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List of staff (SSB)

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This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed).[1] The credits vary depending on which regional version is being played, and some can only be seen by changing the language settings.

Game design, planning, and direction[edit]

Program management system[edit]

  • Yoshiki Suzuki

Programmers[edit]

Playable characters
  • Yoshiki Suzuki
Libraries, maps, displays, special effects, one-player games, bosses, and Training Modes
  • Kouichi Watanabe
Character and game mode select screens, rankings, opening, screen adjustments, and backup RAM
  • Yasuyuki Nagashima
Items, devices, Sound Test, credit roll, and title screen
  • Yoshimi Takahashi
Special moves for Pikachu and Ness
  • Katsuhiro Sakoda
Special moves for Link, Kirby, Yoshi, and Captain Falcon
  • Yoshiya Taniguchi
Computer-controlled players
Test version programming and program support
  • Satoru Iwata

Design management[edit]

  • Tsuyoshi Wakayama

HAL Laboratory design team[edit]

Motion coaching
  • Masahiro Sakurai
Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff models; Mario, Luigi, and Yoshi motions
  • Hitoshi Kikkawa
DK, Samus, Captain Falcon, Link, and Ness models; DK and Link motions; motion capture acting
  • Junsuke Sugiura
Samus motions, 1P start screen, and training screen
  • Satoko Nakamura
Samus, DK, Fox, Kirby, Pikachu, and boss maps
  • Tadashi Hashikura
Menus, character select screen, mark, and title designs; Mario, Yoshi, and Classic Mario maps
  • Michiko Takahashi
Mario, DK, Samus, and Fox motion support; Yoshi damage motions
  • Akio Hanyu
Fox, Kirby, and boss motions; motion capture data conversion
  • Isao Takahashi
Pikachu motions; Fox and Samus damage motions
  • Youichi Sukino
Items
  • Satoko Nakamura
  • Kazu Ozawa
Opening and bonus stage maps
  • Kunio Watanabe
Pokémon model confusion design support
  • Shigeru Hashiguchi
Special effects
  • Satoko Nakamura
  • Tadashi Hashikura
  • Kunio Watanabe
Bonus stage map support
  • Hitoshi Kikkawa
  • Junsuke Sugiura
  • Akio Hanyu
  • Isao Takahashi

Creatures Inc. design team[edit]

Pikachu and maps
  • Takeshi Iizuka
Opening
  • Nachi Sugiyama
  • Ryuta Kusumi

Other designers[edit]

Falcon, Ness, and Jigglypuff motions
  • Tatsuhiko Oi
  • Masaya Akiyama
  • Senji Hirose
  • Eriko Suzuki
Pikachu and Ness damage motions
  • C. Shane Allala

Music composition and arrangement[edit]

Project support[edit]

  • Hisatoshi Takeuchi

Voice acting[edit]

Uncredited

Original Game Staff[edit]

Design of various games
Mario, Luigi, Link, and DK designs
  • Shigeru Miyamoto
Mario, Luigi, Link, and Yoshi source models
  • Yoshiaki Koizumi
Super Mario Bros., The Legend of Zelda, and Star Fox 64 sound composition
Samus original design
  • Hiroji Kiyotake
Super Metroid CG design
  • Tomoyoshi Yamane
Donkey Kong Country sound composition; rendered 3-D Donkey Kong design
Metroid sound composition
  • Hirokazu Tanaka
Yoshi's Story sound composition
Yoshi's Story production advisor
  • Takashi Tezuka
Yoshi original design
  • Shigefumi Hino
Kirby Super Star sound composer
  • Jun Ishikawa
Star Fox 64 director
  • Takao Shimizu
Fox and Captain Falcon designs
  • Takaya Imamura
Pokémon game designer and director
  • Satoshi Tajiri
Pokémon Stadium source modeling chief
  • Benimaru Itoh
Pikachu source model
  • Makoto Wada
Jigglypuff source model
  • Hikaru Jinguji
F-Zero X sound composer
  • Taro Bando
Pokémon products supervisor; Pokémon and EarthBound producer
  • Tsunekazu Ishihara
EarthBound producer, title, story concept, and advisor

Nintendo of America localization staff[edit]

  • Bill Trinen
  • Michelle Powers
  • Greg Richardson

Nintendo of Europe staff[edit]

  • Claude M. Moyse
  • Marcus Pfiztner
  • John D. Kraft
  • Patrick R. Fabri
  • Keiko Okamoto
French localization team
  • Julien Bardakoff
  • Jean-Baptiste Fleury

Special thanks[edit]

Editorial support
  • Tetsuya Notoya
Model converter programming
  • Jun Yamazaki
  • Chiharu Itoh
SGI support
  • Yoshiaki Shinohara
Data support
  • Sigezo Kawase
Motion capture sound effects and opening
  • Shinya Takahashi
  • Tsuyoshi Watanabe
Sound effects data
  • Yoshiyuki Tagawa
Debug and assessment
  • Super Mario Club
  • HAL Debug Team
Super Mario Club debug support
  • Shingo Okamoto
Additional debug support
  • Satoshi Ishida
  • Chieko Obikane
Game balance support
  • HAL Debug Team
US Pokémon voices
  • 4Kids Productions
China Pokémon voices
  • TOP-INSIGHT International Co., Ltd.[n 7]

Project and traffic management[edit]

  • Ryuki Kuraoka

Progress management; sales schedule[edit]

  • Kimiyoshi Fukui

Producers[edit]

Negotiations
  • Hiroaki Suga
Negotiation chief
Diplomacy and advice
  • Kenji Miki
  • Kensuke Tanabe
  • Yasuhiro Sakai
Production and direction advisor

Executive producer[edit]

  • Hiroshi Yamauchi

President, Nintendo Co., Ltd.

Presented by[edit]

Chinese localization (iQue)[edit]

  • iQue Engineering

This[sic] staff credits are based on the Original N64. (iQue)

Notes[edit]

  1. ^ miscredited as "Charles Martinee"
  2. ^ Only credited in the Japanese version.
  3. ^ Only credited in the English version.
  4. ^ a b Credited in the European version when the language is set to French.
  5. ^ a b Credited in the European version when the language is set to German.
  6. ^ Only credited in the Japanese, English, and Chinese versions.
  7. ^ Only credited in the iQue version.

References[edit]