Sonic (SSBU)/Down throw
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| Sonic down throw hurtbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 5.0% | Forward | 75 | 35 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-42 |
|---|---|
| Multihits | 18-41 (rehit rate: 8) |
| Throw Release | 42 |
| Interruptible | 75 |
| Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|