Super Smash Bros. series

Unlockable character

Revision as of 22:12, November 23, 2020 by 72.219.72.215 (talk) (→‎Trivia)
"Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see Fighter.
The eight starter characters in Super Smash Bros. for Nintendo 64.
Character selection screen in Super Smash Bros. indicating the unlockable characters.

An unlockable character (also referred to as a secret character or hidden character, and in-game as challengers, or newcomers in the N64 game's Backup Clear menu) is one that is not available at the start of the game (unlike a starter character), but instead must be received in-game (unlike downloadable characters) through other means.

Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, a message will appear congratulating them for unlocking the new fighter.

In Super Smash Bros., the character select screen displayed placeholders for not yet unlocked characters. This was changed in Melee, where the clones didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed from Brawl onward.

Whenever a character is unlocked, a screen telling the player that the character is now playable will be displayed:

  • In Super Smash Bros., the screen says that "you can now use" the character, featuring a unique title for each of them.
  • In Super Smash Bros. Melee, the screen displays a sentence that is unique to each character and features the unlocking timestamp.
  • In Super Smash Bros. Brawl, the screen says that the character, with their unique title too, "has join the brawl", and also features a portrait of the character.
  • In Super Smash Bros. 4 and Super Smash Bros. Ultimate, the screen says that the character "joins the battle!" while playing Rare Trophy from Melee, before archiving their corresponding milestones. This also applies to downloadable content characters once they are downloaded, or when the game is booted after a character's release date in case of being purchased them via Fighters Pass in the latter game.

"Challenger Approaching!" screen

 
The Challenger Approaching! screen which Captain Falcon challenges the player in Super Smash Bros. 64
 
The Challenger Approaching! screen which Inkling challenges the player in Super Smash Bros. Ultimate

The "Challenger Approaching!" (挑戦者が現れました!, A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.

The original game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. As a result, this is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations.

Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.

Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the SSE method was not used. Also, Brawl removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee.

Smash 4 reused Brawl's warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of Super Smash Bros. 4 on the screen is still a silhouette that the player would face (just like in the previous three installments).

As in Smash 4, the warning siren from Brawl is used in Ultimate. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games.

After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a predetermined stage with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in Melee, and always high in the Wii U version of Smash 4. The player uses the last character played as, including the last used costume. In the case of multiplayer battles, in the first three Smash games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. Super Smash Bros. 4 changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger.

By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.

The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.

Challenger Approaching Screens

Challenger Approaching Alarms

Super Smash Bros.

Fighters

Character How to unlock Unlock location
  Captain Falcon Complete 1P Game in 20 minutes or less without using any continues. Planet Zebes
  Jigglypuff Complete 1P Game with any character. Saffron City
  Luigi Complete Bonus 1: Break the Targets with all starter characters. Peach's Castle
  Ness Complete 1P Game on Normal or higher with three lives or less and without using any continues. Dream Land

Gallery

Super Smash Bros. Melee

Fighters

Character How to unlock VS matches required Unlock Location Music
  Jigglypuff Complete Classic Mode, Adventure Mode, or All-Star Mode[note 1] with any character. 50 Pokémon Stadium Pokémon Stadium
  Dr. Mario Complete Classic Mode, Adventure Mode, or All-Star Mode[note 1] with Mario without using any continues. 100 Princess Peach's Castle Dr. Mario
  Pichu Complete Event 37: Legendary Pokémon. 200 Pokémon Stadium Battle Theme
  Falco Complete the 100-Man Melee. 300 Battlefield Corneria
  Marth Complete Classic Mode, Adventure Mode, or All-Star Mode[note 1] with all starter characters, or use all starter characters at least once in VS. mode. 400 Fountain of Dreams Fire Emblem
  Young Link Complete Classic Mode, Adventure Mode, or All-Star Mode[note 1] with ten different characters, one of which having to be Link or Zelda. 500 Great Bay Saria's Theme
  Ganondorf Complete Event 29: Triforce Gathering. 600 Final Destination Great Bay
  Mewtwo Play Versus Mode for 20 hours.[note 2] 700 Final Destination Poké Floats
  Luigi Complete Adventure Mode when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and Peach within 1 minute. 800 Mushroom Kingdom II Mushroom Kingdom II
  Roy Complete Classic Mode, Adventure Mode, or All-Star Mode[note 1] with Marth without using any continues. 900 Temple Fire Emblem
  Mr. Game & Watch Complete Classic Mode, Adventure Mode, All-Star Mode[note 1], or Break the Targets with all 24 other characters. 1000 Flat Zone Flat Zone
  1. ^ a b c d e f Because All-Star Mode is itself unlocked by unlocking all characters, it is only possible to unlock a character via All-Star Mode if the player had previously used the Erase Data > Hidden Characters option after unlocking All-Star Mode.
  2. ^ The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).

Gallery

Super Smash Bros. Brawl

Masahiro Sakurai has stated that it would be appropriate for third-party characters to be unlockable characters.[citation needed] In Super Smash Bros. Brawl, the first game to feature third-party characters, both third-party characters (Solid Snake and Sonic the Hedgehog) are unlockable characters.

Fighters

Character How to unlock VS matches required Unlock location Music
  Ness Reflect ten projectiles. 5 Onett Mother (Melee)
  Marth Complete Classic Mode. 10 Castle Siege Fire Emblem (Melee)
  Luigi Complete Classic Mode without using any continues. 22 Luigi's Mansion Luigi's Mansion Theme
  Falco Complete 100-Man Brawl. 50 Lylat Cruise Area 6
  Captain Falcon Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. 70 Port Town Aero Dive Mute City
  Lucario Clear all levels of Target Smash!! with any single character. 100 Spear Pillar Victory Road
  Snake Play 15 Vs. Matches on Shadow Moses Island. 130 Shadow Moses Island Encounter
  R.O.B. Collect 250 different trophies. 160 Mario Bros Mario Bros.
  Ganondorf Clear Classic Mode on Hard with Link or Zelda. 200 Final Destination Hidden Mountain & Forest
  Mr. Game & Watch Clear Target Smash!! with 30 different characters on any single difficulty level. 250 Flat Zone 2 Flat Zone 2
  Sonic Complete Classic Mode with ten characters, or Brawl for ten combined total hours. 300 Green Hill Zone Sonic Heroes
  Jigglypuff Have 20 or more events cleared, beating the Subspace Emissary. 350 Pokémon Stadium 2 Pokémon Center
  Toon Link Complete Classic Mode after beating the Subspace Emissary. 400 Pirate Ship Dragon Roost Island
  Wolf Complete Boss Battles mode with Fox or Falco. 450 Lylat Cruise Star Wolf

The Subspace Emissary

In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Toon Link, Wolf, and Jigglypuff are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as Lucario (depending on the path chosen in The Glacial Peak).

 
Every level numerically ordered:
1: Midair Stadium
2: Skyworld
3: Sea of Clouds
4: The Jungle
5: The Plain
6: The Lake
7: The Ruined Zoo
8: The Battlefield Fortress
9: The Forest
10: The Research Facility I
11: The Lake Shore
12: The Path to the Ruins
13: The Cave
14: The Ruins
15: The Wilds I
16: The Ruined Hall
17: The Wilds II
18: The Swamp
19: The Research Facility II
20: Outside the Ancient Ruins
21: The Glacial Peak
22: The Canyon
23: Battleship Halberd Interior
24: Battleship Halberd Exterior
25: Battleship Halberd Bridge
26: The Subspace Bomb Factory I
27: The Subspace Bomb Factory II
28: Entrance to Subspace
29: Subspace I
30: Subspace II
31: The Great Maze

The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with a I while the later-appearing stage is followed by a II.

Icon Stage Fighters available Bosses Unlocked fighters Lost fighters Recovered fighters Total fighters Teams
  Midair Stadium Mario (the battle with Kirby if he was chosen, and the battle with the Subspace army), Kirby (all phases, including the battle with Mario if he was chosen), Peach, Zelda (both only in the battle with the Subspace army) Kirby (battled by Mario)/Mario (battled by Kirby), Petey Piranha (battled only by Kirby) Kirby, Peach/Zelda 2 1, new team: Kirby, Peach/Zelda
  Skyworld Pit (all phases), Mario (the last sidescrolling section after being rescued) Mario, Pit 4 2, new team: Mario, Pit
  Sea of Clouds Kirby, Peach/Zelda 4 2
  The Jungle Donkey Kong, Diddy Kong Diddy Kong (Donkey Kong was trapped by Bowser) 5 3, new team: Diddy Kong
  The Plain Mario, Pit 5 3
  The Lake Diddy Kong, Fox Rayquaza, False Bowser Fox 6 3, Fox joined Diddy Kong
  The Ruined Zoo Lucas, Ness (only the battle with Porky), Pokémon Trainer (Squirtle) (the last sidescrolling sections) Porky (battled by Lucas and Ness) Lucas, Pokémon Trainer (Squirtle) (Ness was captured by Wario) 8 4, new team: Lucas, Pokémon Trainer (Squirtle)
  The Battlefield Fortress Marth, Meta Knight (all phases except for the first one), Ike (only during final sidescrolling section) Marth, Meta Knight, Ike 11 5, new team: Marth, Meta Knight, Ike
  The Forest Link, Yoshi Toon Link[1] Link, Yoshi, Toon Link[1] 13 6, new team: Link, Yoshi
  The Research Facility I Zero Suit Samus, Pikachu (all phases except for the first one) Zero Suit Samus, Pikachu 15 7, new team: Zero Suit Samus, Pikachu
  The Lake Shore Mario and Pit (against false Zelda, followed by Link and Yoshi), Link and Yoshi (against false Peach, followed by Mario and Pit), Kirby (after Mario, Pit, Link, and Yoshi fight) False Peach (battled by Link and Yoshi)/False Zelda (battled by Mario and Pit), Mario and Pit (after Link and Yoshi had fought false Peach)/Link and Yoshi (after Mario and Pit had fought false Zelda) Peach/Zelda (Bowser captured her) 14 5, the groups of Mario and Pit, Link and Yoshi, and Kirby joined in one
  The Path to the Ruins Lucas, Pokémon Trainer (Squirtle) Wario 14 5
  The Cave Mario, Pit, Link, Yoshi, Kirby 14 5
  The Ruins Lucas, Pokémon Trainer (Squirtle, Ivysaur (after being found)) Charizard, Wolf[1] Ivysaur, Charizard, Wolf[1] 14 5, Ivysaur and Charizard now are in Pokémon Trainer's team
  The Wilds I Marth, Ike, Meta Knight Galleom 14 5
  The Ruined Hall Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) Galleom 14 4, the groups of Marth, Ike and Meta Knight, and Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) joined in one
  The Wilds II Mario, Pit, Link, Yoshi, Kirby 14 4
  The Swamp Diddy Kong, Fox, Falco (all phases except the first one) Giant False Diddy Kong, Jigglypuff[1] Falco, Jigglypuff[1] 15 4, Falco joined Diddy Kong and Fox
  The Research Facility II Zero Suit Samus (prior to the battle with two false Samus, when she puts on her Power Suit), Pikachu, Samus (the last sidescrolling section and the battle with Ridley) False Samus (×2) (battled by Pikachu and Zero Suit Samus), Ridley (battled by Samus and Pikachu) Samus Zero Suit Samus (Samus replaces her because she put on her Power Suit) 15 4, Samus is now with Pikachu
  Outside the Ancient Ruins Olimar, Captain Falcon (both all phases), Diddy Kong, Donkey Kong (both only in the battle with the Subspace army) Donkey Kong, Captain Falcon, Olimar Fox, Falco (both went on their way) 16 4, Diddy Kong left Fox and Falco to join Donkey Kong, Captain Falcon and Olimar
  The Glacial Peak Ice Climbers (only the sidescrolling sections), Meta Knight (sidescrolling sections and the battle with Lucario (if chosen by the player)), Lucario (if chosen by the player in the battle with Meta Knight) Lucario (battled by Meta Knight)/Meta Knight (battled by Lucario) Ice Climbers, Lucario 18 5, new team: Meta Knight, Lucario, Ice Climbers replaced Meta Knight in the Marth, Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) and Ike's group
  The Canyon Mario, Pit, Link, Yoshi, Kirby 18 4, the groups of Mario, Pit, Link, Yoshi and Kirby, and Ice Climbers, Marth, Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) and Ike joined in one
  Battleship Halberd Interior Snake, Meta Knight (after joining Snake), Lucario (after joining Snake) False Peach and Zelda Snake 19 4, Snake joined Meta Knight and Lucario
  Battleship Halberd Exterior Peach, Zelda/Sheik Zelda/Peach Fox, Peach/Zelda (now rescued by Snake) 22 5, new team: Fox, Peach, Zelda
  Battleship Halberd Bridge Snake, Lucario, Fox, Falco, Peach, Sheik/Zelda Duon Mr. Game & Watch (rescued by Peach) Falco (returned to join the team) 24 4, the groups of Fox, Peach and Zelda, and Meta Knight, Lucario and Snake joined in one, and also added Falco and Mr. Game & Watch
  The Subspace Bomb Factory I Samus, Pikachu 24 4
  The Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu, R.O.B. (prior three after the first sidescrolling section) Meta Ridley R.O.B. 25 1, all the teams joined: Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B.'s group gathered with Mario, Pit, Link, Yoshi, Kirby, Ice Climbers, Marth, Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) and Ike, and also Fox, Peach, Zelda, Meta Knight, Lucario, Snake, Falco and Mr. Game & Watch
  Entrance to Subspace Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ice Climbers, Ike, Kirby, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer (Squirtle, Ivysaur, Charizard), R.O.B., Samus, Snake, Yoshi, Zelda Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Captain Falcon, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), Lucario, Ike, R.O.B., Snake (Tabuu turned them all into trophies) 0 0
  Subspace I King Dedede, Ness, Luigi Bowser (battled only by King Dedede) Luigi, Ness (both revived due to the Dedede Brooches), Bowser (after the battle), King Dedede If rescued: Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), Ike From 4 to 19 1, new team: King Dedede, Ness, Luigi, Bowser; if rescued: Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), and Ike
  Subspace II Kirby Ganondorf (if Link and Zelda were rescued), Wario (if rescued) Kirby (revived due to the Dedede Brooch he swallowed); if rescued: Link, Yoshi, Peach, Zelda, Ice Climbers, Meta Knight, Lucario, R.O.B., Snake From 5 to 31 1, Kirby, King Dedede, Ness, Luigi, Bowser; if rescued: Link, Yoshi, Peach, Zelda, Ice Climbers, Meta Knight, Lucario, R.O.B., Snake and Wario; if rescued prior: Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), and Ike, and also added Ganondorf (if Link and Zelda were rescued)
 
 
 
 
The Great Maze Bowser, King Dedede, Kirby, Luigi, Ness, Sonic (only in the battle with Tabuu); if rescued prior: Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ganondorf, Ice Climbers, Ike, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer (Squirtle, Ivysaur, Charizard), R.O.B., Samus, Snake, Wario, Yoshi, Zelda False Characters, Petey Piranha, Rayquaza, Porky, Ridley, Galleom, Duon, Meta Ridley (battled by all except Sonic), Tabuu Sonic From 6 to 32 1, Sonic joined Kirby, King Dedede, Ness, Luigi, Bowser; if rescued: Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu, Captain Falcon, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf, Wario, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), Lucario, Ike, R.O.B. and Snake

Notes

Sonic is the only character who can be unlocked four different ways.

  1. ^ a b c d e f If the player has completed Adventure Mode, any character can be used.

When only one character is available in Co-op mode, the character has two different colors. This happens in nine stages, with eight or nine characters: Mario (in the Midair Stadium if he was chosen in the battle with Kirby, curiously only happens in this battle), Kirby (in the Midair Stadium, in the battle with Petey Piranha, and occasionally in the battle against Mario, and in the Subspace II, all stage), Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo, before joining Ness and Pokémon Trainer), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike) Zero Suit Samus (in The Research Facility, I before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against Lucario/Meta Knight), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). This does not happen when there is only one player, but this might happen when there are two players.

Gallery

Super Smash Bros. for Nintendo 3DS

Fighters

The inclusion of Wendy O. Koopa (as one of Bowser Jr.'s alternate costumes) and Lucina as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with Ness and finishing with Jigglypuff when 120 matches are played.

In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.

Despite Duck Hunt having a home stage of the same name added into the game in the 1.1.1 update, they will always be fought on Battlefield for their unlocking battle regardless of which version of the game is being played.

Character How to unlock VS Matches Required Unlock location Music
  Ness Clear Classic Mode on any difficulty 10 Magicant[note 1] Magicant / Eight Melodies (Mother)
  Falco Clear Classic Mode without using any continues 20 Corneria Corneria
  Wario Complete 100-Man Smash 30 WarioWare, Inc.[note 2] WarioWare, Inc.
  Lucina As Marth, clear Classic Mode without any continues 40 Arena Ferox Id (Purpose)
  Dark Pit Clear Classic Mode with three or more characters 50 Reset Bomb Forest Wrath of the Reset Bomb
  Dr. Mario As Mario, clear Classic Mode on intensity 4.0 or higher 60 Mushroomy Kingdom Ground Theme (Super Mario Bros.)
  R.O.B. Collect at least 200 different trophies 70 PictoChat 2 PictoChat
  Ganondorf As Link or Zelda, clear Classic Mode on intensity 5.0 or higher 80 Gerudo Valley Gerudo Valley
  Mr. Game & Watch Clear Classic Mode with 10 or more characters 90 Flat Zone 2 Flat Zone 2
  Bowser Jr. As Bowser, clear Classic Mode on intensity 6.0 or higher 100 3D Land Super Mario 3D Land Theme / Beach Theme
  Duck Hunt Clear Classic Mode with 8 or more characters 110 Battlefield Battlefield
  Jigglypuff Collect at least 30 different equipment items 120 Unova Pokémon League N's Castle Medley
  1. ^ Flying Men do not appear.
  2. ^ Microgames do not occur.

Gallery

Super Smash Bros. for Wii U

Fighters

Unlike Super Smash Bros. for Nintendo 3DS, Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are Mr. Game & Watch and Duck Hunt, which they need 20 more versus matches than R.O.B. and Mr. Game & Watch, respectively. Unlike the previous three installments (Melee, Brawl, and the 3DS version), no Super Smash Bros. universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his own universe.

In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.

Character How to unlock VS Matches Required Unlock location Music
  Falco Clear Classic Mode 10 Orbital Gate Assault Theme from Area 6 / Missile Slipstream
  Wario Clear 100-Man Smash 20 Gamer Gamer
  Lucina Clear Classic Mode on intensity 5.5 or higher 30 Coliseum The Devoted
  Dark Pit Clear All-Star Mode on Normal 40 Palutena's Temple Boss Fight 1 (Kid Icarus: Uprising)
  Dr. Mario Clear Master Orders on Hard 50 Delfino Plaza Delfino Plaza
  R.O.B. Clear Crazy Orders after ten rounds and defeat Crazy Hand 60 Wrecking Crew Wrecking Crew Medley
  Mr. Game & Watch Clear Classic Mode on intensity 2.0 or higher with five characters 80 Flat Zone X Flat Zone 2
  Duck Hunt Get at least one KO in Cruel Smash 100 Duck Hunt[note 1] Duck Hunt Medley
  1. ^ Dog and ducks do not appear.

Gallery

Super Smash Bros. Ultimate

The starting roster in Super Smash Bros. Ultimate comprises the eight starter characters from the original Super Smash Bros. game, with all other fighters being unlockable or downloadable. There are two ways to unlock characters: by defeating them in a Challenger Approaching fight, or by awakening them in the World of Light. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games.

In the World of Light, only characters that have been awakened in that mode can be used, with only Kirby initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster as well.

Fighters

Below is a table listing the stage and music for each character's unlock battle. It also includes the order they are unlocked in as time-based challenges.

The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.

Order Character Cumulative Wait Time Stage Music
1st   Ness 0 minutes Onett (hazards off) Bein' Friends
2nd   Zelda 10 minutes Temple Ocarina of Time Medley
3rd   Bowser 20 minutes Mushroom Kingdom U King Bowser - Super Mario Bros. 3
4th   Pit 30 minutes Skyworld Underworld
5th   Inkling 40 minutes Moray Towers Splattack!
6th   Villager 50 minutes Smashville Title Theme - Animal Crossing
7th   Marth 1 hour Castle Siege Story 5 Meeting
8th   Young Link 1 hour & 10 minutes Great Bay Saria's Theme
9th   Wii Fit Trainer 1 hour & 20 minutes Wii Fit Studio Main Menu - Wii Fit
10th   Ice Climbers 1 hour & 30 minutes Summit Ice Climber (Brawl)
11th   Captain Falcon 1 hour & 40 minutes Port Town Aero Dive F-ZERO Medley
12th   Peach 1 hour & 50 minutes Princess Peach's Castle Rolling Hills A
13th   Ryu 2 hours Battlefield Ryu Stage
14th   Ike 2 hours & 10 minutes Coliseum Eternal Bond
15th   Jigglypuff 2 hours & 20 minutes Saffron City Main Theme - Pokémon Red & Pokémon Blue (64)
16th   King K. Rool 2 hours & 30 minutes Jungle Japes Gang-Plank Galleon
17th   Sonic 2 hours & 40 minutes Green Hill Zone Green Hill Zone
18th   Simon 2 hours & 50 minutes Dracula's Castle Vampire Killer (Remix)
19th   Zero Suit Samus 3 hours Brinstar Theme of Samus Aran, Space Warrior
20th   Little Mac 3 hours & 10 minutes Boxing Ring (Punch-Out!!) Jogging / Countdown
21st   Isabelle 3 hours & 20 minutes Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
22nd   Shulk 3 hours & 30 minutes Gaur Plain Xenoblade Chronicles Medley
23rd   Lucina 3 hours & 40 minutes Arena Ferox Id (Purpose)
24th   Wario 3 hours & 50 minutes WarioWare, Inc. WarioWare, Inc.
25th   Ridley 4 hours Norfair Vs. Ridley
26th   Pokémon Trainer 4 hours & 10 minutes Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
27th   Lucario 4 hours & 20 minutes Spear Pillar Battle! (Team Galactic)
28th   Daisy 4 hours & 30 minutes Figure-8 Circuit Mario Tennis / Mario Golf
29th   Roy 4 hours & 40 minutes Castle Siege Beyond Distant Skies - Roy's Departure
30th   King Dedede 4 hours & 50 minutes Fountain of Dreams King Dedede's Theme (Brawl)
31st   R.O.B. 5 hours Wrecking Crew Stack-Up/Gyromite
32nd   Falco 5 hours & 10 minutes Corneria Star Fox Medley
33rd   Luigi 5 hours & 20 minutes Luigi's Mansion Main Theme - Luigi's Mansion
34th   Pichu 5 hours & 30 minutes Pokémon Stadium 2 Pokémon Red / Pokémon Blue Medley
35th   Richter 5 hours & 40 minutes Dracula's Castle Divine Bloodlines
36th   Lucas 5 hours & 50 minutes New Pork City Unfounded Revenge / Smashing Song of Praise
37th   Diddy Kong 6 hours Kongo Falls Stickerbush Symphony
38th   Meta Knight 6 hours & 10 minutes Halberd Meta Knight's Revenge
39th   Snake 6 hours & 20 minutes Shadow Moses Island Encounter
40th   Ganondorf 6 hours & 30 minutes Bridge of Eldin Death Mountain
41st   Corrin 6 hours & 40 minutes Coliseum Lost in Thoughts All Alone (Remix)
42nd   Mega Man 6 hours & 50 minutes Wily Castle Mega Man 2 Medley
43rd   Bayonetta 7 hours Umbra Clock Tower Let's Hit The Climax!
44th   Toon Link 7 hours & 10 minutes Pirate Ship Dragon Roost Island
45th   Rosalina & Luma 7 hours & 20 minutes Mario Galaxy Egg Planet (Remix)
46th   Incineroar 7 hours & 30 minutes Boxing Ring (Super Smash Bros.) The Battle at the Summit!
47th   Sheik 7 hours & 40 minutes Gerudo Valley Gerudo Valley (Remix)
48th   Olimar 7 hours & 50 minutes Distant Planet Main Theme - Pikmin (Remix)
49th   Pac-Man 8 hours Pac-Land PAC-MAN
50th   Dark Samus 8 hours & 10 minutes Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
51st   Wolf 8 hours & 20 minutes Lylat Cruise Star Wolf (Brawl)
52nd   Mr. Game & Watch 8 hours & 30 minutes Flat Zone X Flat Zone 2
53rd   Robin 8 hours & 40 minutes Castle Siege Prelude (Ablaze)
54th   Dark Pit 8 hours & 50 minutes Reset Bomb Forest Dark Pit's Theme
55th   Cloud 9 hours Midgar Fight On!
56th   Duck Hunt 9 hours & 10 minutes Duck Hunt Duck Hunt Medley
57th   Ken 9 hours & 20 minutes Boxing Ring (Punch-Out!!) Ken Stage
58th   Greninja 9 hours & 30 minutes Kalos Pokémon League Battle! (Trainer Battle) - Pokémon X / Pokémon Y
59th   Chrom 9 hours & 40 minutes Arena Ferox Id (Purpose) (Remix)
60th   Mewtwo 9 hours & 50 minutes Spear Pillar Battle! (Dialga/Palkia) / Spear Pillar
61st   Bowser Jr. 10 hours Delfino Plaza Delfino Plaza (Remix)
62nd   Dr. Mario 10 hours & 10 minutes New Donk City Hall Fever
63rd   Palutena 10 hours & 20 minutes Palutena's Temple Destroyed Skyworld

Challenger Approaching

In a Challenger Approaching fight, the character must be fought in a one-on-one fight, with the stage and music being specific to that fighter. The difficulty of Challenger Approaching fights start out at being very low, but progressively increases with each character unlocked. If the player loses the fight, they can redo the Challenger Approaching fight via Challenger's Approach on the Games and More menu after a few minutes pass.

All characters except Mii Fighters can be unlocked in a Challenger Approaching fight. Instead, each Mii Fighter can be unlocked by creating a custom Mii Fighter of that type. However, Mii Fighters may also be unlocked by awakening them in the World of Light.

Timed encounters

When the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it.

Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.

Classic Mode

When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the 1st Player character's assigned tree, and will be the next character from the top of their tree down (as indicated on the table below) who has not already been unlocked or issued a Challenger Approaching duel.

When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with downloadable fighters will also unlock fighters in this order, as these characters are not assigned an unlock tree.

The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them. Notably, all clones, semi-clones, and pseudo-clones except for Ganondorf, Roy, and Chrom are in the same tree as the character they are based on.

Unlock Order                
1st                
2nd                
3rd                
4th                
5th                
6th                
7th                
8th              

World of Light

In World of Light, each fighter must be unlocked through a fighter battle, with a few exceptions:

  Kirby is always available from the beginning.
  Bowser is unlocked after defeating Giga Bowser within the Molten Fortress sub-area in the Light Realm.
                        Downloadable fighters are directly available once finished downloading them, after freeing a total of 10 fighters. If a file is loaded where those conditions have been already met previously before downloading them, they will be made instantly available.

The fighter battles all feature the same single condition: Win the battle to awaken the fighter

No. Image Name Type Power Stage Music Location
01 Mario
 
Neutral
2,500 Final Destination Final Destination In The Light Realm (right at the beginning)
02 Donkey Kong
 
Grab
3,300 Kongo Jungle Ω Jungle Level (64) In The Light Realm (middle of the western jungle)
03 Link
 
Shield
3,600 Great Plateau Tower Ω Main Theme - The Legend of Zelda: Breath of the Wild In The Light Realm (the Sheikah Tower in the south)
04 Samus
 
Shield
7,500 Brinstar Ω Title Theme - Metroid In The Light Realm (just beyond the light breach)
04ε Dark Samus
 
Grab
12,500 Frigate Orpheon Ω Multiplayer - Metroid Prime 2: Echoes In The Final Battle area (dark side)
05 Yoshi
 
Grab
3,600 Super Happy Tree Ω Obstacle Course - Yoshi's Island In The Light Realm (in the ribbon hills)
07 Fox
 
Shield
3,700 Corneria Ω Star Fox Medley In The Light Realm (before the red button in the heart pond)
08 Pikachu
 
Attack
3,300 Pokémon Stadium Ω Main Theme - Pokémon Red & Pokémon Blue (Melee) In The Light Realm (the rapids above the wall)
09 Luigi
 
Grab
10,600 Luigi's Mansion Ω Main Theme - Luigi's Mansion In The Dark Realm (in the Mysterious Dimension sub-area, in the flames)
10 Ness
 
Attack
7,500 Magicant Ω Magicant (for 3DS / Wii U) In The Light Realm (beyond the light breach, in the pink clouds)
11 Captain Falcon
 
Attack
3,300 Port Town Aero Dive Ω F-ZERO Medley In The Light Realm (race track east of the starting area)
12 Jigglypuff
 
Shield
3,300 Mushroom Kingdom U Ω Road to Viridian City - Pokémon Red / Pokémon Blue In The Light Realm (forest north of the starting area)
13 Peach
 
Grab
7,500 Mushroom Kingdom U Fortress Boss - Super Mario World In The Light Realm (in the Molten Fortress sub-area)
13ε Daisy
 
Attack
10,600 Mushroom Kingdom U Underground Theme - Super Mario Land In The Dark Realm (in the Dracula's Castle sub-area)
15 Ice Climbers
 
Grab
7,500 Summit Ω Ice Climber (Brawl) In The Light Realm (bottom of the icy mountain)
16 Sheik
 
Shield
2,500 Final Destination Final Destination In The Light Realm, one of the 3 starter routes (north route)
17 Zelda
 
Shield
10,100 Temple Ω Ocarina of Time Medley In The Dark Realm (in the Sacred Land sub-area, in Kakariko Village)
18 Dr. Mario
 
Shield
3,400 Mario Bros. Ω Fever In The Light Realm (north of the city towards the ribbon hills)
19 Pichu
 
Attack
7,500 Prism Tower Ω Pokémon Red / Pokémon Blue Medley In The Light Realm (in the Power Plant sub-area)
20 Falco
 
Attack
7,500 Lylat Cruise Ω Space Armada In The Light Realm (the space area, on the yellow planet)
21 Marth
 
Attack
2,500 Final Destination Final Destination In The Light Realm, one of the 3 starter routes (west route)
21ε Lucina
 
Attack
10,000 Arena Ferox Ω Id (Purpose) In The Dark Realm (south-eastern path)
22 Young Link
 
Grab
10,300 Temple Ω Saria's Song In The Dark Realm (in the Sacred Land sub-area, in the Lost Woods)
23 Ganondorf
 
Attack
10,700 Bridge of Eldin Ω Death Mountain In The Dark Realm (in the Sacred Land sub-area, in the Gerudo Fortress)
24 Mewtwo
 
Grab
12,000 Spear Pillar Ω Battle! (Dialga/Palkia) / Spear Pillar In The Dark Realm (in the Mysterious Dimension sub-area, in the red-leafed trees)
25 Roy
 
Attack
12,500 Castle Siege Ω Beyond Distant Skies - Roy's Departure In The Final Battle area (light side)
25ε Chrom
 
Attack
10,600 Castle Siege Ω Id (Purpose) (Remix) In The Dark Realm (in the Sacred Land sub-area, by jumping into a treasure chest in the Lost Woods)
26 Mr. Game & Watch
 
Shield
7,500 Flat Zone X Ω Flat Zone 2 In The Light Realm (beyond the light breach, in the maze)
27 Meta Knight
 
Attack
11,800 Halberd Ω Meta Knight's Revenge In The Dark Realm (in the Mysterious Dimension sub-area)
28 Pit
 
Shield
3,300 Skyworld Ω Underworld In The Light Realm (in the Temple of Light sub-area)
28ε Dark Pit
 
Shield
11,200 Reset Bomb Forest Ω Dark Pit's Theme In The Dark Realm (in the Dracula's Castle sub-area, through a fireplace)
29 Zero Suit Samus
 
Grab
7,500 Brinstar Depths Ω Theme of Samus Aran, Space Warrior In The Light Realm (beyond the light breach, on the volcano)
30 Wario
 
Attack
10,100 WarioWare, Inc. Ω WarioWare, Inc. In The Dark Realm (in the Dracula's Castle sub-area)
31 Snake
 
Grab
9,000 Final Destination Encounter In The Light Realm (in the Base sub-area)
32 Ike
 
Attack
11,200 Coliseum Ω Eternal Bond In The Dark Realm (in the Mysterious Dimension sub-area)
33-35 Pokémon Trainer (Squirtle, Ivysaur, and Charizard)
 
Attack
7,500 Battlefield Ω Main Theme - Pokémon Red & Pokémon Blue (Brawl) In The Light Realm (beyond the light breach, east of the coastal town)
36 Diddy Kong
 
Grab
9,000 Kongo Jungle Ω Stickerbrush Symphony In The Light Realm (in the DK Island sub-area)
37 Lucas
 
Shield
6,600 New Pork City Ω Unfounded Revenge / Smashing Song of Praise In The Light Realm (in the western village)
38 Sonic
 
Attack
9,800 Green Hill Zone Ω Green Hill Zone In The Dark Realm (in the Sacred Land sub-area, between Kakariko Village and the Lost Woods)
39 King Dedede
 
Attack
9,000 Fountain of Dreams Ω King Dedede's Theme (Brawl) In The Light Realm (in the Gourmet Race sub-area, after obtaining a score of 11)
40 Olimar
 
Grab
3,300 Distant Planet Ω Main Theme - Pikmin In The Light Realm (the mushroom forest)
41 Lucario
 
Attack
3,300 Spear Pillar Ω Battle! (Team Galactic) In The Light Realm (along the wall, near the light breach)
42 R.O.B.
 
Shield
10,500 Wrecking Crew Ω Stack-Up/Gyromite In The Dark Realm (in the Mysterious Dimension sub-area, eastern optional path)
43 Toon Link
 
Attack
7,500 Wuhu Island Main Theme - The Legend of Zelda: Tri Force Heroes In The Light Realm (in the Forest Hill sub-area)
44 Wolf
 
Attack
11,800 Lylat Cruise Ω Star Wolf (Brawl) In The Dark Realm (in the Mysterious Dimension sub-area, on the crashed plane)
45 Villager
 
Grab
2,500 Final Destination Final Destination In The Light Realm, one of the 3 starter routes (east route)
46 Mega Man
 
Shield
7,500 Wily Castle Ω Mega Man 2 Medley In The Light Realm (near the Base entrance)
47 Wii Fit Trainer
 
Shield
3,300 Wii Fit Studio Ω Yoga In The Light Realm (northern part of the city)
48 Rosalina & Luma
 
Shield
10,000 Mario Galaxy Ω Egg Planet In The Dark Realm (northern path, 2nd path from the left)
49 Little Mac
 
Attack
3,300 Boxing Ring Ω Jogging / Countdown In The Light Realm (in the city's stadium after clearing Power Plant)
50 Greninja
 
Shield
10,600 Kalos Pokémon League Ω Battle! (Trainer Battle) - Pokémon X / Pokémon Y In The Dark Realm (in the Mysterious Dimension sub-area)
51 Mii Brawler
 
Attack
10,000 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U In The Dark Realm (in the Sacred Land sub-area, in Kakariko Village after setting the clock to 4:40)
52 Mii Swordfighter
 
Shield
3,300 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U In The Light Realm (north of the eastern town)
53 Mii Gunner
 
Grab
7,500 Tortimer Island Final Destination - Super Smash Bros. for 3DS / Wii U In The Light Realm (beyond the light breach, on the southern island)
54 Palutena
 
Attack
12,500 Palutena's Temple Ω Destroyed Skyworld In The Final Battle area (light side after beating Crazy Hand)
55 Pac-Man
 
Grab
3,300 Pac-Land Ω PAC-MAN In The Light Realm (between the mushroom forest and Base)
56 Robin
 
Grab
10,700 Castle Siege Ω Prelude (Ablaze) In The Dark Realm (in the Dracula's Castle sub-area)
57 Shulk
 
Attack
8,200 Gaur Plain Ω Xenoblade Chronicles Medley In The Light Realm (beyond the light breach, atop the waterfall)
58 Bowser Jr.
 
Grab
12,500 Mushroomy Kingdom Ω Fortress Boss - Super Mario Bros. 3 In The Dark Realm (in the Sacred Land sub-area, on top of a pyramid in the Gerudo Desert)
59 Duck Hunt
 
Grab
3,300 Duck Hunt Ω Duck Hunt Medley In The Light Realm (in the shrouded forest)
60 Ryu
 
Attack
9,000 Suzaku Castle Ω Ryu Stage In The Light Realm (in the World Tour sub-area)
60ε Ken
 
Neutral
10,600 Boxing Ring Ω Ken Stage In The Dark Realm (in the Dracula's Castle sub-area)
61 Cloud
 
Attack
11,200 Midgar Ω Fight On! In The Dark Realm (in the Sacred Land sub-area, before the Master Sword)
62 Corrin
 
Shield
10,700 Castle Siege Ω Lost in Thoughts All Alone In The Dark Realm (in the Mysterious Dimension sub-area, on white clouds)
63 Bayonetta
 
Shield
12,500 Umbra Clock Tower Ω Let's Hit the Climax! In The Final Battle area (dark side after beating Master Hand)
64 Inkling
 
Attack
3,300 Moray Towers Ω Splattack! In The Light Realm (southern part of the city)
65 Ridley
 
Attack
10,600 Brinstar Depths Ω Vs. Ridley (Brawl) In The Dark Realm (in the Dracula's Castle sub-area)
66 Simon
 
Grab
7,500 Dracula's Castle Ω Vampire Killer In The Light Realm (in the Temple of Light sub-area)
66ε Richter
 
Grab
11,800 Dracula's Castle Ω Divine Bloodlines In The Dark Realm (in the Dracula's Castle sub-area, after killing all evil ghosts)
67 King K. Rool
 
Attack
10,600 Pirate Ship Gang-Plank Galleon In The Dark Realm (in the Mysterious Dimension sub-area, the pirate ship optional path)
68 Isabelle
 
Grab
3,900 Town and City Ω Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World In The Light Realm (east of the town by taking the bus from the western village)
69 Incineroar
 
Attack
12,500 Spear Pillar Ω The Battle at the Summit! In The Dark Realm (south-western path)

Gallery

Trivia

See also