, Incineroar fares better than it did at the launch of Ultimate, thanks to its buffs improving the consistency and/or utility of several of its moves, particularly Cross Chop and Revenge.

Super Smash Bros. Ultimate 2.0.0

  • Buff Up smash has more knockback.
  • Buff Incineroar can grab edges earlier after using up aerial (frame 58 → 56).
  • Buff Down aerial auto-cancels earlier (frame 59 → 45), matching the move's interruptibility.
  • Buff Up throw has more knockback.
  • Buff Cross Chop travels farther vertically and horizontally (Height multiplier: 0.81× → 1×). While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix The glitch that allowed the opponent to lose 2 stocks using Alolan Whip collision glitch with Fishing Rod in Stamina matches has been fixed.

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack's hits connect more reliably.
  • Bug fix A glitch involving Alolan Whip and Mii Brawler's Counter Throw putting a fighter in a state where the game will crash if they are KO'd has been fixed.

Super Smash Bros. Ultimate 6.0.0

  • Buff Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).
  • Buff Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to lock more effectively.
  • Buff Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.
  • Darkest Lariat:
    • Buff Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback.
    • Buff The clean first hit's hitboxes on Incineroar's arms are larger (4.6u/4.2u → 5.8u/5.4u) and placed higher (Y offset: 10u → 11u), increasing its range.
    • Nerf The late first hit's arm hitboxes are placed higher (Y offset: 10u → 11u). While this better matches the move's animation, it more prominently makes it slightly worse at hitting small characters.
  • Revenge:
    • Buff Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
    • Buff The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.

Super Smash Bros. Ultimate 7.0.0

  • Buff Alolan Whip's hitboxes have altered knockback against bystanders (80 base/50 scaling → 128/34 (back body drop), 20/76 → 88/38 (lariat)), making them safe on hit at low percents.
    • Nerf However, this also severely weakens the lariat collateral's KO potential.

Super Smash Bros. Ultimate 8.0.0

  • Buff Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.
  • Buff All grabs have one frame faster startup (frame 8 → 7 (standing), 12 → 11 (dash), 13 → 12 (pivot)), with their total duration reduced as well (FAF 39/47/45 → 38/46/44).
  • Buff Forward throw has more knockback scaling (52 → 58).
  • Alolan Whip:
    • Buff The move has faster startup (frame 18 → 16), with its total duration reduced as well (FAF 60 → 58).
    • Buff The lariat attack has more knockback scaling on both grabbed opponents (440 → 454) and bystanders (38 → 40).
  • Revenge:
    • Buff The move has less ending lag if it misses (FAF 54 → 50).
    • Buff It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).

Super Smash Bros. Ultimate 13.0.0

  • Buff Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.
  • Buff Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).
  • Cross Chop:
    • Buff The non-spiking descending hit of Cross Chop deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).
    • Buff The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).

Moveset[edit]

  • Incineroar will display various animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration if it misses (during its smash attacks). Aside from neutral attack's third hit, all of these animations are interruptible. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard crowd) cheering in response.
  • Incineroar continuously receives damage while swimming. This trait is shared with Charizard, Sonic, and Inkling. This references Incineroar being susceptible to water due to being a Fire-type Pokémon.

For a gallery of Incineroar's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Wide Chop (すいへいチョップ) / Kneebutt (ニーバット) / Elbow Smash (エルボースマッシュ) 2.5% A knifehand strike, followed by a knee lift, followed by the sok ngat (an uppercut-style elbow strike used in Muay Thai). If the third hit lands, Incineroar will taunt by pointing its finger toward the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The first hit can jab reset. As of update 6.0.0, it is tied with King K. Rool, Ike and Wario's neutral attacks for the third most damaging non-infinite neutral attack in the entire game, and is surpassed in that regard only by Kazuya and Terry's neutral attacks.
2.8%
6.7%
Forward tilt Throat Chop (じごくづき, Hell Thrust) 13% (hand), 12% (arm) A knifehand thrust. Can be angled. It is a semi-spike and deals high damage for a tilt attack of its speed. It is the strongest forward tilt in the game in regard to KO potential; it KOs at 80% from the edge of Final Destination, and at 116% from the center. Despite possessing a sourspot, it is practically impossible to land unless initiated at very close range due to the sweetspot taking priority over the sourspot. It appears almost identical to the Pokémon anime's depiction of Throat Chop.
Up tilt Jumping Headbutt (ジャンピングヘッドバット) 9% A hopping, upward arcing headbutt. It has a wide hitbox above Incineroar and grants intangibility to its head on frames 6-11, allowing it to fend off aerial approaches. It also combos into itself at 0%, and neutral aerial or up aerial from 25%-75%. However, it has blind spots directly beside Incineroar's legs; as a result, it can miss short and/or prone enemies due to its very minimal horizontal range.
Down tilt Surface Kick (すいめんげり) 9% A legsweep. It has impressive combo potential at various percentages; follow-ups include neutral attack or grab at 0%, up tilt at 18%-90%, up smash at 50%-69%, forward aerial at 30%-145%, back aerial at 40%-170%, and up aerial up to as high as 210%. Despite only using one leg for the attack, both of Incineroar's legs gain intangibility during the move; the kicking leg lasts on frames 8-11, whereas the other leg lasts on frames 9-11.
Dash attack Jumping Kneebutt (ジャンピングニーバット) 13% (clean), 9% (late) A knee strike. The clean hit KOs at 102% from the edge of Final Destination, whereas the late hit has underwhelming power. If it lands, Incineroar will kneel on one knee, and point its thumb toward itself while gloating.
Forward smash Medullary Slash (えんずいぎり) 16% (leg), 20% (foot) An enzuigiri. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high shield damage as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16, but its high ending makes it easy to punish, especially on shield. Although its sourspot has a respectable damage output, its knockback values result in its KO potential being underwhelming in comparison. Despite being small, the sourspot also takes priority over the sweetspot.
Up smash Hammer Knuckle (ハンマーナックル) 17% An upward double axe handle. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It is Incineroar's fastest smash attack, both start-up and endlag-wise. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It also grants intangibility to Incineroar's arms and hands throughout its active frames (frames 13-18). Although its damage output is respectable and consistent, these traits are counterbalanced slightly by its below-average knockback scaling. It KOs at 116% on Final Destination.
Down smash Body Press (ボディプレス) 17% A jumping splash. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard punish. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag, being Incineroar's laggiest smash attack in both regards.
Neutral aerial Flying Body Attack (フライングボディアタック) 13% (clean), 7% (late) A splash. It has very fast start-up and functions like a sex kick, which make it useful for breaking out of combos. Auto-cancels with a jump.
Forward aerial Drop Kick (ドロップキック) 12% (clean legs), 13% (clean feet), 9% (late legs), 9.6% (late feet) A dropkick. It inflicts more damage and knockback if the feet hitbox connects, enabling it to KO at 110% from the edge of Final Destination. Its start-up lag also enables it to hit opponents if it is buffered from a short hop. It auto-cancels if Incineroar lands before the hitbox comes out, allowing it to cancel tumbling.
Back aerial Sobat (ソバット) 11% (leg), 13% (foot) A hook kick. Like forward aerial, it deals more damage and knockback if the foot hitbox connects, and it can hit opponents if buffered from a short hop. KOs at 89% from the edge of Final Destination. Like neutral aerial, it auto-cancels with a jump.
Up aerial Wheel Kick (あびせげり) 9% A crescent kick. It has a wide arc covering above Incineroar, but cannot hit opponents directly next to it. It auto-cancels with a short hop. A very useful juggling option that can even combo into itself, it is also generally useful for combo chains. However, opponents can react out of its combos with proper DI.
Down aerial Meteor Stomping (メテオストンピング) 15% (clean feet), 14% (clean legs), 9% (late feet), 8% (late legs) A double foot stomp. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox connects. Conversely, the body hitbox launches opponents diagonally.
Grab Grab (つかみ) Reaches out with both arms to clinch the opponent. It has noticeable ending lag, while its dash and pivot grabs come out somewhat slow on frame 11 and 12, respectively.
Pummel Grab Headbutt (つかみヘッドバット) 1.6% A headbutt. Powerful, but slow.
Forward throw Tiger Swing (タイガースイング) 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest) A giant swing. It deals collateral damage to bystanders, which grows in power as Incineroar gains speed during the swing. As of update 8.0.0, it is the strongest forward throw in the game, and is able to KO middleweights at 103% from the edge of Final Destination. However, it launches too far for any follow-ups aside from a dash attack at 0% if the opponent misses a tech.
Back throw German Suplex (ジャーマンスープレックス) 14% (hitbox), — (throw) A German suplex. When used right at the edge, it is potentially even stronger than Ness' back throw, as it is capable of KOing at 90% from the edge of Final Destination. It can even OHKO the lightest characters at the edge of stages while boosted by Revenge. While further away from the edge, however, Incineroar's back throw is considerably weaker than Ness', and is actually outclassed by Zelda, Dr. Mario, and Isabelle's back throws in addition to Ness'. Incineroar has higher knockback until about 120%; thereafter, Ness' back throw becomes stronger due to its higher knockback scaling. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
Up throw Tiger Bridge (タイガーブリッジ) 12% An Argentine backbreaker rack drop. Incineroar poses with its arms raised and fists clenched upon completion. It has too much ending lag to combo reliably, but can follow up into an up aerial or Cross Chop if the opponent does not react in a sufficient amount of time. Like forward and back throws, it is extremely powerful; it KOs at 139% on Final Destination and significantly earlier when used on a platform.
Down throw Chokeslam (のどわおとし) 9% A chokeslam. Incineroar pumps its fist upon completion. Unlike Incineroar's other throws, it is a combo starter instead of a KOing option. It has forward smash and dashing up smash as true follow-ups at 0%. It can also combo reliably into Darkest Lariat and neutral aerial at low percentages, and forward and up aerials at low to medium percentages. Due to Incineroar's overall slow speed, however, it loses its combo potential past medium percentages or if Incineroar has a sufficiently high level of rage. Prior to update 2.0.0, down throw could KO confirm into Cross Chop as a sacrificial KO. Due to Cross Chop's vertical travel distance being increased as of update 2.0.0, however, this KO confirm now usually works only as a mix-up if the opponent reacts poorly.
Floor attack (front)   7% Swipes around itself.
Floor attack (back)   7% Swipes around itself.
Floor attack (trip)   5% Swipes behind itself then punches forward.
Edge attack   10% Swipes forward while climbing up.
Neutral special Darkest Lariat 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8) Spins rapidly to perform a series of discus lariats and spinning backfists. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains invincibility during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses transcendent priority; combined with its arm invincibility, this allows it to break through opposing attacks and weaker projectiles, aside from moves with sufficient range. Incineroar can move left or right slowly by holding a direction, and it even slows Incineroar's descent, though its slow speed means it is not suitable for recovery. Its early hit KOs at 108% from the edge of Final Destination.
Side special Alolan Whip 20% (lariat), 12% (back body drop), 4% (collision) A command grab involving Incineroar lunging a short distance forward to grab an opponent. The opponent is then thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a lariat that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a back body drop that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upward. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier when used near the upper blast line and/or on a stage with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and gimp the opponent. During the throw, Incineroar gains heavy armor that withstands 11.99%. If the opponent is hit out of the move, Incineroar will shrug toward the screen. It does not cause helplessness, which allows Incineroar to use it to extend its recovery.
Up special Cross Chop 2.5%/3%/4%/5% (ascent), 3.5% (descent), 13% (Cross Chop), 10.8% (close explosion), 5.5% (far explosion) Leaps upward while engulfed in flames before descending diagonally to perform a cross chop. Incineroar gains damage-based armor a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right after starting the move. It causes a large explosion if Incineroar lands while the descending hitbox is still active. The rising and descending hits have set knockback, with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a sacrificial KO, with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has a high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless unless Incineroar lands during its descent and does not touch any solid ground. However, its awkward trajectory requires it to be used parallel to or above an edge to recover, as it is a self-destruct any other way.
Down special Revenge 2.4% (counterattack) Points its chest outward in a cocky manner. It functions as a counterattack, albeit much differently: upon being hit by an attack or projectile, Incineroar retaliates with a weak burst of flame after receiving significantly reduced damage from the countered attack, and its next move is powered up. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff has a very long duration (≈60 seconds), though its duration is reduced slightly each time Incineroar gets hit and it is lost entirely if Incineroar is grabbed and thrown. Once a powered up move connects, the buff is expended. If a smash attack, Cross Chop, or Alolan Whip's lariat connects while Revenge is active, the camera will perform the Special Zoom. With maximum stacks, Incineroar is able to inflict ≈70% with just a single smash attack, giving it some of the strongest possible attacks in standard matches. The flame attack also grants intangibility on frames 1-19.
Final Smash Max Malicious Moonsault 3% (start-up), 2% (initial grab), 7% (hit 1-4) Activates its Incinium Z and lunges forward. Upon grabbing the first opponent it comes in contact with, the opponent is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the opponent upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving battering ram that sends it and the opponent descending into the ring to generate an explosion within the ring as a boxing bell chimes. The opponent is then launched alongside any bystanders. It is very powerful, as it can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.

Stats[edit]

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 116 1.76 – Initial dash
1.18 – Run
0.62 0.114 0.015 0.88 0.01 – Base
0.06 – Additional
0.126 1.76 – Base
2.816Fast-fall
3 31.6 - Base
14.4 - Short hop
32.8

Announcer calls[edit]

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On-screen appearance[edit]

  • Emerges from a Poké Ball and struts while smirking.

Taunts[edit]

  • Up taunt: Points to the sky as its flame belt ignites.
  • Side taunt: Pounds its chest then raises its fist triumphantly while facing forward.
  • Down taunt: Kneels and poses with its arms out, as if calling to the crowd.

Idle poses[edit]

  • Flexes its muscles in the "crab pose", a variant of the "Most Muscular" bodybuilder pose.
  • Wiggles the fingers of one of its paws, a common taunt used to initiate a wristlock-based test of strength.

Crowd cheer[edit]

Cheer (English) Cheer (Japanese/Chinese) Cheer (Italian) Cheer (Dutch) Cheer (French)
Cheer
Description In - cine - ROAR! Gao - gae - n! In - ciner - roar! In - cine - roar! Félin - ferno - Félin - fer - no!
Cheer (German) Cheer (Spanish) Cheer (Russian) Cheer (Korean)
Cheer
Description Fu - e - gro, huh! In - cine - roar! *claps 5 times* In - cine - roar! Eoheung - yeom!

Victory poses[edit]

  • Left: Roars as its flame belt ignites, then throws a punch toward the camera while grinning.
  • Up: Laughs while triumphantly raising a championship belt above its head, then makes a beckoning gesture while grinning.
  • Right: Performs a left-handed claw swipe, then a right-handed claw swipe, and then roars briefly upon kneeling.
A small excerpt of the title screen theme song of Pokémon Red, Green, Blue, and Yellow Versions. The song has since become the Pokémon series' main theme song.

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Incineroar players (SSBU)

  • USA Magister - The first Incineroar player to garner significant results and was the best Incineroar player in the world in the early metagame. He was the first Incineroar player ranked in the top 100 on a notable global ranking, ranking 93rd on the OrionRank Ultimate: Six Months In. He also placed top 64 at several majors including 25th at the supermajor GENESIS 6 and 33rd at 2GG: Prime Saga and Glitch 8 - Missingno. He has not entered a notable tournament since 2020.
  • Mexico Nanon - One of the best Incineroar players in the early metagame. Regularly placed top 64 at Mexican events, including 9th at the superregional BIT MASTER MTY 8, 13th at the superregional Bit Master Mty 10, and 33rd at the major Smash Factor 8.
  • Mexico Skyjay - The best Incineroar player of all-time, and one of the best Mexican players in the post-online metagame. He is the only Incineroar player to place top 8 at majors, most notably placing 2nd at the supermajor Collision 2023. He is also the only Incineroar player who was ranked in the top 50 on a notable global power ranking, with his highest ranking being 23rd on the LumiRank Mid-Year 2023.

Tier placement and history[edit]

At the start of Ultimate, Incineroar was considered a mid-tier fighter by most professionals thanks to its raw power and threatening KO potential. Incineroar also attained a decent amount of success from players, especially Magister, who placed well at both regional and majors. However, as the metagame progressed, Incineroar's sluggish movement began to work against it as it was unable to keep up with the fast, agile characters that were in the metagame. Likewise, Incineroar's representation also suffered, especially following Magister's lower activity and performance. As such, opinions on Incineroar fell, with many professionals considering it to be a low-tier or even bottom-tier character.

The post-pandemic metagame saw a revival for Incineroar as dedicated mains began showcasing Incineroar's grappler archetype, specifically its high damage and KO potential. In particular, Skyjay's greater presence on the continental scene helped improve Incineroar's representation as Skyjay began consistently placing highly at majors, becoming a consistent top 50 threat by the end of 2021. Due to Incineroar's improving results, players reassessed Incineroar as a mid-tier once again, which is reflected in its position on the current tier list, where it is ranked 64th as a lower-mid tier on the first official tier list. Since then, many players argued that Incineroar should be ranked even higher, especially following an explosion of strong results from Skyjay which included his 2nd-place finish at Collision 2023. This vast rise in success for Incineroar throughout the year of 2023, primarily spearhead by strong results from Skyjay, would result in further improvement to its perception, resulting in Incineroar rising 12 spots and ranking 52nd on the second and current tier list as a mid tier, an improvement from its perceived low tier status in the early metagame.

Classic Mode: Burning Pro Wrestling Spirit![edit]

Incineroar's congratulations screen.

Incineroar's opponents, like itself, are among the heaviest fighters of Super Smash Bros. Ultimate's base roster. Its Classic Mode route's title is further highlighted by Rounds 1 through 6 occurring on Boxing Ring, as well as Round 3 and the Final Round referencing tag team wrestling by featuring Greninja as a CPU ally.

Round Opponent Stage Music Notes
1 BowserHeadSSBU.png Bowser Boxing Ring The Grand Finale
2 GanondorfHeadSSBU.png Ganondorf Boxing Ring Molgera
3 BowserJrHeadMortonSSBU.png Morton and BowserJrHeadLudwigSSBU.png Ludwig Boxing Ring (Battlefield form) Fortress Boss - Super Mario World GreninjaHeadSSBU.png Greninja is a CPU ally. Based on a tag team wrestling match.
4 KingKRoolHeadSSBU.png King K. Rool Boxing Ring (Battlefield form) Gang-Plank Galleon References the boss battle against King Krusha K. Rool in Donkey Kong 64.
5 DonkeyKongHeadSSBU.png Donkey Kong Boxing Ring (Ω form) Boss 2 - DK: Jungle Climber References Donkey Kong's guest appearance as a bonus opponent in the Wii version of Punch-Out!!
6 IncineroarHeadPurpleSSBU.png Incineroar Boxing Ring (Ω form) Battle! (Lorekeeper Zinnia) If the player uses the purple alternate costume, the opponent will be the IncineroarHeadSSBU.png default Incineroar.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand GreninjaHeadSSBU.png Greninja is a CPU ally.

Note: Each Round uses a music track from the opponents' respective home series.

Credits roll after completing Classic Mode. Completing it as Incineroar has The Battle at the Summit! accompany the credits.

Role in World of Light[edit]

Incineroar's location in World of Light.
Finding Incineroar in World of Light

Although Incineroar does not appear in World of Light's opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Incineroar was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can be found on the southwest path of The Dark Realm, where the spirit of Caeda must be beaten to access it.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
69
Incineroar SSBU.png
Incineroar
Attack
Attack
12,500 Spear Pillar (Ω form) The Battle at the Summit!

Spirit[edit]

Incineroar's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Incineroar has been unlocked. Unlocking Incineroar in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in Ultimate.

In Spirit Battles[edit]

As the main opponent[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
520
SSBU spirit Victini.png
Victini Pokémon Series Incineroar IncineroarHeadOrangeSSBU.png
Attack
13,400 Prism Tower (Battlefield form) •Easy to Launch •You are easy to launch
•Only certain Pokémon will emerge from Poké Balls (Victini)
N's Castle
557
SSBU spirit Solgaleo.png
Solgaleo Pokémon Series •Gold Incineroar IncineroarHeadWhiteSSBU.png (160 HP)
Attack
9,400 Spear Pillar (hazards off) N/A Stamina battle
•The enemy favors special moves
•Only certain Pokémon will emerge from Poké Balls (Solgaleo)
Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
733
SSBU spirit 9-Volt & 18-Volt.png
9-Volt & 18-Volt WarioWare Series Incineroar IncineroarHeadGreenSSBU.png
Villager VillagerHeadYellowSSBU.png
Shield
9,000 Gamer (Battlefield form) •Assist Trophy Enemies (Sheriff)
•Item: Boss Galaga
•Hostile assist trophies will appear
•The enemy is easily distracted by items
WarioWare, Inc. 18-Volt
783
SSBU spirit Big the Cat.png
Big the Cat Sonic The Hedgehog Series •Giant Incineroar IncineroarHeadPurpleSSBU.png
Neutral
2,600 Windy Hill Zone (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy is giant
Open Your Heart
803
SSBU spirit Red Pikmin.png
Red Pikmin Pikmin Series •Tiny Incineroar Team IncineroarHeadWhiteSSBU.png×12 (10 HP)
Attack
3,900 Garden of Hope (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy's explosion and fire attacks have increased power
Stamina battle
Main Theme - Pikmin (Original)
828
Tomnook
Tom Nook Animal Crossing Series •Tail Incineroar IncineroarHeadOrangeSSBU.png
Neutral
3,600 Smashville •Sudden Final Smash
•Item: Food
•The enemy will suddenly have a Final Smash
•The enemy's FS Meter charges quickly
•The enemy's melee blows will heal them when they hit
Town Hall and Tom Nook's Store - Animal Crossing: Wild World
939
SSBU spirit Great Tiger.png
Great Tiger Punch-Out!! Series Incineroar IncineroarHeadBlackSSBU.png (140 HP) IncineroarHeadGreySSBU.png×2 (100 HP)
Shield
3,400 Boxing Ring N/A •Defeat the main fighter to win
Stamina battle
•Reinforcements will appear during the battle
Minor Circuit (Original) Great Tiger's illusionary clones (gray costume)
983
SSBU spirit Zangief.png
Zangief Street Fighter Series Incineroar IncineroarHeadWhiteSSBU.png (140 HP)
Neutral
9,100 Boxing Ring •Jump Power ↓ •The enemy's throws have increased power
•The enemy's physical attacks have increased power
Stamina battle
Zangief Stage Type A
993
SSBU spirit T. Hawk.png
T. Hawk Street Fighter Series Incineroar IncineroarHeadBlueSSBU.png (120 HP)
Grab
1,800 New Donk City Hall (hazards off) •Jump Power ↓ •The enemy's up special has increased power
•The enemy's throws have increased power
Stamina battle
T. Hawk Stage Type B
1,358
SSBU spirit Joe Higashi.png
Joe Higashi Fatal Fury Series Incineroar IncineroarHeadOrangeSSBU.png (160 HP)
Grab
2,000 Kongo Falls (Ω form) •Jump Power ↓ Stamina battle
•All fighters have reduced jump power
•The enemy starts the battle with an Ore Club
A New Poem That the South Thailand Wants to Tell - FATAL FURY 2
1,405
SSBU spirit Dragaux.png
Dragaux Ring Fit Adventure Incineroar IncineroarHeadGreySSBU.png (200 HP)
Shield
9,500 Find Mii (Ω form) •Metal Shift
•Giant
•Item: Food
•The enemy is giant when the enemy's at high damage
•The enemy will occasionally turn metal when the enemy's at high damage
Stamina battle
Battle Start - Fossil Fighters: Frontier
1,412
SSBU spirit Kevin & Charlotte.png
Kevin & Charlotte Mana Series Incineroar IncineroarHeadOrangeSSBU.png
•Tiny Robin RobinHeadYellowSSBU.png
Shield
9,100 Hyrule Castle (hazards off) •Health Recovery
•Attack Power ↑
•The enemy has increased attack power when the enemy's at high damage
•The enemy is healed significantly when the enemy's at high damage
Preparing to Advance Kevin
1,481
SSBU spirit King & Armor King.png
King & Armor King Tekken Series Incineroar IncineroarHeadOrangeSSBU.png (130 HP)
Incineroar IncineroarHeadGreySSBU.png (130 HP)
Grab
3,800 Boxing Ring •Attack Power ↑ Stamina battle
•The enemy has increased attack power after a little while
Ethno Evening King (orange costume)
Armor King (gray costume)
1,522
SSBU spirit Ogerpon.png
Ogerpon Pokémon Series Incineroar Team IncineroarHeadGreenSSBU.pngIncineroarHeadBlueSSBU.pngIncineroarHeadSSBU.png (60 HP)
•Metal Incineroar IncineroarHeadGreySSBU.png (60 HP)
Grab
8,900 Tortimer Island N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•The enemy is metal
Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl Green: Ogerpon
Red: Ogerpon (Hearthflame Mask)
Blue: Ogerpon (Wellspring Mask)
Metal: Ogerpon (Cornerstone Mask)

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
482
SSBU spirit Raikou, Entei, & Suicune.png
Raikou, Entei, & Suicune Pokémon Series Greninja GreninjaHeadVioletSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Pikachu PikachuHeadLibreSSBU.png
Shield
9,900 Suzaku Castle •Hazard: Lava Floor •The floor is lava Pokémon Red / Pokémon Blue Medley Entei
696
Founded in a french YouTube video
Lion Game & Watch Series Mr. Game & Watch MrGame&WatchHeadSSBU.png
Incineroar IncineroarHeadOrangeSSBU.png
Shield
3,600 Flat Zone X (Lion) N/A •Take your strongest team into this no-frills battle Flat Zone 2 Lion
969
SSBU spirit Nia.png
Nia Xenoblade Chronicles Series Mii Brawler MiiBrawlerHeadSSBU.png (90 HP) (Moveset 2122, Nia Wig, Nia Outfit, High Voice Type 2)
Incineroar IncineroarHeadWhiteSSBU.png (90 HP)
Shield
9,100 Gaur Plain (hazards off) N/A Stamina battle
•The enemy heals over time
Battle!! - Xenoblade Chronicles 2 Dromarch
Gormott[SB 1]
1,053
SSBU spirit Maria Renard.png
Maria Renard Castlevania Series Zelda ZeldaHeadPurpleSSBU.png
Falco FalcoHeadWhiteSSBU.png
Charizard CharizardHeadBlueSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Grab
3,700 Reset Bomb Forest (hazards off) N/A •The enemy starts the battle with a Cucco Slash Cat
1,199
Baxter&amp;co
Baxter & Forthington Rhythm Heaven Series North America
Rhythm Paradise Series PAL
Duck Hunt DuckHuntHeadYellowSSBU.png
•Tiny Incineroar IncineroarHeadOrangeSSBU.png
Grab
1,500 Pilotwings •Item: Throwing Types •The enemy is easily distracted by items Monkey Watch Forthington
1,309
SSBU spirit Morgana.png
Morgana Persona Series Pikachu PikachuHeadLibreSSBU.png
•Giant Incineroar IncineroarHeadGreySSBU.png
Grab
11,500 Mementos (hazards off) •Hazard: Heavy Wind •Defeat the main fighter to win
•Dangerously high winds are in effect after a little while
•Reinforcements will appear during the battle
Last Surprise Zorro
1,369
SSBU spirit Grookey, Scorbunny, & Sobble.png
Grookey, Scorbunny, & Sobble Pokémon Series Diddy Kong DiddyKongHeadGreenSSBU.png
•Bunny Incineroar IncineroarHeadWhiteSSBU.png
Squirtle SquirtleHeadSSBU.png
Attack
9,600 Onett (Battlefield form) N/A •The enemy has increased attack power when badly damaged
•Reinforcements will appear during the battle
•The enemy starts the battle with a Lip's Stick
Road to Viridian City - Pokémon Red / Pokémon Blue Scorbunny
  1. ^ This alternative occurs when the corresponding DLC has been purchased and downloaded.

Alternate costumes[edit]

Incineroar Palette (SSBU).png
IncineroarHeadSSBU.png IncineroarHeadGreenSSBU.png IncineroarHeadBlackSSBU.png IncineroarHeadBlueSSBU.png IncineroarHeadOrangeSSBU.png IncineroarHeadPurpleSSBU.png IncineroarHeadGreySSBU.png IncineroarHeadWhiteSSBU.png

Reveal trailer[edit]

Gallery[edit]

Fighter Showcase Video[edit]

Trivia[edit]

  • While explaining Incineroar's neutral special, Darkest Lariat, Masahiro Sakurai referenced Street Fighter's Zangief by mentioning his "Red Cyclone" nickname.
    • Fittingly, Zangief's spirit is placed within an Incineroar puppet fighter for his spirit battle.
  • Prior to the addition of Super Smash Bros. Ultimate's downloadable content, Incineroar was the fighter with the most recent games of origin, Pokémon Sun and Moon, which were released on November 18, 2016 for the Nintendo 3DS. Incidentally, Greninja also held this title in Super Smash Bros. 4. Both are partial Dark types who are the final evolutions of starter Pokémon, they were the sole Pokémon series newcomers in their respective Super Smash Bros. installments, and their damage meter portraits are tilted slightly compared to their official renders.
    • With the addition of DLC, Incineroar's placement as the most recent fighter of origin (Pokémon Sun and Moon released in November 2016) has been superseded by Byleth (Fire Emblem: Three Houses released in July 2019), similarly to how Greninja's placement as the most recent fighter of origin in SSB4 was superseded by Corrin.
  • Leaked artwork of Alola's fully evolved starter Pokémon depicts Incineroar using a giant swing and an Argentine backbreaker rack drop.[1] In Ultimate, it uses these moves as its forward throw and up throw, respectively.
  • Unshō Ishizuka provided the Japanese voice for Incineroar in Ultimate before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.[2]
    • Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were. Oddly, however, the voice clips appear to be in much higher quality in the Japanese version of its reveal trailer.
  • Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages.
  • Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
    • It is also the only playable Pokémon to not have a special move that originated in Generation I.
  • Incineroar and Ken are the first pair of fighters from different series who share a reveal trailer.
  • Incineroar is the only first-party newcomer in the base game for Ultimate who was not represented in any way in previous Super Smash Bros. installments, due to not existing at the time.
  • Incineroar is the only Pokémon fighter (and non-Street Fighter fighter) that is not fought in any of its home series' stages when being unlocked. It is instead fought on Boxing Ring as a reference to its reveal trailer and wrestling influences.
  • Incineroar's Classic Mode route features the lowest number of stages among the entire cast, due to it traveling only to Boxing Ring (in all three forms).
  • Incineroar, Wario and King K. Rool all have Classic Mode routes themed around super heavyweight fighters.
    • Morton and Ludwig are the only opponents in Incineroar's Classic Mode route that are heavyweights instead of super heavyweights. However, their inclusion could be a reference to how they (along with Roy Koopa) are portrayed as heavier than the rest of the Koopalings in the Mario series.
  • Incineroar is one of the few fighters who emits any sounds during their idle animations.
  • Due to an error on the American official site blog, Incineroar does not have its own fighter tag on its blog entry and is thus not listed when sorting the "By Fighter" category. This also applies to Falco.
  • Incineroar is the only fighter in the base version of Ultimate who was not in the game's original project plan when it was drafted in December 2015. When choosing characters, Sakurai wanted to pick one from a newer game, and with the upcoming release of Pokémon Sun and Moon, a spot for a playable Pokémon was reserved in order to be determined later. Although Sakurai did consider Decidueye, he ultimately chose Incineroar instead, primarily because he had never designed a wrestling-oriented fighter before.[3][4][5][6]
  • Incineroar is the second fighter to brandish a championship belt in their victory pose, with the first being Little Mac.
    • Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from the Wii version of Punch-Out!!, Incineroar's championship belt is unique to Ultimate.
  • Aside from touching Pac-Jump's red trampoline, Incineroar cannot render itself helpless apart from a very specific condition, this being landing with a Cross Chop and failing to touch solid ground during the initial rebound. It shares this trait with Kirby, who can only experience helplessness if he slides off an edge during Final Cutter or by copying Meta Knight and using Mach Tornado in the air.
  • There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.[7]
  • Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.[8]
  • Due to the visual aesthetic used in Ultimate, Incineroar's design differs slightly from its design in the Pokémon series. As a fighter, it has more defined musculature, its torso's gray fur has a light-to-dark color gradation, and its fur (especially the spiky portions on its head, shoulders and tail) has noticeable definition.
  • Incineroar will briefly extend its toes' claws (similarly to the retractable claws of real-life felines) during its forward smash, back aerial, and the dropkick it uses during Max Malicious Moonsault. Although Incineroar's model in the Pokémon series also has these claws, they are not used due to it lacking animations that make them appear.
  • Despite Incineroar having separate voice actors for the French and German translations, its trailer in those languages uses its English voice clips instead.
  • After Pichu, Incineroar is the second playable Pokémon to possess only types shared with previously-introduced Pokémon fighters, due to Fire and Dark already being represented by Charizard and Greninja, respectively.

References[edit]