Super Smash Bros.
Super Smash Bros., released in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. The game released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. It was later released on the iQue Player in China on November 15, 2005. The Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later, 2009 in Europe and North America, respectively. Since the Wii Shop Channel in its entirety has been is discontinued, the only way to obtain the game now is by purchasing a used copy. Super Smash Bros. received positive reviews, with most praise going to its multiplayer mode, while its single-player mode received criticism. The game has sold 5 million units worldwide as of 2001, making it the fifth best-selling Nintendo 64 game of all time. ContentsOpening movie[edit]The opening movie in Super Smash Bros., unlike later games in the Super Smash Bros. series, completely lacks pre-rendered footage, instead opting to render everything in real-time. When the opening movie starts, two random starter characters are chosen to be placed by Master Hand on top of a desk, which transitions to a scenery resembling Peach's Castle. This process is repeated every time the opening movie is played. At the end of the opening movie, the figures of the four unlockable characters are quickly shown against a white background. If a character hasn't been unlocked, it will simply be shown as a silhouette; reversely, they will be deobfuscated once unlocked. After this, the opening movie directly segues into the title screen, a trend which would be followed by future installments, along with the announcer calling out the game's title. Characters[edit]There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable. The most amount of slots are given to the Mario and Pokémon universes with each getting two characters: Mario alongside his brother Luigi, and Pikachu and Jigglypuff, respectively, with the latter characters in both universes being unlockable. Two more slots are given to reoccurring Mario characters Donkey Kong and Yoshi as representatives of their sub-universes, Donkey Kong and Yoshi respectively. The remaining starter characters are Link, Samus, Kirby and Fox from The Legend of Zelda, Metroid, Kirby and Star Fox universes respectively. Along with Luigi and Jigglypuff, two more characters are unlockable, being Ness and Captain Falcon from the EarthBound and F-Zero universes respectively.
Bold denotes unlockable characters. Stages[edit]Stages[edit]
Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros. 1P Game-only stages[edit]
These stages only appear in the 1P Game. Non-playable stages[edit]
These stages cannot be unlocked or played on in any way without hacking. Modes[edit]1-Player[edit]Multi-player[edit]Tournament play[edit]Main article: Tournament legal (SSB)
Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of its sequels. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru. The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:
Development[edit]Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game)[1], which featured simple characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.[1] His first idea was to include famous Nintendo characters and put them into the fray.[1] Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters. The idea was later approved.[1][2] Super Smash Bros. features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2001.[3] Reception[edit]
Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode. Gallery[edit]Differences from later Super Smash Bros. games[edit]Super Smash Bros. is the only game in the series with the following distinctions:
Trivia[edit]
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References[edit]
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