Ganondorf (SSBU): Difference between revisions

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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed alongside {{SSBU|Ryu}} and the rest of the returning roster on June 12th, 2018 during E3 2018. Like in games prior to {{forwiiu}}, he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Ganondorf is classified as [[Fighter number|Fighter #23]].
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed alongside {{SSBU|Ryu}} and the rest of the returning roster on June 12th, 2018 during E3 2018. Like in games prior to {{forwiiu}}, he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Ganondorf is classified as [[Fighter number|Fighter #23]].


{{s|wikipedia|Takashi Nagasako}}, after having previously voiced Ganondorf in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', ''{{s|zeldawiki| The Legend of Zelda: The Wind Waker}}'' and ''[[Super Smash Bros. Melee]]'', reprises his role in all regions with new voice clips that sound more akin to the former game, replacing {{s|wikipedia|Hironori Miyata}}'s portrayal from ''The Legend of Zelda: Twilight Princess'' used in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.
{{s|wikipedia|Takashi Nagasako}}, Ganondorf's voice actor from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' and ''{{s|zeldawiki| The Legend of Zelda: The Wind Waker}}'' (and by extension,  ''[[Super Smash Bros. Melee]]''), reprises his role in all regions, providing new voice clips that mimic his portrayal from ''Ocarina of Time'' rather than using re-purposed voice from the game as in previous ''Smash'' games. In ''Ultimate'', Nagasako succeeds {{s|wikipedia|Hironori Miyata}}, who previously succeeding him in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' by re-purposing his voice clips from ''The Legend of Zelda: Twilight Princess''.


Ganondorf is ranked dead last on the [[tier list]], at 82nd out of 82, and is the only character in the E- tier. This is a slight drop from his already very low placement in ''Smash 4'', where he was tied with {{SSB4|Zelda}} at 52nd/53rd out of 54, and gives him the dubious distinction of being the only character ranked last for the NTSC and European tier lists of two different games, the other being ''[[Brawl]]''. It should be noted that his placement does not equate to the same level of unviability as in previous games, as he is overall more viable than in ''Brawl'' and ''Smash 4''. However, despite noteworthy improvements to his raw power over ''Brawl'' and ''Smash 4'', Ganondorf's core weaknesses continue to hold him back drastically compared to the rest of the roster: his terrible frame data and slow movement give him severe difficulty in approaching and escaping disadvantage, several of his moves have small or poorly placed hitboxes which results in poor range or glaring blindspots, and his recovery is among the worst in the game.
Ganondorf is ranked dead last on the [[tier list]], at 82nd out of 82, and is the only character in the E- tier. This is a slight drop from his already very low placement in ''Smash 4'', where he was tied with {{SSB4|Zelda}} at 52nd/53rd out of 54, and gives him the dubious distinction of being the only character ranked last for the NTSC and European tier lists of two different games, the other being ''[[Brawl]]''. It should be noted that his placement does not equate to the same level of unviability as in previous games, as he is overall more viable than in ''Brawl'' and ''Smash 4''. However, despite noteworthy improvements to his raw power over ''Brawl'' and ''Smash 4'', Ganondorf's core weaknesses continue to hold him back drastically compared to the rest of the roster: his terrible frame data and slow movement give him severe difficulty in approaching and escaping disadvantage, several of his moves have small or poorly placed hitboxes which results in poor range or glaring blindspots, and his recovery is among the worst in the game.