# List of semi-spikes (SSBU)

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## Neutral Attack Tippers[edit]In Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link. ## List[edit]## Banjo & Kazooie[edit]- Down tilt (all hitboxes) - Launches at an angle of 32°.
- Back aerial (1st and 2nd hit) - The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
- Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.
## Bayonetta[edit]- Down smash (1st hit) - Has an angle of 0°.
- Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
- Bullet Climax - The uncharged bullets have an angle of 0°.
- Witch Twist (final hit) - Has an angle of 32° on the first use, and 0° on its second midair use.
## Bowser[edit]- Back aerial - Has an angle of 35°.
- Down aerial (landing hit) - Has an angle of 20°.
- Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.
- Up throw (multihits) - Has an angle of 0°.
- Down throw (collateral hit) - Has an angle of 0°.
## Bowser Jr.[edit]- Dash attack (multihits) - An early inner hitbox has an angle of 30°.
- Up smash (2nd hit) - Hitbox furthest from the ground has an angle of 190°.
- Forward throw (collateral hit) - Has an angle of 25°.
- Down throw - Has an angle of 30°.
- Shadow Mario Paint (multihits) - Has angles of 150° between frames 170-290.
## Byleth[edit]- Forward tilt - Has an angle of 35°.
- Neutral aerial (landing hit) - Has an angle of 30°.
- Back aerial - The early tipper has an angle of 28°.
- Failnaught (uncharged) - Has an angle of 35°.
## Captain Falcon[edit]- Down tilt - Has an angle of 25° on the foot and leg, an angle of 155° on his body.
- Down Smash - Both hits of the move have angles of 28°.
- Forward aerial (sweetspot) - Has an angle of 32°.
- Up aerial - The late hit has an angle of 30°.
## Charizard[edit]- Down smash - Has an angle of 33°.
- Forward aerial (sweetspot) - The sweetspot towards the end of the move has an angle of 34°.
## Chrom[edit]- Down tilt - Has an angle of 30°.
## Cloud[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
- Down smash - The final hit has an angle of 35°.
- Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.
## Corrin[edit]- Dash attack (multihits) - Has an angle of 14°.
- Down smash - The front hit has an angle of 32°, and the back hit has an angle of 35°.
## Daisy[edit]- Neutral attack (hit 2) - Has an angle of 35°.
- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
## Dark Pit[edit]- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
## Dark Samus[edit]- Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Neutral aerial (1st hit) - Has an angle of 32°
- Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
## Diddy Kong[edit]- Forward tilt - Has an angle of 35°.
- Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
- Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
- Down smash - The front hit has an angle of 33°, and the back hit has an angle of 35°.
## Donkey Kong[edit]- Down tilt - capable of hitting at mid-to-high percentages with a launch of 150°.
## Dr. Mario[edit]- Down smash - The first hit has an angle or 32°, and the second hit has an angle of 30°.
## Duck Hunt[edit]- Forward tilt (angled down) - Has an angle of 30°.
- Down tilt - Has an angle of 25°.
- Down smash (3rd hit) - Has an angle of 150°.
## Falco[edit]- Up smash (2nd hit) - The late hit has an angle of 200°
- Down smash - The tippers have an angle of 25°.
- Back throw - The throw has an angle of 35°.
## Fox[edit]- Down smash - The tippers have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
## Ganondorf[edit]- Forward tilt - Has an angle of 22°.
- Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
- Down smash - The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35°.
- Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
- Warlock Punch (aerial version) - Has an angle of 30°.
## Greninja[edit]- Down smash - Has an angle of 30°.
## Hero[edit]- Kaswoosh (multihits) - The hitbox at the center has an angle of 175°
## Ice Climbers[edit]- Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
- Down tilt - Has an angle of 20°.
## Ike[edit]- Forward aerial - Has an angle of 30°.
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
## Incineroar[edit]- Forward tilt - Has an angle of 31°
- Forward throw (collateral hit) - Has an angle of 30°.
- Back throw (collateral hit) - Has an angle of 32°.
- Alolan Whip (lariat) - Has an angle of 145.
## Inkling[edit]- Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
- Down smash - The first hit has an angle of 32°, and the second hit has an angle of 30°.
## Isabelle[edit]- Down smash - Has an angle of 28°.
## Ivysaur[edit]- Down smash - Has an angle of 34°.
## Jigglypuff[edit]- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Down aerial (1st hit) - Foot hitbox has an angle of 145°.
- Forward throw - Has an angle of 35°
- Rollout - Has an angle of 30°.
## Joker[edit]- Forward tilt - When angled up, the first hit tipper has an angle of 180°, and when unangled or angled down, the second hit has an angle of 35° and 25°.
- Dash attack (1st hits) - Has angles of 25°, 10°, and 15° versus aerial opponents.
- Down smash - The first hit has an angle of 32°, and the second has an angle of 30°.
- Forward aerial (hit 2, Arsene) - Has an angle of 34°.
- Back aerial (Arsene) - Has an angle of 35°.
## Ken[edit]- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
## King Dedede[edit]- Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
- Forward smash (windboxes) - Has an angle of 0°.
- Down smash - Tipper hitbox has an angle of 30°.
- Inhale - Has angles of 170° and 0°.
## King K. Rool[edit]- Back throw - Has an angle of 35°.
- Blunderbuss (windbox) - Has an angle of 160°.
## Kirby[edit]- Down smash - Has an angle of 29°.
- Down aerial (landing) - Has an angle of 25°.
- Inhale - Has an angle of 160°.
## Link[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (2nd hit) - Has an angle of 30°.
- Spin Attack (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
- Up throw (collateral hit) - Has an angle of 20°.
## Little Mac[edit]- Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
- Down smash - Has an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
## Lucario[edit]- Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.
## Lucas[edit]- PSI Magnet (windbox) - Has an angle of 180°.
## Lucina[edit]- Down tilt - Has an angle of 30°.
- Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
- Dancing Blade 4 Down - Finisher has an angle of 30°.
## Luigi[edit]- Dash attack (multihits) - Has an angle of 0°.
- Luigi Cyclone (windbox) - Has an angle of 180°.
## Mario[edit]- Down smash - The front and back hits have angles of 32° and 30°, respectively.
- Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.
## Marth[edit]- Down tilt - Has an angle of 30°.
- Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
- Dancing Blade 4 Down - Finisher has an angle of 30°.
## Mega Man[edit]- Dash attack - Has angles of 20° and 0°.
## Meta Knight[edit]- Mach Tornado (windbox) - Has an angle of 180°.
- Drill Rush (multihits) - Has outer hitboxes with angles of 30°.
- Darkness Illusion - Has angles of 20° and 160° depending on the direction he was facing.
## Mewtwo[edit]- Up smash (multihits) - Has outer hitboxes with an angle of 170°.
- Neutral aerial (multihits) - Hand hitboxes have angles of 185°.
## Mii Fighters[edit]## Mii Brawler[edit]- Forward aerial (1st hit) - Has an angle of 25°.
- Flashing Mach Punch (1st hit) - Far hitbox has an angle of 190°.
## Mii Gunner[edit]- Forward smash (multihits) - Has angles of 180° and 0°.
- Grenade Launch (multihits) - Has an angle of 160°
## Mii Swordfighter[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (1st hit) - Has an angle of 27°.
## Min Min[edit]- Down smash - The tippers have an angle of 30°.
- Down throw (collateral hit) - Has an angle of 0°.
## Mr. Game and Watch[edit]- Up tilt (1st hit) - Has an angle of 145° versus grounded opponents and 170° versus aerial opponents.
- Down tilt - Has an angle of 30°.
- Down smash - The non-tipper hitbox has an angle of 20°.
- Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
- Chef (pan) - Has an angle of 10°.
- Judge (six) - Has an angle of 20°.
- Octopus (edge hits) - Has angles of 15° and 150°.
## Ness[edit]- Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
- Down smash (2nd back hit) - Has an angle of 28°.
## Olimar[edit]- Down smash - Has an angle of 28°.
## Pac-Man[edit]- Dash attack (multihits) - Has an angle of 12°.
- Down smash - The clean hit has an angle of 29°.
## Palutena[edit]- Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
- Up tilt (1st hits) - Upper hitbox has an angle of 190°.
- Down smash - The late hit has an angle of 28°.
- Explosive Flame (multihits) - Has an angle of 160°.
## Peach[edit]- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
## Pichu[edit]- Neutral attack - Has an angle of 0°.
- Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
- Down smash (multihits) - Has an angle of 173°.
## Pikachu[edit]- Neutral attack - Has an angle of 0°.
- Down smash (multihits) - Has outer hitboxes with an angle of 178°.
## Piranha Plant[edit]- Down Smash (1st hit) - Has angles of 30° and 32°.
- Poison Breath (windbox) - Has an angle of 18°.
- Piranhacopter (1st hit) - Has an angle of 145°.
- Down throw (Collateral hits) - Has an angle of 0°.
## Pit[edit]- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
## Pokémon Trainer[edit]## Charizard[edit]- N/A
## Ivysaur[edit]- Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
- Down tilt - Has an angle of 30°.
- Down smash - The tippers have an angle of 30°.
- Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.
## Squirtle[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash - Has an angle of 28°.
## R.O.B.[edit]- Down smash (multihits) - Has an angle of 170°.
## Richter[edit]- Dash attack (multihits) - The top front hitbox has an angle of 10°.
## Ridley[edit]- Space Pirate Rush - When colliding with a wall it has an angle of 145°.
## Robin[edit]- Down tilt - Has an angle of 30°.
- Down smash (bronze sword) - Has an angle of 28°.
- Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.
## Rosalina & Luma[edit]- Down tilt - Has an angle of 30°.
- Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
- Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.
## Roy[edit]- Down tilt - Has an angle of 30°.
## Ryu[edit]- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
## Samus[edit]- Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
## Sheik[edit]- Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
- Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
## Shulk[edit]- Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
- Down aerial (1st hit) - Has an angle of 160° versus grounded opponents and 215° versus aerial opponents.
- Forward throw (collateral hit) - Has an angle of 25°.
- Back throw (collateral hit) - Has an angle of 25°.
## Simon[edit]- Dash attack (multihits) - The top front hitbox has an angle of 10°.
## Snake[edit]- Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.
## Sonic[edit]- Forward tilt (1st hit) - Has an angle of 28°.
- Down smash - Has an angle of 30°.
- Down throw - Has an angle of 20°.
## Terry[edit]- N/A
## Toon Link[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward tilt - The middle hitbox has an angle of 20°.
- Down aerial (windboxes) - Has an angle of 0°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
- Up throw (collateral hit) - Has an angle of 20°.
## Villager[edit]- Up smash (multihits) - Upper hitboxes have an angle of 185°.
## Wario[edit]- Down smash - Has an angle of 30°.
- Wario Bike (turning) - The late hit has an angle of 25°.
## Wii Fit Trainer[edit]- Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
- Down smash - Has an angle of 20°.
## Wolf[edit]- Down smash - The tippers have an angle of 30°.
## Yoshi[edit]- Down tilt - The non-tipper hitboxes have an angle of 28°.
- Down smash - Has an angle of 26°.
## Young Link[edit]- Neutral attack (3rd hit) - Has an angle of 30°.
- Up smash (1st and 2nd hits) - Tipper hitbox has an angle of 149° versus aerial opponents.
- Down smash - Has an angle of 30°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 173°.
- Spin Attack (aerial 8th hit) - Has an angle of 146°.
- Up throw (collateral hit) - Has an angle of 20°.
## Zelda[edit]- Forward smash (multihits) - Has angles of 25° and 165°.
- Up smash (multihites) - Two outer hitboes have angles of 160°.
- Down smash - The tippers have an angle of 20°.
- Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
- Nayru's Love (multihits) - Has an angle of 160°.
- Phantom (full charge windbox) - Has an angle of 6°.
## Zero Suit Samus[edit]- Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
- Forward throw (collateral) - Has an angle of 0°.
## See also[edit] |

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