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Incineroar neutral special hitbox visualizations
|
Grounded |
Aerial
|
 |
|
Overview[edit]
Incineroar uses his arms to spin around to attack the opponent while on one foot. During the period the hitbox is active (50 frames), his arms are invincible, making the attack somewhat disjointed only happening on the ground. His full body is also invincible (2 frames) at the start of the move, on the frame after his head is invincible (1 frame).
Update history[edit]
6.0.0
Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback.
The clean first hit's hitboxes on Incineroar's arms are larger (4.6u/4.2u → 5.8u/5.4u) and placed higher (Y offset: 10u → 11u), increasing its range.
The late first hit's arm hitboxes are placed higher (Y offset: 10u → 11u). While this better matches the move's animation, it more prominently makes it slightly worse at hitting small characters.
Hitbox data[edit]
Grounded[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
15 |
17.0% |
0 |
 |
Standard |
85 |
47 |
0 |
 |
5.8 |
top |
0.0 |
11.0 |
4.0 to 8.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
13.0% |
0 |
 |
Standard |
80 |
50 |
0 |
 |
5.4 |
top |
0.0 |
11.0 |
-4.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
13.0% |
0 |
 |
Standard |
80 |
50 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
2.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Early hit 1
|
0 |
0 |
15 |
12.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
11.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
11.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Early hit 2
|
0 |
0 |
15 |
12.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit 1
|
0 |
0 |
15 |
11.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit 2
|
0 |
0 |
15 |
11.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit 1
|
0 |
0 |
15 |
10.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit 2
|
0 |
0 |
15 |
10.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Latest hit 1
|
0 |
0 |
15 |
8.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Latest hit 2
|
0 |
0 |
15 |
8.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
15 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
15 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
30 |
17.0% |
0 |
 |
Standard |
85 |
47 |
0 |
 |
4.6 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
13.0% |
0 |
 |
Standard |
80 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-4.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
13.0% |
0 |
 |
Standard |
80 |
50 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
2.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Early hit 1
|
0 |
0 |
30 |
12.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Early hit 2
|
0 |
0 |
30 |
12.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
10.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit 1
|
0 |
0 |
30 |
11.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit 2
|
0 |
0 |
30 |
11.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
9.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit 1
|
0 |
0 |
30 |
10.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit 2
|
0 |
0 |
30 |
10.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
8.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Latest hit 1
|
0 |
0 |
30 |
8.0% |
0 |
 |
Standard |
85 |
50 |
0 |
 |
4.2 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
30 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
 |
3.8 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
2 |
0 |
30 |
6.0% |
0 |
 |
Standard |
80 |
40 |
0 |
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4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
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Punch |
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All |
All |
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Latest hit 2
|
0 |
0 |
30 |
8.0% |
0 |
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Standard |
85 |
50 |
0 |
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4.2 |
top |
0.0 |
10.0 |
4.0 to 8.0 |
1.0× |
1.0× |
0% |
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Punch |
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All |
All |
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|
1 |
0 |
30 |
6.0% |
0 |
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Standard |
80 |
40 |
0 |
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3.8 |
top |
0.0 |
10.0 |
-2.0 to -8.0 |
1.0× |
1.0× |
0% |
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Punch |
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All |
All |
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|
2 |
0 |
30 |
6.0% |
0 |
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Standard |
80 |
40 |
0 |
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4.2 |
top |
0.0 |
8.0 |
2.0 |
1.0× |
1.0× |
0% |
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Punch |
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All |
All |
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|
Invincibility (grounded only)
|
5-57
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Clean hit
|
5-6
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Early hits
|
9-10, 15-16
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Mid hits
|
23-24, 29-30
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Late hits
|
37-38, 42-44
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Latest hits
|
50-51, 56-57
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Interruptible
|
85
|
Animation
|
118
|
Hitboxes |
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Full body |
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Head/Arms |
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Arms |
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- The hitbox does not actually have any gaps between hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit fighters or items. The hitbox's size is also changed to 0.1.
|
|
Incineroar's moveset
|
|