This is a list of semispikes in Super Smash Bros. Ultimate.

This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: Missing angles from 31 to 35 due to confusion on the angle range.

Neutral Attack Tippers[edit]
In Ultimate, every character's neutral attack is designed with a semispike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link.
 Down tilt (all hitboxes)  Launches at an angle of 32°.
 Back aerial (1st and 2nd hit)  The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
 Up aerial (late 1st hit)  The wing hitboxes have angles of 178° and 2°.
 Down smash (1st hit)  Has an angle of 0°.
 Forward aerial (1st hit)  The top inner hitbox has an angle of 28°.
 Bullet Climax  The uncharged bullets have an angle of 0°.
 Witch Twist (final hit)  Has an angle of 32° on the first use, and 0° on its second midair use.
 Back aerial  Has an angle of 35°.
 Down aerial (landing hit)  Has an angle of 20°.
 Whirling Fortress (grounded multihits)  Has angles of 160° and 165°.
 Up throw (multihits)  Has an angle of 0°.
 Down throw (collateral hit)  Has an angle of 0°.
 Dash attack (multihits)  An early inner hitbox has an angle of 30°.
 Up smash (2nd hit)  Hitbox furthest from the ground has an angle of 190°.
 Forward throw (collateral hit)  Has an angle of 25°.
 Down throw  Has an angle of 30°.
 Shadow Mario Paint (multihits)  Has angles of 150° between frames 170290.
 Forward tilt  Has an angle of 35°.
 Neutral aerial (landing hit)  Has an angle of 30°.
 Back aerial  The early tipper has an angle of 28°.
 Failnaught (uncharged)  Has an angle of 35°.
 Down tilt  Has an angle of 25° on the foot and leg, an angle of 155° on his body.
 Down Smash  Both hits of the move have angles of 28°.
 Forward aerial (sweetspot)  Has an angle of 32°.
 Up aerial  The late hit has an angle of 30°.
 Down smash  Has an angle of 33°.
 Forward aerial (sweetspot)  The sweetspot towards the end of the move has an angle of 34°.
 Down tilt  Has an angle of 30°.
 Neutral attack (3rd hit)  Has an angle of 30°.
 Forward smash (1st and 2nd hit)  The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
 Down smash  The final hit has an angle of 35°.
 Down smash (1st hit)  Has angles of 170°, 155°, 160°, and 150°.
 Dash attack (multihits)  Has an angle of 14°.
 Down smash  The front hit has an angle of 32°, and the back hit has an angle of 35°.
 Neutral attack (hit 2)  Has an angle of 35°.
 Dash attack (1st hit)  The inner hitbox has an angle of 30° versus aerial opponents.
 Forward smash (tennis racket)  Has an angle of 27°.
 Down smash (multihits)  Has angles of 0° and 180°.
 Vegetable  Has an angle of 30°.
 Forward smash (1st hit)  One hitbox has an angle of 0° versus aerial opponents.
 Down smash (2nd hit)  Has an angle of 30°.
 Up aerial (multihits)  Outer hitboxes have angles of 165°.
 Up smash (2nd  4th hits)  The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
 Down smash  Has an angle of 30°.
 Neutral aerial (1st hit)  Has an angle of 32°
 Forward aerial (1st  4th hits)  Inner hitboxes have angles of 18°.
 Missile (homing missile)  Has an angle of 0°.
 Forward tilt  Has an angle of 35°.
 Dash attack (1st and 2nd hit)  The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
 Forward smash (1st hit)  The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
 Down smash  The front hit has an angle of 33°, and the back hit has an angle of 35°.
 Down tilt  capable of hitting at midtohigh percentages with a launch of 150°.
 Down smash  The first hit has an angle or 32°, and the second hit has an angle of 30°.
 Forward tilt (angled down)  Has an angle of 30°.
 Down tilt  Has an angle of 25°.
 Down smash (3rd hit)  Has an angle of 150°.
 Up smash (2nd hit)  The late hit has an angle of 200°
 Down smash  The tippers have an angle of 25°.
 Back throw  The throw has an angle of 35°.
 Down smash  The tippers have an angle of 25°.
 Back aerial  Has an angle of 30°.
 Reflector  Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
 Forward tilt  Has an angle of 22°.
 Up tilt  The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
 Down smash  The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35°.
 Up aerial  The mid hit has an angle of 30°, and the late hit has an angle of 0°.
 Warlock Punch (aerial version)  Has an angle of 30°.
 Down smash  Has an angle of 30°.
 Kaswoosh (multihits)  The hitbox at the center has an angle of 175°
 Up tilt (multihits)  Tipper hitbox has an angle of 160° versus aerial opponents.
 Down tilt  Has an angle of 20°.
 Forward aerial  Has an angle of 30°.
 Forward throw  Has an angle of 28°.
 Back throw  Has an angle of 28°.
 Forward tilt  Has an angle of 31°
 Forward throw (collateral hit)  Has an angle of 30°.
 Back throw (collateral hit)  Has an angle of 32°.
 Alolan Whip (lariat)  Has an angle of 145.
 Down tilt (1st hit)  Tipper hitbox has an angle of 160°.
 Down smash  The first hit has an angle of 32°, and the second hit has an angle of 30°.
 Down smash  Has an angle of 28°.
 Down smash  Has an angle of 34°.
 Down tilt  Has an angle of 20°.
 Down smash  Has an angle of 0°.
 Down aerial (1st hit)  Foot hitbox has an angle of 145°.
 Forward throw  Has an angle of 35°
 Rollout  Has an angle of 30°.
 Forward tilt  When angled up, the first hit tipper has an angle of 180°, and when unangled or angled down, the second hit has an angle of 35° and 25°.
 Dash attack (1st hits)  Has angles of 25°, 10°, and 15° versus aerial opponents.
 Down smash  The first hit has an angle of 32°, and the second has an angle of 30°.
 Forward aerial (hit 2, Arsene)  Has an angle of 34°.
 Back aerial (Arsene)  Has an angle of 35°.
 Forward tilt (light, close)  Has an angle of 180° versus grounded opponents.
 Forward tilt (multihits)  Nontipper hitboxes have angles of 22°.
 Forward smash (windboxes)  Has an angle of 0°.
 Down smash  Tipper hitbox has an angle of 30°.
 Inhale  Has angles of 170° and 0°.
 Back throw  Has an angle of 35°.
 Blunderbuss (windbox)  Has an angle of 160°.
 Down smash  Has an angle of 29°.
 Down aerial (landing)  Has an angle of 25°.
 Inhale  Has an angle of 160°.
 Neutral attack (3rd hit)  Has an angle of 30°.
 Down smash (2nd hit)  Has an angle of 30°.
 Spin Attack (3rd and 4th aerial back hit)  The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
 Up throw (collateral hit)  Has an angle of 20°.
 Forward tilt (1st hit)  Has angles of 0° and 10° versus aerial opponents.
 Down smash  Has an angle of 30°.
 Forward aerial  Has an angle of 30°.
 Back aerial  Has an angle of 30°.
 Down aerial (1st hit)  Has an inner hitbox with an angle of 150° versus aerial opponents.
 Down tilt  Has an angle of 30°.
 Dancing Blade 3 Up  Inner hitbox has an angle of 35°.
 Dancing Blade 4 Down  Finisher has an angle of 30°.
 Dash attack (multihits)  Has an angle of 0°.
 Luigi Cyclone (windbox)  Has an angle of 180°.
 Down smash  The front and back hits have angles of 32° and 30°, respectively.
 Mario Finale  The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.
 Down tilt  Has an angle of 30°.
 Dancing Blade 3 Up  Inner hitbox has an angle of 35°.
 Dancing Blade 4 Down  Finisher has an angle of 30°.
 Dash attack  Has angles of 20° and 0°.
 Mach Tornado (windbox)  Has an angle of 180°.
 Drill Rush (multihits)  Has outer hitboxes with angles of 30°.
 Darkness Illusion  Has angles of 20° and 160° depending on the direction he was facing.
 Up smash (multihits)  Has outer hitboxes with an angle of 170°.
 Neutral aerial (multihits)  Hand hitboxes have angles of 185°.
 Forward aerial (1st hit)  Has an angle of 25°.
 Flashing Mach Punch (1st hit)  Far hitbox has an angle of 190°.
 Forward smash (multihits)  Has angles of 180° and 0°.
 Grenade Launch (multihits)  Has an angle of 160°
 Neutral attack (3rd hit)  Has an angle of 30°.
 Down smash (1st hit)  Has an angle of 27°.
 Down smash  The tippers have an angle of 30°.
 Down throw (collateral hit)  Has an angle of 0°.
 Up tilt (1st hit)  Has an angle of 145° versus grounded opponents and 170° versus aerial opponents.
 Down tilt  Has an angle of 30°.
 Down smash  The nontipper hitbox has an angle of 20°.
 Neutral aerial (1st and 2nd hit)  The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
 Chef (pan)  Has an angle of 10°.
 Judge (six)  Has an angle of 20°.
 Octopus (edge hits)  Has angles of 15° and 150°.
 Dash attack (1st and 2nd hit)  The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
 Down smash (2nd back hit)  Has an angle of 28°.
 Down smash  Has an angle of 28°.
 Dash attack (multihits)  Has an angle of 12°.
 Down smash  The clean hit has an angle of 29°.
 Forward tilt (1st hit)  The late hitbox at the head of Palutena's staff has an angle of 20°.
 Up tilt (1st hits)  Upper hitbox has an angle of 190°.
 Down smash  The late hit has an angle of 28°.
 Explosive Flame (multihits)  Has an angle of 160°.
 Dash attack (1st hit)  The inner hitbox has an angle of 30° versus aerial opponents.
 Forward smash (tennis racket)  Has an angle of 27°.
 Down smash (multihits)  Has angles of 0° and 180°.
 Vegetable  Has an angle of 30°.
 Neutral attack  Has an angle of 0°.
 Forward smash (multhits)  Has an inner hitbox with an angle of 20°.
 Down smash (multihits)  Has an angle of 173°.
 Neutral attack  Has an angle of 0°.
 Down smash (multihits)  Has outer hitboxes with an angle of 178°.
 Down Smash (1st hit)  Has angles of 30° and 32°.
 Poison Breath (windbox)  Has an angle of 18°.
 Piranhacopter (1st hit)  Has an angle of 145°.
 Down throw (Collateral hits)  Has an angle of 0°.
 Forward smash (1st hit)  One hitbox has an angle of 0° versus aerial opponents.
 Down smash (2nd hit)  Has an angle of 30°.
 Up aerial (multihits)  Outer hitboxes have angles of 165°.
 Forward tilt (multihits)  All hitboxes except the tipper have an angle of 20°.
 Down tilt  Has an angle of 30°.
 Down smash  The tippers have an angle of 30°.
 Triple Finish (multihits)  Nontipper hitbox has an angle of 10°.
 Neutral attack (3rd hit)  Has an angle of 30°.
 Down smash  Has an angle of 28°.
 Down smash (multihits)  Has an angle of 170°.
 Dash attack (multihits)  The top front hitbox has an angle of 10°.
 Down tilt  Has an angle of 30°.
 Down smash (bronze sword)  Has an angle of 28°.
 Neutral aerial  Every hit has an angle of 30° except for the late 2nd levin sword hit.
 Down tilt  Has an angle of 30°.
 Dash attack (Rosalina, 1st hit)  Has an angle of 30° versus aerial opponents.
 Back aerial  Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.
 Down tilt  Has an angle of 30°.
 Forward tilt (light, close)  Has an angle of 180° versus grounded opponents.
 Up smash (2nd  4th hits)  Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
 Down smash  Has an angle of 30°.
 Forward aerial (1st  4th hits)  Inside hitboxes have angles of 18°.
 Missile (homing missile)  Has an angle of 0°.
 Up tilt (1st hit)  The two outermost hitboxes have angles of 0° and 330°.
 Down smash (1st hit)  Has hitboxes with angles of 200° and 165°.
 Forward smash (1st hit)  The lower monado hitbox has an angle of 10°.
 Down aerial (1st hit)  Has an angle of 160° versus grounded opponents and 215° versus aerial opponents.
 Forward throw (collateral hit)  Has an angle of 25°.
 Back throw (collateral hit)  Has an angle of 25°.
 Dash attack (multihits)  The top front hitbox has an angle of 10°.
 Down smash  The first hit has an angle of 25°, while the second hit has an angle of 20°.
 Forward tilt (1st hit)  Has an angle of 28°.
 Down smash  Has an angle of 30°.
 Down throw  Has an angle of 20°.
 Neutral attack (3rd hit)  Has an angle of 30°.
 Forward tilt  The middle hitbox has an angle of 20°.
 Down aerial (windboxes)  Has an angle of 0°.
 Spin Attack (grounded multihits)  Has hitboxes with angles of 180° and 355°.
 Up throw (collateral hit)  Has an angle of 20°.
 Up smash (multihits)  Upper hitboxes have an angle of 185°.
 Down smash  Has an angle of 30°.
 Wario Bike (turning)  The late hit has an angle of 25°.
 Neutral attack (1st and 2nd hit)  The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
 Down smash  Has an angle of 20°.
 Down smash  The tippers have an angle of 30°.
 Down tilt  The nontipper hitboxes have an angle of 28°.
 Down smash  Has an angle of 26°.
 Neutral attack (3rd hit)  Has an angle of 30°.
 Up smash (1st and 2nd hits)  Tipper hitbox has an angle of 149° versus aerial opponents.
 Down smash  Has an angle of 30°.
 Spin Attack (grounded multihits)  Has hitboxes with angles of 173°.
 Spin Attack (aerial 8th hit)  Has an angle of 146°.
 Up throw (collateral hit)  Has an angle of 20°.
 Forward smash (multihits)  Has angles of 25° and 165°.
 Up smash (multihites)  Two outer hitboes have angles of 160°.
 Down smash  The tippers have an angle of 20°.
 Neutral aerial (multihits)  The back hit has angles of 152° and 210° versus aerial opponents.
 Nayru's Love (multihits)  Has an angle of 160°.
 Phantom (full charge windbox)  Has an angle of 6°.
 Forward smash (1st hit)  The nontipper hitboxes have angles of 18° and 16° versus aerial opponents.
 Forward throw (collateral)  Has an angle of 0°.
See also[edit]

